* [Card] Import Scryfall Tagger tags from MTGJson
* [Card] Search cards by Scryfall Tagger tag
* [Card] Add a Tag attribute to the card filter tree
* [Card] Add a Tags filter to the visual card database
* [Oracle] Add a script to inject Scryfall tags into AllPrintings
* [Card] Elide long tag lists in the card info and drop the Scryfall label from the tag filter tooltip
* [Oracle] Load card tags from a tag database during import
Add a TagDatabase loader that understands Scryfall's Oracle Tags bulk data and user-supplied tag files (tag objects, flat oracle-id or name maps, optional manifest, JSON or JSONL, gzip/xz/zip). The importer joins the slugs on identifiers.scryfallOracleId while the identifiers are still available, falls back to the card name, and unions them with any tags the source already provides. Split-card faces merge through the existing tag union path.
This replaces oracle/scripts/inject_scryfall_tags.py, which patched AllPrintings.json before import. Loading during import keeps tags on by default for every source and lets users pair Oracle with any tag database.
* [Oracle] Add a tag data step to the import wizard
Insert a Tags page between set selection and the import. It downloads Scryfall's Oracle Tags by default (or a user-supplied file/URL), can include parent tags, and persists tagsenabled, tagssource and tagsparents in oracle.ini. The page loads asynchronously and soft-fails in background mode, so a tag download or parse error never aborts the card database import.
* [Help] Describe tag search without naming Scryfall
Tags can come from Scryfall's Oracle Tags or any user-supplied tag database, so the search help should not claim a single source.
* [Oracle] Fix Scryfall tag requests and the retry loop
api.scryfall.com rejects requests that lack an Accept header with HTTP 400, and QNetworkAccessManager does not add one. Send application/json for the bulk metadata request and */* for the tag file, and surface the URL plus Scryfall's JSON error body when a request fails.
A failed tag load used to call next(), which re-ran validatePage() and started the same failing download again, trapping the user in an error loop. Stay on the page instead, drop the unusable database, and tell the user they can retry, change the source, or untick the option to import without tags. Also explain parent tags inline with a real Scryfall hierarchy example.
* [Oracle] Give the parent-tag explainer room to breathe
The wrapped explainer sat flush under the checkbox with no separation from the status label, which made the paragraph look cramped. Indent it under the checkbox and add a little vertical margin.
* [Oracle] Stop the parent-tag explainer from being clipped
A word-wrapped QLabel reports a one-line sizeHint, so the wizard page reserved too little height and the explanation lost its top and bottom lines. Pin the vertical size policy to Minimum on the explainer and on the status label, so the wrapped height becomes part of the page minimum. Verified with a layout probe: the label went from 28 px tall (needed 56) to its full height.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Icons] Migrate UI glyphs to palette-token SVGs
Runtime inversion is not a theming system: it rotates hue, breaks duotone art
and mishandles alpha, and a QPixmap snapshot cannot follow a palette change.
Redraw the top-level UI glyph set on a 24x24 grid with `currentColor` as the
paint token, drop Inkscape/Sodipodi cruft, and delete the icons whose metaphor
was duplicated (cogwheel/gear -> settings, scale_balanced -> scales,
update.png -> reload).
Load the glyphs through `loadThemedIcon` so the engine resolves the token from
the palette on every request, and let `themePixmap` use the same resolution for
one-shot pixmaps. `loadColorAdjustedPixmap` is gone; every caller now keeps a
QIcon, which `SettingsButtonWidget::setButtonIcon` accepts instead of a QPixmap.
Content art (mana, counters, countries) keeps its authored colors.
Add a render test covering aspect ratio, palette flips, icon modes and
high-DPI pixmaps.
* [Tests] Keep the icon render test QApplication alive until exit
Creating it as a function-local static tears it down before Qt's library statics
at exit, and libQt6Network then runs QObject destructors against freed memory —
a SEGV the sanitizer leg reports after the tests have already passed. Leak the
application instead, the usual pattern for a test binary.
* [Icons] Render lock and dropdown glyphs through the icon engine
Both generators rendered the sentinel SVG to a fixed height x height pixmap
at DPR 1. The pre-migration path rendered larger and let QIcon scale it, so
on a 2x display the games-list lock (13px) and the banner dropdown arrow
(24px) came back crisp; the new path hands the widget a DPR-1 bitmap that
gets upscaled and blurred.
- The games list asks the themed engine for `icons/lock` directly, so the
item view paints it at the device pixel ratio and the lock also follows
HighlightedText on a selected row.
- The dropdown goes through `loadThemedIcon(...).pixmap(size, dpr)`, which
keeps the glyph's aspect ratio and renders at the requested ratio.
- LockPixmapGenerator has no consumer left, so it and its cache are gone.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [VDD] Reorder quick filters
Took 1 hour 10 minutes
Took 5 seconds
Took 49 seconds
* [VDD] Use Font Awesome Icons
Took 49 minutes
Took 5 seconds
* [VDD] Shuffle some widgets around, label things.
Took 31 minutes
Took 5 seconds
* Change buttons to be push rather than toggle.
Took 17 minutes
Took 9 seconds
* Reduce margins, retranslate button texts.
Took 15 minutes
Took 9 seconds
* Actually do it, don't commit the commented out testing version lol
Took 3 minutes
* Start sets in include, correct subtype include/exact match logic.
Took 12 minutes
* Block sync.
Took 16 minutes
Took 8 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [VDE] Change sort quick settings button icon from gear to sort arrow
Took 12 minutes
* Actually include the icon.
Took 4 minutes
Took 13 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckEditor] Deck List History Manager.
Took 23 minutes
Took 17 minutes
* Add icons.
Took 2 minutes
Took 3 seconds
* Small fixes.
Took 12 minutes
* Style lint.
Took 48 seconds
* tr() things.
Took 5 minutes
* Add tooltips for buttons.
Took 3 minutes
* Add explanation label to history.
Took 3 minutes
* Refactor to .cpp, delegate undo/redo to manager, don't return memento
Took 8 minutes
* Clear history when setting deck.
Took 6 minutes
* Move to value based stacks.
Took 52 seconds
* Default constructor.
Took 31 seconds
Took 3 minutes
Took 4 minutes
Took 2 minutes
* Have it listen to deck editor additions.
Took 18 minutes
* Don't connect buttons *and* actions.
Took 2 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* new protos
* implement commands on server
* add buttons
* icons
* run formatter
* Message on get replay code failure
* Add new commands to switch statement
* Better failure messages
* Fix permission check query
* Change hash method
* Prevent adding duplicate replays
* Clean up TabReplay ui
* Copy over replay name
* base64 encode the hash
* Shorten hash
* Better failure messages
* change icon back to search icon
* check hash before checking if user already has access
* update share icon
* Update label text
* Generic mana symbols.
* Update black mana symbol skull and symbol color.
* Update white mana symbol contrast.
* Update black mana symbol contrast.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* add svg
* update pixmap cache
* get icon to work
* hide icon when not clickable
* use consistent naming
* use expandOnly because apparently that leads to higher image quality
* Move show folders option next to the search bar.
* Add a new settings button and settings popup, move the folder visibility checkbox there and the ability to hide tags.
* Make popup not close when interacting with child widgets.
* Fix mocks.
* Include cog icon.
* Move PrintingSelector Display options to new quick settings widget.
* Adjust size before first show so as to not overflow.
* Add option to hide card size slider in VDS.
* Qt5 support.
* Fix some warnings by containerizing layouts because addChildLayout is silly.
* Fix an incorrect slot/signal assignment.
* Correct sub-categories for settings to persist them.
* Shuffle some slots and signals around to distinguish between the tag filter and the tags on the deck preview widgets.
* Add a quick setting to draw unused color identities and center them.
* Respect the setting on startup.
* Move card size slider to the quick settings menu.
* Move PrintingSelector card size slider to quick menu, adjust other layout from other options.
* Improve layout, add a gray border.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Add a button to swap the card between mainboard and sideboard to the deck editor.
* Add new icon to cockatrice.qrc and force update.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Add MagicCards.info like fitler parser.
* Use FilterString whenever one of [:=<>] is in the edit box.
* Opts
* Opt
* - Capture errors
- Allow querying any property by full name
* clang format
* Update cockatrice/src/filter_string.cpp
Co-Authored-By: basicer <basicer@basicer.com>
* - Some refactoring for clarity
- More filters
- Add filter help
* Clangify
* Add icon
* Fix test name
* Remove stay debug
* - Add Rarity filter
- Make " trigger filter string mode
* You have to pass both filter types
* clangify
* - Allow filtering by legality
- Import legality into card.xml
* Add format filter to filtertree
* More color search options
* RIP extended
* More fixes
* Fix c:m
* set syntax help parent
* Fix warning
* add additional explanations to syntax help
* Allow multiple ands/ors to be chained
* Cleanup and refactor
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* Move utility into guards
Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>
* I heard you like refactors so I put a refactor inside your refactor (#3594)
* I heard you like refactors so I put a refactor inside your refactor
so you can refactor while you refactor
* clangify
* Update tab_deck_editor.h