* Refactor files in src/client/tabs to new Qt Slot/Signal syntax
* Refactor DeckEditorMenu to use new signal/slot syntax
Add DeckEditorMenu as friend class to AbstractTabDeckEditor since the slots are protected
* fix build failure
* Restore some button states (ready/sideboard locked) to sensible defaults when unloading a deck.
* Update last loaded timestamp in decklist file and then restore original last modified timestamp if a user requests a deck load.
* Add some todos.
* Loading a deck from local file dialog should swap out scenes, enable unload button.
* Lint.
* Shuffle some classes and signals around.
* More sort options, sort widgets directly.
* Banner cards should respect providerIds.
* Properly updateSortOrder on load.
* Add the color identity to the Deck Preview Widget.
* Properly set sort indices.
* Change replace visualDeckStorageWidget with deckView to be in deckSelectFinished so that it also works on remote deck load.
* Include settings for unused color identities display.
* Change opacity scaling.
* Overload for Qt.
* Lint.
* Lint.
* Include QMouseEvent
* Template because MacOs.
* Include a quick filter for color identities.
* Include a quick filter for color identities.
* Save some space.
* Refactor DeckPreviewWidgets to reside in their own folder.
* Add Deck Loader logging category.
* Introduce a tagging system.
* Add some more default tags.
* Even more default tags.
* Lint.
* Lint a comma.
* Remove extra set of braces.
* Lint some stuff.
* Refresh banner cards when tags are added.
* Lint.
* Wrestle with Qt Checkboxes.
* Lint.
* Adjust some sizes, relayout.
* Address comments.
* Lint.
* Reorder kindred types.
* Add a search bar for tags.
* Remove close button (for now) and change "Add tags ..." to "Edit tags ..."
* Retranslate window title for Deck Tag Manager Dialog.
* Style tag addition widget to be consistent.
* Lint.
* Override paintEvent.
* Override sizeHint
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* add "open recent" menu option to deck editor tab
* change texts
* also get it to work with loading from deck storage tab
* add error message when fail to open
* only update recents on successful open
* only update recents on successful open
* reword to "Clear"
* refactored cardzone.cpp, added doc and changed if to switch case
* started moving every files into different folders
* remove undercase to match with other files naming convention
* refactored dialog files
* ran format.sh
* refactored client/tabs folder
* refactored client/tabs folder
* refactored client/tabs folder
* refactored client folder
* refactored carddbparser
* refactored dialogs
* Create sonar-project.properties
temporary file for lint
* Create build.yml
temporary file for lint
* removed all files from root directory
* removed all files from root directory
* added current branch to workflow
* fixed most broken import
* fixed issues while renaming files
* fixed oracle importer
* fixed dbconverter
* updated translations
* made sub-folders for client
* removed linter
* removed linter folder
* fixed oracle import
* revert card_zone documentation
* renamed db parser files name and deck_view imports
* fixed dlg file issue
* ran format file and fixed test file
* fixed carddb test files
* moved player folder in game
* updated translations and format files
* fixed peglib import
* format cmake files
* removing vcpkg to try to add it back later
* tried fixing vcpkg file
* renamed filter to filters and moved database parser to cards folder
* reverted translation files
* reverted oracle translated
* Update cockatrice/src/dialogs/dlg_register.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Update cockatrice/src/client/ui/window_main.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* removed empty line at file start
* removed useless include from tab_supervisor.cpp
* refactored cardzone.cpp, added doc and changed if to switch case
* started moving every files into different folders
* remove undercase to match with other files naming convention
* refactored dialog files
* ran format.sh
* refactored client/tabs folder
* refactored client folder
* refactored carddbparser
* refactored dialogs
* removed all files from root directory
* Create sonar-project.properties
temporary file for lint
* Create build.yml
temporary file for lint
* added current branch to workflow
* fixed most broken import
* fixed issues while renaming files
* fixed oracle importer
* fixed dbconverter
* updated translations
* made sub-folders for client
* removed linter
* removed linter folder
* fixed oracle import
* revert card_zone documentation
* renamed db parser files name and deck_view imports
* fixed dlg file issue
* ran format file and fixed test file
* fixed carddb test files
* moved player folder in game
* updated translations and format files
* fixed peglib import
* reverted translation files
* format cmake files
* removing vcpkg to try to add it back later
* tried fixing vcpkg file
* pre-updating of cockatrice changes
* removed empty line at file start
* reverted oracle translated
* Update cockatrice/src/dialogs/dlg_register.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Update cockatrice/src/client/ui/window_main.cpp
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* removed useless include from tab_supervisor.cpp
---------
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2024-10-20 10:11:35 -04:00
Renamed from cockatrice/src/tab_deck_storage.cpp (Browse further)