mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
This commit is contained in:
parent
d1e0f9dfc5
commit
fa999880ee
261 changed files with 735 additions and 729 deletions
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#include "decklistmodel.h"
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#include "carddatabase.h"
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#include "deck_loader.h"
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#include "main.h"
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#include "settingscache.h"
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#include <QBrush>
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#include <QFile>
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#include <QFont>
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#include <QPrinter>
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#include <QProgressDialog>
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#include <QTextCursor>
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#include <QTextDocument>
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#include <QTextStream>
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#include <QTextTable>
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DeckListModel::DeckListModel(QObject *parent)
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: QAbstractItemModel(parent), lastKnownColumn(1), lastKnownOrder(Qt::AscendingOrder)
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{
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deckList = new DeckLoader;
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connect(deckList, SIGNAL(deckLoaded()), this, SLOT(rebuildTree()));
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connect(deckList, SIGNAL(deckHashChanged()), this, SIGNAL(deckHashChanged()));
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root = new InnerDecklistNode;
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}
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DeckListModel::~DeckListModel()
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{
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delete root;
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delete deckList;
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}
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void DeckListModel::rebuildTree()
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{
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beginResetModel();
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root->clearTree();
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InnerDecklistNode *listRoot = deckList->getRoot();
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for (int i = 0; i < listRoot->size(); i++) {
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auto *currentZone = dynamic_cast<InnerDecklistNode *>(listRoot->at(i));
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auto *node = new InnerDecklistNode(currentZone->getName(), root);
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for (int j = 0; j < currentZone->size(); j++) {
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auto *currentCard = dynamic_cast<DecklistCardNode *>(currentZone->at(j));
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// TODO: better sanity checking
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if (currentCard == nullptr) {
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continue;
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}
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CardInfoPtr info = db->getCard(currentCard->getName());
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QString cardType = info ? info->getMainCardType() : "unknown";
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auto *cardTypeNode = dynamic_cast<InnerDecklistNode *>(node->findChild(cardType));
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if (!cardTypeNode) {
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cardTypeNode = new InnerDecklistNode(cardType, node);
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}
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new DecklistModelCardNode(currentCard, cardTypeNode);
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}
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}
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endResetModel();
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}
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int DeckListModel::rowCount(const QModelIndex &parent) const
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{
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// debugIndexInfo("rowCount", parent);
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auto *node = getNode<InnerDecklistNode *>(parent);
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if (node) {
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return node->size();
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} else {
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return 0;
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}
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}
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int DeckListModel::columnCount(const QModelIndex & /*parent*/) const
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{
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return 2;
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}
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QVariant DeckListModel::data(const QModelIndex &index, int role) const
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{
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// debugIndexInfo("data", index);
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if (!index.isValid()) {
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return QVariant();
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}
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if (index.column() >= columnCount()) {
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return QVariant();
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}
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auto *temp = static_cast<AbstractDecklistNode *>(index.internalPointer());
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auto *card = dynamic_cast<DecklistModelCardNode *>(temp);
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if (card == nullptr) {
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auto *node = dynamic_cast<InnerDecklistNode *>(temp);
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switch (role) {
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case Qt::FontRole: {
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QFont f;
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f.setBold(true);
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return f;
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}
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case Qt::DisplayRole:
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case Qt::EditRole: {
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switch (index.column()) {
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case 0:
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return node->recursiveCount(true);
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case 1:
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if (role == Qt::DisplayRole)
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return node->getVisibleName();
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else
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return node->getName();
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default:
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return QVariant();
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}
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}
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case Qt::BackgroundRole: {
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int color = 90 + 60 * node->depth();
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return QBrush(QColor(color, 255, color));
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}
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case Qt::ForegroundRole: {
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return QBrush(QColor(0, 0, 0));
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}
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default:
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return QVariant();
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}
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} else {
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switch (role) {
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case Qt::DisplayRole:
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case Qt::EditRole: {
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switch (index.column()) {
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case 0:
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return card->getNumber();
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case 1:
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return card->getName();
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default:
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return QVariant();
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}
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}
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case Qt::BackgroundRole: {
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int color = 255 - (index.row() % 2) * 30;
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return QBrush(QColor(color, color, color));
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}
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case Qt::ForegroundRole: {
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return QBrush(QColor(0, 0, 0));
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}
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default:
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return QVariant();
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}
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}
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}
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QVariant DeckListModel::headerData(int section, Qt::Orientation orientation, int role) const
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{
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if ((role != Qt::DisplayRole) || (orientation != Qt::Horizontal)) {
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return QVariant();
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}
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if (section >= columnCount()) {
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return QVariant();
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}
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switch (section) {
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case 0:
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return tr("Number");
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case 1:
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return tr("Card");
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default:
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return QVariant();
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}
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}
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QModelIndex DeckListModel::index(int row, int column, const QModelIndex &parent) const
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{
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// debugIndexInfo("index", parent);
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if (!hasIndex(row, column, parent)) {
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return {};
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}
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auto *parentNode = getNode<InnerDecklistNode *>(parent);
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return row >= parentNode->size() ? QModelIndex() : createIndex(row, column, parentNode->at(row));
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}
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QModelIndex DeckListModel::parent(const QModelIndex &ind) const
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{
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if (!ind.isValid()) {
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return {};
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}
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return nodeToIndex(static_cast<AbstractDecklistNode *>(ind.internalPointer())->getParent());
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}
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Qt::ItemFlags DeckListModel::flags(const QModelIndex &index) const
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{
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if (!index.isValid()) {
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return Qt::NoItemFlags;
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}
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Qt::ItemFlags result = Qt::ItemIsEnabled;
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result |= Qt::ItemIsSelectable;
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return result;
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}
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void DeckListModel::emitRecursiveUpdates(const QModelIndex &index)
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{
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if (!index.isValid()) {
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return;
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}
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emit dataChanged(index, index);
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emitRecursiveUpdates(index.parent());
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}
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bool DeckListModel::setData(const QModelIndex &index, const QVariant &value, int role)
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{
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auto *node = getNode<DecklistModelCardNode *>(index);
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if (!node || (role != Qt::EditRole)) {
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return false;
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}
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switch (index.column()) {
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case 0:
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node->setNumber(value.toInt());
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break;
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case 1:
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node->setName(value.toString());
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break;
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default:
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return false;
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}
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emitRecursiveUpdates(index);
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deckList->updateDeckHash();
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return true;
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}
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bool DeckListModel::removeRows(int row, int count, const QModelIndex &parent)
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{
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auto *node = getNode<InnerDecklistNode *>(parent);
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if (!node) {
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return false;
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}
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if (row + count > node->size()) {
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return false;
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}
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beginRemoveRows(parent, row, row + count - 1);
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for (int i = 0; i < count; i++) {
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AbstractDecklistNode *toDelete = node->takeAt(row);
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if (auto *temp = dynamic_cast<DecklistModelCardNode *>(toDelete)) {
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deckList->deleteNode(temp->getDataNode());
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}
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delete toDelete;
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}
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endRemoveRows();
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if (node->empty() && (node != root)) {
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removeRows(parent.row(), 1, parent.parent());
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} else {
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emitRecursiveUpdates(parent);
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}
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return true;
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}
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InnerDecklistNode *DeckListModel::createNodeIfNeeded(const QString &name, InnerDecklistNode *parent)
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{
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auto *newNode = dynamic_cast<InnerDecklistNode *>(parent->findChild(name));
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if (!newNode) {
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beginInsertRows(nodeToIndex(parent), parent->size(), parent->size());
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newNode = new InnerDecklistNode(name, parent);
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endInsertRows();
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}
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return newNode;
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}
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DecklistModelCardNode *DeckListModel::findCardNode(const QString &cardName, const QString &zoneName) const
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{
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InnerDecklistNode *zoneNode, *typeNode;
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CardInfoPtr info;
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QString cardType;
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zoneNode = dynamic_cast<InnerDecklistNode *>(root->findChild(zoneName));
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if (!zoneNode) {
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return nullptr;
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}
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info = db->getCard(cardName);
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if (!info) {
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return nullptr;
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}
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cardType = info->getMainCardType();
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typeNode = dynamic_cast<InnerDecklistNode *>(zoneNode->findChild(cardType));
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if (!typeNode) {
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return nullptr;
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}
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return dynamic_cast<DecklistModelCardNode *>(typeNode->findChild(cardName));
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}
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QModelIndex DeckListModel::findCard(const QString &cardName, const QString &zoneName) const
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{
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DecklistModelCardNode *cardNode;
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cardNode = findCardNode(cardName, zoneName);
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if (!cardNode) {
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return {};
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}
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return nodeToIndex(cardNode);
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}
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QModelIndex DeckListModel::addCard(const QString &cardName, const QString &zoneName, bool abAddAnyway)
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{
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CardInfoPtr info = db->getCard(cardName);
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if (info == nullptr) {
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if (abAddAnyway) {
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// We need to keep this card added no matter what
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// This is usually called from tab_deck_editor
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// So we'll create a new CardInfo with the name
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// and default values for all fields
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info = CardInfo::newInstance(cardName);
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} else {
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return {};
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}
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}
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InnerDecklistNode *zoneNode = createNodeIfNeeded(zoneName, root);
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QString cardType = info->getMainCardType();
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InnerDecklistNode *cardTypeNode = createNodeIfNeeded(cardType, zoneNode);
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QModelIndex parentIndex = nodeToIndex(cardTypeNode);
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auto *cardNode = dynamic_cast<DecklistModelCardNode *>(cardTypeNode->findChild(cardName));
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if (!cardNode) {
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DecklistCardNode *decklistCard = deckList->addCard(cardName, zoneName);
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beginInsertRows(parentIndex, cardTypeNode->size(), cardTypeNode->size());
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cardNode = new DecklistModelCardNode(decklistCard, cardTypeNode);
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endInsertRows();
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} else {
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cardNode->setNumber(cardNode->getNumber() + 1);
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deckList->updateDeckHash();
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}
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sort(lastKnownColumn, lastKnownOrder);
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emitRecursiveUpdates(parentIndex);
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return nodeToIndex(cardNode);
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}
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QModelIndex DeckListModel::nodeToIndex(AbstractDecklistNode *node) const
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{
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if (node == nullptr || node == root) {
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return {};
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}
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return createIndex(node->getParent()->indexOf(node), 0, node);
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}
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void DeckListModel::sortHelper(InnerDecklistNode *node, Qt::SortOrder order)
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{
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// Sort children of node and save the information needed to
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// update the list of persistent indexes.
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QVector<QPair<int, int>> sortResult = node->sort(order);
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QModelIndexList from, to;
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int columns = columnCount();
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for (int i = sortResult.size() - 1; i >= 0; --i) {
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const int fromRow = sortResult[i].first;
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const int toRow = sortResult[i].second;
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AbstractDecklistNode *temp = node->at(toRow);
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for (int j = 0; j < columns; ++j) {
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from << createIndex(fromRow, j, temp);
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to << createIndex(toRow, j, temp);
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}
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}
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changePersistentIndexList(from, to);
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// Recursion
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for (int i = node->size() - 1; i >= 0; --i) {
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auto *subNode = dynamic_cast<InnerDecklistNode *>(node->at(i));
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if (subNode) {
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sortHelper(subNode, order);
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}
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}
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}
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void DeckListModel::sort(int column, Qt::SortOrder order)
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{
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lastKnownColumn = column;
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lastKnownOrder = order;
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emit layoutAboutToBeChanged();
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DeckSortMethod sortMethod;
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switch (column) {
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case 0:
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sortMethod = ByNumber;
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break;
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case 1:
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sortMethod = ByName;
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break;
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default:
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sortMethod = ByName;
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}
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root->setSortMethod(sortMethod);
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sortHelper(root, order);
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emit layoutChanged();
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}
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void DeckListModel::cleanList()
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{
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setDeckList(new DeckLoader);
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}
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void DeckListModel::setDeckList(DeckLoader *_deck)
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{
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delete deckList;
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deckList = _deck;
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connect(deckList, SIGNAL(deckLoaded()), this, SLOT(rebuildTree()));
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connect(deckList, SIGNAL(deckHashChanged()), this, SIGNAL(deckHashChanged()));
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rebuildTree();
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}
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void DeckListModel::printDeckListNode(QTextCursor *cursor, InnerDecklistNode *node)
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{
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const int totalColumns = 2;
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if (node->height() == 1) {
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QTextBlockFormat blockFormat;
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QTextCharFormat charFormat;
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charFormat.setFontPointSize(11);
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charFormat.setFontWeight(QFont::Bold);
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cursor->insertBlock(blockFormat, charFormat);
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QTextTableFormat tableFormat;
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tableFormat.setCellPadding(0);
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tableFormat.setCellSpacing(0);
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tableFormat.setBorder(0);
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QTextTable *table = cursor->insertTable(node->size() + 1, totalColumns, tableFormat);
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for (int i = 0; i < node->size(); i++) {
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auto *card = dynamic_cast<AbstractDecklistCardNode *>(node->at(i));
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QTextCharFormat cellCharFormat;
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cellCharFormat.setFontPointSize(9);
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QTextTableCell cell = table->cellAt(i, 0);
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cell.setFormat(cellCharFormat);
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QTextCursor cellCursor = cell.firstCursorPosition();
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cellCursor.insertText(QString("%1 ").arg(card->getNumber()));
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cell = table->cellAt(i, 1);
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cell.setFormat(cellCharFormat);
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cellCursor = cell.firstCursorPosition();
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cellCursor.insertText(card->getName());
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}
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} else if (node->height() == 2) {
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QTextBlockFormat blockFormat;
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QTextCharFormat charFormat;
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charFormat.setFontPointSize(14);
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charFormat.setFontWeight(QFont::Bold);
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cursor->insertBlock(blockFormat, charFormat);
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QTextTableFormat tableFormat;
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tableFormat.setCellPadding(10);
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tableFormat.setCellSpacing(0);
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tableFormat.setBorder(0);
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QVector<QTextLength> constraints;
|
||||
for (int i = 0; i < totalColumns; i++) {
|
||||
constraints << QTextLength(QTextLength::PercentageLength, 100.0 / totalColumns);
|
||||
}
|
||||
tableFormat.setColumnWidthConstraints(constraints);
|
||||
|
||||
QTextTable *table = cursor->insertTable(1, totalColumns, tableFormat);
|
||||
for (int i = 0; i < node->size(); i++) {
|
||||
QTextCursor cellCursor = table->cellAt(0, (i * totalColumns) / node->size()).lastCursorPosition();
|
||||
printDeckListNode(&cellCursor, dynamic_cast<InnerDecklistNode *>(node->at(i)));
|
||||
}
|
||||
}
|
||||
|
||||
cursor->movePosition(QTextCursor::End);
|
||||
}
|
||||
|
||||
void DeckListModel::printDeckList(QPrinter *printer)
|
||||
{
|
||||
QTextDocument doc;
|
||||
|
||||
QFont font("Serif");
|
||||
font.setStyleHint(QFont::Serif);
|
||||
doc.setDefaultFont(font);
|
||||
|
||||
QTextCursor cursor(&doc);
|
||||
|
||||
QTextBlockFormat headerBlockFormat;
|
||||
QTextCharFormat headerCharFormat;
|
||||
headerCharFormat.setFontPointSize(16);
|
||||
headerCharFormat.setFontWeight(QFont::Bold);
|
||||
|
||||
cursor.insertBlock(headerBlockFormat, headerCharFormat);
|
||||
cursor.insertText(deckList->getName());
|
||||
|
||||
headerCharFormat.setFontPointSize(12);
|
||||
cursor.insertBlock(headerBlockFormat, headerCharFormat);
|
||||
cursor.insertText(deckList->getComments());
|
||||
cursor.insertBlock(headerBlockFormat, headerCharFormat);
|
||||
|
||||
for (int i = 0; i < root->size(); i++) {
|
||||
cursor.insertHtml("<br><img src=theme:hr.jpg>");
|
||||
// cursor.insertHtml("<hr>");
|
||||
cursor.insertBlock(headerBlockFormat, headerCharFormat);
|
||||
|
||||
printDeckListNode(&cursor, dynamic_cast<InnerDecklistNode *>(root->at(i)));
|
||||
}
|
||||
|
||||
doc.print(printer);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue