Major Directory Refactoring (#5118)

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
This commit is contained in:
LunaticCat 2024-10-20 16:11:35 +02:00 committed by GitHub
parent d1e0f9dfc5
commit fa999880ee
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261 changed files with 735 additions and 729 deletions

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@ -1,148 +0,0 @@
#ifndef REMOTECLIENT_H
#define REMOTECLIENT_H
#include "abstractclient.h"
#include "pb/commands.pb.h"
#include <QTcpSocket>
#include <QWebSocket>
class QTimer;
class RemoteClient : public AbstractClient
{
Q_OBJECT
signals:
void maxPingTime(int seconds, int maxSeconds);
void serverTimeout();
void loginError(Response::ResponseCode resp, QString reasonStr, quint32 endTime, QList<QString> missingFeatures);
void registerError(Response::ResponseCode resp, QString reasonStr, quint32 endTime);
void activateError();
void socketError(const QString &errorString);
void protocolVersionMismatch(int clientVersion, int serverVersion);
void
sigConnectToServer(const QString &hostname, unsigned int port, const QString &_userName, const QString &_password);
void sigRegisterToServer(const QString &hostname,
unsigned int port,
const QString &_userName,
const QString &_password,
const QString &_email,
const QString &_country,
const QString &_realname);
void sigActivateToServer(const QString &_token);
void sigDisconnectFromServer();
void notifyUserAboutUpdate();
void sigRequestForgotPasswordToServer(const QString &hostname, unsigned int port, const QString &_userName);
void sigForgotPasswordSuccess();
void sigForgotPasswordError();
void sigPromptForForgotPasswordReset();
void sigSubmitForgotPasswordResetToServer(const QString &hostname,
unsigned int port,
const QString &_userName,
const QString &_token,
const QString &_newpassword);
void sigPromptForForgotPasswordChallenge();
void sigSubmitForgotPasswordChallengeToServer(const QString &hostname,
unsigned int port,
const QString &_userName,
const QString &_email);
private slots:
void slotConnected();
void readData();
void websocketMessageReceived(const QByteArray &message);
void slotSocketError(QAbstractSocket::SocketError error);
void slotWebSocketError(QAbstractSocket::SocketError error);
void ping();
void processServerIdentificationEvent(const Event_ServerIdentification &event);
void processConnectionClosedEvent(const Event_ConnectionClosed &event);
void passwordSaltResponse(const Response &response);
void loginResponse(const Response &response);
void registerResponse(const Response &response);
void activateResponse(const Response &response);
void
doConnectToServer(const QString &hostname, unsigned int port, const QString &_userName, const QString &_password);
void doRegisterToServer(const QString &hostname,
unsigned int port,
const QString &_userName,
const QString &_password,
const QString &_email,
const QString &_country,
const QString &_realname);
void doRequestPasswordSalt();
void doLogin();
void doHashedLogin();
Command_Login generateCommandLogin();
void doDisconnectFromServer();
void doActivateToServer(const QString &_token);
void doRequestForgotPasswordToServer(const QString &hostname, unsigned int port, const QString &_userName);
void requestForgotPasswordResponse(const Response &response);
void doSubmitForgotPasswordResetToServer(const QString &hostname,
unsigned int port,
const QString &_userName,
const QString &_token,
const QString &_newpassword);
void submitForgotPasswordResetResponse(const Response &response);
void doSubmitForgotPasswordChallengeToServer(const QString &hostname,
unsigned int port,
const QString &_userName,
const QString &_email);
void submitForgotPasswordChallengeResponse(const Response &response);
private:
int maxTimeout;
int timeRunning, lastDataReceived;
QByteArray inputBuffer;
bool messageInProgress;
bool handshakeStarted;
bool usingWebSocket;
int messageLength;
QTimer *timer;
QTcpSocket *socket;
QWebSocket *websocket;
QString lastHostname;
unsigned int lastPort;
QString hashedPassword;
QString getSrvClientID(const QString &_hostname);
bool newMissingFeatureFound(const QString &_serversMissingFeatures);
void clearNewClientFeatures();
void connectToHost(const QString &hostname, unsigned int port);
protected slots:
void sendCommandContainer(const CommandContainer &cont) override;
public:
explicit RemoteClient(QObject *parent = nullptr);
~RemoteClient() override;
QString peerName() const
{
if (usingWebSocket) {
return websocket->peerName();
} else {
return socket->peerName();
}
}
void
connectToServer(const QString &hostname, unsigned int port, const QString &_userName, const QString &_password);
void registerToServer(const QString &hostname,
unsigned int port,
const QString &_userName,
const QString &_password,
const QString &_email,
const QString &_country,
const QString &_realname);
void activateToServer(const QString &_token);
void disconnectFromServer();
void requestForgotPasswordToServer(const QString &hostname, unsigned int port, const QString &_userName);
void submitForgotPasswordResetToServer(const QString &hostname,
unsigned int port,
const QString &_userName,
const QString &_token,
const QString &_newpassword);
void submitForgotPasswordChallengeToServer(const QString &hostname,
unsigned int port,
const QString &_userName,
const QString &_email);
};
#endif