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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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29
cockatrice/src/game/phase.cpp
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29
cockatrice/src/game/phase.cpp
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#include "phase.h"
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Phase::Phase(const char *_name, QString _color, QString _soundFileName) : color(_color), soundFileName(_soundFileName)
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{
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name = tr(_name);
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}
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Phase Phases::getPhase(int phase)
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{
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if (0 <= phase && phase < Phases::phaseTypesCount) {
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return phases[phase];
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} else {
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return unknownPhase;
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}
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}
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const Phase Phases::unknownPhase(QT_TRANSLATE_NOOP("Phase", "Unknown Phase"), "black", "unknown_phase");
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const Phase Phases::phases[Phases::phaseTypesCount] = {
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{QT_TRANSLATE_NOOP("Phase", "Untap"), "green", "untap_step"},
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{QT_TRANSLATE_NOOP("Phase", "Upkeep"), "green", "upkeep_step"},
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{QT_TRANSLATE_NOOP("Phase", "Draw"), "green", "draw_step"},
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{QT_TRANSLATE_NOOP("Phase", "First Main"), "blue", "main_1"},
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{QT_TRANSLATE_NOOP("Phase", "Beginning of Combat"), "red", "start_combat"},
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{QT_TRANSLATE_NOOP("Phase", "Declare Attackers"), "red", "attack_step"},
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{QT_TRANSLATE_NOOP("Phase", "Declare Blockers"), "red", "block_step"},
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{QT_TRANSLATE_NOOP("Phase", "Combat Damage"), "red", "damage_step"},
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{QT_TRANSLATE_NOOP("Phase", "End of Combat"), "red", "end_combat"},
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{QT_TRANSLATE_NOOP("Phase", "Second Main"), "blue", "main_2"},
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{QT_TRANSLATE_NOOP("Phase", "End/Cleanup"), "green", "end_step"}};
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