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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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261 changed files with 735 additions and 729 deletions
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cockatrice/src/game/board/arrow_item.h
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cockatrice/src/game/board/arrow_item.h
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#ifndef ARROWITEM_H
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#define ARROWITEM_H
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#include <QGraphicsItem>
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class CardItem;
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class QGraphicsSceneMouseEvent;
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class QMenu;
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class Player;
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class ArrowTarget;
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class ArrowItem : public QObject, public QGraphicsItem
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{
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Q_OBJECT
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Q_INTERFACES(QGraphicsItem)
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private:
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QPainterPath path;
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QMenu *menu;
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protected:
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Player *player;
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int id;
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ArrowTarget *startItem, *targetItem;
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QColor color;
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bool fullColor;
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void mousePressEvent(QGraphicsSceneMouseEvent *event);
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public:
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ArrowItem(Player *_player, int _id, ArrowTarget *_startItem, ArrowTarget *_targetItem, const QColor &color);
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~ArrowItem();
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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QRectF boundingRect() const
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{
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return path.boundingRect();
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}
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QPainterPath shape() const
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{
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return path;
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}
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void updatePath();
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void updatePath(const QPointF &endPoint);
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int getId() const
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{
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return id;
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}
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Player *getPlayer() const
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{
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return player;
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}
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void setStartItem(ArrowTarget *_item)
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{
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startItem = _item;
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}
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void setTargetItem(ArrowTarget *_item)
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{
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targetItem = _item;
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}
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ArrowTarget *getStartItem() const
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{
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return startItem;
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}
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ArrowTarget *getTargetItem() const
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{
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return targetItem;
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}
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void delArrow();
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};
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class ArrowDragItem : public ArrowItem
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{
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Q_OBJECT
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private:
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QList<ArrowDragItem *> childArrows;
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public:
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ArrowDragItem(Player *_owner, ArrowTarget *_startItem, const QColor &_color);
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void addChildArrow(ArrowDragItem *childArrow);
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protected:
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void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
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void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
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};
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class ArrowAttachItem : public ArrowItem
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{
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Q_OBJECT
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private:
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QList<ArrowAttachItem *> childArrows;
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public:
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ArrowAttachItem(ArrowTarget *_startItem);
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void addChildArrow(ArrowAttachItem *childArrow);
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protected:
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void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
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void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
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};
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#endif // ARROWITEM_H
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