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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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261 changed files with 735 additions and 729 deletions
72
cockatrice/src/dialogs/dlg_edit_password.cpp
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72
cockatrice/src/dialogs/dlg_edit_password.cpp
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#include "dlg_edit_password.h"
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#include "../settings/cache_settings.h"
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#include "trice_limits.h"
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#include <QDialogButtonBox>
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QMessageBox>
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DlgEditPassword::DlgEditPassword(QWidget *parent) : QDialog(parent)
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{
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oldPasswordLabel = new QLabel(tr("Old password:"));
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oldPasswordEdit = new QLineEdit();
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oldPasswordEdit->setMaxLength(MAX_NAME_LENGTH);
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auto &servers = SettingsCache::instance().servers();
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if (servers.getSavePassword()) {
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oldPasswordEdit->setText(servers.getPassword());
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}
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oldPasswordLabel->setBuddy(oldPasswordEdit);
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oldPasswordEdit->setEchoMode(QLineEdit::Password);
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newPasswordLabel = new QLabel(tr("New password:"));
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newPasswordEdit = new QLineEdit();
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newPasswordEdit->setMaxLength(MAX_NAME_LENGTH);
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newPasswordLabel->setBuddy(newPasswordLabel);
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newPasswordEdit->setEchoMode(QLineEdit::Password);
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newPasswordLabel2 = new QLabel(tr("Confirm new password:"));
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newPasswordEdit2 = new QLineEdit();
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newPasswordEdit2->setMaxLength(MAX_NAME_LENGTH);
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newPasswordLabel2->setBuddy(newPasswordLabel2);
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newPasswordEdit2->setEchoMode(QLineEdit::Password);
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QGridLayout *grid = new QGridLayout;
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grid->addWidget(oldPasswordLabel, 0, 0);
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grid->addWidget(oldPasswordEdit, 0, 1);
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grid->addWidget(newPasswordLabel, 1, 0);
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grid->addWidget(newPasswordEdit, 1, 1);
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grid->addWidget(newPasswordLabel2, 2, 0);
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grid->addWidget(newPasswordEdit2, 2, 1);
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QDialogButtonBox *buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
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connect(buttonBox, SIGNAL(accepted()), this, SLOT(actOk()));
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connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addLayout(grid);
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mainLayout->addWidget(buttonBox);
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setLayout(mainLayout);
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setWindowTitle(tr("Change password"));
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setFixedHeight(sizeHint().height());
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setMinimumWidth(300);
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}
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void DlgEditPassword::actOk()
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{
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// TODO this stuff should be using qvalidators
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if (newPasswordEdit->text().length() < 8) {
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QMessageBox::critical(this, tr("Error"), tr("Your password is too short."));
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return;
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} else if (newPasswordEdit->text() != newPasswordEdit2->text()) {
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QMessageBox::warning(this, tr("Error"), tr("The new passwords don't match."));
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return;
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}
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accept();
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}
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