Major Directory Refactoring (#5118)

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
This commit is contained in:
LunaticCat 2024-10-20 16:11:35 +02:00 committed by GitHub
parent d1e0f9dfc5
commit fa999880ee
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261 changed files with 735 additions and 729 deletions

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@ -0,0 +1,136 @@
#include "pile_zone.h"
#include "../cards/card_drag_item.h"
#include "../cards/card_item.h"
#include "../player/player.h"
#include "pb/command_move_card.pb.h"
#include "view_zone.h"
#include <QApplication>
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
PileZone::PileZone(Player *_p, const QString &_name, bool _isShufflable, bool _contentsKnown, QGraphicsItem *parent)
: CardZone(_p, _name, false, _isShufflable, _contentsKnown, parent)
{
setCacheMode(DeviceCoordinateCache); // Do not move this line to the parent constructor!
setAcceptHoverEvents(true);
setCursor(Qt::OpenHandCursor);
setTransform(QTransform()
.translate((float)CARD_WIDTH / 2, (float)CARD_HEIGHT / 2)
.rotate(90)
.translate((float)-CARD_WIDTH / 2, (float)-CARD_HEIGHT / 2));
}
QRectF PileZone::boundingRect() const
{
return QRectF(0, 0, CARD_WIDTH, CARD_HEIGHT);
}
QPainterPath PileZone::shape() const
{
QPainterPath shape;
shape.addRoundedRect(boundingRect(), 0.05 * CARD_WIDTH, 0.05 * CARD_WIDTH);
return shape;
}
void PileZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
painter->drawPath(shape());
if (!cards.isEmpty())
cards.at(0)->paintPicture(painter, cards.at(0)->getTranslatedSize(painter), 90);
painter->translate((float)CARD_WIDTH / 2, (float)CARD_HEIGHT / 2);
painter->rotate(-90);
painter->translate((float)-CARD_WIDTH / 2, (float)-CARD_HEIGHT / 2);
paintNumberEllipse(cards.size(), 28, Qt::white, -1, -1, painter);
}
void PileZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
connect(card, SIGNAL(sigPixmapUpdated()), this, SLOT(callUpdate()));
// if x is negative set it to add at end
if (x < 0 || x >= cards.size()) {
x = cards.size();
}
cards.insert(x, card);
card->setPos(0, 0);
if (!contentsKnown()) {
card->setName(QString());
card->setId(-1);
// If we obscure a previously revealed card, its name has to be forgotten
if (cards.size() > x + 1)
cards.at(x + 1)->setName(QString());
}
card->setVisible(false);
card->resetState();
card->setParentItem(this);
}
void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
CardZone *startZone,
const QPoint & /*dropPoint*/)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(player->getId());
cmd.set_target_zone(getName().toStdString());
cmd.set_x(0);
cmd.set_y(0);
for (int i = 0; i < dragItems.size(); ++i)
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
player->sendGameCommand(cmd);
}
void PileZone::reorganizeCards()
{
update();
}
void PileZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
CardZone::mousePressEvent(event);
if (event->isAccepted())
return;
if (event->button() == Qt::LeftButton) {
setCursor(Qt::ClosedHandCursor);
event->accept();
} else
event->ignore();
}
void PileZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() <
QApplication::startDragDistance())
return;
if (cards.isEmpty())
return;
bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
bool bottomCard = event->modifiers().testFlag(Qt::ControlModifier);
CardItem *card = bottomCard ? cards.last() : cards.first();
const int cardid = contentsKnown() ? card->getId() : (bottomCard ? cards.size() - 1 : 0);
CardDragItem *drag = card->createDragItem(cardid, event->pos(), event->scenePos(), faceDown);
drag->grabMouse();
setCursor(Qt::OpenHandCursor);
}
void PileZone::mouseReleaseEvent(QGraphicsSceneMouseEvent * /*event*/)
{
setCursor(Qt::OpenHandCursor);
}
void PileZone::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
if (!cards.isEmpty())
cards[0]->processHoverEvent();
QGraphicsItem::hoverEnterEvent(event);
}