Commit graph

8 commits

Author SHA1 Message Date
Basile Clement
286a7494d3
client: Support arbitrary game zones (#5877)
* Remove `isView` flag from CardZone

This flag is used for two purposes:

 1. It is used as a check for casting to a zone to a `ZoneViewZone`;

 2. Non-view zones are added to the player's zones on construction

This patch removes the `isView` flag and instead:

 1. We directly cast zones to `ZoneViewZone` using a dynamic (qobject)
    cast and use the result of the cast instead of the `isView` flag to
    detect if we are a view zone or not;

 2. The player records its own zones when they are created, simplifying
    control flow.

* Review

* client: Support arbitrary game zones

Currently, the client ignores cards in unknown zones, as there is an
implicit assumption that the set of zones known by the server and the
client are the same.

This patch makes it so that the client accept "custom zones" from the
server (zones outside the builtin deck, graveyard, exile, sideboard,
table, stack and hand zones) using the information from the
ServerInfo_CardZone. Moving cards from/into these zones happens
through a "View custom zone" action in the Game > Player menu and
properly appears in the chat.

Note that this patch intentionally does not introduce any support for
having the server actually create such zones. Instead, this patch aims
to improve backwards compatibility for when we do get to adding this
capability in the future, by making sure that current clients will be
able to interact with future new zones (even if suboptimally).
2025-05-06 21:18:08 -04:00
omegaula
073349fd05
Always look at top card (#4238)
* Add option to always look at top card of deck

Similar to "always reveal", but reveals card only to the owner,
not all players.

* Add option to always look at top card of deck

Similar to "always reveal", but reveals card only to the owner,
not all players.

* Update bug_report.md (#4246)

* Update bug_report.md

* reproduction steps

* Update to address review comments

* Clangify

* set playerId on dumpEvent

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
Co-authored-by: Zach H <zahalpern+github@gmail.com>
2021-03-13 14:54:13 -05:00
ebbit1q
35fe6f624c
apply clang format to proto files (#4123)
* add proto files to clangify

* apply clangify to proto files

* remove blocksonsingleline, it didn't actually do anything

also add missing space to the travis warning, emoji are monospace too
2020-10-02 12:14:05 -04:00
Zach H
04779c2a77 protobuf warnings fixed (#2313) 2016-12-11 19:22:39 +01:00
Gavin Bisesi
0734b81e6e Remove 'syntax = proto2' from .proto files.
That marker is only recognized by pb3-compatible compilers, meaning that
tools which are otherwise compatible with our files break on them.
Notably, this includes hprotoc (for haskell).
2016-01-14 08:09:40 -05:00
woogerboy21
cfebd53d5d Corrected proto warnings 2015-08-25 23:40:08 -04:00
Max-Wilhelm Bruker
7417236c3a preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState) 2012-03-31 21:47:30 +02:00
Max-Wilhelm Bruker
3c24899de6 switched from qmake to cmake 2012-01-21 19:21:57 +01:00
Renamed from common/pb/proto/serverinfo_zone.proto (Browse further)