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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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261 changed files with 735 additions and 729 deletions
69
cockatrice/src/server/user/user_context_menu.h
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69
cockatrice/src/server/user/user_context_menu.h
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#ifndef USER_CONTEXT_MENU_H
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#define USER_CONTEXT_MENU_H
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#include "user_level.h"
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#include <QObject>
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class AbstractClient;
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class ChatView;
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class CommandContainer;
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class QAction;
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class QMenu;
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class QPoint;
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class Response;
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class ServerInfo_User;
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class TabGame;
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class TabSupervisor;
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class UserContextMenu : public QObject
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{
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Q_OBJECT
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private:
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AbstractClient *client;
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TabSupervisor *tabSupervisor;
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TabGame *game;
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QAction *aUserName;
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QAction *aDetails;
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QAction *aShowGames;
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QAction *aChat;
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QAction *aAddToBuddyList, *aRemoveFromBuddyList;
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QAction *aAddToIgnoreList, *aRemoveFromIgnoreList;
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QAction *aKick;
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QAction *aBan, *aBanHistory;
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QAction *aPromoteToMod, *aDemoteFromMod;
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QAction *aPromoteToJudge, *aDemoteFromJudge;
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QAction *aWarnUser, *aWarnHistory;
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signals:
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void openMessageDialog(const QString &userName, bool focus);
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private slots:
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void banUser_processUserInfoResponse(const Response &resp);
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void warnUser_processGetWarningsListResponse(const Response &r);
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void warnUser_processUserInfoResponse(const Response &resp);
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void banUserHistory_processResponse(const Response &resp);
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void warnUserHistory_processResponse(const Response &resp);
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void adjustMod_processUserResponse(const Response &resp, const CommandContainer &commandContainer);
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void banUser_dialogFinished();
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void warnUser_dialogFinished();
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void gamesOfUserReceived(const Response &resp, const CommandContainer &commandContainer);
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public:
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UserContextMenu(TabSupervisor *_tabSupervisor, QWidget *_parent, TabGame *_game = 0);
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void retranslateUi();
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void showContextMenu(const QPoint &pos,
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const QString &userName,
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UserLevelFlags userLevel,
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bool online = true,
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int playerId = -1);
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void showContextMenu(const QPoint &pos, const QString &userName, UserLevelFlags userLevel, ChatView *chatView);
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void showContextMenu(const QPoint &pos,
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const QString &userName,
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UserLevelFlags userLevel,
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bool online,
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int playerId,
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const QString &deckHash,
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ChatView *chatView = nullptr);
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};
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#endif
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