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Refactor player menus into helper classes (#6121)
* Refactor player menus into helper classes. Took 2 hours 6 minutes Took 11 minutes * Lint. Took 6 minutes Took 22 seconds * Refactor card and move menu. Took 1 hour 6 minutes Took 36 seconds Took 52 seconds * Set active shortcuts, move player info stuff to card menu. Took 25 minutes Took 18 seconds * Refactor say and utility menu. Took 54 minutes Took 2 minutes Took 5 minutes Took 11 minutes * Rename folder. Took 24 minutes Took 6 minutes * Refactor sideboard menu. Took 26 minutes * Remove unused variable in constructor. Took 42 seconds * Lint. Took 11 minutes * Nullptr check Took 8 minutes * Use localOrJudge check Took 6 minutes * Fix the build. Took 7 minutes Took 35 seconds * PlayerList things. Took 16 minutes * Retranslate and set shortcuts for everything. Took 10 minutes * Correctly nullptr out sayMenu if not local Took 3 minutes * Don't check playerInfo in sbMenu shortcutsActive Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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30 changed files with 2242 additions and 1536 deletions
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@ -172,7 +172,7 @@ void PlayerActions::actAlwaysRevealTopCard()
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{
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Command_ChangeZoneProperties cmd;
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cmd.set_zone_name("deck");
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cmd.set_always_reveal_top_card(player->getPlayerMenu()->isAlwaysRevealTopCardChecked());
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cmd.set_always_reveal_top_card(player->getPlayerMenu()->getLibraryMenu()->isAlwaysRevealTopCardChecked());
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sendGameCommand(cmd);
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}
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@ -181,7 +181,7 @@ void PlayerActions::actAlwaysLookAtTopCard()
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{
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Command_ChangeZoneProperties cmd;
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cmd.set_zone_name("deck");
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cmd.set_always_look_at_top_card(player->getPlayerMenu()->isAlwaysLookAtTopCardChecked());
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cmd.set_always_look_at_top_card(player->getPlayerMenu()->getLibraryMenu()->isAlwaysLookAtTopCardChecked());
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sendGameCommand(cmd);
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}
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@ -833,7 +833,7 @@ void PlayerActions::actRollDie()
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void PlayerActions::actCreateToken()
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{
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DlgCreateToken dlg(player->getPlayerMenu()->getPredefinedTokens(), player->getGame()->getTab());
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DlgCreateToken dlg(player->getPlayerMenu()->getUtilityMenu()->getPredefinedTokens(), player->getGame()->getTab());
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if (!dlg.exec()) {
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return;
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}
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@ -850,7 +850,7 @@ void PlayerActions::actCreateToken()
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}
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}
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player->getPlayerMenu()->setAndEnableCreateAnotherTokenAction(
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player->getPlayerMenu()->getUtilityMenu()->setAndEnableCreateAnotherTokenAction(
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tr("C&reate another %1 token").arg(lastTokenInfo.name));
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actCreateAnotherToken();
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}
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@ -878,7 +878,7 @@ void PlayerActions::actCreateAnotherToken()
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void PlayerActions::setLastToken(CardInfoPtr cardInfo)
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{
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if (cardInfo == nullptr || !player->getPlayerMenu()->createAnotherTokenActionExists()) {
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if (cardInfo == nullptr || !player->getPlayerMenu()->getUtilityMenu()->createAnotherTokenActionExists()) {
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return;
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}
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@ -892,7 +892,7 @@ void PlayerActions::setLastToken(CardInfoPtr cardInfo)
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lastTokenTableRow = TableZone::clampValidTableRow(2 - cardInfo->getTableRow());
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player->getPlayerMenu()->setAndEnableCreateAnotherTokenAction(
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player->getPlayerMenu()->getUtilityMenu()->setAndEnableCreateAnotherTokenAction(
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tr("C&reate another %1 token").arg(lastTokenInfo.name));
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}
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