mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-23 07:03:54 -07:00
Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
This commit is contained in:
parent
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commit
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261 changed files with 735 additions and 729 deletions
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#ifndef PLAYER_H
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#define PLAYER_H
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#include "abstractgraphicsitem.h"
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#include "carddatabase.h"
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#include "filter_string.h"
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#include "pb/card_attributes.pb.h"
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#include "pb/game_event.pb.h"
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#include "tearoffmenu.h"
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#include <QInputDialog>
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#include <QMap>
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#include <QPoint>
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#include <QTimer>
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namespace google
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{
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namespace protobuf
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{
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class Message;
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}
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} // namespace google
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class AbstractCardItem;
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class AbstractCounter;
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class ArrowItem;
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class ArrowTarget;
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class CardDatabase;
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class CardItem;
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class CardZone;
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class CommandContainer;
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class Command_MoveCard;
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class DeckLoader;
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class Event_AttachCard;
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class Event_ChangeZoneProperties;
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class Event_CreateArrow;
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class Event_CreateCounter;
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class Event_CreateToken;
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class Event_DelCounter;
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class Event_DeleteArrow;
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class Event_DestroyCard;
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class Event_DrawCards;
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class Event_DumpZone;
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class Event_FlipCard;
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class Event_GameSay;
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class Event_MoveCard;
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class Event_RevealCards;
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class Event_RollDie;
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class Event_SetCardAttr;
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class Event_SetCardCounter;
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class Event_SetCounter;
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class Event_Shuffle;
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class GameCommand;
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class GameEvent;
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class GameEventContext;
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class HandZone;
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class PendingCommand;
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class PlayerTarget;
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class QAction;
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class QMenu;
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class ServerInfo_Arrow;
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class ServerInfo_Counter;
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class ServerInfo_Player;
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class ServerInfo_User;
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class StackZone;
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class TabGame;
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class TableZone;
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class ZoneViewZone;
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const int MAX_TOKENS_PER_DIALOG = 99;
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class PlayerArea : public QObject, public QGraphicsItem
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{
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Q_OBJECT
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Q_INTERFACES(QGraphicsItem)
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private:
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QRectF bRect;
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int playerZoneId;
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private slots:
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void updateBg();
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public:
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enum
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{
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Type = typeOther
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};
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int type() const override
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{
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return Type;
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}
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explicit PlayerArea(QGraphicsItem *parent = nullptr);
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QRectF boundingRect() const override
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{
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return bRect;
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}
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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void setSize(qreal width, qreal height);
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void setPlayerZoneId(int _playerZoneId);
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int getPlayerZoneId() const
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{
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return playerZoneId;
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}
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};
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class Player : public QObject, public QGraphicsItem
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{
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Q_OBJECT
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Q_INTERFACES(QGraphicsItem)
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signals:
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void openDeckEditor(const DeckLoader *deck);
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void newCardAdded(AbstractCardItem *card);
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// Log events
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void logSay(Player *player, QString message);
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void logShuffle(Player *player, CardZone *zone, int start, int end);
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void logRollDie(Player *player, int sides, const QList<uint> &rolls);
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void logCreateArrow(Player *player,
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Player *startPlayer,
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QString startCard,
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Player *targetPlayer,
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QString targetCard,
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bool _playerTarget);
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void logCreateToken(Player *player, QString cardName, QString pt);
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void logDrawCards(Player *player, int number, bool deckIsEmpty);
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void logUndoDraw(Player *player, QString cardName);
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void logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
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void logFlipCard(Player *player, QString cardName, bool faceDown);
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void logDestroyCard(Player *player, QString cardName);
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void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
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void logUnattachCard(Player *player, QString cardName);
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void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
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void logSetTapped(Player *player, CardItem *card, bool tapped);
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void logSetCounter(Player *player, QString counterName, int value, int oldValue);
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void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
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void logSetPT(Player *player, CardItem *card, QString newPT);
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void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
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void logDumpZone(Player *player, CardZone *zone, int numberCards);
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void logRevealCards(Player *player,
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CardZone *zone,
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int cardId,
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QString cardName,
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Player *otherPlayer,
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bool faceDown,
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int amount,
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bool isLentToAnotherPlayer = false);
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void logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal);
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void logAlwaysLookAtTopCard(Player *player, CardZone *zone, bool reveal);
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void sizeChanged();
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void playerCountChanged();
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public slots:
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void actUntapAll();
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void actRollDie();
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void actCreateToken();
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void actCreateAnotherToken();
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void actShuffle();
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void actDrawCard();
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void actDrawCards();
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void actUndoDraw();
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void actMulligan();
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void actMoveTopCardToPlay();
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void actMoveTopCardToPlayFaceDown();
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void actMoveTopCardToGrave();
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void actMoveTopCardToExile();
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void actMoveTopCardsToGrave();
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void actMoveTopCardsToExile();
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void actMoveTopCardsUntil();
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void actMoveTopCardToBottom();
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void actDrawBottomCard();
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void actDrawBottomCards();
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void actMoveBottomCardToPlay();
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void actMoveBottomCardToPlayFaceDown();
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void actMoveBottomCardToGrave();
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void actMoveBottomCardToExile();
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void actMoveBottomCardsToGrave();
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void actMoveBottomCardsToExile();
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void actMoveBottomCardToTop();
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void actViewLibrary();
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void actViewHand();
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void actViewTopCards();
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void actAlwaysRevealTopCard();
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void actAlwaysLookAtTopCard();
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void actViewGraveyard();
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void actRevealRandomGraveyardCard();
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void actViewRfg();
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void actViewSideboard();
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void actSayMessage();
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private slots:
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void addPlayer(Player *player);
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void removePlayer(Player *player);
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void playerListActionTriggered();
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void updateBoundingRect();
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void rearrangeZones();
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void actOpenDeckInDeckEditor();
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void actCreatePredefinedToken();
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void actCreateRelatedCard();
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void actCreateAllRelatedCards();
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void cardMenuAction();
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void actMoveCardXCardsFromTop();
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void actCardCounterTrigger();
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void actAttach();
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void actUnattach();
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void actDrawArrow();
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void actIncPT(int deltaP, int deltaT);
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void actResetPT();
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void actSetPT();
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void actIncP();
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void actDecP();
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void actIncT();
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void actDecT();
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void actIncPT();
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void actDecPT();
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void actFlowP();
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void actFlowT();
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void actSetAnnotation();
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void actPlay();
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void actHide();
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void actPlayFacedown();
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void actReveal(QAction *action);
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void refreshShortcuts();
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void initSayMenu();
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private:
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TabGame *game;
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QMenu *sbMenu, *countersMenu, *sayMenu, *createPredefinedTokenMenu, *mRevealLibrary, *mLendLibrary, *mRevealTopCard,
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*mRevealHand, *mRevealRandomHandCard, *mRevealRandomGraveyardCard;
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TearOffMenu *moveGraveMenu, *moveRfgMenu, *graveMenu, *moveHandMenu, *handMenu, *libraryMenu, *topLibraryMenu,
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*bottomLibraryMenu, *rfgMenu, *playerMenu;
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QList<QMenu *> playerLists;
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QList<QMenu *> singlePlayerLists;
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QList<QAction *> allPlayersActions;
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QList<QPair<QString, int>> playersInfo;
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QAction *aMoveHandToTopLibrary, *aMoveHandToBottomLibrary, *aMoveHandToGrave, *aMoveHandToRfg,
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*aMoveGraveToTopLibrary, *aMoveGraveToBottomLibrary, *aMoveGraveToHand, *aMoveGraveToRfg, *aMoveRfgToTopLibrary,
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*aMoveRfgToBottomLibrary, *aMoveRfgToHand, *aMoveRfgToGrave, *aViewHand, *aViewLibrary, *aViewTopCards,
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*aAlwaysRevealTopCard, *aAlwaysLookAtTopCard, *aOpenDeckInDeckEditor, *aMoveTopCardToGraveyard,
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*aMoveTopCardToExile, *aMoveTopCardsToGraveyard, *aMoveTopCardsToExile, *aMoveTopCardsUntil,
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*aMoveTopCardToBottom, *aViewGraveyard, *aViewRfg, *aViewSideboard, *aDrawCard, *aDrawCards, *aUndoDraw,
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*aMulligan, *aShuffle, *aMoveTopToPlay, *aMoveTopToPlayFaceDown, *aUntapAll, *aRollDie, *aCreateToken,
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*aCreateAnotherToken, *aCardMenu, *aMoveBottomToPlay, *aMoveBottomToPlayFaceDown, *aMoveBottomCardToTop,
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*aMoveBottomCardToGraveyard, *aMoveBottomCardToExile, *aMoveBottomCardsToGraveyard, *aMoveBottomCardsToExile,
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*aDrawBottomCard, *aDrawBottomCards;
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QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
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QAction *aPlay, *aPlayFacedown, *aHide, *aTap, *aDoesntUntap, *aAttach, *aUnattach, *aDrawArrow, *aSetPT, *aResetPT,
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*aIncP, *aDecP, *aIncT, *aDecT, *aIncPT, *aDecPT, *aFlowP, *aFlowT, *aSetAnnotation, *aFlip, *aPeek, *aClone,
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*aMoveToTopLibrary, *aMoveToBottomLibrary, *aMoveToHand, *aMoveToGraveyard, *aMoveToExile,
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*aMoveToXfromTopOfLibrary;
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bool movingCardsUntil;
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QTimer *moveTopCardTimer;
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QString previousMovingCardsUntilExpr = {};
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FilterString movingCardsUntilFilter;
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bool shortcutsActive;
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int defaultNumberTopCards = 1;
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int defaultNumberTopCardsToPlaceBelow = 1;
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int defaultNumberBottomCards = 1;
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int defaultNumberDieRoll = 20;
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QString lastTokenName, lastTokenColor, lastTokenPT, lastTokenAnnotation;
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bool lastTokenDestroy;
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int lastTokenTableRow;
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ServerInfo_User *userInfo;
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int id;
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bool active;
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bool local;
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bool judge;
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bool mirrored;
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bool handVisible;
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bool conceded;
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int zoneId;
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bool dialogSemaphore;
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bool clearCardsToDelete();
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QList<CardItem *> cardsToDelete;
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DeckLoader *deck;
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QStringList predefinedTokens;
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PlayerArea *playerArea;
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QMap<QString, CardZone *> zones;
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StackZone *stack;
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TableZone *table;
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HandZone *hand;
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PlayerTarget *playerTarget;
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void setCardAttrHelper(const GameEventContext &context,
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CardItem *card,
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CardAttribute attribute,
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const QString &avalue,
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bool allCards);
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void addRelatedCardActions(const CardItem *card, QMenu *cardMenu);
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void addRelatedCardView(const CardItem *card, QMenu *cardMenu);
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void createCard(const CardItem *sourceCard,
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const QString &dbCardName,
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CardRelation::AttachType attach = CardRelation::DoesNotAttach,
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bool persistent = false);
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bool createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation);
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void moveOneCardUntil(const CardInfoPtr card);
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void addPlayerToList(QMenu *playerList, Player *player);
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static void removePlayerFromList(QMenu *playerList, Player *player);
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QRectF bRect;
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QMap<int, AbstractCounter *> counters;
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QMap<int, ArrowItem *> arrows;
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void rearrangeCounters();
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void initContextualPlayersMenu(QMenu *menu);
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// void eventConnectionStateChanged(const Event_ConnectionStateChanged &event);
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void eventGameSay(const Event_GameSay &event);
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void eventShuffle(const Event_Shuffle &event);
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void eventRollDie(const Event_RollDie &event);
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void eventCreateArrow(const Event_CreateArrow &event);
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void eventDeleteArrow(const Event_DeleteArrow &event);
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void eventCreateToken(const Event_CreateToken &event);
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void eventSetCardAttr(const Event_SetCardAttr &event, const GameEventContext &context);
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void eventSetCardCounter(const Event_SetCardCounter &event);
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void eventCreateCounter(const Event_CreateCounter &event);
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void eventSetCounter(const Event_SetCounter &event);
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void eventDelCounter(const Event_DelCounter &event);
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void eventDumpZone(const Event_DumpZone &event);
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void eventMoveCard(const Event_MoveCard &event, const GameEventContext &context);
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void eventFlipCard(const Event_FlipCard &event);
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void eventDestroyCard(const Event_DestroyCard &event);
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void eventAttachCard(const Event_AttachCard &event);
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void eventDrawCards(const Event_DrawCards &event);
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void eventRevealCards(const Event_RevealCards &event);
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void eventChangeZoneProperties(const Event_ChangeZoneProperties &event);
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void cmdSetTopCard(Command_MoveCard &cmd);
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void cmdSetBottomCard(Command_MoveCard &cmd);
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QVariantList parsePT(const QString &pt);
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public:
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static const int counterAreaWidth = 55;
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enum CardMenuActionType
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{
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cmTap,
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cmUntap,
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cmDoesntUntap,
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cmFlip,
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cmPeek,
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cmClone,
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cmMoveToTopLibrary,
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cmMoveToBottomLibrary,
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cmMoveToHand,
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cmMoveToGraveyard,
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cmMoveToExile
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};
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enum CardsToReveal
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{
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RANDOM_CARD_FROM_ZONE = -2
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};
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enum
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{
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Type = typeOther
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};
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int type() const override
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{
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return Type;
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}
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QRectF boundingRect() const override;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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void playCard(CardItem *c, bool faceDown, bool tapped);
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void addCard(CardItem *c);
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void deleteCard(CardItem *c);
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void addZone(CardZone *z);
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AbstractCounter *addCounter(const ServerInfo_Counter &counter);
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AbstractCounter *addCounter(int counterId, const QString &name, QColor color, int radius, int value);
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void delCounter(int counterId);
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void clearCounters();
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ArrowItem *addArrow(const ServerInfo_Arrow &arrow);
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ArrowItem *addArrow(int arrowId, CardItem *startCard, ArrowTarget *targetItem, const QColor &color);
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void delArrow(int arrowId);
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void removeArrow(ArrowItem *arrow);
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void clearArrows();
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PlayerTarget *getPlayerTarget() const
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{
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return playerTarget;
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}
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Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, TabGame *_parent);
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~Player() override;
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void retranslateUi();
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void clear();
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TabGame *getGame() const
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{
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return game;
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}
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void setDeck(const DeckLoader &_deck);
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QMenu *getPlayerMenu() const
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{
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return playerMenu;
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}
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int getId() const
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{
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return id;
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}
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QString getName() const;
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ServerInfo_User *getUserInfo() const
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{
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return userInfo;
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}
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bool getLocal() const
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{
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return local;
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}
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bool getLocalOrJudge() const
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{
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return local || judge;
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}
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bool getJudge() const
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||||
{
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return judge;
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}
|
||||
bool getMirrored() const
|
||||
{
|
||||
return mirrored;
|
||||
}
|
||||
int getZoneId() const
|
||||
{
|
||||
return zoneId;
|
||||
}
|
||||
void setZoneId(int _zoneId);
|
||||
const QMap<QString, CardZone *> &getZones() const
|
||||
{
|
||||
return zones;
|
||||
}
|
||||
const QMap<int, ArrowItem *> &getArrows() const
|
||||
{
|
||||
return arrows;
|
||||
}
|
||||
void setCardMenu(QMenu *menu);
|
||||
QMenu *getCardMenu() const;
|
||||
void updateCardMenu(const CardItem *card);
|
||||
bool getActive() const
|
||||
{
|
||||
return active;
|
||||
}
|
||||
void setActive(bool _active);
|
||||
void setShortcutsActive();
|
||||
void setShortcutsInactive();
|
||||
void updateZones();
|
||||
|
||||
void setConceded(bool _conceded);
|
||||
bool getConceded() const
|
||||
{
|
||||
return conceded;
|
||||
}
|
||||
|
||||
void setGameStarted();
|
||||
|
||||
qreal getMinimumWidth() const;
|
||||
void setMirrored(bool _mirrored);
|
||||
void processSceneSizeChange(int newPlayerWidth);
|
||||
|
||||
void processPlayerInfo(const ServerInfo_Player &info);
|
||||
void processCardAttachment(const ServerInfo_Player &info);
|
||||
|
||||
void processGameEvent(GameEvent::GameEventType type, const GameEvent &event, const GameEventContext &context);
|
||||
|
||||
PendingCommand *prepareGameCommand(const ::google::protobuf::Message &cmd);
|
||||
PendingCommand *prepareGameCommand(const QList<const ::google::protobuf::Message *> &cmdList);
|
||||
void sendGameCommand(PendingCommand *pend);
|
||||
void sendGameCommand(const google::protobuf::Message &command);
|
||||
|
||||
void setLastToken(CardInfoPtr cardInfo);
|
||||
};
|
||||
|
||||
class AnnotationDialog : public QInputDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
void keyPressEvent(QKeyEvent *e) override;
|
||||
|
||||
public:
|
||||
AnnotationDialog(QWidget *parent) : QInputDialog(parent)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue