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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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parent
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261 changed files with 735 additions and 729 deletions
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#include "stackzone.h"
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#include "arrowitem.h"
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#include "carddragitem.h"
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#include "carditem.h"
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#include "pb/command_move_card.pb.h"
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#include "player.h"
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#include "settingscache.h"
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#include "thememanager.h"
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#include <QPainter>
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#include <QSet>
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StackZone::StackZone(Player *_p, int _zoneHeight, QGraphicsItem *parent)
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: SelectZone(_p, "stack", false, false, true, parent), zoneHeight(_zoneHeight)
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{
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connect(themeManager, SIGNAL(themeChanged()), this, SLOT(updateBg()));
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updateBg();
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setCacheMode(DeviceCoordinateCache);
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}
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void StackZone::updateBg()
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{
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update();
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}
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void StackZone::addCardImpl(CardItem *card, int x, int /*y*/)
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{
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// if x is negative set it to add at end
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if (x < 0 || x >= cards.size()) {
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x = cards.size();
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}
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cards.insert(x, card);
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if (!cards.getContentsKnown()) {
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card->setId(-1);
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card->setName();
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}
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card->setParentItem(this);
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card->resetState();
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card->setVisible(true);
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card->update();
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}
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QRectF StackZone::boundingRect() const
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{
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return QRectF(0, 0, 100, zoneHeight);
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}
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void StackZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
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{
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QBrush brush = themeManager->getStackBgBrush();
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if (player->getZoneId() > 0) {
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// If the extra image is not found, load the default one
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brush = themeManager->getExtraStackBgBrush(QString::number(player->getZoneId()), brush);
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}
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painter->fillRect(boundingRect(), brush);
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}
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void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint)
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{
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Command_MoveCard cmd;
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cmd.set_start_player_id(startZone->getPlayer()->getId());
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cmd.set_start_zone(startZone->getName().toStdString());
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cmd.set_target_player_id(player->getId());
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cmd.set_target_zone(getName().toStdString());
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int index;
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if (cards.isEmpty()) {
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index = 0;
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} else {
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const int cardCount = cards.size();
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index = qRound(divideCardSpaceInZone(dropPoint.y(), cardCount, boundingRect().height(),
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cards.at(0)->boundingRect().height(), true));
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}
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if (startZone == this) {
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if (cards.at(index)->getId() == dragItems.at(0)->getId()) {
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return;
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}
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}
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cmd.set_x(index);
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cmd.set_y(0);
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for (CardDragItem *item : dragItems) {
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cmd.mutable_cards_to_move()->add_card()->set_card_id(item->getId());
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}
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player->sendGameCommand(cmd);
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}
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void StackZone::reorganizeCards()
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{
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if (!cards.isEmpty()) {
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QSet<ArrowItem *> arrowsToUpdate;
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const int cardCount = cards.size();
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qreal totalWidth = boundingRect().width();
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qreal cardWidth = cards.at(0)->boundingRect().width();
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qreal xspace = 5;
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qreal x1 = xspace;
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qreal x2 = totalWidth - xspace - cardWidth;
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for (int i = 0; i < cardCount; i++) {
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CardItem *card = cards.at(i);
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qreal x = (i % 2) ? x2 : x1;
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qreal y =
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divideCardSpaceInZone(i, cardCount, boundingRect().height(), cards.at(0)->boundingRect().height());
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card->setPos(x, y);
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card->setRealZValue(i);
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for (ArrowItem *item : card->getArrowsFrom()) {
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arrowsToUpdate.insert(item);
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}
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for (ArrowItem *item : card->getArrowsTo()) {
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arrowsToUpdate.insert(item);
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}
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}
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for (ArrowItem *item : arrowsToUpdate) {
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item->updatePath();
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}
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}
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update();
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}
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