More links.

Took 14 minutes
This commit is contained in:
Lukas Brübach 2025-10-02 00:16:10 +02:00
parent 50e84b13b5
commit fe05cdfcf1

View file

@ -44,7 +44,7 @@
* @ingroup Widgets
* @brief Application dialogs.
*
* Includes dialogs for card prices, deck import/export,
* Includes dialogs for card prices, DeckList import/export,
* settings, and other modal user interactions.
*/
@ -105,7 +105,7 @@
* @defgroup DeckEditorTabs Deck Editor Tabs
* @ingroup Tabs
* @ingroup DeckEditors
* @brief Tabs for the Deck Editors
* @brief Tabs for the DeckList Editors
*/
/**
@ -155,38 +155,38 @@
* @defgroup Cards Cards
* @brief Representation of individual cards and their state.
*
* Defines card objects, attributes, metadata, and runtime state within
* both the database and the game engine.
* Defines CardInfo and related objects which hold attributes, metadata, and runtime state within
* both the CardDatabase and the Game engine.
*/
/**
* @defgroup CardSets Card Sets
* @ingroup Cards
* @brief Card sets.
* @brief CardSet%s.
*/
/**
* @defgroup CardPrintings Card Printings
* @ingroup Cards
* @brief Information about specific printings of cards.
* @brief Information about specific printings of CardInfo%s via PrintingInfo and ExactCard.
*/
/**
* @defgroup CardWidgets Card Widgets
* @ingroup Widgets
* @ingroup Cards
* @brief Widgets for card display and interaction.
* @brief Widgets for CardInfo display and interaction.
*
* Provides UI components that render individual cards, handle
* Provides UI components that render individual CardInfo%s, handle
* interactions, and display card details within the application.
*/
/**
* @defgroup CardExtraInfoWidgets Card Extra Info Widgets
* @ingroup CardWidgets
* @brief Widgets for extended card information.
* @brief Widgets for displaying additional information about CardInfo%s.
*
* Displays additional data associated with cards or data in a different form.
* Displays additional data associated with CardInfo%s or data in a different form.
*/
/**
@ -203,7 +203,7 @@
* @ingroup CardDatabase
* @brief Qt models for CardDatabase access.
*
* Supplies Qt model abstractions for presenting card data in views,
* Supplies Qt model abstractions for presenting CardInfo data in views,
* supporting filtering, sorting, and data binding to widgets.
*/
@ -213,13 +213,13 @@
* @brief Filters for CardDatabase models.
*
* Provides reusable filtering components for Qt models, enabling
* refined queries and customized card data views.
* refined queries and customized CardDatabase views.
*/
/**
* @defgroup CardDatabaseParsers Parsers
* @ingroup CardDatabase
* @brief Parsers for card data.
* @brief Parsers for CardInfo data.
*
* Implements parsers for CardDatabase structures, handling the
* transformation of raw data into structured objects and models.
@ -229,9 +229,9 @@
* @defgroup CardDatabaseWidgets Card Database Widgets
* @ingroup Widgets
* @ingroup CardDatabase
* @brief Widgets for browsing and selecting cards.
* @brief Widgets for browsing and selecting CardInfo%s in the CardDatabase.
*
* Provides UI components for interacting with the card database,
* Provides UI components for interacting with the CardDatabase,
* including search, filtering, and browsing in tabular or list views.
*/
@ -269,23 +269,23 @@
*
* Provides visual and textual editors for building, modifying,
* and analyzing DeckList%s. Includes support for card search,
* sorting, and filtering of deck contents.
* sorting, and filtering of DeckList contents.
*/
/**
* @defgroup DeckEditorWidgets Deck Editor Widgets
* @ingroup Widgets
* @ingroup DeckEditors
* @brief Supporting widgets for deck editors.
* @brief Supporting widgets for DeckList editors.
*
* Contains specialized UI components that extend deck editors with
* Contains specialized UI components that extend DeckList editors with
* interactive functionality, data views, and user interaction tools.
*/
/**
* @defgroup DeckEditorTabs Deck Editor Tabs
* @ingroup DeckEditorWidgets
* @brief Tabs which implement AbstractTabDeckEditor to provide deck editing functionality.
* @brief Tabs which implement AbstractTabDeckEditor to provide DeckList editing functionality.
*/
/**
@ -302,7 +302,7 @@
* @brief Widgets for displaying groups of cards.
*
* Provides interactive views that organize and display cards in groups,
* enabling filtering, sorting, and direct manipulation of deck sections.
* enabling filtering, sorting, and direct manipulation of DeckList sections.
*/
/**
@ -334,9 +334,9 @@
* @defgroup LocalDeckStorageWidgets Local Deck Storage Widgets
* @ingroup Widgets
* @ingroup LocalDeckStorage
* @brief Widgets for browsing and managing stored DeckLists.
* @brief Widgets for browsing and managing stored DeckList%s.
*
* Provides list and tree-based views for exploring stored DeckLists,
* Provides list and tree-based views for exploring stored DeckList%s,
* including tagging, searching, and preview functionality.
*/
@ -363,7 +363,7 @@
* @brief Widgets for visually previewing a DeckList.
*
* Provides visual previews of a DeckList, allowing users
* to inspect the deck name, color identity, and banner card at a glance.
* to inspect the DeckList name, color identity, and banner card at a glance.
*/
/**
@ -399,9 +399,9 @@
/**
* @defgroup Parsing Parsing
* @ingroup DeckStorage
* @brief Deck parsing and external API integration.
* @brief DeckList parsing and external API integration.
*
* Contains parsers for deck URLs and APIs (e.g., TappedOut, Archidekt,
* Contains parsers for DeckList URLs and APIs (e.g., TappedOut, Archidekt,
* Moxfield, Deckstats), allowing seamless import and synchronization.
*/
@ -411,16 +411,16 @@
/**
* @defgroup Game Game
* @brief Core game framework.
* @brief Core Game framework.
*
* Responsible for the main Game loop, GameState management,
* CardZone handling, and resolution of in-game actions.
* CardZone handling, and resolution of actions during a Game.
*/
/**
* @defgroup GameUi User Interface
* @ingroup Game
* @brief Graphical components for in-game interaction.
* @brief Graphical components for interaction during a Game.
*
* Provides Qt-based widgets, dialogs, and menus used during a Game,
* supporting both visual presentation and interaction logic.
@ -439,7 +439,7 @@
* @defgroup GameWidgets Game Widgets
* @ingroup Widgets
* @ingroup GameUi
* @brief Widgets specific to the in-game interface.
* @brief Widgets specific to the interface in a Game.
*
* Provides reusable visual components that represent elements
* of the ongoing Game, such as a PlayerGraphicsItem or CardZone views.
@ -448,7 +448,7 @@
/**
* @defgroup GameDialogs Dialogs
* @ingroup GameUi
* @brief In-game dialogs.
* @brief Dialogs for Game%s.
*
* Modal and non-modal dialogs for Player interaction during a Game,
* including prompts, confirmations, and detailed views.
@ -457,7 +457,7 @@
/**
* @defgroup GameMenus Menus
* @ingroup GameUi
* @brief In-game menu structures.
* @brief Menus for Game%s.
*
* Provides menu bars, context menus, and hierarchical options
* available to the Player during a Game session.
@ -466,7 +466,7 @@
/**
* @defgroup GameMenusPlayers Player
* @ingroup GameMenus
* @brief Menus specific to player actions.
* @brief Menus specific to Player actions.
*
* Defines context menus and options relating to Player state and PlayerActions.
*/
@ -483,7 +483,7 @@
/**
* @defgroup GameMenusCards Cards
* @ingroup GameMenus
* @brief Menus for card interactions.
* @brief Menus for CardItem interactions.
*
* Defines right-click menus and contextual options available
* when interacting with an individual CardItem.
@ -492,9 +492,9 @@
/**
* @defgroup GameGraphics Graphics
* @ingroup GameUi
* @brief Visual graphics for game elements.
* @brief Visual graphics for Game elements.
*
* Provides rendering and layout for core game objects such as a
* Provides rendering and layout for core Game objects such as a
* Player, CardZone, or CardItem in the interface.
*/
@ -522,7 +522,7 @@
* @brief Graphical representation of cards.
*
* Manages the visual look and behavior of a CardItem when displayed
* in the game interface.
* in the Game interface.
*/
/**
@ -537,7 +537,7 @@
/**
* @defgroup GameLogicPlayers Players
* @ingroup GameLogic
* @brief Logic related to player state.
* @brief Logic related to Player state.
*
* Handles Player attributes, PlayerActions, resources, and their impact
* on GameState.
@ -658,7 +658,7 @@
* @defgroup Replay Replays
* @brief Replay recording and playback.
*
* Provides mechanisms for capturing game sessions, storing them in
* Provides mechanisms for capturing Game sessions, storing them in
* replay files, and replaying them for review or analysis.
*/