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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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261 changed files with 735 additions and 729 deletions
73
cockatrice/src/dialogs/dlg_load_deck_from_clipboard.cpp
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cockatrice/src/dialogs/dlg_load_deck_from_clipboard.cpp
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#include "dlg_load_deck_from_clipboard.h"
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#include "../deck/deck_loader.h"
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#include "../settings/cache_settings.h"
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#include <QApplication>
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#include <QClipboard>
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#include <QDialogButtonBox>
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#include <QMessageBox>
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#include <QPlainTextEdit>
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#include <QPushButton>
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#include <QTextStream>
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#include <QVBoxLayout>
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DlgLoadDeckFromClipboard::DlgLoadDeckFromClipboard(QWidget *parent) : QDialog(parent), deckList(nullptr)
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{
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contentsEdit = new QPlainTextEdit;
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refreshButton = new QPushButton(tr("&Refresh"));
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connect(refreshButton, SIGNAL(clicked()), this, SLOT(actRefresh()));
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QDialogButtonBox *buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
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buttonBox->addButton(refreshButton, QDialogButtonBox::ActionRole);
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connect(buttonBox, SIGNAL(accepted()), this, SLOT(actOK()));
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connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
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auto *mainLayout = new QVBoxLayout;
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mainLayout->addWidget(contentsEdit);
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mainLayout->addWidget(buttonBox);
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setLayout(mainLayout);
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setWindowTitle(tr("Load deck from clipboard"));
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resize(500, 500);
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actRefresh();
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connect(&SettingsCache::instance().shortcuts(), SIGNAL(shortCutChanged()), this, SLOT(refreshShortcuts()));
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refreshShortcuts();
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}
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void DlgLoadDeckFromClipboard::actRefresh()
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{
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contentsEdit->setPlainText(QApplication::clipboard()->text());
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}
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void DlgLoadDeckFromClipboard::refreshShortcuts()
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{
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refreshButton->setShortcut(
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SettingsCache::instance().shortcuts().getSingleShortcut("DlgLoadDeckFromClipboard/refreshButton"));
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}
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void DlgLoadDeckFromClipboard::actOK()
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{
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QString buffer = contentsEdit->toPlainText();
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QTextStream stream(&buffer);
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auto *deckLoader = new DeckLoader;
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if (buffer.contains("<cockatrice_deck version=\"1\">")) {
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if (deckLoader->loadFromString_Native(buffer)) {
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deckList = deckLoader;
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accept();
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} else {
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QMessageBox::critical(this, tr("Error"), tr("Invalid deck list."));
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delete deckLoader;
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}
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} else if (deckLoader->loadFromStream_Plain(stream)) {
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deckList = deckLoader;
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accept();
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} else {
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QMessageBox::critical(this, tr("Error"), tr("Invalid deck list."));
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delete deckLoader;
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}
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}
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