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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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261 changed files with 735 additions and 729 deletions
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#include "gameview.h"
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#include "gamescene.h"
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#include "settingscache.h"
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#include <QAction>
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#include <QResizeEvent>
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#include <QRubberBand>
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GameView::GameView(QGraphicsScene *scene, QWidget *parent) : QGraphicsView(scene, parent), rubberBand(0)
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{
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setBackgroundBrush(QBrush(QColor(0, 0, 0)));
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setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing);
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setFocusPolicy(Qt::NoFocus);
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setViewportUpdateMode(BoundingRectViewportUpdate);
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connect(scene, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(updateSceneRect(const QRectF &)));
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connect(scene, SIGNAL(sigStartRubberBand(const QPointF &)), this, SLOT(startRubberBand(const QPointF &)));
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connect(scene, SIGNAL(sigResizeRubberBand(const QPointF &)), this, SLOT(resizeRubberBand(const QPointF &)));
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connect(scene, SIGNAL(sigStopRubberBand()), this, SLOT(stopRubberBand()));
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aCloseMostRecentZoneView = new QAction(this);
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connect(aCloseMostRecentZoneView, SIGNAL(triggered()), scene, SLOT(closeMostRecentZoneView()));
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addAction(aCloseMostRecentZoneView);
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connect(&SettingsCache::instance().shortcuts(), SIGNAL(shortCutChanged()), this, SLOT(refreshShortcuts()));
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refreshShortcuts();
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rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
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}
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void GameView::resizeEvent(QResizeEvent *event)
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{
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QGraphicsView::resizeEvent(event);
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GameScene *s = dynamic_cast<GameScene *>(scene());
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if (s)
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s->processViewSizeChange(event->size());
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updateSceneRect(scene()->sceneRect());
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}
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void GameView::updateSceneRect(const QRectF &rect)
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{
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fitInView(rect, Qt::KeepAspectRatio);
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}
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void GameView::startRubberBand(const QPointF &_selectionOrigin)
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{
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selectionOrigin = _selectionOrigin;
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rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), QSize(0, 0)));
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rubberBand->show();
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}
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void GameView::resizeRubberBand(const QPointF &cursorPoint)
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{
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if (rubberBand)
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rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), cursorPoint.toPoint()).normalized());
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}
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void GameView::stopRubberBand()
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{
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rubberBand->hide();
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}
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void GameView::refreshShortcuts()
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{
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aCloseMostRecentZoneView->setShortcuts(
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SettingsCache::instance().shortcuts().getShortcut("Player/aCloseMostRecentZoneView"));
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}
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