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Refactor player menus into helper classes (#6121)
* Refactor player menus into helper classes. Took 2 hours 6 minutes Took 11 minutes * Lint. Took 6 minutes Took 22 seconds * Refactor card and move menu. Took 1 hour 6 minutes Took 36 seconds Took 52 seconds * Set active shortcuts, move player info stuff to card menu. Took 25 minutes Took 18 seconds * Refactor say and utility menu. Took 54 minutes Took 2 minutes Took 5 minutes Took 11 minutes * Rename folder. Took 24 minutes Took 6 minutes * Refactor sideboard menu. Took 26 minutes * Remove unused variable in constructor. Took 42 seconds * Lint. Took 11 minutes * Nullptr check Took 8 minutes * Use localOrJudge check Took 6 minutes * Fix the build. Took 7 minutes Took 35 seconds * PlayerList things. Took 16 minutes * Retranslate and set shortcuts for everything. Took 10 minutes * Correctly nullptr out sayMenu if not local Took 3 minutes * Don't check playerInfo in sbMenu shortcutsActive Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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30 changed files with 2242 additions and 1536 deletions
47
cockatrice/src/game/player/menu/card_menu.h
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47
cockatrice/src/game/player/menu/card_menu.h
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#ifndef COCKATRICE_CARD_MENU_H
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#define COCKATRICE_CARD_MENU_H
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#include <QMenu>
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class CardItem;
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class Player;
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class CardMenu : public QMenu
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{
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Q_OBJECT
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public:
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explicit CardMenu(Player *player, const CardItem *card, bool shortcutsActive);
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void removePlayer(Player *playerToRemove);
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void createTableMenu();
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void createStackMenu();
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void createGraveyardOrExileMenu();
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void createHandOrCustomZoneMenu();
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QMenu *mCardCounters;
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QAction *aPlay, *aPlayFacedown;
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QAction *aHide;
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QAction *aClone;
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QAction *aSelectAll, *aSelectRow, *aSelectColumn;
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QAction *aDrawArrow;
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QAction *aTap, *aDoesntUntap;
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QAction *aFlip, *aPeek;
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QAction *aAttach, *aUnattach;
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QAction *aSetAnnotation;
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QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
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private:
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Player *player;
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const CardItem *card;
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QList<QPair<QString, int>> playersInfo;
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bool shortcutsActive;
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void addRelatedCardActions();
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void retranslateUi();
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void initContextualPlayersMenu(QMenu *menu);
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void setShortcutsActive();
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void addRelatedCardView();
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};
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#endif // COCKATRICE_CARD_MENU_H
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