* Simplify add card.
Took 25 minutes
Took 8 minutes
# Commit time for manual adjustment:
# Took 16 minutes
Took 7 seconds
* Refactor out db loading from card db.
Took 39 minutes
Took 9 minutes
Took 2 minutes
Took 17 seconds
* Refactor out db queries from card db.
Took 42 minutes
* Lint.
Took 3 minutes
* I guess.
Took 7 minutes
* Tests.
Took 15 minutes
* I don't understand this.
Took 9 minutes
* fix linker errors
* Rename to querier and promote to QObject
Took 39 minutes
* Lint.
Took 3 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
* big move
* also move game_specific_terms
* fix imports
* alphabetize cmake
* fix build failure
* create database folder and move files into it
* fix includes
* run formatter
* Inline getCardFromMap
map.value already returns a default-constructed value if the key is not present
* Use for-each instead of iterator
* Add new method
* clean up method order
* fix build failure
* clean up getPreferredPrinting usage
* early returns
* remove unnecessary consts
* removed unused
* rename class
* rename variables and methods
* rename again
* rename variables again
* rename field
* run formatter
* Add a dialog to prompt user to convert to .cod format if trying to apply tags to a .txt deck.
* Lint mocks.
* Address comments, move dialog to appropriate folder.
* Unlint.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Add options to include/exclude set name and collector number during clipboard import/export.
* Missing parentheses in action label.
* Revert the silliest lint in the world.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Restore some button states (ready/sideboard locked) to sensible defaults when unloading a deck.
* Update last loaded timestamp in decklist file and then restore original last modified timestamp if a user requests a deck load.
* Add some todos.
* Loading a deck from local file dialog should swap out scenes, enable unload button.
* Lint.
* Shuffle some classes and signals around.
* More sort options, sort widgets directly.
* Banner cards should respect providerIds.
* Properly updateSortOrder on load.
* Add the color identity to the Deck Preview Widget.
* Properly set sort indices.
* Change replace visualDeckStorageWidget with deckView to be in deckSelectFinished so that it also works on remote deck load.
* Include settings for unused color identities display.
* Change opacity scaling.
* Overload for Qt.
* Lint.
* Lint.
* Include QMouseEvent
* Template because MacOs.
* Include a quick filter for color identities.
* Include a quick filter for color identities.
* Save some space.
* Refactor DeckPreviewWidgets to reside in their own folder.
* Add Deck Loader logging category.
* Introduce a tagging system.
* Add some more default tags.
* Even more default tags.
* Lint.
* Lint a comma.
* Remove extra set of braces.
* Lint some stuff.
* Refresh banner cards when tags are added.
* Lint.
* Wrestle with Qt Checkboxes.
* Lint.
* Adjust some sizes, relayout.
* Address comments.
* Lint.
* Reorder kindred types.
* Add a search bar for tags.
* Remove close button (for now) and change "Add tags ..." to "Edit tags ..."
* Retranslate window title for Deck Tag Manager Dialog.
* Style tag addition widget to be consistent.
* Lint.
* Override paintEvent.
* Override sizeHint
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Extend the decklist parsing from clipboard to also support SetName, CollectorNumber and Foil Status.
* Q_UNUSED foil for now but keep parsing logic for future PR's/compatibility.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Refactor CardDatabase *db global variable to singleton CardDatabaseManager.
This commit refactors the global variable CardDatabase *db into a singleton encapsulated by the DatabaseManager class, accessible via DatabaseManager::getInstance(). This change centralizes access to the database instance, improving code modularity and encapsulation, resolving dependencies on main.h for code that requires access to the database instance.
- Added DatabaseManager class with getInstance() method returning a pointer to the singleton CardDatabase.
- Removed global db variable and updated references across the codebase.
- Thread-safe static initialization for the singleton.
Impact: This refactor should have no functional impact on the application, as it maintains the same interface for accessing the CardDatabase instance. However, the codebase now benefits from improved encapsulation, lifetime management, and thread-safety.
* Refactor CardDatabase *db global variable to singleton CardDatabaseManager.
This commit refactors the global variable CardDatabase *db into a singleton encapsulated by the DatabaseManager class, accessible via DatabaseManager::getInstance(). This change centralizes access to the database instance, improving code modularity and encapsulation, resolving dependencies on main.h for code that requires access to the database instance.
- Added DatabaseManager class with getInstance() method returning a pointer to the singleton CardDatabase.
- Removed global db variable and updated references across the codebase.
- Thread-safe static initialization for the singleton.
Impact: This refactor should have no functional impact on the application, as it maintains the same interface for accessing the CardDatabase instance. However, the codebase now benefits from improved encapsulation, lifetime management, and thread-safety.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* refactored cardzone.cpp, added doc and changed if to switch case
* started moving every files into different folders
* remove undercase to match with other files naming convention
* refactored dialog files
* ran format.sh
* refactored client/tabs folder
* refactored client/tabs folder
* refactored client/tabs folder
* refactored client folder
* refactored carddbparser
* refactored dialogs
* Create sonar-project.properties
temporary file for lint
* Create build.yml
temporary file for lint
* removed all files from root directory
* removed all files from root directory
* added current branch to workflow
* fixed most broken import
* fixed issues while renaming files
* fixed oracle importer
* fixed dbconverter
* updated translations
* made sub-folders for client
* removed linter
* removed linter folder
* fixed oracle import
* revert card_zone documentation
* renamed db parser files name and deck_view imports
* fixed dlg file issue
* ran format file and fixed test file
* fixed carddb test files
* moved player folder in game
* updated translations and format files
* fixed peglib import
* format cmake files
* removing vcpkg to try to add it back later
* tried fixing vcpkg file
* renamed filter to filters and moved database parser to cards folder
* reverted translation files
* reverted oracle translated
* Update cockatrice/src/dialogs/dlg_register.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Update cockatrice/src/client/ui/window_main.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* removed empty line at file start
* removed useless include from tab_supervisor.cpp
* refactored cardzone.cpp, added doc and changed if to switch case
* started moving every files into different folders
* remove undercase to match with other files naming convention
* refactored dialog files
* ran format.sh
* refactored client/tabs folder
* refactored client folder
* refactored carddbparser
* refactored dialogs
* removed all files from root directory
* Create sonar-project.properties
temporary file for lint
* Create build.yml
temporary file for lint
* added current branch to workflow
* fixed most broken import
* fixed issues while renaming files
* fixed oracle importer
* fixed dbconverter
* updated translations
* made sub-folders for client
* removed linter
* removed linter folder
* fixed oracle import
* revert card_zone documentation
* renamed db parser files name and deck_view imports
* fixed dlg file issue
* ran format file and fixed test file
* fixed carddb test files
* moved player folder in game
* updated translations and format files
* fixed peglib import
* reverted translation files
* format cmake files
* removing vcpkg to try to add it back later
* tried fixing vcpkg file
* pre-updating of cockatrice changes
* removed empty line at file start
* reverted oracle translated
* Update cockatrice/src/dialogs/dlg_register.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Update cockatrice/src/client/ui/window_main.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* removed useless include from tab_supervisor.cpp
---------
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2024-10-20 10:11:35 -04:00
Renamed from cockatrice/src/deck_loader.cpp (Browse further)