Major Directory Refactoring (#5118)

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
This commit is contained in:
LunaticCat 2024-10-20 16:11:35 +02:00 committed by GitHub
parent d1e0f9dfc5
commit fa999880ee
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261 changed files with 735 additions and 729 deletions

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@ -0,0 +1,90 @@
#include "select_zone.h"
#include "../../settings/cache_settings.h"
#include "../cards/card_item.h"
#include "../game_scene.h"
#include <QDebug>
#include <QGraphicsSceneMouseEvent>
qreal divideCardSpaceInZone(qreal index, int cardCount, qreal totalHeight, qreal cardHeight, bool reverse)
{
qreal cardMinOverlap = cardHeight * SettingsCache::instance().getStackCardOverlapPercent() / 100;
qreal desiredHeight = cardHeight * cardCount - cardMinOverlap * (cardCount - 1);
qreal y;
if (desiredHeight > totalHeight) {
if (reverse) {
y = index / ((totalHeight - cardHeight) / (cardCount - 1));
} else {
y = index * (totalHeight - cardHeight) / (cardCount - 1);
}
} else {
qreal start = (totalHeight - desiredHeight) / 2;
if (reverse) {
if (index <= start) {
return 0;
}
y = (index - start) / (cardHeight - cardMinOverlap);
} else {
y = index * (cardHeight - cardMinOverlap) + start;
}
}
return y;
}
SelectZone::SelectZone(Player *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QGraphicsItem *parent,
bool isView)
: CardZone(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent, isView)
{
}
void SelectZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if (event->buttons().testFlag(Qt::LeftButton)) {
QPointF pos = event->pos();
if (pos.x() < 0)
pos.setX(0);
QRectF br = boundingRect();
if (pos.x() > br.width())
pos.setX(br.width());
if (pos.y() < 0)
pos.setY(0);
if (pos.y() > br.height())
pos.setY(br.height());
QRectF selectionRect = QRectF(selectionOrigin, pos).normalized();
for (int i = 0; i < cards.size(); ++i) {
if (cards[i]->getAttachedTo())
if (cards[i]->getAttachedTo()->getZone() != this)
continue;
cards[i]->setSelected(selectionRect.intersects(cards[i]->mapRectToParent(cards[i]->boundingRect())));
}
static_cast<GameScene *>(scene())->resizeRubberBand(
deviceTransform(static_cast<GameScene *>(scene())->getViewportTransform()).map(pos));
event->accept();
}
}
void SelectZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::LeftButton) {
scene()->clearSelection();
selectionOrigin = event->pos();
static_cast<GameScene *>(scene())->startRubberBand(event->scenePos());
event->accept();
} else
CardZone::mousePressEvent(event);
}
void SelectZone::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
selectionOrigin = QPoint();
static_cast<GameScene *>(scene())->stopRubberBand();
event->accept();
}