mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-14 14:32:15 -07:00
Merge branch 'master' into tooomm_doxy2
This commit is contained in:
commit
fd42c5383d
5 changed files with 38 additions and 11 deletions
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@ -66,6 +66,10 @@ while [[ $# != 0 ]]; do
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shift
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fi
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;;
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'--vcpkg')
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USE_VCPKG=1
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shift
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;;
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'--dir')
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shift
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if [[ $# == 0 ]]; then
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@ -116,6 +120,9 @@ fi
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if [[ $PACKAGE_TYPE ]]; then
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flags+=("-DCPACK_GENERATOR=$PACKAGE_TYPE")
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fi
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if [[ $USE_VCPKG ]]; then
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flags+=("-DUSE_VCPKG=1")
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fi
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# Add cmake --build flags
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buildflags=(--config "$BUILDTYPE")
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2
.github/workflows/desktop-build.yml
vendored
2
.github/workflows/desktop-build.yml
vendored
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@ -329,7 +329,7 @@ jobs:
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CMAKE_GENERATOR: '${{env.CMAKE_GENERATOR}}'
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VCPKG_DISABLE_METRICS: 1
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VCPKG_BINARY_SOURCES: 'clear;files,${{ steps.vcpkg-cache.outputs.path }},readwrite'
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run: .ci/compile.sh --server --test --ccache "$CCACHE_SIZE"
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run: .ci/compile.sh --server --test --ccache "$CCACHE_SIZE" --vcpkg
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- name: Sign app bundle
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if: matrix.make_package && (github.ref == 'refs/heads/master' || needs.configure.outputs.tag != null)
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@ -24,6 +24,8 @@ option(WITH_ORACLE "build oracle" ON)
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option(WITH_DBCONVERTER "build dbconverter" ON)
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# Compile tests
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option(TEST "build tests" OFF)
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# Use vcpkg regardless of OS
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option(USE_VCPKG "Use vcpkg regardless of OS" OFF)
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# Default to "Release" build type
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# User-provided value for CMAKE_BUILD_TYPE must be checked before the PROJECT() call
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@ -48,8 +50,8 @@ if(USE_CCACHE)
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endif()
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endif()
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if(WIN32 OR APPLE)
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# Use vcpkg toolchain on Windows and macOS
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if(WIN32 OR USE_VCPKG)
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# Use vcpkg toolchain on Windows (and on macOS in CI)
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set(CMAKE_TOOLCHAIN_FILE
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${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake
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CACHE STRING "Vcpkg toolchain file"
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@ -60,6 +60,7 @@ void PlayerManager::removePlayer(int playerId)
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emit playerRemoved(player);
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emit playerCountChanged();
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players.remove(playerId);
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player->deleteLater();
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}
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Player *PlayerManager::getPlayer(int playerId) const
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@ -650,14 +650,6 @@ void TabGame::notifyPlayerKicked()
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msgBox.exec();
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}
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void TabGame::processPlayerLeave(Player *leavingPlayer)
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{
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QString playerName = "@" + leavingPlayer->getPlayerInfo()->getName();
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removePlayerFromAutoCompleteList(playerName);
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scene->removePlayer(leavingPlayer);
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}
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Player *TabGame::addPlayer(Player *newPlayer)
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{
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QString newPlayerName = "@" + newPlayer->getPlayerInfo()->getName();
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@ -707,6 +699,31 @@ void TabGame::addLocalPlayer(Player *newPlayer, int playerId)
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}
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}
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void TabGame::processPlayerLeave(Player *leavingPlayer)
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{
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QString playerName = "@" + leavingPlayer->getPlayerInfo()->getName();
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removePlayerFromAutoCompleteList(playerName);
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scene->removePlayer(leavingPlayer);
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// When we inserted the playerMenu into the gameMenu earlier, Qt wrapped the playerMenu into a QAction*, which lives
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// independently and does not get cleaned up when the source menu gets destroyed. We have to manually clean here.
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if (leavingPlayer->getPlayerMenu()) {
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QMenu *menu = leavingPlayer->getPlayerMenu()->getPlayerMenu();
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if (menu) {
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// Find and remove the QAction pointing to this menu
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QList<QAction *> actions = gameMenu->actions();
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for (QAction *act : actions) {
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if (act->menu() == menu) {
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gameMenu->removeAction(act);
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delete act; // deletes the QAction wrapper around the submenu
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break;
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}
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}
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}
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}
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}
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void TabGame::processRemotePlayerDeckSelect(QString deckList, int playerId, QString playerName)
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{
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DeckList loader;
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