Major Directory Refactoring (#5118)

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
This commit is contained in:
LunaticCat 2024-10-20 16:11:35 +02:00 committed by GitHub
parent d1e0f9dfc5
commit fa999880ee
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GPG key ID: B5690EEEBB952194
261 changed files with 735 additions and 729 deletions

View file

@ -1,70 +0,0 @@
#include "gameview.h"
#include "gamescene.h"
#include "settingscache.h"
#include <QAction>
#include <QResizeEvent>
#include <QRubberBand>
GameView::GameView(QGraphicsScene *scene, QWidget *parent) : QGraphicsView(scene, parent), rubberBand(0)
{
setBackgroundBrush(QBrush(QColor(0, 0, 0)));
setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing);
setFocusPolicy(Qt::NoFocus);
setViewportUpdateMode(BoundingRectViewportUpdate);
connect(scene, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(updateSceneRect(const QRectF &)));
connect(scene, SIGNAL(sigStartRubberBand(const QPointF &)), this, SLOT(startRubberBand(const QPointF &)));
connect(scene, SIGNAL(sigResizeRubberBand(const QPointF &)), this, SLOT(resizeRubberBand(const QPointF &)));
connect(scene, SIGNAL(sigStopRubberBand()), this, SLOT(stopRubberBand()));
aCloseMostRecentZoneView = new QAction(this);
connect(aCloseMostRecentZoneView, SIGNAL(triggered()), scene, SLOT(closeMostRecentZoneView()));
addAction(aCloseMostRecentZoneView);
connect(&SettingsCache::instance().shortcuts(), SIGNAL(shortCutChanged()), this, SLOT(refreshShortcuts()));
refreshShortcuts();
rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
}
void GameView::resizeEvent(QResizeEvent *event)
{
QGraphicsView::resizeEvent(event);
GameScene *s = dynamic_cast<GameScene *>(scene());
if (s)
s->processViewSizeChange(event->size());
updateSceneRect(scene()->sceneRect());
}
void GameView::updateSceneRect(const QRectF &rect)
{
fitInView(rect, Qt::KeepAspectRatio);
}
void GameView::startRubberBand(const QPointF &_selectionOrigin)
{
selectionOrigin = _selectionOrigin;
rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), QSize(0, 0)));
rubberBand->show();
}
void GameView::resizeRubberBand(const QPointF &cursorPoint)
{
if (rubberBand)
rubberBand->setGeometry(QRect(mapFromScene(selectionOrigin), cursorPoint.toPoint()).normalized());
}
void GameView::stopRubberBand()
{
rubberBand->hide();
}
void GameView::refreshShortcuts()
{
aCloseMostRecentZoneView->setShortcuts(
SettingsCache::instance().shortcuts().getShortcut("Player/aCloseMostRecentZoneView"));
}