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Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
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261 changed files with 735 additions and 729 deletions
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#ifndef ZONEVIEWERZONE_H
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#define ZONEVIEWERZONE_H
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#include "selectzone.h"
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#include <QGraphicsLayoutItem>
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class ZoneViewWidget;
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class Response;
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class ServerInfo_Card;
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class QGraphicsSceneWheelEvent;
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class ZoneViewZone : public SelectZone, public QGraphicsLayoutItem
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{
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Q_OBJECT
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Q_INTERFACES(QGraphicsLayoutItem)
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private:
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QRectF bRect, optimumRect;
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int minRows, numberCards;
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void handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &dropPoint);
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CardZone *origZone;
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bool revealZone, writeableRevealZone;
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bool sortByName, sortByType;
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bool pileView;
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public:
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ZoneViewZone(Player *_p,
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CardZone *_origZone,
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int _numberCards = -1,
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bool _revealZone = false,
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bool _writeableRevealZone = false,
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QGraphicsItem *parent = nullptr);
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~ZoneViewZone();
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QRectF boundingRect() const;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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void reorganizeCards();
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void initializeCards(const QList<const ServerInfo_Card *> &cardList = QList<const ServerInfo_Card *>());
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void removeCard(int position);
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int getNumberCards() const
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{
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return numberCards;
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}
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void setGeometry(const QRectF &rect);
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QRectF getOptimumRect() const
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{
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return optimumRect;
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}
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bool getRevealZone() const
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{
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return revealZone;
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}
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bool getWriteableRevealZone() const
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{
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return writeableRevealZone;
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}
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void setWriteableRevealZone(bool _writeableRevealZone);
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public slots:
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void setSortByName(int _sortByName);
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void setSortByType(int _sortByType);
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void setPileView(int _pileView);
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private slots:
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void zoneDumpReceived(const Response &r);
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signals:
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void beingDeleted();
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void optimumRectChanged();
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void wheelEventReceived(QGraphicsSceneWheelEvent *event);
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protected:
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void addCardImpl(CardItem *card, int x, int y);
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QSizeF sizeHint(Qt::SizeHint which, const QSizeF &constraint = QSizeF()) const;
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void wheelEvent(QGraphicsSceneWheelEvent *event);
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};
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#endif
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