Extract GameCreationOptions from DlgCreateGame

This commit is contained in:
Lukas Brübach 2026-11-07 13:48:55 +01:00
parent 7487a383a3
commit fae49848b3
6 changed files with 192 additions and 16 deletions

View file

@ -216,6 +216,7 @@ set(cockatrice_SOURCES
src/interface/widgets/deck_editor/deck_state_manager.cpp
src/interface/widgets/deck_editor/deck_zone_dialog.cpp
src/interface/widgets/deck_editor/printing_disabled_info_widget.cpp
src/interface/widgets/game_hosting/game_creation_options.cpp
src/interface/widgets/general/background_sources.cpp
src/interface/widgets/general/display/background_plate_widget.cpp
src/interface/widgets/general/display/banner_widget.cpp

View file

@ -1,6 +1,7 @@
#include "dlg_create_game.h"
#include "../../../client/settings/cache_settings.h"
#include "../interface/widgets/game_hosting/game_creation_options.h"
#include "../interface/widgets/tabs/tab_room.h"
#include "libcockatrice/protocol/pb/response.pb.h"
#include "libcockatrice/protocol/pb/room_commands.pb.h"
@ -287,32 +288,34 @@ void DlgCreateGame::actReset()
void DlgCreateGame::actOK()
{
Command_CreateGame cmd;
cmd.set_description(descriptionEdit->text().simplified().toStdString());
cmd.set_password(passwordEdit->text().toStdString());
cmd.set_max_players(maxPlayersEdit->value());
cmd.set_only_buddies(onlyBuddiesCheckBox->isChecked());
cmd.set_only_registered(onlyRegisteredCheckBox->isChecked());
cmd.set_spectators_allowed(spectatorsAllowedCheckBox->isChecked());
cmd.set_spectators_need_password(spectatorsNeedPasswordCheckBox->isChecked());
cmd.set_spectators_can_talk(spectatorsCanTalkCheckBox->isChecked());
cmd.set_spectators_see_everything(spectatorsSeeEverythingCheckBox->isChecked());
cmd.set_join_as_judge(createGameAsJudgeCheckBox->isChecked());
cmd.set_join_as_spectator(createGameAsSpectatorCheckBox->isChecked());
cmd.set_starting_life_total(startingLifeTotalEdit->value());
cmd.set_share_decklists_on_load(shareDecklistsOnLoadCheckBox->isChecked());
cmd.set_shuffle_players(shufflePlayersCheckBox->isChecked());
GameCreationOptions options;
options.description = descriptionEdit->text();
options.password = passwordEdit->text();
options.maxPlayers = maxPlayersEdit->value();
options.onlyBuddies = onlyBuddiesCheckBox->isChecked();
options.onlyRegistered = onlyRegisteredCheckBox->isChecked();
options.spectatorsAllowed = spectatorsAllowedCheckBox->isChecked();
options.spectatorsNeedPassword = spectatorsNeedPasswordCheckBox->isChecked();
options.spectatorsCanTalk = spectatorsCanTalkCheckBox->isChecked();
options.spectatorsSeeEverything = spectatorsSeeEverythingCheckBox->isChecked();
options.joinAsJudge = createGameAsJudgeCheckBox->isChecked();
options.joinAsSpectator = createGameAsSpectatorCheckBox->isChecked();
options.startingLifeTotal = startingLifeTotalEdit->value();
options.shareDecklistsOnLoad = shareDecklistsOnLoadCheckBox->isChecked();
options.shufflePlayers = shufflePlayersCheckBox->isChecked();
auto _gameTypes = QString();
QMapIterator<int, QRadioButton *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
while (gameTypeCheckBoxIterator.hasNext()) {
gameTypeCheckBoxIterator.next();
if (gameTypeCheckBoxIterator.value()->isChecked()) {
cmd.add_game_type_ids(gameTypeCheckBoxIterator.key());
options.gameTypeIds.append(gameTypeCheckBoxIterator.key());
_gameTypes += gameTypeCheckBoxIterator.value()->text() + ", ";
}
}
Command_CreateGame cmd = options.toCreateGameCommand();
SettingsCache::instance().game().setRememberGameSettings(rememberGameSettings->isChecked());
if (rememberGameSettings->isChecked()) {
SettingsCache::instance().game().setGameDescription(descriptionEdit->text());

View file

@ -0,0 +1,24 @@
#include "game_creation_options.h"
Command_CreateGame GameCreationOptions::toCreateGameCommand() const
{
Command_CreateGame cmd;
cmd.set_description(description.simplified().toStdString());
cmd.set_password(password.toStdString());
cmd.set_max_players(maxPlayers);
cmd.set_only_buddies(onlyBuddies);
cmd.set_only_registered(onlyRegistered);
cmd.set_spectators_allowed(spectatorsAllowed);
cmd.set_spectators_need_password(spectatorsNeedPassword);
cmd.set_spectators_can_talk(spectatorsCanTalk);
cmd.set_spectators_see_everything(spectatorsSeeEverything);
cmd.set_join_as_judge(joinAsJudge);
cmd.set_join_as_spectator(joinAsSpectator);
cmd.set_starting_life_total(startingLifeTotal);
cmd.set_share_decklists_on_load(shareDecklistsOnLoad);
cmd.set_shuffle_players(shufflePlayers);
for (int gameTypeId : gameTypeIds) {
cmd.add_game_type_ids(gameTypeId);
}
return cmd;
}

View file

@ -0,0 +1,44 @@
/**
* @file game_creation_options.h
* @ingroup RoomWidgets
*/
#ifndef GAME_CREATION_OPTIONS_H
#define GAME_CREATION_OPTIONS_H
#include "libcockatrice/protocol/pb/room_commands.pb.h"
#include <QList>
#include <QString>
/**
* @brief The values needed to create a game, independent of the widgets that edit them.
*
* Pure value object: it holds no widget or settings dependencies, so every host entry
* point can build a @ref Command_CreateGame through the same conversion.
*/
struct GameCreationOptions
{
QString description;
QString password;
int maxPlayers = 2;
bool onlyBuddies = false;
bool onlyRegistered = false;
bool spectatorsAllowed = true;
bool spectatorsNeedPassword = false;
bool spectatorsCanTalk = false;
bool spectatorsSeeEverything = false;
bool joinAsJudge = false;
bool joinAsSpectator = false;
int startingLifeTotal = 20;
bool shareDecklistsOnLoad = false;
bool shufflePlayers = false;
QList<int> gameTypeIds;
/**
* @brief Builds the room command, simplifying the description's whitespace.
*/
[[nodiscard]] Command_CreateGame toCreateGameCommand() const;
};
#endif