* [DeckList] Remove no-op card XML readElement
AbstractDecklistCardNode::readElement only advanced the XML
reader to </card> and always returned 0; a card's attributes were
already parsed by the parent InnerDecklistNode::readElement. The
containing zone loop skips the card's end tag itself, so the
method was dead weight and is dropped from the node interface
along with the pure virtual it existed to satisfy.
* [DeckList] Document writeElement as the only serialization method
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Client] Expose custom zone management in the deck editor
Wires the state layer into every editor surface that shows deck zones.
- Deck dock: context menu on zones gains New/Rename/Delete/Change
board actions, with per-zone submenus for adding cards.
- Card database dock and visual database display gain an add-to-zone
submenu listing custom zones per board plus a create-zone entry.
- All prompt call sites pass validateNewZoneName so duplicates and
reserved names are rejected inline before Ok unlocks.
- Rename reuses the same dialog in name-only mode, keeping one
validation contract for every zone-name entry point.
- Change board marks the current board instead of offering a no-op,
and the state layer refuses moves onto boards holding a same-named
zone from imported decks.
* [DeckEditor] Address custom-zone menu and export review feedback
* [DeckLoader] Keep the sideboard marker and block ordering when exporting nested zones
- saveToStream_DeckZone threads the owning board zone name down to the card
writer, so cards in a custom zone under the sideboard keep their SB:
prefix instead of being re-imported into the maindeck
- nested sub-zones are collected during the loop and written after the
parent zone's own header and cards, so they no longer read as part of the
zone printed before them
* [DeckEditor] Fix move-to-zone menu use-after-free and per-zone enabled state
- resolve the card name/provider/collector number before createNewCustomZone
rebuilds the model tree, then re-find the refreshed index via findCard and
move it (mirrors the decrementCard re-find pattern)
- the enabled test now compares the card's own zone (nearest custom-zone
ancestor, else its board), matching moveCardToZone's lookup, so moving a
card out of a custom zone back to the board root is offered and the card's
own zone is disabled
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Client] Add zone management to the deck state manager
State-layer operations for custom deck zones, plus the shared prompt
dialog that later editor menus will call into.
- moveCardToZone relocates every copy of a card row into any zone,
refusing non-card rows and tokens so miswired selections can never
shred a group or turn tokens into deck cards. The current zone is
found by walking ancestors, which also handles legacy top-level
zones.
- createCustomZone, renameCustomZone, moveCustomZone and
removeCustomZone wrap the tree API with memento history, model
rebuilds and deck hash refreshes via modifyTree.
- Same-board zone moves return success without minting a history
entry, keeping the undo log honest.
- promptForNewZone asks for a name and the parent zone, keeps Ok
disabled until the trimmed name passes a caller-supplied validator
(shown inline as an error), and reports its own translation context.
Took 14 minutes
# Commit time for manual adjustment:
# Took 6 minutes
# Commit time for manual adjustment:
# Took 33 seconds
* [DeckEditor] Address zone-management review feedback
- Expose DecklistNodeTree::hasZoneName and use it in validateNewZoneName
so the uniqueness scan covers custom zones on every board, not just the
standard ones.
- Hide the board selector in the rename dialog path where it is not used.
- Emit deckHashChanged after refreshDeckHash so the deck hash label stays
current after zone create/rename/move/remove.
* [DeckEditor] Notify card set changes after zone edits and drop the board scan
- modifyTree emits cardNodesChanged alongside deckHashChanged so the
banner-card combo and printing in-deck counts refresh after removing a
zone that still holds cards
- DecklistNodeTree::findCustomZoneByName is public and moveCustomZone uses
it, locating zones under non-standard boards (e.g. tokens) instead of
scanning only main/side/maybeboard
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* add a limit to the size of deckfiles cockatrice can load
the limit is 99999 or 100k -1 right now, which is kind of the limit of
what looks acceptable in the player
* format
* up limit to 100k because that's what the tests do
* [DeckList] Add custom deck zones to the deck tree
Introduce user-definable zones nested under a board zone (main, side
or maybeboard) so players can organize cards inside a board without
changing board semantics.
- addCustomZone, renameCustomZone, moveCustomZone and removeCustomZone
manage zones. Names are unique across the whole deck and the standard
zone names (main/side/maybeboard/tokens) stay reserved.
- Board zones are created lazily on first use.
- getZoneObjFromName resolves custom names to their nested node so
addCard and XML loading route cards into them. Unknown names keep
creating legacy top-level zones.
- deleteNode keeps empty custom zones alive and only prunes empty
board zones.
- New deck_list_zones test suite locks hash parity with flat decks,
sideboard size accounting, maybeboard exclusion from plain export
and native-format round-trips.
Took 17 minutes
Took 11 minutes
* Extract to function
Took 4 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Introduce DECK_ZONE_MAYBEBOARD and its visible name, and treat the
maybeboard as editor-only scratch space: plain-text export, DeckStats
and TappedOut uploads now skip cards living there. Zones of this name
are created by later custom-zones units; until then the skips are inert.
Took 20 minutes
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* style: Add braces to all control flow statements
Standardize code style by adding explicit braces to all single-statement
control flow blocks (if, else, for, while) across the entire codebase.
Also documents the InsertBraces clang-format option (requires v15+) for
future automated enforcement.
* InsertBraces-check-enabled
* Deck legality checker.
Took 51 seconds
Took 1 minute
Took 1 minute
Took 5 minutes
Took 3 minutes
* Adjust format parsing.
Took 8 minutes
Took 3 seconds
* toString() the xmlName
Took 4 minutes
* more toStrings()
Took 5 minutes
* Comments
Took 3 minutes
* Layout
Took 2 minutes
* Layout part 2: Electric boogaloo
Took 59 seconds
* Update cockatrice/src/interface/widgets/visual_database_display/visual_database_display_format_legality_filter_widget.cpp
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* Move layout.
Took 4 minutes
Took 10 seconds
* Emit deckModified
Took 6 minutes
* Fix qOverloads
Took 4 minutes
* Fix qOverloads
Took 12 seconds
* Consider text and name in a special way.
Took 11 minutes
* Adjust "Any number of" oracle text
Took 5 minutes
* Store allowedCounts by format
Took 15 minutes
Took 6 seconds
* Only restrict vintage.
Took 2 minutes
* Adjust for DBConverter.
Took 6 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>