Major Directory Refactoring (#5118)

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
This commit is contained in:
LunaticCat 2024-10-20 16:11:35 +02:00 committed by GitHub
parent d1e0f9dfc5
commit fa999880ee
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GPG key ID: B5690EEEBB952194
261 changed files with 735 additions and 729 deletions

View file

@ -0,0 +1,141 @@
#include "dlg_forgot_password_reset.h"
#include "../settings/cache_settings.h"
#include "trice_limits.h"
#include <QCheckBox>
#include <QDebug>
#include <QDialogButtonBox>
#include <QGridLayout>
#include <QHBoxLayout>
#include <QLabel>
#include <QMessageBox>
DlgForgotPasswordReset::DlgForgotPasswordReset(QWidget *parent) : QDialog(parent)
{
QString lastfphost;
QString lastfpport;
QString lastfpplayername;
ServersSettings &servers = SettingsCache::instance().servers();
lastfphost = servers.getHostname();
lastfpport = servers.getPort();
lastfpplayername = servers.getPlayerName();
if (!servers.getFPHostname().isEmpty() && !servers.getFPPort().isEmpty() && !servers.getFPPlayerName().isEmpty()) {
lastfphost = servers.getFPHostname();
lastfpport = servers.getFPPort();
lastfpplayername = servers.getFPPlayerName();
}
if (servers.getFPHostname().isEmpty() && servers.getFPPort().isEmpty() && servers.getFPPlayerName().isEmpty()) {
QMessageBox::warning(this, tr("Reset Password Warning"),
tr("A problem has occurred. Please try to request a new password again."));
reject();
}
infoLabel = new QLabel(tr("Enter the received token and the new password in order to set your new password."));
infoLabel->setWordWrap(true);
hostLabel = new QLabel(tr("&Host:"));
hostEdit = new QLineEdit(lastfphost);
hostEdit->setMaxLength(MAX_NAME_LENGTH);
hostLabel->setBuddy(hostEdit);
portLabel = new QLabel(tr("&Port:"));
portEdit = new QLineEdit(lastfpport);
portEdit->setValidator(new QIntValidator(0, 0xffff, portEdit));
portLabel->setBuddy(portEdit);
playernameLabel = new QLabel(tr("Player &name:"));
playernameEdit = new QLineEdit(lastfpplayername);
playernameEdit->setMaxLength(MAX_NAME_LENGTH);
playernameLabel->setBuddy(playernameEdit);
tokenLabel = new QLabel(tr("Token:"));
tokenEdit = new QLineEdit();
tokenEdit->setMaxLength(MAX_NAME_LENGTH);
tokenLabel->setBuddy(tokenLabel);
newpasswordLabel = new QLabel(tr("New Password:"));
newpasswordEdit = new QLineEdit();
newpasswordEdit->setMaxLength(MAX_NAME_LENGTH);
newpasswordLabel->setBuddy(newpasswordEdit);
newpasswordEdit->setEchoMode(QLineEdit::Password);
newpasswordverifyLabel = new QLabel(tr("New Password:"));
newpasswordverifyEdit = new QLineEdit();
newpasswordverifyEdit->setMaxLength(MAX_NAME_LENGTH);
newpasswordverifyLabel->setBuddy(newpasswordEdit);
newpasswordverifyEdit->setEchoMode(QLineEdit::Password);
if (!servers.getFPHostname().isEmpty() && !servers.getFPPort().isEmpty() && !servers.getFPPlayerName().isEmpty()) {
hostLabel->hide();
hostEdit->hide();
portLabel->hide();
portEdit->hide();
playernameLabel->hide();
playernameEdit->hide();
}
QGridLayout *grid = new QGridLayout;
grid->addWidget(infoLabel, 0, 0, 1, 2);
grid->addWidget(hostLabel, 1, 0);
grid->addWidget(hostEdit, 1, 1);
grid->addWidget(portLabel, 2, 0);
grid->addWidget(portEdit, 2, 1);
grid->addWidget(playernameLabel, 3, 0);
grid->addWidget(playernameEdit, 3, 1);
grid->addWidget(tokenLabel, 4, 0);
grid->addWidget(tokenEdit, 4, 1);
grid->addWidget(newpasswordLabel, 5, 0);
grid->addWidget(newpasswordEdit, 5, 1);
grid->addWidget(newpasswordverifyLabel, 6, 0);
grid->addWidget(newpasswordverifyEdit, 6, 1);
QDialogButtonBox *buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
connect(buttonBox, SIGNAL(accepted()), this, SLOT(actOk()));
connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(grid);
mainLayout->addWidget(buttonBox);
setLayout(mainLayout);
setWindowTitle(tr("Reset Password"));
setFixedHeight(sizeHint().height());
setMinimumWidth(300);
}
void DlgForgotPasswordReset::actOk()
{
if (playernameEdit->text().isEmpty()) {
QMessageBox::critical(this, tr("Reset Password Error"), tr("The player name can't be empty."));
return;
}
if (tokenEdit->text().isEmpty()) {
QMessageBox::critical(this, tr("Reset Password Error"), tr("The token can't be empty."));
return;
}
if (newpasswordEdit->text().isEmpty()) {
QMessageBox::critical(this, tr("Reset Password Error"), tr("The new password can't be empty."));
return;
}
// TODO this stuff should be using qvalidators
if (newpasswordEdit->text().length() < 8) {
QMessageBox::critical(this, tr("Error"), tr("Your password is too short."));
return;
} else if (newpasswordEdit->text() != newpasswordverifyEdit->text()) {
QMessageBox::critical(this, tr("Reset Password Error"), tr("The passwords do not match."));
return;
}
ServersSettings &servers = SettingsCache::instance().servers();
servers.setFPHostName(hostEdit->text());
servers.setFPPort(portEdit->text());
servers.setFPPlayerName(playernameEdit->text());
accept();
}