Major Directory Refactoring (#5118)

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
This commit is contained in:
LunaticCat 2024-10-20 16:11:35 +02:00 committed by GitHub
parent d1e0f9dfc5
commit fa999880ee
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GPG key ID: B5690EEEBB952194
261 changed files with 735 additions and 729 deletions

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#include "dlg_load_deck_from_clipboard.h"
#include "../deck/deck_loader.h"
#include "../settings/cache_settings.h"
#include <QApplication>
#include <QClipboard>
#include <QDialogButtonBox>
#include <QMessageBox>
#include <QPlainTextEdit>
#include <QPushButton>
#include <QTextStream>
#include <QVBoxLayout>
DlgLoadDeckFromClipboard::DlgLoadDeckFromClipboard(QWidget *parent) : QDialog(parent), deckList(nullptr)
{
contentsEdit = new QPlainTextEdit;
refreshButton = new QPushButton(tr("&Refresh"));
connect(refreshButton, SIGNAL(clicked()), this, SLOT(actRefresh()));
QDialogButtonBox *buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
buttonBox->addButton(refreshButton, QDialogButtonBox::ActionRole);
connect(buttonBox, SIGNAL(accepted()), this, SLOT(actOK()));
connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
auto *mainLayout = new QVBoxLayout;
mainLayout->addWidget(contentsEdit);
mainLayout->addWidget(buttonBox);
setLayout(mainLayout);
setWindowTitle(tr("Load deck from clipboard"));
resize(500, 500);
actRefresh();
connect(&SettingsCache::instance().shortcuts(), SIGNAL(shortCutChanged()), this, SLOT(refreshShortcuts()));
refreshShortcuts();
}
void DlgLoadDeckFromClipboard::actRefresh()
{
contentsEdit->setPlainText(QApplication::clipboard()->text());
}
void DlgLoadDeckFromClipboard::refreshShortcuts()
{
refreshButton->setShortcut(
SettingsCache::instance().shortcuts().getSingleShortcut("DlgLoadDeckFromClipboard/refreshButton"));
}
void DlgLoadDeckFromClipboard::actOK()
{
QString buffer = contentsEdit->toPlainText();
QTextStream stream(&buffer);
auto *deckLoader = new DeckLoader;
if (buffer.contains("<cockatrice_deck version=\"1\">")) {
if (deckLoader->loadFromString_Native(buffer)) {
deckList = deckLoader;
accept();
} else {
QMessageBox::critical(this, tr("Error"), tr("Invalid deck list."));
delete deckLoader;
}
} else if (deckLoader->loadFromStream_Plain(stream)) {
deckList = deckLoader;
accept();
} else {
QMessageBox::critical(this, tr("Error"), tr("Invalid deck list."));
delete deckLoader;
}
}