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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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261 changed files with 735 additions and 729 deletions
112
cockatrice/src/server/message_log_widget.h
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112
cockatrice/src/server/message_log_widget.h
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#ifndef MESSAGELOGWIDGET_H
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#define MESSAGELOGWIDGET_H
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#include "../client/translation.h"
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#include "chat_view/chat_view.h"
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#include "user_level.h"
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class Player;
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class CardZone;
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class GameEventContext;
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class CardItem;
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class MessageLogWidget : public ChatView
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{
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Q_OBJECT
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private:
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enum MessageContext
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{
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MessageContext_None,
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MessageContext_MoveCard,
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MessageContext_Mulligan
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};
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int mulliganNumber;
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Player *mulliganPlayer;
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MessageContext currentContext;
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QString messagePrefix, messageSuffix;
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const QString &tableConstant() const;
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const QString &graveyardConstant() const;
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const QString &exileConstant() const;
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const QString &handConstant() const;
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const QString &deckConstant() const;
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const QString &sideboardConstant() const;
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const QString &stackConstant() const;
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QString sanitizeHtml(QString dirty) const;
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QString cardLink(QString cardName) const;
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QPair<QString, QString> getFromStr(CardZone *zone, QString cardName, int position, bool ownerChange) const;
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public slots:
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void containerProcessingDone();
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void containerProcessingStarted(const GameEventContext &context);
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void logAlwaysRevealTopCard(Player *player, CardZone *zone, bool reveal);
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void logAlwaysLookAtTopCard(Player *player, CardZone *zone, bool reveal);
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void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
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void logConcede(Player *player);
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void logUnconcede(Player *player);
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void logConnectionStateChanged(Player *player, bool connectionState);
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void logCreateArrow(Player *player,
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Player *startPlayer,
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QString startCard,
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Player *targetPlayer,
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QString targetCard,
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bool playerTarget);
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void logCreateToken(Player *player, QString cardName, QString pt);
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void logDeckSelect(Player *player, QString deckHash, int sideboardSize);
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void logDestroyCard(Player *player, QString cardName);
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void logDrawCards(Player *player, int number, bool deckIsEmpty);
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void logDumpZone(Player *player, CardZone *zone, int numberCards);
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void logFlipCard(Player *player, QString cardName, bool faceDown);
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void logGameClosed();
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void logGameStart();
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void logJoin(Player *player);
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void logJoinSpectator(QString name);
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void logKicked();
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void logLeave(Player *player, QString reason);
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void logLeaveSpectator(QString name, QString reason);
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void logNotReadyStart(Player *player);
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void logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
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void logMulligan(Player *player, int number);
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void logReplayStarted(int gameId);
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void logReadyStart(Player *player);
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void logRevealCards(Player *player,
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CardZone *zone,
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int cardId,
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QString cardName,
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Player *otherPlayer,
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bool faceDown,
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int amount,
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bool isLentToAnotherPlayer);
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void logReverseTurn(Player *player, bool reversed);
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void logRollDie(Player *player, int sides, const QList<uint> &rolls);
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void logSay(Player *player, QString message);
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void logSetActivePhase(int phase);
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void logSetActivePlayer(Player *player);
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void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
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void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
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void logSetCounter(Player *player, QString counterName, int value, int oldValue);
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void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
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void logSetPT(Player *player, CardItem *card, QString newPT);
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void logSetSideboardLock(Player *player, bool locked);
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void logSetTapped(Player *player, CardItem *card, bool tapped);
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void logShuffle(Player *player, CardZone *zone, int start, int end);
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void
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logSpectatorSay(QString spectatorName, UserLevelFlags spectatorUserLevel, QString userPrivLevel, QString message);
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void logUnattachCard(Player *player, QString cardName);
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void logUndoDraw(Player *player, QString cardName);
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void setContextJudgeName(QString player);
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void appendHtmlServerMessage(const QString &html,
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bool optionalIsBold = false,
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QString optionalFontColor = QString()) override;
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public:
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void connectToPlayer(Player *player);
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MessageLogWidget(TabSupervisor *_tabSupervisor,
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const UserlistProxy *_userlistProxy,
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TabGame *_game,
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QWidget *parent = nullptr);
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};
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#endif
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