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Refactor player menus into helper classes (#6121)
* Refactor player menus into helper classes. Took 2 hours 6 minutes Took 11 minutes * Lint. Took 6 minutes Took 22 seconds * Refactor card and move menu. Took 1 hour 6 minutes Took 36 seconds Took 52 seconds * Set active shortcuts, move player info stuff to card menu. Took 25 minutes Took 18 seconds * Refactor say and utility menu. Took 54 minutes Took 2 minutes Took 5 minutes Took 11 minutes * Rename folder. Took 24 minutes Took 6 minutes * Refactor sideboard menu. Took 26 minutes * Remove unused variable in constructor. Took 42 seconds * Lint. Took 11 minutes * Nullptr check Took 8 minutes * Use localOrJudge check Took 6 minutes * Fix the build. Took 7 minutes Took 35 seconds * PlayerList things. Took 16 minutes * Retranslate and set shortcuts for everything. Took 10 minutes * Correctly nullptr out sayMenu if not local Took 3 minutes * Don't check playerInfo in sbMenu shortcutsActive Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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30 changed files with 2242 additions and 1536 deletions
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@ -42,9 +42,6 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, A
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connect(this, &Player::activeChanged, graphicsItem, &PlayerGraphicsItem::onPlayerActiveChanged);
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connect(this, &Player::deckChanged, playerMenu, &PlayerMenu::enableOpenInDeckEditorAction);
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connect(this, &Player::deckChanged, playerMenu, &PlayerMenu::populatePredefinedTokensMenu);
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connect(this, &Player::openDeckEditor, game->getTab(), &TabGame::openDeckEditor);
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}
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