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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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261 changed files with 735 additions and 729 deletions
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#include "dlg_forgotpasswordreset.h"
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#include "settingscache.h"
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#include "trice_limits.h"
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#include <QCheckBox>
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#include <QDebug>
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#include <QDialogButtonBox>
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#include <QGridLayout>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QMessageBox>
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DlgForgotPasswordReset::DlgForgotPasswordReset(QWidget *parent) : QDialog(parent)
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{
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QString lastfphost;
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QString lastfpport;
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QString lastfpplayername;
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ServersSettings &servers = SettingsCache::instance().servers();
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lastfphost = servers.getHostname();
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lastfpport = servers.getPort();
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lastfpplayername = servers.getPlayerName();
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if (!servers.getFPHostname().isEmpty() && !servers.getFPPort().isEmpty() && !servers.getFPPlayerName().isEmpty()) {
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lastfphost = servers.getFPHostname();
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lastfpport = servers.getFPPort();
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lastfpplayername = servers.getFPPlayerName();
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}
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if (servers.getFPHostname().isEmpty() && servers.getFPPort().isEmpty() && servers.getFPPlayerName().isEmpty()) {
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QMessageBox::warning(this, tr("Reset Password Warning"),
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tr("A problem has occurred. Please try to request a new password again."));
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reject();
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}
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infoLabel = new QLabel(tr("Enter the received token and the new password in order to set your new password."));
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infoLabel->setWordWrap(true);
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hostLabel = new QLabel(tr("&Host:"));
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hostEdit = new QLineEdit(lastfphost);
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hostEdit->setMaxLength(MAX_NAME_LENGTH);
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hostLabel->setBuddy(hostEdit);
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portLabel = new QLabel(tr("&Port:"));
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portEdit = new QLineEdit(lastfpport);
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portEdit->setValidator(new QIntValidator(0, 0xffff, portEdit));
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portLabel->setBuddy(portEdit);
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playernameLabel = new QLabel(tr("Player &name:"));
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playernameEdit = new QLineEdit(lastfpplayername);
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playernameEdit->setMaxLength(MAX_NAME_LENGTH);
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playernameLabel->setBuddy(playernameEdit);
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tokenLabel = new QLabel(tr("Token:"));
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tokenEdit = new QLineEdit();
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tokenEdit->setMaxLength(MAX_NAME_LENGTH);
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tokenLabel->setBuddy(tokenLabel);
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newpasswordLabel = new QLabel(tr("New Password:"));
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newpasswordEdit = new QLineEdit();
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newpasswordEdit->setMaxLength(MAX_NAME_LENGTH);
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newpasswordLabel->setBuddy(newpasswordEdit);
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newpasswordEdit->setEchoMode(QLineEdit::Password);
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newpasswordverifyLabel = new QLabel(tr("New Password:"));
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newpasswordverifyEdit = new QLineEdit();
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newpasswordverifyEdit->setMaxLength(MAX_NAME_LENGTH);
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newpasswordverifyLabel->setBuddy(newpasswordEdit);
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newpasswordverifyEdit->setEchoMode(QLineEdit::Password);
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if (!servers.getFPHostname().isEmpty() && !servers.getFPPort().isEmpty() && !servers.getFPPlayerName().isEmpty()) {
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hostLabel->hide();
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hostEdit->hide();
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portLabel->hide();
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portEdit->hide();
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playernameLabel->hide();
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playernameEdit->hide();
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}
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QGridLayout *grid = new QGridLayout;
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grid->addWidget(infoLabel, 0, 0, 1, 2);
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grid->addWidget(hostLabel, 1, 0);
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grid->addWidget(hostEdit, 1, 1);
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grid->addWidget(portLabel, 2, 0);
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grid->addWidget(portEdit, 2, 1);
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grid->addWidget(playernameLabel, 3, 0);
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grid->addWidget(playernameEdit, 3, 1);
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grid->addWidget(tokenLabel, 4, 0);
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grid->addWidget(tokenEdit, 4, 1);
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grid->addWidget(newpasswordLabel, 5, 0);
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grid->addWidget(newpasswordEdit, 5, 1);
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grid->addWidget(newpasswordverifyLabel, 6, 0);
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grid->addWidget(newpasswordverifyEdit, 6, 1);
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QDialogButtonBox *buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
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connect(buttonBox, SIGNAL(accepted()), this, SLOT(actOk()));
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connect(buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
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QVBoxLayout *mainLayout = new QVBoxLayout;
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mainLayout->addLayout(grid);
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mainLayout->addWidget(buttonBox);
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setLayout(mainLayout);
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setWindowTitle(tr("Reset Password"));
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setFixedHeight(sizeHint().height());
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setMinimumWidth(300);
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}
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void DlgForgotPasswordReset::actOk()
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{
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if (playernameEdit->text().isEmpty()) {
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QMessageBox::critical(this, tr("Reset Password Error"), tr("The player name can't be empty."));
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return;
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}
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if (tokenEdit->text().isEmpty()) {
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QMessageBox::critical(this, tr("Reset Password Error"), tr("The token can't be empty."));
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return;
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}
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if (newpasswordEdit->text().isEmpty()) {
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QMessageBox::critical(this, tr("Reset Password Error"), tr("The new password can't be empty."));
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return;
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}
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// TODO this stuff should be using qvalidators
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if (newpasswordEdit->text().length() < 8) {
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QMessageBox::critical(this, tr("Error"), tr("Your password is too short."));
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return;
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} else if (newpasswordEdit->text() != newpasswordverifyEdit->text()) {
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QMessageBox::critical(this, tr("Reset Password Error"), tr("The passwords do not match."));
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return;
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}
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ServersSettings &servers = SettingsCache::instance().servers();
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servers.setFPHostName(hostEdit->text());
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servers.setFPPort(portEdit->text());
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servers.setFPPlayerName(playernameEdit->text());
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accept();
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}
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