Commit graph

17 commits

Author SHA1 Message Date
ebbit1q
17dcaf9afa
squash #6158 (#6160)
* move message_log_widget to game

* move files

* update headers

* fix cmakelists

* oracle fixes

* split implementation out to cpp

* fix recursive import

* fix main file

* format
2025-09-20 14:35:52 +02:00
BruebachL
2eba126ed7
Modularize and Doxygen decklist.cpp (#6099) 2025-09-04 22:52:46 -04:00
RickyRister
686717e544
Refactor files in src/client/tabs to new Qt Slot/Signal syntax (#5833)
* Refactor files in src/client/tabs to new Qt Slot/Signal syntax

* Refactor DeckEditorMenu to use new signal/slot syntax

Add DeckEditorMenu as friend class to AbstractTabDeckEditor since the slots are protected

* fix build failure
2025-04-15 22:05:52 +00:00
RickyRister
6bb9ae92bf
Update recently opened decks regardless of where the deck is opened from (#5691) 2025-03-05 21:04:53 -05:00
RickyRister
af68a95964
Add rename action to deck storage tab (#5656)
* add icon

* add rename action
2025-02-25 18:29:07 -05:00
RickyRister
f428148f64
Allow offline Deck Storage tab (#5518)
* make deck storage tab no longer close on disconnect

* add method for clearing remote decklist model

* handle connect/disconnect in deck storage tab
2025-01-25 03:16:40 +00:00
BruebachL
dd8ac14f99
Visual deck storage v2 (#5427)
* Restore some button states (ready/sideboard locked) to sensible defaults when unloading a deck.

* Update last loaded timestamp in decklist file and then restore original last modified timestamp if a user requests a deck load.

* Add some todos.

* Loading a deck from local file dialog should swap out scenes, enable unload button.

* Lint.

* Shuffle some classes and signals around.

* More sort options, sort widgets directly.

* Banner cards should respect providerIds.

* Properly updateSortOrder on load.

* Add the color identity to the Deck Preview Widget.

* Properly set sort indices.

* Change replace visualDeckStorageWidget with deckView to be in deckSelectFinished so that it also works on remote deck load.

* Include settings for unused color identities display.

* Change opacity scaling.

* Overload for Qt.

* Lint.

* Lint.

* Include QMouseEvent

* Template because MacOs.

* Include a quick filter for color identities.

* Include a quick filter for color identities.

* Save some space.

* Refactor DeckPreviewWidgets to reside in their own folder.

* Add Deck Loader logging category.

* Introduce a tagging system.

* Add some more default tags.

* Even more default tags.

* Lint.

* Lint a comma.

* Remove extra set of braces.

* Lint some stuff.

* Refresh banner cards when tags are added.

* Lint.

* Wrestle with Qt Checkboxes.

* Lint.

* Adjust some sizes, relayout.

* Address comments.

* Lint.

* Reorder kindred types.

* Add a search bar for tags.

* Remove close button (for now) and change "Add tags ..." to "Edit tags ..."

* Retranslate window title for Deck Tag Manager Dialog.

* Style tag addition widget to be consistent.

* Lint.

* Override paintEvent.

* Override sizeHint

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-01-12 17:46:22 -05:00
RickyRister
4c7796537f
Support folder download in deck storage tab (#5356)
* refactor

* support folder download
2024-12-28 06:31:18 +00:00
RickyRister
6a151ef97a
Add button to open decks folder (#5354) 2024-12-28 05:09:46 +00:00
RickyRister
de63066b0b
fix deck storage open deck not working at all when folder is in selection (#5333) 2024-12-26 00:25:30 -05:00
RickyRister
2b9d7538bf
open decks on double-click in deck storage tab (#5322) 2024-12-25 00:33:48 -05:00
RickyRister
4ca1fc083d
add "open recent" menu option to deck editor tab (#5319)
* add "open recent" menu option to deck editor tab

* change texts

* also get it to work with loading from deck storage tab

* add error message when fail to open

* only update recents on successful open

* only update recents on successful open

* reword to "Clear"
2024-12-24 19:55:04 -05:00
RickyRister
6e6824117d
add new folder button to local deck storage tab (#5318)
* add new folder button to local deck storage tab

* allow delete button to delete folders
2024-12-24 00:26:11 -05:00
RickyRister
6e470d788e
Support multi-select for remote decks in deck storage tab (#5315)
* enable multiselection

* support multi open deck

* support multi download

* support multi delete
2024-12-24 00:05:49 -05:00
RickyRister
a40d8092ce
support multi-select for local decks in deck storage tab (#5314)
* allow multi-select

* support multi upload

* support multi open deck

* support multi delete deck
2024-12-23 20:41:15 -05:00
RickyRister
0234a70bfd
fix bug with uploading unnamed decks ignoring the prompt (#5313) 2024-12-23 20:39:57 -05:00
LunaticCat
fa999880ee
Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2024-10-20 10:11:35 -04:00
Renamed from cockatrice/src/tab_deck_storage.cpp (Browse further)