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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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parent
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261 changed files with 735 additions and 729 deletions
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#include "pilezone.h"
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#include "carddragitem.h"
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#include "carditem.h"
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#include "pb/command_move_card.pb.h"
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#include "player.h"
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#include "zoneviewzone.h"
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#include <QApplication>
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#include <QGraphicsSceneMouseEvent>
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#include <QPainter>
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PileZone::PileZone(Player *_p, const QString &_name, bool _isShufflable, bool _contentsKnown, QGraphicsItem *parent)
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: CardZone(_p, _name, false, _isShufflable, _contentsKnown, parent)
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{
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setCacheMode(DeviceCoordinateCache); // Do not move this line to the parent constructor!
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setAcceptHoverEvents(true);
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setCursor(Qt::OpenHandCursor);
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setTransform(QTransform()
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.translate((float)CARD_WIDTH / 2, (float)CARD_HEIGHT / 2)
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.rotate(90)
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.translate((float)-CARD_WIDTH / 2, (float)-CARD_HEIGHT / 2));
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}
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QRectF PileZone::boundingRect() const
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{
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return QRectF(0, 0, CARD_WIDTH, CARD_HEIGHT);
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}
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QPainterPath PileZone::shape() const
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{
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QPainterPath shape;
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shape.addRoundedRect(boundingRect(), 0.05 * CARD_WIDTH, 0.05 * CARD_WIDTH);
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return shape;
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}
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void PileZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
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{
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painter->drawPath(shape());
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if (!cards.isEmpty())
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cards.at(0)->paintPicture(painter, cards.at(0)->getTranslatedSize(painter), 90);
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painter->translate((float)CARD_WIDTH / 2, (float)CARD_HEIGHT / 2);
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painter->rotate(-90);
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painter->translate((float)-CARD_WIDTH / 2, (float)-CARD_HEIGHT / 2);
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paintNumberEllipse(cards.size(), 28, Qt::white, -1, -1, painter);
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}
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void PileZone::addCardImpl(CardItem *card, int x, int /*y*/)
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{
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connect(card, SIGNAL(sigPixmapUpdated()), this, SLOT(callUpdate()));
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// if x is negative set it to add at end
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if (x < 0 || x >= cards.size()) {
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x = cards.size();
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}
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cards.insert(x, card);
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card->setPos(0, 0);
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if (!contentsKnown()) {
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card->setName(QString());
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card->setId(-1);
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// If we obscure a previously revealed card, its name has to be forgotten
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if (cards.size() > x + 1)
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cards.at(x + 1)->setName(QString());
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}
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card->setVisible(false);
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card->resetState();
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card->setParentItem(this);
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}
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void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
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CardZone *startZone,
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const QPoint & /*dropPoint*/)
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{
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Command_MoveCard cmd;
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cmd.set_start_player_id(startZone->getPlayer()->getId());
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cmd.set_start_zone(startZone->getName().toStdString());
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cmd.set_target_player_id(player->getId());
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cmd.set_target_zone(getName().toStdString());
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cmd.set_x(0);
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cmd.set_y(0);
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for (int i = 0; i < dragItems.size(); ++i)
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cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
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player->sendGameCommand(cmd);
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}
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void PileZone::reorganizeCards()
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{
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update();
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}
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void PileZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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CardZone::mousePressEvent(event);
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if (event->isAccepted())
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return;
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if (event->button() == Qt::LeftButton) {
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setCursor(Qt::ClosedHandCursor);
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event->accept();
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} else
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event->ignore();
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}
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void PileZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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{
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if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() <
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QApplication::startDragDistance())
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return;
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if (cards.isEmpty())
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return;
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bool faceDown = event->modifiers().testFlag(Qt::ShiftModifier);
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bool bottomCard = event->modifiers().testFlag(Qt::ControlModifier);
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CardItem *card = bottomCard ? cards.last() : cards.first();
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const int cardid = contentsKnown() ? card->getId() : (bottomCard ? cards.size() - 1 : 0);
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CardDragItem *drag = card->createDragItem(cardid, event->pos(), event->scenePos(), faceDown);
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drag->grabMouse();
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setCursor(Qt::OpenHandCursor);
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}
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void PileZone::mouseReleaseEvent(QGraphicsSceneMouseEvent * /*event*/)
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{
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setCursor(Qt::OpenHandCursor);
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}
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void PileZone::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
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{
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if (!cards.isEmpty())
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cards[0]->processHoverEvent();
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QGraphicsItem::hoverEnterEvent(event);
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}
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