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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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261 changed files with 735 additions and 729 deletions
45
cockatrice/src/dialogs/dlg_load_remote_deck.cpp
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cockatrice/src/dialogs/dlg_load_remote_deck.cpp
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#include "dlg_load_remote_deck.h"
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#include "../main.h"
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#include "../server/remote/remote_decklist_tree_widget.h"
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#include <QDialogButtonBox>
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#include <QHBoxLayout>
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#include <QPushButton>
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#include <QVBoxLayout>
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DlgLoadRemoteDeck::DlgLoadRemoteDeck(AbstractClient *_client, QWidget *parent) : QDialog(parent), client(_client)
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{
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dirView = new RemoteDeckList_TreeWidget(client);
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buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
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buttonBox->button(QDialogButtonBox::Ok)->setEnabled(false);
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connect(buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
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connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addWidget(dirView);
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mainLayout->addWidget(buttonBox);
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setLayout(mainLayout);
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setWindowTitle(tr("Load deck"));
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setMinimumWidth(sizeHint().width());
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resize(400, 600);
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connect(dirView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this,
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SLOT(currentItemChanged(const QModelIndex &, const QModelIndex &)));
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}
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void DlgLoadRemoteDeck::currentItemChanged(const QModelIndex ¤t, const QModelIndex & /*previous*/)
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{
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buttonBox->button(QDialogButtonBox::Ok)
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->setEnabled(dynamic_cast<RemoteDeckList_TreeModel::FileNode *>(dirView->getNode(current)));
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}
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int DlgLoadRemoteDeck::getDeckId() const
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{
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return dynamic_cast<RemoteDeckList_TreeModel::FileNode *>(
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dirView->getNode(dirView->selectionModel()->currentIndex()))
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->getId();
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}
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