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https://github.com/Cockatrice/Cockatrice.git
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display reason for ban to banned user
This commit is contained in:
parent
6344b987de
commit
ff3eb9b5f4
19 changed files with 98 additions and 59 deletions
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@ -85,7 +85,7 @@
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#include <google/protobuf/descriptor.h>
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Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, QObject *parent)
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: QObject(parent), server(_server), authState(PasswordWrong), acceptsUserListChanges(false), acceptsRoomListChanges(false), userInfo(0), sessionId(-1), timeRunning(0), lastDataReceived(0), gameListMutex(QMutex::Recursive)
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: QObject(parent), server(_server), authState(NotLoggedIn), acceptsUserListChanges(false), acceptsRoomListChanges(false), userInfo(0), sessionId(-1), timeRunning(0), lastDataReceived(0), gameListMutex(QMutex::Recursive)
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{
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connect(server, SIGNAL(pingClockTimeout()), this, SLOT(pingClockTimeout()));
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}
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@ -247,7 +247,7 @@ Response::ResponseCode Server_ProtocolHandler::processSessionCommandContainer(co
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Response::ResponseCode Server_ProtocolHandler::processRoomCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
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{
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if (authState == PasswordWrong)
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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Server_Room *room = rooms.value(cont.room_id(), 0);
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@ -282,7 +282,7 @@ Response::ResponseCode Server_ProtocolHandler::processRoomCommandContainer(const
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Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const CommandContainer &cont, ResponseContainer &rc)
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{
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if (authState == PasswordWrong)
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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gameListMutex.lock();
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@ -493,11 +493,19 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
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QString userName = QString::fromStdString(cmd.user_name()).simplified();
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if (userName.isEmpty() || (userInfo != 0))
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return Response::RespContextError;
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authState = server->loginUser(this, userName, QString::fromStdString(cmd.password()));
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if (authState == PasswordWrong)
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return Response::RespWrongPassword;
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if (authState == WouldOverwriteOldSession)
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return Response::RespWouldOverwriteOldSession;
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QString reasonStr;
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AuthenticationResult res = server->loginUser(this, userName, QString::fromStdString(cmd.password()), reasonStr);
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switch (res) {
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case UserIsBanned: {
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Response_Login *re = new Response_Login;
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re->set_denied_reason_str(reasonStr.toStdString());
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rc.setResponseExtension(re);
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return Response::RespUserIsBanned;
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}
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case NotLoggedIn: return Response::RespWrongPassword;
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case WouldOverwriteOldSession: return Response::RespWouldOverwriteOldSession;
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default: authState = res;
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}
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userName = QString::fromStdString(userInfo->name());
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Event_ServerMessage event;
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@ -505,8 +513,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
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rc.enqueuePostResponseItem(ServerMessage::SESSION_EVENT, prepareSessionEvent(event));
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Response_Login *re = new Response_Login;
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// XXX stimmt so nicht, beim alten Kopierkonstruktor wurde hier "true" übergeben
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re->mutable_user_info()->CopyFrom(*userInfo);
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re->mutable_user_info()->CopyFrom(copyUserInfo(true));
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if (authState == PasswordRight) {
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QMapIterator<QString, ServerInfo_User> buddyIterator(server->getBuddyList(userName));
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@ -569,7 +576,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
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Response::ResponseCode Server_ProtocolHandler::cmdMessage(const Command_Message &cmd, ResponseContainer &rc)
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{
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if (authState == PasswordWrong)
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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QString receiver = QString::fromStdString(cmd.user_name());
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@ -592,7 +599,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdMessage(const Command_Message
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Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_GetGamesOfUser &cmd, ResponseContainer &rc)
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{
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if (authState == PasswordWrong)
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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server->serverMutex.lock();
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@ -618,7 +625,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetGamesOfUser(const Command_G
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Response::ResponseCode Server_ProtocolHandler::cmdGetUserInfo(const Command_GetUserInfo &cmd, ResponseContainer &rc)
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{
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if (authState == PasswordWrong)
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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QString userName = QString::fromStdString(cmd.user_name());
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@ -638,7 +645,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdGetUserInfo(const Command_GetU
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Response::ResponseCode Server_ProtocolHandler::cmdListRooms(const Command_ListRooms & /*cmd*/, ResponseContainer &rc)
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{
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if (authState == PasswordWrong)
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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Event_ListRooms event;
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@ -653,7 +660,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdListRooms(const Command_ListRo
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Response::ResponseCode Server_ProtocolHandler::cmdJoinRoom(const Command_JoinRoom &cmd, ResponseContainer &rc)
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{
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if (authState == PasswordWrong)
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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if (rooms.contains(cmd.room_id()))
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@ -681,7 +688,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdJoinRoom(const Command_JoinRoo
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Response::ResponseCode Server_ProtocolHandler::cmdListUsers(const Command_ListUsers & /*cmd*/, ResponseContainer &rc)
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{
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if (authState == PasswordWrong)
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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Response_ListUsers *re = new Response_ListUsers;
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@ -731,7 +738,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdRoomSay(const Command_RoomSay
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Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room *room, ResponseContainer &rc)
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{
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if (authState == PasswordWrong)
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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if (server->getMaxGamesPerUser() > 0)
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@ -779,7 +786,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdCreateGame(const Command_Creat
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Response::ResponseCode Server_ProtocolHandler::cmdJoinGame(const Command_JoinGame &cmd, Server_Room *room, ResponseContainer &rc)
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{
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if (authState == PasswordWrong)
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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QMutexLocker gameListLocker(&gameListMutex);
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