Fix certain game actions only recognizing first shortcut (#6059)

* doc

* Fix non-counter shortcuts

* Fix counter shortcuts
This commit is contained in:
RickyRister 2025-08-01 19:45:26 -07:00 committed by GitHub
parent e10dd4ef42
commit fd12a1f6be
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
2 changed files with 52 additions and 72 deletions

View file

@ -959,38 +959,11 @@ void Player::setShortcutsActive()
aSelectRow->setShortcuts(shortcuts.getShortcut("Player/aSelectRow"));
aSelectColumn->setShortcuts(shortcuts.getShortcut("Player/aSelectColumn"));
QList<QKeySequence> addCCShortCuts;
addCCShortCuts.append(shortcuts.getSingleShortcut("Player/aCCRed"));
addCCShortCuts.append(shortcuts.getSingleShortcut("Player/aCCYellow"));
addCCShortCuts.append(shortcuts.getSingleShortcut("Player/aCCGreen"));
addCCShortCuts.append(shortcuts.getSingleShortcut("Player/aCCCyan"));
addCCShortCuts.append(shortcuts.getSingleShortcut("Player/aCCPurple"));
addCCShortCuts.append(shortcuts.getSingleShortcut("Player/aCCMagenta"));
QList<QKeySequence> removeCCShortCuts;
removeCCShortCuts.append(shortcuts.getSingleShortcut("Player/aRCRed"));
removeCCShortCuts.append(shortcuts.getSingleShortcut("Player/aRCYellow"));
removeCCShortCuts.append(shortcuts.getSingleShortcut("Player/aRCGreen"));
removeCCShortCuts.append(shortcuts.getSingleShortcut("Player/aRCCyan"));
removeCCShortCuts.append(shortcuts.getSingleShortcut("Player/aRCPurple"));
removeCCShortCuts.append(shortcuts.getSingleShortcut("Player/aRCMagenta"));
QList<QKeySequence> setCCShortCuts;
setCCShortCuts.append(shortcuts.getSingleShortcut("Player/aSCRed"));
setCCShortCuts.append(shortcuts.getSingleShortcut("Player/aSCYellow"));
setCCShortCuts.append(shortcuts.getSingleShortcut("Player/aSCGreen"));
setCCShortCuts.append(shortcuts.getSingleShortcut("Player/aSCCyan"));
setCCShortCuts.append(shortcuts.getSingleShortcut("Player/aSCPurple"));
setCCShortCuts.append(shortcuts.getSingleShortcut("Player/aSCMagenta"));
for (int i = 0; i < addCCShortCuts.size(); ++i) {
aAddCounter[i]->setShortcut(addCCShortCuts.at(i));
}
for (int i = 0; i < removeCCShortCuts.size(); ++i) {
aRemoveCounter[i]->setShortcut(removeCCShortCuts.at(i));
}
for (int i = 0; i < setCCShortCuts.size(); ++i) {
aSetCounter[i]->setShortcut(setCCShortCuts.at(i));
static const QStringList colorWords = {"Red", "Yellow", "Green", "Cyan", "Purple", "Magenta"};
for (int i = 0; i < aAddCounter.size(); i++) {
aAddCounter[i]->setShortcuts(shortcuts.getShortcut("Player/aCC" + colorWords[i]));
aRemoveCounter[i]->setShortcuts(shortcuts.getShortcut("Player/aRC" + colorWords[i]));
aSetCounter[i]->setShortcuts(shortcuts.getShortcut("Player/aSC" + colorWords[i]));
}
QMapIterator<int, AbstractCounter *> counterIterator(counters);
@ -998,44 +971,44 @@ void Player::setShortcutsActive()
counterIterator.next().value()->setShortcutsActive();
}
aViewSideboard->setShortcut(shortcuts.getSingleShortcut("Player/aViewSideboard"));
aViewLibrary->setShortcut(shortcuts.getSingleShortcut("Player/aViewLibrary"));
aViewHand->setShortcut(shortcuts.getSingleShortcut("Player/aViewHand"));
aViewTopCards->setShortcut(shortcuts.getSingleShortcut("Player/aViewTopCards"));
aViewBottomCards->setShortcut(shortcuts.getSingleShortcut("Player/aViewBottomCards"));
aViewGraveyard->setShortcut(shortcuts.getSingleShortcut("Player/aViewGraveyard"));
aDrawCard->setShortcut(shortcuts.getSingleShortcut("Player/aDrawCard"));
aDrawCards->setShortcut(shortcuts.getSingleShortcut("Player/aDrawCards"));
aUndoDraw->setShortcut(shortcuts.getSingleShortcut("Player/aUndoDraw"));
aMulligan->setShortcut(shortcuts.getSingleShortcut("Player/aMulligan"));
aShuffle->setShortcut(shortcuts.getSingleShortcut("Player/aShuffle"));
aShuffleTopCards->setShortcut(shortcuts.getSingleShortcut("Player/aShuffleTopCards"));
aShuffleBottomCards->setShortcut(shortcuts.getSingleShortcut("Player/aShuffleBottomCards"));
aUntapAll->setShortcut(shortcuts.getSingleShortcut("Player/aUntapAll"));
aRollDie->setShortcut(shortcuts.getSingleShortcut("Player/aRollDie"));
aCreateToken->setShortcut(shortcuts.getSingleShortcut("Player/aCreateToken"));
aCreateAnotherToken->setShortcut(shortcuts.getSingleShortcut("Player/aCreateAnotherToken"));
aAlwaysRevealTopCard->setShortcut(shortcuts.getSingleShortcut("Player/aAlwaysRevealTopCard"));
aAlwaysLookAtTopCard->setShortcut(shortcuts.getSingleShortcut("Player/aAlwaysLookAtTopCard"));
aMoveTopToPlay->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopToPlay"));
aMoveTopToPlayFaceDown->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopToPlayFaceDown"));
aMoveTopCardToGraveyard->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopCardToGraveyard"));
aMoveTopCardsToGraveyard->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopCardsToGraveyard"));
aMoveTopCardToExile->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopCardToExile"));
aMoveTopCardsToExile->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopCardsToExile"));
aMoveTopCardsUntil->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopCardsUntil"));
aMoveTopCardToBottom->setShortcut(shortcuts.getSingleShortcut("Player/aMoveTopCardToBottom"));
aDrawBottomCard->setShortcut(shortcuts.getSingleShortcut("Player/aDrawBottomCard"));
aDrawBottomCards->setShortcut(shortcuts.getSingleShortcut("Player/aDrawBottomCards"));
aMoveBottomToPlay->setShortcut(shortcuts.getSingleShortcut("Player/aMoveBottomToPlay"));
aMoveBottomToPlayFaceDown->setShortcut(shortcuts.getSingleShortcut("Player/aMoveBottomToPlayFaceDown"));
aMoveBottomCardToGraveyard->setShortcut(shortcuts.getSingleShortcut("Player/aMoveBottomCardToGrave"));
aMoveBottomCardsToGraveyard->setShortcut(shortcuts.getSingleShortcut("Player/aMoveBottomCardsToGrave"));
aMoveBottomCardToExile->setShortcut(shortcuts.getSingleShortcut("Player/aMoveBottomCardToExile"));
aMoveBottomCardsToExile->setShortcut(shortcuts.getSingleShortcut("Player/aMoveBottomCardsToExile"));
aMoveBottomCardToTop->setShortcut(shortcuts.getSingleShortcut("Player/aMoveBottomCardToTop"));
aPlayFacedown->setShortcut(shortcuts.getSingleShortcut("Player/aPlayFacedown"));
aPlay->setShortcut(shortcuts.getSingleShortcut("Player/aPlay"));
aViewSideboard->setShortcuts(shortcuts.getShortcut("Player/aViewSideboard"));
aViewLibrary->setShortcuts(shortcuts.getShortcut("Player/aViewLibrary"));
aViewHand->setShortcuts(shortcuts.getShortcut("Player/aViewHand"));
aViewTopCards->setShortcuts(shortcuts.getShortcut("Player/aViewTopCards"));
aViewBottomCards->setShortcuts(shortcuts.getShortcut("Player/aViewBottomCards"));
aViewGraveyard->setShortcuts(shortcuts.getShortcut("Player/aViewGraveyard"));
aDrawCard->setShortcuts(shortcuts.getShortcut("Player/aDrawCard"));
aDrawCards->setShortcuts(shortcuts.getShortcut("Player/aDrawCards"));
aUndoDraw->setShortcuts(shortcuts.getShortcut("Player/aUndoDraw"));
aMulligan->setShortcuts(shortcuts.getShortcut("Player/aMulligan"));
aShuffle->setShortcuts(shortcuts.getShortcut("Player/aShuffle"));
aShuffleTopCards->setShortcuts(shortcuts.getShortcut("Player/aShuffleTopCards"));
aShuffleBottomCards->setShortcuts(shortcuts.getShortcut("Player/aShuffleBottomCards"));
aUntapAll->setShortcuts(shortcuts.getShortcut("Player/aUntapAll"));
aRollDie->setShortcuts(shortcuts.getShortcut("Player/aRollDie"));
aCreateToken->setShortcuts(shortcuts.getShortcut("Player/aCreateToken"));
aCreateAnotherToken->setShortcuts(shortcuts.getShortcut("Player/aCreateAnotherToken"));
aAlwaysRevealTopCard->setShortcuts(shortcuts.getShortcut("Player/aAlwaysRevealTopCard"));
aAlwaysLookAtTopCard->setShortcuts(shortcuts.getShortcut("Player/aAlwaysLookAtTopCard"));
aMoveTopToPlay->setShortcuts(shortcuts.getShortcut("Player/aMoveTopToPlay"));
aMoveTopToPlayFaceDown->setShortcuts(shortcuts.getShortcut("Player/aMoveTopToPlayFaceDown"));
aMoveTopCardToGraveyard->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardToGraveyard"));
aMoveTopCardsToGraveyard->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardsToGraveyard"));
aMoveTopCardToExile->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardToExile"));
aMoveTopCardsToExile->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardsToExile"));
aMoveTopCardsUntil->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardsUntil"));
aMoveTopCardToBottom->setShortcuts(shortcuts.getShortcut("Player/aMoveTopCardToBottom"));
aDrawBottomCard->setShortcuts(shortcuts.getShortcut("Player/aDrawBottomCard"));
aDrawBottomCards->setShortcuts(shortcuts.getShortcut("Player/aDrawBottomCards"));
aMoveBottomToPlay->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomToPlay"));
aMoveBottomToPlayFaceDown->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomToPlayFaceDown"));
aMoveBottomCardToGraveyard->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomCardToGrave"));
aMoveBottomCardsToGraveyard->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomCardsToGrave"));
aMoveBottomCardToExile->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomCardToExile"));
aMoveBottomCardsToExile->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomCardsToExile"));
aMoveBottomCardToTop->setShortcuts(shortcuts.getShortcut("Player/aMoveBottomCardToTop"));
aPlayFacedown->setShortcuts(shortcuts.getShortcut("Player/aPlayFacedown"));
aPlay->setShortcuts(shortcuts.getShortcut("Player/aPlay"));
// Don't enable always-active shortcuts in local games, since it causes keyboard shortcuts to work inconsistently
// when there are more than 1 player.
@ -4175,8 +4148,8 @@ void Player::addRelatedCardActions(const CardItem *card, QMenu *cardMenu)
if (createRelatedCards) {
if (shortcutsActive) {
createRelatedCards->setShortcut(
SettingsCache::instance().shortcuts().getSingleShortcut("Player/aCreateRelatedTokens"));
createRelatedCards->setShortcuts(
SettingsCache::instance().shortcuts().getShortcut("Player/aCreateRelatedTokens"));
}
connect(createRelatedCards, &QAction::triggered, this, &Player::actCreateAllRelatedCards);
cardMenu->addAction(createRelatedCards);

View file

@ -115,6 +115,13 @@ ShortcutKey ShortcutsSettings::getShortcut(const QString &name) const
return getDefaultShortcut(name);
}
/**
* Gets the first shortcut for the given action.
*
* NOTE: In most cases you should be using ShortcutsSettings::getShortcut instead,
* as that will return all shortcuts if there are multiple shortcuts.
* The only reason to use this method is if an object does not accept multiple shortcuts, such as with QButtons.
*/
QKeySequence ShortcutsSettings::getSingleShortcut(const QString &name) const
{
return getShortcut(name).at(0);