- TournamentPlayer/TournamentPairing/TournamentSettings move into
serverinfo_tournament.proto, imported by both the tournament event and
the tournament game commands, so Command_CreateGame reaches them without
crossing the command/event boundary
- Command_CreateGame carries the full TournamentSettings instead of a
duplicate games_per_match field, keeping game creation and mid-game
changes on one wire representation
- draw results are explicit: Command_ReportMatchResult and
TournamentPairing gain is_draw, so a report stays distinguishable from
an unset -1 winner
- pairing match-wins are uint32 like the other game counts
Adds the protocol layer for the tournament game mode:
- Event_TournamentState (2027) carrying phase, round counters, player
standings, pairings, and settings (games_per_match)
- Command_ReportMatchResult / Command_AdvanceTournament /
Command_TournamentSettingsSelect game command extensions (1037-1039)
- is_tournament flag on Command_CreateGame and ServerInfo_Game;
is_tournament and parent_game_id on Event_GameStateChanged
Took 13 minutes
* [Security] Add challenge-response auth with scrypt verifiers and stop storing plaintext passwords
Challenge-response authentication: the client derives a scrypt verifier
(RFC 7914, EVP_PBE_scrypt, N=32768, r=8, p=1) and authenticates with
HMAC-SHA256(key, nonce), so neither the password nor its hash is
transmitted. The stored format becomes
"$scrypt$<n>$<r>$<p>$<salt>$<verifier>" and Response_PasswordSalt
now carries the cost parameters. Strict servers only accept scrypt
verifiers; legacy accounts are migrated after a successful login.
Fix#344 for challenge-response servers: a saved profile stores the
derived verifier under the password key instead of the plaintext password.
The connect dialog loads it without revealing it, autoconnect passes it
through, the change-password dialog no longer prefills the old password
field with it, and the client only persists the verifier when
"Save password" is checked.
Took 3 minutes
Took 1 minute
Took 10 seconds
Took 7 minutes
* [Security] Harden credential format acceptance and challenge nonce validation
* [Security] Refuse KDF downgrade; trim profile name and warn on silent credential drop
* [Security] Add SupportsAll ServerOptions enumerator to fix enum validation assert
The server advertised both SupportsPasswordHash (1) and
SupportsChallengeResponseAuth (2) via a bitwise-OR that produced the
value 3, which no enumerator declared. Protobuf's proto2 enum
validation rejects the value in _internal_set_server_options, crashing
servatrice on the debug assertion. Add a SupportsAll = 3 enumerator with
an identical wire value so the bitmask reads unchanged while the value
is now a documented, valid member of the enum.
* [Security] Normalize username when issuing challenge nonce
cmdRequestPasswordSalt bound the challenge nonce to the raw, un-simplified
username while cmdLogin verifies it against the simplified name. A user
who typed leading or trailing whitespace in the username box would be
silently rejected during challenge-response login even with the correct
password. Simplify at the nonce-issuing site so both commands agree on
the normalized name.
Also drive-by formatting: collapse the now single-expression
serverOptions initializer onto one line.
* [Security] Keep an encrypted legacy password backup for old-client logins
Migrating an account to scrypt stranded pre-challenge clients, which can
only present the legacy salt+hash: after migration the server served them
a scrypt salt they cannot use, so the only recovery was a password reset.
When security/legacy_backup_key is configured (64 hex chars,
openssl rand -hex 32), submitPasswordVerifier now seals the legacy
credential with AES-256-GCM under that key before overwriting the row,
storing it in password_legacy_backup with the time it was last used. Old
clients keep working: cmdRequestPasswordSalt serves the backup's 16-char
salt in password_salt so they can derive the legacy hash they were
always able to compute, while new clients derive the verifier from the
new scrypt_salt field, which always carries the verifier salt. The
non-challenge login path accepts the plaintext or legacy hash against
the decrypted backup and refreshes its window; a migrated row with no
usable backup fails closed.
Backups age out so a database dump taken after the window closes never
carries a crackable legacy hash: getUsableLegacyBackup purges on first
use past security/legacy_backup_ttl_days (default 90, clamped 1..3650),
and a six-hourly sweep drops backups idle accounts never touch.
changeUserPassword clears the backup since a new credential invalidates
it. Without a configured key nothing is sealed or purged, so a
temporarily missing key cannot destroy existing backups.
The AAD is the simplified user name on both sides, sealing the blob to
its row so it cannot be moved between accounts. Sealing failures
degrade to the previous lockout behaviour rather than blocking
migration. The columns extend the unmerged 0036->0037 migration, so the
schema version stays 37.
* [Security] Address review: proto compat, plaintext verify, AAD case, strict scope
Fix the two blockers and follow-ups from the 2026-10-16 review:
- Advertise challenge-response in a new supports_challenge_response
field instead of the ServerOptions enum and drop SupportsAll:
proto2 enums are closed, so already-released clients parsed
server_options = 3 as NoOptions and fell back to plaintext
passwords. server_options stays exactly SupportsPasswordHash
on the wire; old clients ignore the new field.
- Verify a plaintext password directly against a migrated scrypt
row with verifyPassword() so email changes (cmdAccountEdit)
and old clients sending password keep working without a
legacy backup key. Pre-hashed values are still checked
against the backup, and its TTL window is refreshed only
when the backup is what actually matched.
- Use the stored row name as the AES-GCM AAD on both seal
and open so a login whose case differs from the stored
name (utf8mb4_unicode_ci) still opens its backup.
- Require challenge-response in strict mode only for
registered SQL accounts (userExists gate), leaving
guest/unregistered logins and none/password auth
methods unaffected.
- Document in servatrice.ini.example that a captured
legacy hash can take over a not-yet-migrated account
and that strict only constrains registered SQL
accounts. Schema version is 38.
* [Security] Raise legacy backup TTL default to 180 days
Gives operators and slow-to-upgrade users a longer downgrade
window for pre-challenge clients before unused encrypted
legacy password backups age out.
* [Security] Fix servatrice.cpp formatting per clang-format-18
* [Security] Add missing forward declaration for Command_SubmitPasswordVerifier
The cmdSubmitPasswordVerifier declaration references the proto-generated
type, which otherwise does not name a type in this header and breaks
every C++ build.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: BruebachL <bruebachl@cockatrice.example>
* [Server] Gate room channels on privilege levels
* [Server] Filter channel catalog per user, split read/write gating, add banners
- Server_Room::getInfo() now takes the requesting user and only lists
channels that user may read. Previously every room member received the
full catalog (e.g. the moderators channel) while message delivery was
already gated, so restricted channels were visible but silent.
- Split channel access into mayReadChannel/mayWriteChannel: history
replay, catalog listing, and event fan-out use the read level
(access_level); Command_RoomChannelSay uses the write level
(write_access_level, falling back to the read level when unset).
- Plumb write_access_level and banner_message through both room sources
(SQL rooms_channels table and config-file channels via writeaccess
and banner keys).
- Schema 38 -> 39: add write_access_level (NULL means inherit the read
level) and banner_message columns; also widen access_level to the
full six-value privilege enum to match the 37 -> 38 migration.
* Fixup: evaluate channel access per user flag instead of ladder
User flags are independent bits: IsDeveloper does not imply
IsModerator/IsAdmin, so developer-only users must not reach
moderator/admin channels. Replace the userPrivilegeLevel ladder with
hasChannelPrivilege: moderator channels need IsModerator (admins hold
it alongside IsAdmin), admin channels need IsAdmin, developer channels
need IsDeveloper or IsAdmin, judge channels admit IsJudge/IsModerator.
Covers catalog filtering, history replay, write gating and fan-out,
and corrects the ini example and proto docs.
* [Server] Make channel privilege helpers static per review
* [Server] Fail closed on unknown channel access levels per review
- roomChannelAccessFromKey returns nullopt for unknown keywords
instead of silently falling back to Public
- skip channels with unknown read/write levels with qWarning, empty
read defaults to Public, empty write means no override
- mayWriteChannel now also requires read access so write-below-read
configs cannot post into invisible channels
* [Server] Remove stray conflict marker in channel replay comment
* [Server] Fix servatrice.cpp formatting per clang-format-18
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: BruebachL <bruebachl@cockatrice.example>
* [Server] Add room chat channels with per-channel fan-out and history
* Fixup: redact all channel histories on message removal
removeSaidMessages only redacted the main history, so banned/warned
content stayed visible to late joiners on every other channel.
Drop the unused channelId parameter and redact up to amount messages
per channel across the whole channelChatHistory map.
* [Server] Validate room channel ids and fix catalog schema per review
- servatrice.sql: expand rooms_channels access_level enum to full set
to match 0037->0038 migration
- servatrice.cpp: skip empty, reserved (__main__) and duplicate channel
ids when loading from ini and DB with qWarning
- server_protocolhandler.cpp: clarify catalog replay comment (filtering
happens in moderator stack)
- server_room: drop duplicate channelIndex, linear search preserves
catalog order
* [Server] Fix server_room.cpp formatting per clang-format-18
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: BruebachL <bruebachl@cockatrice.example>
* [Protocol] Add room chat channel extensions and catalog payload
* [Protocol] Add per-channel write level and banner to room channel catalog
Adds two optional fields to ServerInfo_RoomChannel:
- write_access_level: minimum privilege level required to send to the
channel. When unset, writing requires the same level as reading
(access_level), preserving the previous single-level behavior. This
allows read-mostly channels such as a developer news feed: readable
by everyone, writable only by developers.
- banner_message: static notice shown at the top of the channel,
analogous to the room join message on Main. Empty means none.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Report] Add report reopen action for closed reports
- New Command_ReportReopen moderator command (extension 1206) with server
handler that reopens resolved/dismissed reports, resets resolution state
and notified, and records the reopening note in the audit log
- Reopen... button in the report queue action bar, gated to resolved and
dismissed reports, with optional note prompt and tooltip
- Success confirmations for Assign, Resolve/Dismiss and Reopen now survive
the list refresh via a pending status message instead of being clobbered
- Dispatch/auth coverage in server_moderator_role_test
* [Report] Surface resolution audit info in report details
- Add resolved_by_name to ServerInfo_Report and join resolved_by users in
the report list, my-list and details queries
- Render resolution note and resolved-at/by in the report detail pane
instead of duplicating the description into the chat log context
* [Report] Add context menu to report queue rows
- Open the standard UserContextMenu on right-click/Menu key for the
reported user, selecting the row first so the details panel matches
the menu target
- Carry the reported user's level in ServerInfo_Report so the menu
shows the same actions as the user list, with an IsUser fallback for
deleted or unregistered users
- Wire the Private chat action through TabReport to TabSupervisor and
retranslate the menu on live language switches
* [Server] Fix reported_user_level column indices in report queries
The SELECT lists resolved_by_name at index 10, shifting room_id to 11,
replay_id to 12, reported_user_id to 13 and reported_user_admin to 14.
The code read 12/13, so 'user exists' meant 'a replay exists' and the
admin flags came from the user id (e.g. id 5 -> admin+judge; users
without a replay reported as unregistered, hiding registered-only
actions). Fixed in cmdReportList and cmdReportMyList, plus the column
comment.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
- Add resolved_by_name to ServerInfo_Report and join resolved_by users in
the report list, my-list and details queries
- Render resolution note and resolved-at/by in the report detail pane
instead of duplicating the description into the chat log context
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
- New Command_ReportReopen moderator command (extension 1206) with server
handler that reopens resolved/dismissed reports, resets resolution state
and notified, and records the reopening note in the audit log
- Reopen... button in the report queue action bar, gated to resolved and
dismissed reports, with optional note prompt and tooltip
- Success confirmations for Assign, Resolve/Dismiss and Reopen now survive
the list refresh via a pending status message instead of being clobbered
- Dispatch/auth coverage in server_moderator_role_test
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Server] Instrument command processing, game starts, and event loops
Add a lock-free MetricsRegistry that accumulates per-command processing
times in preallocated histogram slots (one per protobuf command type,
bucketed at 1/5/10/25/50/100/250/500/1000/2500/5000 ms +Inf). The
hot-path observeCommand() uses only relaxed atomic adds — no locks,
no allocations, no cache-line ping-pong beyond the unavoidable counter
updates.
Wire the registry into AbstractServerSocketInterface::processCommandContainer()
so every processed command is attributed with its container's wall-clock
time. When a container exceeds metrics/slow_command_ms (default 500),
a warning is logged including the connected username.
Add an EventLoopWatchdog heartbeat that runs on every socket pool thread.
If a heartbeat overshoots metrics/stall_warn_ms (default 2000 ms), the
overshoot is recorded in atomic counters and a warning is logged. Both
thresholds are configurable in servatrice.ini; setting stall_warn_ms to 0
disables the watchdogs entirely.
Track game-start durations via a separate histogram in MetricsRegistry.
Server_Game::startGameNow() measures the time from zone creation through
player materialization and reports it via Server::observeGameStartDurationMs().
Add a live card-count gauge: Server_Game exposes getCardsInGame() and
Servatrice::getCardsInGamesTotal() sums across all running games under
the appropriate read locks.
Include a standalone metrics_registry_test (Google Test) that validates
empty registries, single/multi-sample histograms, kind encoding,
overflow-slot collapse, negative-duration clamping, gauge rendering,
and the game-start histogram separation.
Took 10 minutes
* [Client/Server/Protocol] Surface live metrics in the Developer tab
Extend Response_GetServerStats with live counters from the in-process
MetricsRegistry: cards in games, event loop stall totals/worst,
total commands processed, average command time, active command types,
and game-start count/duration. Add a repeated CommandStats message
carrying per-command breakdowns (kind, extension number, resolved
protobuf name, count, total ms) for every type that has seen at
least one sample.
Server-side cmdGetServerStats() populates all new fields after the
existing DB uptime snapshot query, resolving protobuf extension names
via the descriptor pool for human-readable labels like
session/Command_Ping.
Expand TabDeveloper with two tables: an overview section (existing
DB stats plus the new live metrics) and a per-command breakdown table
(Command / Count / Total ms / Avg ms) sorted by total_ms descending
so the hottest commands surface first.
Took 55 minutes
Took 47 seconds
* [Server] Drop dead Prometheus histogram, add developer command metrics, fix watchdog init order
- metrics_registry: remove toPrometheusText/appendCumulativeBuckets and the time-bucket histogram that nothing in production ever emitted (the future /metrics exporter can bring it back); keep counts/totals read by the Developer tab
- Fix +Inf bucket routing that never incremented, and its test that locked the bug in
- Instrument developer_command container (kind 6) in processCommandContainer and stats label resolution
- Read metrics/{slow_command_ms,stall_warn_ms} at the top of initServer() so stall_warn_ms=0 disables the watchdogs before pool threads start
- Shrink KindStride to 1280 (largest extension in use is 1206) with a static_assert; document scrape cost of getCardsInGamesTotal; note slow_command logging has no rate limit in servatrice.ini.example
* [Tests] Give metrics_registry_test an explicit main
* [Server] Record only the dispatched command family; drop unused totals
processCommandContainer recorded every family in a container even though
the base if/else-if dispatch processes at most one. An unauthenticated
client could batch a session command (login) with fabricated developer,
moderator, and admin entries and forge genuine-looking samples that were
never executed or authorized. Mirror the base's selection, skip when the
handler was already deleted, and skip entries whose extension number is
-1 (which would otherwise wrap into the previous kind's id range).
[Server] Drop dead process-lifetime byte/uptime counters
txBytesTotal/rxBytesTotal added an atomic RMW to every socket write and
read for counters nothing consumes (cmdGetServerStats fills tx_bytes,
rx_bytes, and uptime_secs from the DB snapshot). Remove the two atomics
and the getTxBytesTotal/getRxBytesTotal/getUptimeSeconds getters; the
incTxBytes/incRxBytes slots and mutexes remain for the ISL legacy
counters.
[Protocol] Document kind 5 as developer in CommandStats
NumKinds is 6 and the server emits kind_index = 5 for developer
commands; the comment stopped at 4.
* [Client] Togglable auto-refresh for Developer stats tab
* [Oracle] Fix clang-format alignment of card type priority list
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Server/Client/Protocol] Add developer staff role
Introduce a Developer staff level (proto flag 32, DB admin bit 8) that
sits between admin and moderator: no kick/ban/warn/report/admin powers,
but gets server log access via a new developer command container family
(GET_SERVER_STATS, VIEWLOG_HISTORY) and an idle-timeout exemption.
- Protocol: IsDeveloper flag, developer_commands.proto envelope,
Command_GetServerStats/Command_GetLogHistory, Response_GetServerStats,
Command_AdjustMod.should_be_developer
- Servatrice: fail-closed developer dispatcher, uptime snapshot handler,
shared log history handler reuse, bit-8 DB mapping
- Client: burgundy pawn/badge/labels/sort order, prepareDeveloperCommand,
minimal Developer stats tab, log tab access, promote/demote actions
Took 24 minutes
Took 18 seconds
* [Server/Client/Protocol] Address developer role review feedback
Address ZeizaZach's review of the developer staff role:
- Nudge the developer log query to exclude private chat and sender IPs
(the ModeratorCommand path still sees everything).
- Deduplicate Command_GetLogHistory into Command_ViewLogHistory, which now
extends both ModeratorCommand (ext) and DeveloperCommand (dev_ext); the
client picks the DeveloperCommand-scoped extension by extendee, and the
server reads it via the extension number.
- Pull the uptime snapshot SQL into Servatrice_DatabaseInterface as
getLatestUptimeSnapshot() and widen the reported counters to 64-bit.
- Document the admin bitfield (1 admin, 2 moderator, 4 judge, 8 developer)
and add a server-side test for the developer command path.
* Add missing trailing newline to user_context_menu.cpp
* Remove stale includes of deleted command_get_log_history proto
The Command_GetLogHistory message was folded into Command_ViewLogHistory,
which deleted command_get_log_history.proto, but serversocketinterface
still #included its generated header. Fresh CI builds fail on the missing
file; local builds masked it by reusing a previously generated header.
* [Server] Exclude chat rows when private-chat filter is bypassable
A developer who omits log_location entirely — or sends only "chat" —
leaves chatType, gameType, roomType all false, so getMessageLogHistory
skips the target_type clause and returns every row, private messages
included. When !allowPrivateChat the server now forces game+room when
no surviving location was requested, guaranteeing the query always
carries a target_type restriction.
[Client] Demote mod+dev to moderator path in log-tab dispatch
The developer command family is strictly weaker than the moderator one
(no private chat, no sender_ip, ip filter ignored), so granting the
developer bit to an existing moderator must not silently strip their
capabilities. useDeveloperCommands is now true only when the user holds
the developer bit and not the moderator bit.
[Client] Hide the IP-address filter for developer log tab users
The developer path ignores the ip_address query field server-side.
Showing the field lets a developer type an IP and get results that are
silently unfiltered by it rather than an empty result set — reads as a
broken filter. Hide labelFindIPAddress/findIPAddress alongside the
privateChat checkbox.
* Developer pawn is silver.
* [Client] Fix indentation of merged Card Art Rules / Developer tabs
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
The .proto file appeared twice in the PROTO_FILES list, causing protoc to
process it twice on every build. Keep a single entry.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Server/Client/Protocol] Reporting users + moderation queue functionality
Took 6 minutes
Took 3 minutes
Took 8 seconds
Took 11 minutes
Took 12 minutes
Took 7 minutes
Took 15 seconds
Took 2 minutes
Took 1 minute
Took 30 seconds
Took 16 seconds
* CI Fix
Took 6 minutes
* CI Fix
Took 6 minutes
* [Protocol] Add moderation investigation commands
Adds the protocol layer for the moderation investigation suite:
- Command_GetUserSessions/GetUserAlts/GetModeratorLastLogins/ResetUserPassword/RemoveUserAvatar (1013-1017)
- Response extensions 1215-1219 with ServerInfo messages for sessions, alts, and staff logins
- last_login on Response_ReportUserInfo and warning_il on Response_WarnList
Took 2 minutes
* [Utility] Add warning categories parser with infraction levels
Parses the server's 'officialwarnings' setting (comma-separated, optional
'|IL' suffix) into WarningCategory structs so the client can display the
infraction level of each warning category. Includes GTest coverage.
* [Server] Add moderation investigation tools
Implements the server side of the moderation suite:
- getUserSessions/getUserAlts/getModeratorLastLogins/removeUserAvatar DB methods
- Handlers for all five new commands with audit records (PASSWORD_RESET,
REMOVE_USER_AVATAR); password resets return a generated temporary password
- cmdGetWarnList now reports per-category infraction levels from the
officialwarnings setting; cmdReportUserInfo reports last_login
- Update servatrice.ini.example with the warning taxonomy
- Password/avatar mutations report RespNameNotFound when the user does not exist
* [Client] Add moderation tab with investigate, password reset, and avatar removal
- New Moderation tab: search a user to show account info, alternate
accounts, login sessions, and staff last logins; actions to reset the
user's password (shows the generated temporary password) and remove the
user's avatar
- 'Investigate user' entry in the user context menu opens the tab pre-loaded
for that user
- Warning dialog shows the infraction level of each warning category
- Tab wired into TabSupervisor with a moderator-gated menu action, shortcut,
and tabs.ini persistence (default closed)
* [Server/Client/Protocol] Address PR #7091 review: security, bug, and perf fixes
Security:
- Promote RESET_USER_PASSWORD to admin-only dispatch (was moderator-accessible)
- Reject password reset on users with equal/higher privilege than caller
- Notify affected user via Event_NotifyUser::CUSTOM when password is reset
- Add server-side category whitelist for reports
- Drop reporter name fallback in comment/details authorization (ID-only)
- Force password change: new DB column + login enforcement + client disconnect
Bugs:
- XSS via QTextEdit::append() → insertPlainText() in report tab and utils
- allNotified initialized to true even with empty recipients list
- Warning combo box: use currentData() instead of baked-in display text
- Report resolution now records who resolved (resolved_by column + audit)
Performance:
- IP-correlation subquery: add 6-month window + LIMIT 200
- getUserSessions: clamp limit to 500
Non-blocking:
- Palette-aware colors in report_utils.cpp (dark/light mode)
- Report list pagination: offset/limit fields + total_count in response
- SessionCommand enum gap comment for reserved values 1201-1203
Schema: 36→37 (force_password_change), 37→38 (resolved_by)
Took 12 minutes
Took 16 seconds
* Fix macOs pedantry
Took 5 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game] Playmats
Took 19 seconds
Took 1 minute
* [Playmats] Add fixed override and configurable fallbacks to settings.
Took 29 minutes
Took 43 seconds
* Add main to test.
Took 1 minute
Took 29 seconds
* Move settings to own group
Took 11 minutes
* Some attempts to refresh macOS compositor
Took 2 minutes
* Try something else
Took 17 minutes
* Don't manipulate live list
Took 11 minutes
* Change things about resolution, address comments.
Took 45 minutes
Took 12 minutes
* Comments.
Took 14 minutes
Took 8 seconds
* Re-order settings menu location
Took 2 minutes
* Rename PlaymatResolution to Info and add enums
Took 8 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Networking] Doxygen
* Lint cause my autolinter is broken lol
* Update.
* Update Doxyfile
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Alphabetical ordering
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* Add new card art rule comment
* move filter program into doxygen folder
* [Networking] Doxygen
Took 49 seconds
* [Networking] Doxygen
Took 2 hours 0 minutes
Took 58 minutes
Took 8 seconds
Took 29 seconds
Took 4 minutes
Took 1 minute
Took 4 minutes
* [Networking] Fix Doxyfile
Took 2 hours 0 minutes
Took 58 minutes
Took 8 seconds
Took 29 seconds
Took 4 minutes
Took 1 minute
Took 6 minutes
* [Networking] Fix Doxyfile
Took 2 hours 0 minutes
Took 58 minutes
Took 8 seconds
Took 29 seconds
Took 4 minutes
Took 1 minute
Took 3 minutes
* [Networking] Fix Doxyfile again
Took 2 hours 0 minutes
Took 58 minutes
Took 8 seconds
Took 29 seconds
Took 4 minutes
Took 1 minute
Took 2 minutes
---------
Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de>
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Room] Additionally show a tab for friends and ignored users instead of just all online users.
Took 21 minutes
Took 12 minutes
* [Room][UserList] Introduce style delegate for user list
- Allow users to set a card name and parameters as their background banner
- Allow mods to white/blacklist cards
- Allow toggling back to the old display style
Took 7 minutes
Took 28 seconds
Took 2 minutes
Took 2 minutes
* Right checkstate.
Took 14 minutes
Took 2 minutes
* Utility for test.
Took 9 minutes
Took 8 seconds
Took 2 seconds
* Lint.
Took 10 minutes
* Algorithm for sql schema migration
Took 13 minutes
* Use {prefix}, bound card name, return errors.
Took 27 seconds
* Convert queue to while loop.
Took 19 seconds
* Hover popup.
Took 36 minutes
Took 1 minute
* More granular signals, popup for user info.
Took 25 minutes
Took 8 seconds
Took 16 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* protocol changes
* servatrice changes
* add new setting
* implement client side with static 4 phases
* reading the code explains the code
* add subphases to phase.cpp
* use new subphase definition