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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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261 changed files with 735 additions and 729 deletions
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#include "replay_timeline_widget.h"
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#include <QPainter>
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#include <QPainterPath>
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#include <QPalette>
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#include <QTimer>
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ReplayTimelineWidget::ReplayTimelineWidget(QWidget *parent)
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: QWidget(parent), maxBinValue(1), maxTime(1), timeScaleFactor(1.0), currentTime(0), currentEvent(0)
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{
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replayTimer = new QTimer(this);
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connect(replayTimer, SIGNAL(timeout()), this, SLOT(replayTimerTimeout()));
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}
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const int ReplayTimelineWidget::binLength = 5000;
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void ReplayTimelineWidget::setTimeline(const QList<int> &_replayTimeline)
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{
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replayTimeline = _replayTimeline;
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histogram.clear();
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int binEndTime = binLength - 1;
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int binValue = 0;
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for (int i : replayTimeline) {
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if (i > binEndTime) {
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histogram.append(binValue);
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if (binValue > maxBinValue)
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maxBinValue = binValue;
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while (i > binEndTime + binLength) {
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histogram.append(0);
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binEndTime += binLength;
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}
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binValue = 1;
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binEndTime += binLength;
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} else
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++binValue;
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}
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histogram.append(binValue);
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if (!replayTimeline.isEmpty())
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maxTime = replayTimeline.last();
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update();
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}
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void ReplayTimelineWidget::paintEvent(QPaintEvent * /* event */)
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{
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QPainter painter(this);
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painter.drawRect(0, 0, width() - 1, height() - 1);
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qreal binWidth = (qreal)width() / histogram.size();
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QPainterPath path;
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path.moveTo(0, height() - 1);
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for (int i = 0; i < histogram.size(); ++i)
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path.lineTo(qRound(i * binWidth), (height() - 1) * (1.0 - (qreal)histogram[i] / maxBinValue));
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path.lineTo(width() - 1, height() - 1);
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path.lineTo(0, height() - 1);
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painter.fillPath(path, Qt::black);
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const QColor barColor = QColor::fromHsv(120, 255, 255, 100);
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quint64 w = (quint64)(width() - 1) * (quint64)currentTime / maxTime;
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painter.fillRect(0, 0, static_cast<int>(w), height() - 1, barColor);
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}
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void ReplayTimelineWidget::mousePressEvent(QMouseEvent *event)
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{
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#if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0))
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int newTime = static_cast<int>((qint64)maxTime * (qint64)event->position().x() / width());
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#else
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int newTime = static_cast<int>((qint64)maxTime * (qint64)event->x() / width());
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#endif
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newTime -= newTime % 200; // Time should always be a multiple of 200
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if (newTime < currentTime) {
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currentTime = 0;
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currentEvent = 0;
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emit rewound();
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}
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currentTime = newTime - 200; // 200 is added back in replayTimerTimeout
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replayTimerTimeout();
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update();
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}
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QSize ReplayTimelineWidget::sizeHint() const
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{
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return {-1, 50};
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}
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QSize ReplayTimelineWidget::minimumSizeHint() const
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{
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return {400, 50};
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}
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void ReplayTimelineWidget::replayTimerTimeout()
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{
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currentTime += 200;
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while ((currentEvent < replayTimeline.size()) && (replayTimeline[currentEvent] < currentTime)) {
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emit processNextEvent();
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++currentEvent;
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}
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if (currentEvent == replayTimeline.size()) {
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emit replayFinished();
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replayTimer->stop();
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}
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if (!(currentTime % 1000))
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update();
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}
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void ReplayTimelineWidget::setTimeScaleFactor(qreal _timeScaleFactor)
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{
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timeScaleFactor = _timeScaleFactor;
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replayTimer->setInterval(static_cast<int>(200 / timeScaleFactor));
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}
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void ReplayTimelineWidget::startReplay()
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{
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replayTimer->start(static_cast<int>(200 / timeScaleFactor));
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}
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void ReplayTimelineWidget::stopReplay()
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{
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replayTimer->stop();
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}
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