mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-09-23 10:05:10 -07:00
Merge branch 'Cockatrice:master' into toggle-normal-untapping-once
This commit is contained in:
commit
fdd7d4eac0
543 changed files with 82935 additions and 48240 deletions
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@ -1,6 +1,7 @@
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#include "card_menu.h"
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#include "../../../client/settings/card_counter_settings.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../../../interface/widgets/tabs/tab_game.h"
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#include "../../board/card_item.h"
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#include "../../game/player/player_actions.h"
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@ -1,5 +1,6 @@
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#include "grave_menu.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../../game/abstract_game.h"
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#include "../../game/player/player_actions.h"
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#include "../../game/player/player_logic.h"
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@ -1,5 +1,6 @@
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#include "move_menu.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../../game/player/player_actions.h"
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#include "../../game/player/player_logic.h"
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#include "../card_menu_action_type.h"
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@ -1,5 +1,6 @@
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#include "player_menu.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../../../game_graphics/zones/hand_zone.h"
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#include "../../../game_graphics/zones/pile_zone.h"
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#include "../../../game_graphics/zones/table_zone.h"
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@ -44,6 +45,8 @@ PlayerMenu::PlayerMenu(PlayerGraphicsItem *_player) : QObject(_player), player(_
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utilityMenu = nullptr;
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}
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tallyMenu = addManagedMenu<TallyMenu>();
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if (player->getLogic()->getPlayerInfo()->getLocal()) {
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sayMenu = addManagedMenu<SayMenu>(player);
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} else {
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@ -15,11 +15,13 @@
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#include "rfg_menu.h"
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#include "say_menu.h"
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#include "sideboard_menu.h"
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#include "tally_menu.h"
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#include "utility_menu.h"
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#include <QList>
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#include <QMenu>
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#include <QObject>
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#include <libcockatrice/utility/card_ref.h>
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class CardItem;
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class CardMenu;
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@ -87,6 +89,7 @@ private:
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GraveyardMenu *graveMenu;
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RfgMenu *rfgMenu;
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UtilityMenu *utilityMenu;
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TallyMenu *tallyMenu;
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SayMenu *sayMenu;
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CustomZoneMenu *customZonesMenu;
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@ -1,5 +1,6 @@
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#include "pt_menu.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../../game/player/player_actions.h"
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#include "../../game/player/player_logic.h"
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#include "../player_graphics_item.h"
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@ -5,6 +5,7 @@
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#include "../../game/player/player_logic.h"
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#include "../player_graphics_item.h"
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#include <libcockatrice/settings/message_settings.h>
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SayMenu::SayMenu(PlayerGraphicsItem *_player) : player(_player)
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{
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connect(&SettingsCache::instance().messages(), &MessageSettings::messageMacrosChanged, this, &SayMenu::initSayMenu);
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@ -1,5 +1,6 @@
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#include "sideboard_menu.h"
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#include "../../../client/settings/shortcuts_settings.h"
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#include "../../game/player/player_actions.h"
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#include "../../game/player/player_logic.h"
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#include "../player_graphics_item.h"
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57
cockatrice/src/game_graphics/player/menu/tally_menu.cpp
Normal file
57
cockatrice/src/game_graphics/player/menu/tally_menu.cpp
Normal file
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@ -0,0 +1,57 @@
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#include "tally_menu.h"
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#include "../../../client/settings/cache_settings.h"
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#include <QActionGroup>
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TallyMenu::TallyMenu()
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{
|
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actionGroup = new QActionGroup(this);
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actionGroup->setExclusive(true);
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|
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aTallyNone = createTallyAction(TallyType::None);
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aTallySubtypes = createTallyAction(TallyType::Subtypes);
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aTallyTotalPower = createTallyAction(TallyType::TotalPower);
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|
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addAction(aTallyNone);
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addSeparator();
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addAction(aTallySubtypes);
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addAction(aTallyTotalPower);
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retranslateUi();
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}
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QAction *TallyMenu::createTallyAction(TallyType tallyType)
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{
|
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TallyType currentType = Tally::intToType(SettingsCache::instance().userInterface().getTallyType());
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||||
|
||||
QAction *action = new QAction(this);
|
||||
action->setCheckable(true);
|
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action->setChecked(tallyType == currentType);
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||||
|
||||
connect(action, &QAction::triggered, &SettingsCache::instance().userInterface(),
|
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[tallyType] { SettingsCache::instance().userInterface().setTallyType(static_cast<int>(tallyType)); });
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||||
|
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actionGroup->addAction(action);
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||||
|
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return action;
|
||||
}
|
||||
|
||||
void TallyMenu::setShortcutsActive()
|
||||
{
|
||||
// no-op because we haven't decided if we're adding shortcuts for tally types
|
||||
}
|
||||
|
||||
void TallyMenu::setShortcutsInactive()
|
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{
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// no-op because we haven't decided if we're adding shortcuts for tally types
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}
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void TallyMenu::retranslateUi()
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{
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setTitle(tr("Tally"));
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aTallyNone->setText(tr("None"));
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aTallySubtypes->setText(tr("Subtypes"));
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aTallyTotalPower->setText(tr("Total Power"));
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}
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31
cockatrice/src/game_graphics/player/menu/tally_menu.h
Normal file
31
cockatrice/src/game_graphics/player/menu/tally_menu.h
Normal file
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@ -0,0 +1,31 @@
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#ifndef COCKATRICE_TALLY_MENU_H
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#define COCKATRICE_TALLY_MENU_H
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|
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#include "../../../interface/widgets/menus/tearoff_menu.h"
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#include "../../tally/tally.h"
|
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#include "abstract_player_component.h"
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|
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#include <QMenu>
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|
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class TallyMenu : public TearOffMenu, public AbstractPlayerComponent
|
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{
|
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Q_OBJECT
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|
||||
public:
|
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TallyMenu();
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|
||||
void setShortcutsActive() override;
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void setShortcutsInactive() override;
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void retranslateUi() override;
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private:
|
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QActionGroup *actionGroup = nullptr;
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QAction *aTallyNone = nullptr;
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QAction *aTallySubtypes = nullptr;
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QAction *aTallyTotalPower = nullptr;
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QAction *createTallyAction(TallyType tallyType);
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};
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#endif // COCKATRICE_TALLY_MENU_H
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@ -1,5 +1,6 @@
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#include "utility_menu.h"
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||||
|
||||
#include "../../../client/settings/shortcuts_settings.h"
|
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#include "../../../interface/deck_loader/deck_loader.h"
|
||||
#include "../../game/player/player_actions.h"
|
||||
#include "../../game/player/player_logic.h"
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@ -8,6 +8,7 @@
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|||
|
||||
#include <QInputDialog>
|
||||
#include <libcockatrice/card/relation/card_relation.h>
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||||
#include <libcockatrice/utility/string_limits.h>
|
||||
|
||||
PlayerDialogs::PlayerDialogs(PlayerGraphicsItem *_player, PlayerActions *_playerActions)
|
||||
: QObject(_player), player(_player), playerActions(_playerActions)
|
||||
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|
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|
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@ -13,12 +13,13 @@
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|||
#include "player_dialogs.h"
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||||
|
||||
#include <QGraphicsView>
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#include <libcockatrice/settings/interface_settings.h>
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|
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PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
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{
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connect(&SettingsCache::instance(), &SettingsCache::horizontalHandChanged, this,
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connect(&SettingsCache::instance().userInterface(), &InterfaceSettings::horizontalHandChanged, this,
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&PlayerGraphicsItem::rearrangeZones);
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connect(&SettingsCache::instance(), &SettingsCache::handJustificationChanged, this,
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connect(&SettingsCache::instance().userInterface(), &InterfaceSettings::handJustificationChanged, this,
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&PlayerGraphicsItem::rearrangeZones);
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connect(player, &PlayerLogic::rearrangeCounters, this, &PlayerGraphicsItem::rearrangeCounters);
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connect(player, &PlayerLogic::activeChanged, this, &PlayerGraphicsItem::onPlayerActiveChanged);
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|
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@ -59,6 +60,9 @@ PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
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|
||||
initializeZones();
|
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|
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connect(player, &PlayerLogic::addViewCustomZoneActionToCustomZoneMenu, this,
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||||
&PlayerGraphicsItem::onCustomZoneAdded);
|
||||
|
||||
playerMenu->setMenusForGraphicItems();
|
||||
|
||||
connect(tableZoneGraphicsItem, &TableZone::sizeChanged, this, &PlayerGraphicsItem::updateBoundingRect);
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@ -121,6 +125,19 @@ void PlayerGraphicsItem::initializeZones()
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connect(handZoneGraphicsItem->getLogic(), &HandZoneLogic::cardCountChanged, handCounter,
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&HandCounter::updateNumber);
|
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connect(handCounter, &HandCounter::showContextMenu, handZoneGraphicsItem, &HandZone::showContextMenu);
|
||||
|
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zoneGraphicsItems.insert(player->getDeckZone()->getName(), deckZoneGraphicsItem);
|
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zoneGraphicsItems.insert(player->getGraveZone()->getName(), graveyardZoneGraphicsItem);
|
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zoneGraphicsItems.insert(player->getRfgZone()->getName(), rfgZoneGraphicsItem);
|
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zoneGraphicsItems.insert(player->getSideboardZone()->getName(), sideboardGraphicsItem);
|
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zoneGraphicsItems.insert(player->getTableZone()->getName(), tableZoneGraphicsItem);
|
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zoneGraphicsItems.insert(player->getStackZone()->getName(), stackZoneGraphicsItem);
|
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zoneGraphicsItems.insert(player->getHandZone()->getName(), handZoneGraphicsItem);
|
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}
|
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|
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void PlayerGraphicsItem::onCustomZoneAdded(QString customZoneName)
|
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{
|
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zoneGraphicsItems.insert(customZoneName, nullptr); // Custom zone view goes here, if we ever implement it.
|
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}
|
||||
|
||||
QRectF PlayerGraphicsItem::boundingRect() const
|
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|
|
@ -132,7 +149,7 @@ qreal PlayerGraphicsItem::getMinimumWidth() const
|
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{
|
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qreal result = tableZoneGraphicsItem->getMinimumWidth() + CardDimensions::HEIGHT_F + 15 + counterAreaWidth +
|
||||
stackZoneGraphicsItem->boundingRect().width();
|
||||
if (!SettingsCache::instance().getHorizontalHand()) {
|
||||
if (!SettingsCache::instance().userInterface().getHorizontalHand()) {
|
||||
result += handZoneGraphicsItem->boundingRect().width();
|
||||
}
|
||||
return result;
|
||||
|
|
@ -149,7 +166,7 @@ void PlayerGraphicsItem::processSceneSizeChange(int newPlayerWidth)
|
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// Extend table (and hand, if horizontal) to accommodate the new player width.
|
||||
qreal tableWidth = newPlayerWidth - CardDimensions::HEIGHT_F - 15 - counterAreaWidth -
|
||||
stackZoneGraphicsItem->boundingRect().width();
|
||||
if (!SettingsCache::instance().getHorizontalHand()) {
|
||||
if (!SettingsCache::instance().userInterface().getHorizontalHand()) {
|
||||
tableWidth -= handZoneGraphicsItem->boundingRect().width();
|
||||
}
|
||||
|
||||
|
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@ -171,6 +188,11 @@ void PlayerGraphicsItem::onCounterAdded(CounterState *state)
|
|||
AbstractCounter *widget;
|
||||
if (state->getName() == "life") {
|
||||
widget = playerTarget->addCounter(state);
|
||||
connect(state, &CounterState::valueChanged, this, [this](int oldValue, int newValue) {
|
||||
if (newValue < oldValue) {
|
||||
tableZoneGraphicsItem->triggerDamageShimmer();
|
||||
}
|
||||
});
|
||||
} else {
|
||||
widget = new GeneralCounter(state, player, true, this);
|
||||
}
|
||||
|
|
@ -217,7 +239,7 @@ void PlayerGraphicsItem::rearrangeCounters()
|
|||
void PlayerGraphicsItem::rearrangeZones()
|
||||
{
|
||||
auto base = QPointF(CardDimensions::HEIGHT_F + counterAreaWidth + 15, 0);
|
||||
if (SettingsCache::instance().getHorizontalHand()) {
|
||||
if (SettingsCache::instance().userInterface().getHorizontalHand()) {
|
||||
if (mirrored) {
|
||||
if (player->getHandZone()->contentsKnown()) {
|
||||
handVisible = true;
|
||||
|
|
@ -268,7 +290,7 @@ void PlayerGraphicsItem::updateBoundingRect()
|
|||
{
|
||||
prepareGeometryChange();
|
||||
qreal width = CardDimensions::HEIGHT_F + 15 + counterAreaWidth + stackZoneGraphicsItem->boundingRect().width();
|
||||
if (SettingsCache::instance().getHorizontalHand()) {
|
||||
if (SettingsCache::instance().userInterface().getHorizontalHand()) {
|
||||
qreal handHeight = handVisible ? handZoneGraphicsItem->boundingRect().height() : 0;
|
||||
bRect = QRectF(0, 0, width + tableZoneGraphicsItem->boundingRect().width(),
|
||||
tableZoneGraphicsItem->boundingRect().height() + handHeight);
|
||||
|
|
|
|||
|
|
@ -77,6 +77,11 @@ public:
|
|||
return playerTarget;
|
||||
}
|
||||
|
||||
CardZone *getZoneGraphicsItem(const QString &name) const
|
||||
{
|
||||
return zoneGraphicsItems.value(name, nullptr);
|
||||
}
|
||||
|
||||
[[nodiscard]] PileZone *getDeckZoneGraphicsItem() const
|
||||
{
|
||||
return deckZoneGraphicsItem;
|
||||
|
|
@ -110,6 +115,7 @@ public:
|
|||
|
||||
public slots:
|
||||
void onPlayerActiveChanged(bool _active);
|
||||
void onCustomZoneAdded(QString customZoneName);
|
||||
void onCounterAdded(CounterState *state);
|
||||
void onCounterRemoved(int counterId);
|
||||
void rearrangeCounters();
|
||||
|
|
@ -128,6 +134,7 @@ private:
|
|||
PlayerArea *playerArea;
|
||||
PlayerTarget *playerTarget;
|
||||
QMap<int, AbstractCounter *> counterWidgets;
|
||||
QMap<QString, CardZone *> zoneGraphicsItems;
|
||||
PileZone *deckZoneGraphicsItem;
|
||||
PileZone *sideboardGraphicsItem;
|
||||
PileZone *graveyardZoneGraphicsItem;
|
||||
|
|
|
|||
|
|
@ -25,11 +25,7 @@ bool PlayerListItemDelegate::editorEvent(QEvent *event,
|
|||
if ((event->type() == QEvent::MouseButtonPress) && index.isValid()) {
|
||||
auto *const mouseEvent = static_cast<QMouseEvent *>(event);
|
||||
if (mouseEvent->button() == Qt::RightButton) {
|
||||
#if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0))
|
||||
static_cast<PlayerListWidget *>(parent())->showContextMenu(mouseEvent->globalPosition().toPoint(), index);
|
||||
#else
|
||||
static_cast<PlayerListWidget *>(parent())->showContextMenu(mouseEvent->globalPos(), index);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,11 @@
|
|||
#include "player_target.h"
|
||||
|
||||
#include "../../client/settings/cache_settings.h"
|
||||
#include "../../game/player/player_logic.h"
|
||||
#include "../../interface/pixel_map_generator.h"
|
||||
#include "../game_scene.h"
|
||||
|
||||
#include <QApplication>
|
||||
#include <QDebug>
|
||||
#include <QPainter>
|
||||
#include <QPixmapCache>
|
||||
|
|
@ -21,17 +24,24 @@ QRectF PlayerCounter::boundingRect() const
|
|||
|
||||
void PlayerCounter::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
|
||||
{
|
||||
const int radius = 8;
|
||||
const qreal border = 1;
|
||||
QPainterPath path(QPointF(50 - border / 2, border / 2));
|
||||
path.lineTo(radius, border / 2);
|
||||
path.arcTo(border / 2, border / 2, 2 * radius, 2 * radius, 90, 90);
|
||||
path.lineTo(border / 2, 30 - border / 2);
|
||||
path.lineTo(50 - border / 2, 30 - border / 2);
|
||||
path.closeSubpath();
|
||||
const int radius = 15;
|
||||
const qreal border = 1.5;
|
||||
// The box is drawn with a border-wide stroke straddling the path, so the
|
||||
// visible outline spans [inset, inset + border]. Fills that must not cover
|
||||
// the outline (e.g. the life-change flash) use a path inset by `border`.
|
||||
const auto makePath = [](qreal inset) {
|
||||
QPainterPath path(QPointF(50 - inset, inset));
|
||||
path.lineTo(radius, inset);
|
||||
path.arcTo(inset, inset, 2 * radius, 2 * radius, 90, 90);
|
||||
path.lineTo(inset, 30 - inset);
|
||||
path.lineTo(50 - inset, 30 - inset);
|
||||
path.closeSubpath();
|
||||
return path;
|
||||
};
|
||||
QPainterPath path = makePath(border / 2);
|
||||
|
||||
QPen pen(QColor(100, 100, 100));
|
||||
pen.setWidth(border);
|
||||
pen.setWidthF(border);
|
||||
painter->setPen(pen);
|
||||
painter->setBrush(hovered ? QColor(50, 50, 50, 160) : QColor(0, 0, 0, 160));
|
||||
|
||||
|
|
@ -45,6 +55,48 @@ void PlayerCounter::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*
|
|||
painter->setFont(font);
|
||||
painter->setPen(Qt::white);
|
||||
painter->drawText(translatedRect, Qt::AlignCenter, QString::number(value));
|
||||
|
||||
// Life-change flash: emerald on gain, red on loss, decaying over a few ticks.
|
||||
if (flashAlpha > 0) {
|
||||
painter->save();
|
||||
QColor flashColor = flashDelta > 0 ? QColor(52, 224, 122) : QColor(239, 68, 68);
|
||||
flashColor.setAlphaF(0.45 * flashAlpha);
|
||||
painter->setPen(Qt::NoPen);
|
||||
painter->setBrush(flashColor);
|
||||
painter->setOpacity(0.85);
|
||||
painter->drawPath(makePath(border));
|
||||
painter->restore();
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerCounter::onValueChanged(int oldValue, int newValue)
|
||||
{
|
||||
flashDelta = newValue - oldValue;
|
||||
if (flashDelta == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!SettingsCache::instance().userInterface().getLifeCounterAnimationsEnabled()) {
|
||||
flashAlpha = 0.0;
|
||||
return;
|
||||
}
|
||||
|
||||
flashAlpha = 1.0;
|
||||
flashClock.start();
|
||||
if (scene()) {
|
||||
static_cast<GameScene *>(scene())->registerAnimationItem(this);
|
||||
}
|
||||
}
|
||||
|
||||
bool PlayerCounter::animationEvent()
|
||||
{
|
||||
flashAlpha = 1.0 - flashClock.elapsed() / flashDurationMs;
|
||||
if (flashAlpha <= 0.0) {
|
||||
flashAlpha = 0.0;
|
||||
return false;
|
||||
}
|
||||
update();
|
||||
return true;
|
||||
}
|
||||
|
||||
PlayerTarget::PlayerTarget(PlayerLogic *_owner, QGraphicsItem *parentItem)
|
||||
|
|
|
|||
|
|
@ -7,21 +7,34 @@
|
|||
#ifndef PLAYERTARGET_H
|
||||
#define PLAYERTARGET_H
|
||||
|
||||
#include "../animated_item.h"
|
||||
#include "../board/abstract_counter.h"
|
||||
#include "../board/arrow_target.h"
|
||||
#include "../board/graphics_item_type.h"
|
||||
|
||||
#include <QElapsedTimer>
|
||||
#include <QPixmap>
|
||||
|
||||
class PlayerLogic;
|
||||
|
||||
class PlayerCounter : public AbstractCounter
|
||||
class PlayerCounter : public AbstractCounter, public IAnimatedItem
|
||||
{
|
||||
Q_OBJECT
|
||||
protected:
|
||||
void onValueChanged(int oldValue, int newValue) override;
|
||||
|
||||
private:
|
||||
static constexpr qreal flashDurationMs = 450.0;
|
||||
|
||||
QElapsedTimer flashClock;
|
||||
qreal flashAlpha = 0.0;
|
||||
int flashDelta = 0;
|
||||
|
||||
public:
|
||||
PlayerCounter(CounterState *state, PlayerLogic *player, QGraphicsItem *parent);
|
||||
QRectF boundingRect() const override;
|
||||
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
|
||||
bool animationEvent() override;
|
||||
};
|
||||
|
||||
class PlayerTarget : public ArrowTarget
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue