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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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parent
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261 changed files with 735 additions and 729 deletions
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#include "sequenceedit.h"
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#include "../settingscache.h"
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#include <QHBoxLayout>
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#include <QKeyEvent>
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#include <QToolTip>
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#include <utility>
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SequenceEdit::SequenceEdit(const QString &_shortcutName, QWidget *parent) : QWidget(parent)
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{
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lineEdit = new QLineEdit(this);
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clearButton = new QPushButton("", this);
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defaultButton = new QPushButton("", this);
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lineEdit->setMinimumWidth(70);
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clearButton->setIcon(QPixmap("theme:icons/clearsearch"));
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defaultButton->setIcon(QPixmap("theme:icons/update"));
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auto *layout = new QHBoxLayout(this);
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layout->setContentsMargins(0, 0, 0, 0);
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layout->setSpacing(1);
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layout->addWidget(lineEdit);
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layout->addWidget(clearButton);
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layout->addWidget(defaultButton);
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connect(clearButton, SIGNAL(clicked()), this, SLOT(removeLastShortcut()));
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connect(defaultButton, SIGNAL(clicked()), this, SLOT(restoreDefault()));
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lineEdit->installEventFilter(this);
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setShortcutName(_shortcutName);
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retranslateUi();
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}
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void SequenceEdit::setShortcutName(const QString &_shortcutName)
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{
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shortcutName = _shortcutName;
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if (shortcutName.isEmpty()) {
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clearButton->setEnabled(false);
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defaultButton->setEnabled(false);
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lineEdit->setEnabled(false);
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lineEdit->setText("");
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lineEdit->setPlaceholderText(tr("Choose an action from the table"));
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} else {
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clearButton->setEnabled(true);
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defaultButton->setEnabled(true);
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lineEdit->setEnabled(true);
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lineEdit->setText(SettingsCache::instance().shortcuts().getShortcutString(shortcutName));
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lineEdit->setPlaceholderText(tr("Hit the key/combination of keys you want to set for this action"));
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}
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}
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QString SequenceEdit::getSequence()
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{
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return lineEdit->text();
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}
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void SequenceEdit::removeLastShortcut()
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{
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QString sequences = lineEdit->text();
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if (!sequences.isEmpty()) {
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if (sequences.lastIndexOf(";") > 0) {
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QString validText = sequences.left(sequences.lastIndexOf(";"));
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lineEdit->setText(validText);
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} else {
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lineEdit->clear();
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}
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updateSettings();
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}
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}
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void SequenceEdit::restoreDefault()
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{
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lineEdit->setText(SettingsCache::instance().shortcuts().getDefaultShortcutString(shortcutName));
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updateSettings();
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}
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void SequenceEdit::refreshShortcut()
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{
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lineEdit->setText(SettingsCache::instance().shortcuts().getShortcutString(shortcutName));
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}
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void SequenceEdit::clear()
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{
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lineEdit->setText("");
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}
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bool SequenceEdit::eventFilter(QObject *obj, QEvent *event)
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{
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if (event->type() == QEvent::KeyPress || event->type() == QEvent::KeyRelease) {
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auto *keyEvent = reinterpret_cast<QKeyEvent *>(event);
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// don't filter outside arrow key events
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if (obj != lineEdit) {
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switch (keyEvent->key()) {
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case Qt::Key_Up:
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case Qt::Key_Down:
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case Qt::Key_Left:
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case Qt::Key_Right:
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return false;
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default:
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break;
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}
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}
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if (event->type() == QEvent::KeyPress && !keyEvent->isAutoRepeat()) {
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processKey(keyEvent);
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} else if (event->type() == QEvent::KeyRelease && !keyEvent->isAutoRepeat()) {
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finishShortcut();
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}
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return true;
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}
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return false;
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}
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void SequenceEdit::processKey(QKeyEvent *e)
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{
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int key = e->key();
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if (key != Qt::Key_Control && key != Qt::Key_Shift && key != Qt::Key_Meta && key != Qt::Key_Alt) {
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valid = true;
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key |= translateModifiers(e->modifiers(), e->text());
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}
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keys = key;
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currentKey++;
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if (currentKey >= key) {
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finishShortcut();
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}
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}
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int SequenceEdit::translateModifiers(Qt::KeyboardModifiers state, const QString &text)
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{
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int result = 0;
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// The shift modifier only counts when it is not used to type a symbol
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// that is only reachable using the shift key anyway
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if ((state & Qt::ShiftModifier) &&
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(text.isEmpty() || !text.at(0).isPrint() || text.at(0).isLetterOrNumber() || text.at(0).isSpace())) {
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result |= Qt::SHIFT;
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}
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if (state & Qt::ControlModifier) {
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result |= Qt::CTRL;
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}
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if (state & Qt::MetaModifier) {
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result |= Qt::META;
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}
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if (state & Qt::AltModifier) {
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result |= Qt::ALT;
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}
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return result;
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}
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void SequenceEdit::finishShortcut()
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{
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QKeySequence sequence(keys);
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if (!sequence.isEmpty() && valid) {
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QString sequenceString = sequence.toString();
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if (SettingsCache::instance().shortcuts().isKeyAllowed(shortcutName, sequenceString)) {
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if (SettingsCache::instance().shortcuts().isValid(shortcutName, sequenceString)) {
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if (!lineEdit->text().isEmpty()) {
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if (lineEdit->text().contains(sequenceString)) {
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return;
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}
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lineEdit->setText(lineEdit->text() + ";");
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}
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lineEdit->setText(lineEdit->text() + sequenceString);
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} else {
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QToolTip::showText(lineEdit->mapToGlobal(QPoint()), tr("Shortcut already in use"));
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}
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} else {
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QToolTip::showText(lineEdit->mapToGlobal(QPoint()), tr("Invalid key"));
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}
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}
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currentKey = 0;
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keys = 0;
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valid = false;
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updateSettings();
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}
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void SequenceEdit::updateSettings()
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{
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SettingsCache::instance().shortcuts().setShortcuts(shortcutName, lineEdit->text());
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}
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void SequenceEdit::retranslateUi()
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{
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clearButton->setText(tr("Clear"));
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defaultButton->setText(tr("Restore default"));
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setShortcutName(shortcutName);
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}
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