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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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261 changed files with 735 additions and 729 deletions
148
cockatrice/src/server/remote/remote_client.h
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148
cockatrice/src/server/remote/remote_client.h
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#ifndef REMOTECLIENT_H
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#define REMOTECLIENT_H
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#include "../../client/game_logic/abstract_client.h"
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#include "pb/commands.pb.h"
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#include <QTcpSocket>
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#include <QWebSocket>
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class QTimer;
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class RemoteClient : public AbstractClient
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{
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Q_OBJECT
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signals:
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void maxPingTime(int seconds, int maxSeconds);
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void serverTimeout();
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void loginError(Response::ResponseCode resp, QString reasonStr, quint32 endTime, QList<QString> missingFeatures);
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void registerError(Response::ResponseCode resp, QString reasonStr, quint32 endTime);
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void activateError();
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void socketError(const QString &errorString);
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void protocolVersionMismatch(int clientVersion, int serverVersion);
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void
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sigConnectToServer(const QString &hostname, unsigned int port, const QString &_userName, const QString &_password);
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void sigRegisterToServer(const QString &hostname,
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unsigned int port,
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const QString &_userName,
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const QString &_password,
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const QString &_email,
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const QString &_country,
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const QString &_realname);
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void sigActivateToServer(const QString &_token);
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void sigDisconnectFromServer();
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void notifyUserAboutUpdate();
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void sigRequestForgotPasswordToServer(const QString &hostname, unsigned int port, const QString &_userName);
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void sigForgotPasswordSuccess();
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void sigForgotPasswordError();
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void sigPromptForForgotPasswordReset();
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void sigSubmitForgotPasswordResetToServer(const QString &hostname,
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unsigned int port,
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const QString &_userName,
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const QString &_token,
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const QString &_newpassword);
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void sigPromptForForgotPasswordChallenge();
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void sigSubmitForgotPasswordChallengeToServer(const QString &hostname,
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unsigned int port,
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const QString &_userName,
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const QString &_email);
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private slots:
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void slotConnected();
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void readData();
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void websocketMessageReceived(const QByteArray &message);
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void slotSocketError(QAbstractSocket::SocketError error);
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void slotWebSocketError(QAbstractSocket::SocketError error);
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void ping();
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void processServerIdentificationEvent(const Event_ServerIdentification &event);
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void processConnectionClosedEvent(const Event_ConnectionClosed &event);
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void passwordSaltResponse(const Response &response);
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void loginResponse(const Response &response);
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void registerResponse(const Response &response);
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void activateResponse(const Response &response);
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void
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doConnectToServer(const QString &hostname, unsigned int port, const QString &_userName, const QString &_password);
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void doRegisterToServer(const QString &hostname,
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unsigned int port,
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const QString &_userName,
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const QString &_password,
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const QString &_email,
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const QString &_country,
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const QString &_realname);
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void doRequestPasswordSalt();
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void doLogin();
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void doHashedLogin();
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Command_Login generateCommandLogin();
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void doDisconnectFromServer();
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void doActivateToServer(const QString &_token);
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void doRequestForgotPasswordToServer(const QString &hostname, unsigned int port, const QString &_userName);
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void requestForgotPasswordResponse(const Response &response);
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void doSubmitForgotPasswordResetToServer(const QString &hostname,
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unsigned int port,
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const QString &_userName,
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const QString &_token,
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const QString &_newpassword);
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void submitForgotPasswordResetResponse(const Response &response);
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void doSubmitForgotPasswordChallengeToServer(const QString &hostname,
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unsigned int port,
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const QString &_userName,
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const QString &_email);
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void submitForgotPasswordChallengeResponse(const Response &response);
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private:
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int maxTimeout;
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int timeRunning, lastDataReceived;
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QByteArray inputBuffer;
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bool messageInProgress;
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bool handshakeStarted;
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bool usingWebSocket;
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int messageLength;
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QTimer *timer;
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QTcpSocket *socket;
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QWebSocket *websocket;
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QString lastHostname;
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unsigned int lastPort;
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QString hashedPassword;
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QString getSrvClientID(const QString &_hostname);
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bool newMissingFeatureFound(const QString &_serversMissingFeatures);
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void clearNewClientFeatures();
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void connectToHost(const QString &hostname, unsigned int port);
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protected slots:
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void sendCommandContainer(const CommandContainer &cont) override;
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public:
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explicit RemoteClient(QObject *parent = nullptr);
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~RemoteClient() override;
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QString peerName() const
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{
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if (usingWebSocket) {
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return websocket->peerName();
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} else {
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return socket->peerName();
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}
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}
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void
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connectToServer(const QString &hostname, unsigned int port, const QString &_userName, const QString &_password);
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void registerToServer(const QString &hostname,
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unsigned int port,
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const QString &_userName,
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const QString &_password,
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const QString &_email,
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const QString &_country,
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const QString &_realname);
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void activateToServer(const QString &_token);
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void disconnectFromServer();
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void requestForgotPasswordToServer(const QString &hostname, unsigned int port, const QString &_userName);
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void submitForgotPasswordResetToServer(const QString &hostname,
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unsigned int port,
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const QString &_userName,
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const QString &_token,
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const QString &_newpassword);
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void submitForgotPasswordChallengeToServer(const QString &hostname,
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unsigned int port,
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const QString &_userName,
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const QString &_email);
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};
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#endif
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