Major Directory Refactoring (#5118)

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
This commit is contained in:
LunaticCat 2024-10-20 16:11:35 +02:00 committed by GitHub
parent d1e0f9dfc5
commit fa999880ee
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261 changed files with 735 additions and 729 deletions

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#include "dlg_load_remote_deck.h"
#include "../main.h"
#include "../server/remote/remote_decklist_tree_widget.h"
#include <QDialogButtonBox>
#include <QHBoxLayout>
#include <QPushButton>
#include <QVBoxLayout>
DlgLoadRemoteDeck::DlgLoadRemoteDeck(AbstractClient *_client, QWidget *parent) : QDialog(parent), client(_client)
{
dirView = new RemoteDeckList_TreeWidget(client);
buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
connect(buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(dirView);
mainLayout->addWidget(buttonBox);
setLayout(mainLayout);
setWindowTitle(tr("Load deck"));
setMinimumWidth(sizeHint().width());
resize(400, 600);
connect(dirView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this,
SLOT(currentItemChanged(const QModelIndex &, const QModelIndex &)));
}
void DlgLoadRemoteDeck::currentItemChanged(const QModelIndex &current, const QModelIndex & /*previous*/)
{
buttonBox->button(QDialogButtonBox::Ok)
->setEnabled(dynamic_cast<RemoteDeckList_TreeModel::FileNode *>(dirView->getNode(current)));
}
int DlgLoadRemoteDeck::getDeckId() const
{
return dynamic_cast<RemoteDeckList_TreeModel::FileNode *>(
dirView->getNode(dirView->selectionModel()->currentIndex()))
->getId();
}