Commit graph

219 commits

Author SHA1 Message Date
BruebachL
4481c0a7a0
Merge 875e87d1bc into 9dbaa9cb60 2026-11-04 10:30:37 -07:00
BruebachL
cd6f73888f
Merge de3468cc33 into 28706b5b8d 2026-11-04 10:30:37 -07:00
BruebachL
28706b5b8d
Merge 2916fa45af into 7a7c535158 2026-11-04 10:30:36 -07:00
BruebachL
4a648e4602
Merge 11fdfb4610 into 86111a6412 2026-11-04 10:30:36 -07:00
Lukas Brübach
875e87d1bc [DeckSync] Address auto-sync review: disconnect, backfill and modal conflicts
- Fail the run when the connection drops while a sync is running, and clear
  the active conflict, so the queue is not sent on a dead client and a
  re-login as another account never receives this profile's uploads.
- Backfill last_modified from upload_time in the 37 -> 38 migration and drop
  the "last_modified is null" arm from the sync-check query, so rows that
  predate the column stop reporting as changed on every poll.
- Skip conflicts during auto runs and report how many were skipped, instead
  of opening the modal conflict dialog from a timer or a file-watcher event.
2026-11-03 18:10:12 +01:00
Lukas Brübach
8bb0a9b98a Fix ZeldaZach review for PR 7496: deck path in ctor, server-time baseline, single-query sync check 2026-11-03 18:10:12 +01:00
Lukas Brübach
e73fcd602c [Client+Server] Auto deck sync with change polling 2026-11-03 18:10:12 +01:00
BruebachL
94e6281d87
[Logs] Browse room history without filters with paginated infinite scroll (#7531)
* [Logs] Browse room history without filters with paginated infinite scroll

* [Logs] Continue pagination when switching log tabs

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:36:49 +01:00
BruebachL
429eb2a1fd
[Servatrice] Use compile-time checked connections (#7631)
* [Servatrice] Use compile-time checked connections

Replace the remaining SIGNAL/SLOT string connects in servatrice.cpp,
smtpclient.cpp, serversocketinterface.cpp and isl_interface.cpp with
pointer-to-member or lambda connects, and convert the string invokeMethod
calls to the functor overload.

QxtSmtp has overloaded signals, so those need qOverload. Slots inherited as
protected members and the QWebSocket error connection owned by the ISL fix
are left on lambdas/strings as appropriate; the vendored qxtsmtp.cpp is
untouched.

* Fix remaining review threads on the connection syntax

- Connect the IslInterface signals straight to the inherited Server slots
  instead of forwarding lambdas.
- Capture servatrice explicitly in the queued admin lambdas so they do not
  read this->servatrice after teardown.
- Move the websocket newConnection connect out of the per-pool loop.
- Terminate the logging category and restore pendingKey's indentation.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:13:21 +01:00
BruebachL
50a2ae9cc8
[Server/Client] Enforce and complete the forced password change at login (#7680)
checkUserPassword ignored force_password_change on the challenge-response
path, so a reset password stayed valid. Returning PasswordChangeRequired
was not enough on its own: the session was dropped and the client told the
user to ask the administrator for the temporary password they had just used.

The pending session now keeps its identity without registering a user
session or announcing a join, may only ping and change its password, and
the client completes the change in-session before reconnecting.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:01:29 +01:00
BruebachL
ef4574d2b9
[Server] Store a scrypt verifier when an admin resets a password (#7679)
The temporary password was written as a legacy salt+hash row, which makes the
next login look like an authentication downgrade. A client holding a saved
verifier refuses that downgrade, so the reset locked the account out of every
modern client.

Store the verifier and, where security/legacy_backup_key is configured, keep a
sealed legacy hash of the same temporary password as the downgrade backup, so
pre-challenge clients keep the credential path the reset used to provide.

Without the key no row shape serves both: the verifier and the legacy hash
cannot share one column, so those clients have no path at all. Warn at reset
time that the new password has no pre-challenge path, and say so in
servatrice.ini.example instead of promising that a reset gets them back in.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-02 07:00:48 +01:00
Lukas Brübach
de3468cc33 [DeckSync] Address tombstone review: remote deletes, revival and purge clock
- Treat a record whose server row is gone as a remote delete only when the
  local file still matches the sidecar's base hash. An edit made after the
  remote delete is newer than the delete, so it uploads and revives the row
  instead of being removed.
- Revive a tombstone with the same user and guid in cmdDeckUpload instead of
  inserting a second row next to it, so the deck keeps its id and version
  history and the promise in servatrice.ini.example holds.
- Run tombstone purging on its own clock, driven by the new
  [deck_sync] purge_interval option, so disabling share cleanup no longer
  disables purging silently.
- Write the base snapshot through QSaveFile and log a failed commit, so a
  crash or a full disk cannot leave a truncated base for DeckDiff::merge().
2026-11-01 22:25:56 +01:00
Lukas Brübach
e43862c3bc [Server+Client] Tombstone deck deletes with purge and base snapshots 2026-11-01 22:25:51 +01:00
Lukas Brübach
2916fa45af [DeckSync] Match server rows by identity and hash the whole deck
Sync keyed local files to server rows by path, but the server names a row
after the deck, not after the file, so any deck whose file name and deck name
differ uploaded again on every run. A second pass then brought the server copy
back as an extra local file.

- Match by the sidecar's row id, then guid, then content, and only then by the
  server path, so renaming either side no longer duplicates a deck.
- Key the server tree by row id: the server allows several rows with the same
  name in one folder, and keying by path silently dropped all but one.
- Stop discarding rows whose name contains '/' ("U/W Control"). They stay
  matchable, and only the download file name is sanitised.
- Build the download path from the folder plus a sanitised row name, including
  every folder segment, so a hostile server name cannot escape the deck folder.
- Download a colliding server row under a unique name and count it, instead of
  skipping it without a trace.
- Hash the whole deck instead of the card hash: SHA-1 over the native deck
  string covers name, printings, banner, tokens and sideboard plans. The client
  and the server hash the exact bytes they exchange, so both agree.

Adds deck_content_hash_test for the client/server hashing invariant and for the
name-only change the card hash cannot see.
2026-11-01 22:23:25 +01:00
Lukas Brübach
11fdfb4610 [Server] Persist and serve deck sync fields + version rows 2026-11-01 22:10:53 +01:00
BruebachL
344dbd2caa
[Servatrice] Fix silently broken socket error connections (#7626)
* [Servatrice] Fix silently broken socket error connections

QAbstractSocket::error() was removed in Qt 6 in favour of errorOccurred(). The ISL interface connected to the old name through SIGNAL(), which compiles but fails at runtime, so catchSocketError never ran. The WebSocket interface used the same name on QWebSocket, where it still exists but is deprecated since 6.5.

Use errorOccurred for both. The WebSocket connect needs a lambda because catchSocketError is a protected base-class slot and a base pointer-to-member is not accessible from the derived class.

* [Servatrice] Guard the WebSocket error connect against Qt 6.4

QWebSocket gained errorOccurred in 6.5 and dropped the error signal with it, so
the typed connect cannot compile against the 6.4 floor that Debian 12 and
Ubuntu 24.04 still use. Keep the typed connect on 6.5+ and fall back to the
old-style connect below it, which is what the code did before.

Verified both branches compile: forcing the guard to the else path and
rebuilding serversocketinterface.cpp succeeds, so the 6.4 spelling is intact.

* [Servatrice] Initialize ISL serverId before authentication

catchSocketError() removes islInterfaces[serverId], but the incoming
connection constructor left serverId uninitialized until initServer()
set it after the SSL handshake and certificate check. A socket error
during waitForEncrypted() therefore read an indeterminate key.

* [Servatrice] Correct the QWebSocket error signal note

error() was deprecated in 6.5, not removed; errorOccurred() was added in
6.5.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-31 19:02:55 +01:00
BruebachL
93309e01a2
[Server/Client/Protocol] Let moderators clear banner cards (#7546)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 13:19:20 +01:00
BruebachL
b4e24f958a
[Network] Do not format discarded debug messages, parse without memmove (#7606)
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* [Network] Do not format discarded debug messages, parse without memmove

Protocol debug logging gets the full protobuf message rendered through
TextFormat and reflection. On the server this happened before every
session/room/game/moderator/admin/developer command, even though the
default Server_ProtocolHandler::logDebugMessage() is a no-op and even
when servatrice has no log file configured. On the clients the same
string was built as an argument to qCDebug(), which evaluates its
arguments regardless of whether the category is enabled.

Server_ProtocolHandler now exposes a virtual logsDebugMessages() hook.
The base implementation returns false, so handlers without a log
destination spend nothing. AbstractServerSocketInterface overrides it
with ServerLogger::isLoggingEnabled(), which checks the log file and the
server/writelog setting that logMessage() itself consults. All debug
message call sites check the hook before formatting. The client
send/receive paths check QLoggingCategory::isDebugEnabled() first, the
same pattern AbstractClient already uses for its slow-command warning.
ISL message decoding does the same.

Byte stream decoding called inputBuffer.remove(0, n) for the length
header and then again for every message. Each call shifts all remaining
bytes, so a read carrying k messages cost O(k * bytes remaining). The
three receive loops (remote client, TCP server interface, ISL interface)
now parse at a read offset and compact the consumed prefix once, when
they stop because a full message is not buffered yet. No buffering or
size-limit behavior changes.

Also in this batch:
- Server_ProtocolHandler::processGameCommandContainer() copied the whole
  games map under gameListMutex just to look up one game id. A new
  getGameInfo() performs the single lookup and returns the room/player
  ids.
- The TCP receive loop's `ok` flag is initialized, so a ParseFromArray
  exception can no longer leave it indeterminate before `if (ok)`.
- The exception log prints only the message being parsed instead of
  hex-dumping the entire pending buffer.

Full build and ctest (628 tests) pass, including the server tests.

* [Network] Address review comments

- Move getGameInfo() out of the header into server_abstractuserinterface.cpp.
- Drop the consumed prefix once after the parse loop instead of on every
  early return: the two "not enough data" exits now break out of the loop.
  Applied to the remote client, TCP server and ISL receive loops.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-25 12:49:24 +01:00
Zach H
ea6af0048c
[Server] Parse the rightmost address from forwarded header lists (#7586)
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X-Forwarded-For carries a comma-separated list, and constructing a
QHostAddress from the raw header value returns a null address for it, so a
configured X-Forwarded-For or a multi-hop header never resolved and websocket
clients stayed on the proxy's address.

- Add parseForwardedAddress, returning the rightmost usable entry of a
  forwarded header list
- Use it for the websocket handshake instead of parsing the raw value
- Exempt loopback from per-address auth rate limits so a same-host proxy with a
  customized trusted_sources list cannot lock every user out
- Add forwarded_address_test

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-18 16:53:55 -04:00
Zach H
46cdbac830
[Servatrice] Match trusted_sources by address, not substring (#7582)
trusted_sources was checked with QString::contains. A dual-stack listener
reports a local proxy as ::ffff:127.0.0.1, which never matches the default
"127.0.0.1,::1". Behind nginx the forwarded client IP header was then
ignored, every websocket user shared the proxy's address, and logins
failed with "too many concurrent connections" once max_users_per_address
was reached.

Add isTrustedSource(), which parses each entry as a QHostAddress and
compares exact addresses with IPv4-mapped addresses normalized, and use it
at all four call sites. The ban command also read server/trusted_sources
instead of the documented security/trusted_sources; it now uses the same
getter. Entries that are not IP addresses are logged at startup since they
no longer match anything.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 16:50:04 -04:00
BruebachL
a139084ad6
[Security] Add challenge-response auth with scrypt verifiers and stop storing plaintext passwords (#7193)
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* [Security] Add challenge-response auth with scrypt verifiers and stop storing plaintext passwords

Challenge-response authentication: the client derives a scrypt verifier
(RFC 7914, EVP_PBE_scrypt, N=32768, r=8, p=1) and authenticates with
HMAC-SHA256(key, nonce), so neither the password nor its hash is
transmitted. The stored format becomes
"$scrypt$<n>$<r>$<p>$<salt>$<verifier>" and Response_PasswordSalt
now carries the cost parameters. Strict servers only accept scrypt
verifiers; legacy accounts are migrated after a successful login.

Fix #344 for challenge-response servers: a saved profile stores the
derived verifier under the password key instead of the plaintext password.
The connect dialog loads it without revealing it, autoconnect passes it
through, the change-password dialog no longer prefills the old password
field with it, and the client only persists the verifier when
"Save password" is checked.

Took 3 minutes

Took 1 minute

Took 10 seconds

Took 7 minutes

* [Security] Harden credential format acceptance and challenge nonce validation

* [Security] Refuse KDF downgrade; trim profile name and warn on silent credential drop

* [Security] Add SupportsAll ServerOptions enumerator to fix enum validation assert

The server advertised both SupportsPasswordHash (1) and
SupportsChallengeResponseAuth (2) via a bitwise-OR that produced the
value 3, which no enumerator declared. Protobuf's proto2 enum
validation rejects the value in _internal_set_server_options, crashing
servatrice on the debug assertion. Add a SupportsAll = 3 enumerator with
an identical wire value so the bitmask reads unchanged while the value
is now a documented, valid member of the enum.

* [Security] Normalize username when issuing challenge nonce

cmdRequestPasswordSalt bound the challenge nonce to the raw, un-simplified
username while cmdLogin verifies it against the simplified name. A user
who typed leading or trailing whitespace in the username box would be
silently rejected during challenge-response login even with the correct
password. Simplify at the nonce-issuing site so both commands agree on
the normalized name.

Also drive-by formatting: collapse the now single-expression
serverOptions initializer onto one line.

* [Security] Keep an encrypted legacy password backup for old-client logins

Migrating an account to scrypt stranded pre-challenge clients, which can
only present the legacy salt+hash: after migration the server served them
a scrypt salt they cannot use, so the only recovery was a password reset.

When security/legacy_backup_key is configured (64 hex chars,
openssl rand -hex 32), submitPasswordVerifier now seals the legacy
credential with AES-256-GCM under that key before overwriting the row,
storing it in password_legacy_backup with the time it was last used. Old
clients keep working: cmdRequestPasswordSalt serves the backup's 16-char
salt in password_salt so they can derive the legacy hash they were
always able to compute, while new clients derive the verifier from the
new scrypt_salt field, which always carries the verifier salt. The
non-challenge login path accepts the plaintext or legacy hash against
the decrypted backup and refreshes its window; a migrated row with no
usable backup fails closed.

Backups age out so a database dump taken after the window closes never
carries a crackable legacy hash: getUsableLegacyBackup purges on first
use past security/legacy_backup_ttl_days (default 90, clamped 1..3650),
and a six-hourly sweep drops backups idle accounts never touch.
changeUserPassword clears the backup since a new credential invalidates
it. Without a configured key nothing is sealed or purged, so a
temporarily missing key cannot destroy existing backups.

The AAD is the simplified user name on both sides, sealing the blob to
its row so it cannot be moved between accounts. Sealing failures
degrade to the previous lockout behaviour rather than blocking
migration. The columns extend the unmerged 0036->0037 migration, so the
schema version stays 37.

* [Security] Address review: proto compat, plaintext verify, AAD case, strict scope

Fix the two blockers and follow-ups from the 2026-10-16 review:

- Advertise challenge-response in a new supports_challenge_response
  field instead of the ServerOptions enum and drop SupportsAll:
  proto2 enums are closed, so already-released clients parsed
  server_options = 3 as NoOptions and fell back to plaintext
  passwords. server_options stays exactly SupportsPasswordHash
  on the wire; old clients ignore the new field.
- Verify a plaintext password directly against a migrated scrypt
  row with verifyPassword() so email changes (cmdAccountEdit)
  and old clients sending password keep working without a
  legacy backup key. Pre-hashed values are still checked
  against the backup, and its TTL window is refreshed only
  when the backup is what actually matched.
- Use the stored row name as the AES-GCM AAD on both seal
  and open so a login whose case differs from the stored
  name (utf8mb4_unicode_ci) still opens its backup.
- Require challenge-response in strict mode only for
  registered SQL accounts (userExists gate), leaving
  guest/unregistered logins and none/password auth
  methods unaffected.
- Document in servatrice.ini.example that a captured
  legacy hash can take over a not-yet-migrated account
  and that strict only constrains registered SQL
  accounts. Schema version is 38.

* [Security] Raise legacy backup TTL default to 180 days

Gives operators and slow-to-upgrade users a longer downgrade
window for pre-challenge clients before unused encrypted
legacy password backups age out.

* [Security] Fix servatrice.cpp formatting per clang-format-18

* [Security] Add missing forward declaration for Command_SubmitPasswordVerifier

The cmdSubmitPasswordVerifier declaration references the proto-generated
type, which otherwise does not name a type in this header and breaks
every C++ build.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: BruebachL <bruebachl@cockatrice.example>
2026-10-16 22:52:26 +02:00
BruebachL
b11b096828
[Server] Apply card art rules to playmats (#7532)
* [Server] Apply card art rules to playmats

Card art DENY rules were only enforced for user card art
(SetCardArtParams) while playmats using the same art bypassed them.

Move the rule lookup to Servatrice_DatabaseInterface::isCardArtAllowed
with a default-allow base on Server_DatabaseInterface, delegate the
session check to it, reject DENY-listed Command_SetPlaymat with
RespFunctionNotAllowed, and strip DENY-listed deck playmats on
DeckSelect so banned art is never broadcast.

* [Server] Address review nits on playmat card art rules

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-16 19:50:43 +02:00
BruebachL
456d9d9e70
[Server] Inform client of login/registration rate limit timeout (#7468)
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* [Security] Add per-address rate limiting for auth endpoints

Introduce a thread-safe RateLimiter that tracks attempts per key
(IP address) within a sliding time window, and wire it into the
authentication endpoints:

- Login: failed login attempts from an address are counted; once the
  configured maximum is exceeded within the window, further logins
  from that address are rejected with RespTooManyRequests. A
  successful login clears the failed attempts for that address.
- Registration: implement the previously stubbed
  tooManyRegistrationAttempts, limiting how many accounts can be
  created per address per window.
- Forgot-password: throttle both the email-request and the
  email-challenge paths per address.

New [security] settings with defaults:
  max_login_attempts_per_ip=5 / login_attempt_window_seconds=900
  max_registrations_per_ip=2 / registration_window_seconds=3600
  max_forgot_password_requests_per_ip=3 / forgot_password_window_seconds=3600

Adds unit tests for the RateLimiter (window limit, over-limit
blocking, clearing, per-key independence).

Took 3 minutes

* [Server] Fix rate limiter: disable semantics, draining window, bounded keys, pre-work login gate

- recordAttempt()/isBlocked() return false when maxAttempts <= 0 or windowSeconds <= 0, so the documented 'set to 0 to disable' actually disables instead of blocking every address permanently
- Keys at their limit are rejected without recording, so repeated attempts at the attacker's pace cannot keep sliding the window and holding the lockout open; a block now clears once the recorded attempts age out of windowSeconds
- Attempts map is bounded: an opportunistic prune (every 60s) erases keys whose attempts have fully aged out
- Login is throttled before the work: isLoginRateLimited() (a new virtual on Server, backed by isBlocked()) gates loginUser(), so a locked-out address no longer burns a database round trip and password verification per attempt
- recordAttemptAt()/isBlockedAt() time seams make the sliding-window behaviour deterministically testable; tests rewritten for the real semantics (no reliance on the maxAttempts=0 bug, no sleeps)

* [Server] Inform client of login/registration rate limit timeout

- Add retryAfterSeconds/retryAfterSecondsAt to RateLimiter to compute
  seconds until oldest attempt exits the sliding window
- Expose loginRateLimitRemainingSeconds via Server/Servatrice
- Include denied_end_time (absolute epoch) in RespTooManyRequests for
  login pre-auth and when transitioning to lockout after failed attempt
- Include denied_end_time in registration rate limit response
- Client: show retry time for login RespTooManyRequests
- Client: simplify registration RespTooManyRequests message to show
  retry time when provided
- Add test for retryAfterSecondsAt

* [Client] Restore registration guidance and drop duplicated rate limit reason

The registration RespTooManyRequests case now only shows the retry-after
copy when the server actually sent a denied_end_time; the per-email account
cap path (no end time) falls back to the previous guidance about already
having an account and contacting the server operator.

Drop the canned denied_reason_str from the new login rate limit branches so
the client no longer prints the same sentence twice.

* [Server] Exempt trusted_sources from auth rate limits

Addresses in security/trusted_sources bypass per-address limits, matching
the existing max_users_per_address bypass in initSession. Without this,
Webatrice behind local nginx (all clients as 127.0.0.1) would lock out
every web user after 5 mistyped passwords, and cap the whole server at
2 registrations / 3 forgot-password requests per window.

Adds Servatrice::isRateLimitExempt helper; recordFailedLogin,
isLoginRateLimited, recordRegistrationAttempt and
recordForgotPasswordAttempt all check it.

# Conflicts:
#	servatrice/src/servatrice.cpp

* [Server] Key login rate limit by (address, username)

A successful login cleared the whole per-IP failure history, so 4 bad
guesses plus 1 self-login (or guest UnknownUser login) from the same
address bypassed the limiter. Failures are now bucketed per
(address, lowercase username) and a success clears only its own pair.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-16 05:47:43 +02:00
BruebachL
38acddeede
[Report] Add context menu to report queue rows (#7444)
* [Report] Add report reopen action for closed reports

- New Command_ReportReopen moderator command (extension 1206) with server
  handler that reopens resolved/dismissed reports, resets resolution state
  and notified, and records the reopening note in the audit log
- Reopen... button in the report queue action bar, gated to resolved and
  dismissed reports, with optional note prompt and tooltip
- Success confirmations for Assign, Resolve/Dismiss and Reopen now survive
  the list refresh via a pending status message instead of being clobbered
- Dispatch/auth coverage in server_moderator_role_test

* [Report] Surface resolution audit info in report details

- Add resolved_by_name to ServerInfo_Report and join resolved_by users in
  the report list, my-list and details queries
- Render resolution note and resolved-at/by in the report detail pane
  instead of duplicating the description into the chat log context

* [Report] Add context menu to report queue rows

- Open the standard UserContextMenu on right-click/Menu key for the
  reported user, selecting the row first so the details panel matches
  the menu target
- Carry the reported user's level in ServerInfo_Report so the menu
  shows the same actions as the user list, with an IsUser fallback for
  deleted or unregistered users
- Wire the Private chat action through TabReport to TabSupervisor and
  retranslate the menu on live language switches

* [Server] Fix reported_user_level column indices in report queries

The SELECT lists resolved_by_name at index 10, shifting room_id to 11,
replay_id to 12, reported_user_id to 13 and reported_user_admin to 14.
The code read 12/13, so 'user exists' meant 'a replay exists' and the
admin flags came from the user id (e.g. id 5 -> admin+judge; users
without a replay reported as unregistered, hiding registered-only
actions). Fixed in cmdReportList and cmdReportMyList, plus the column
comment.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 15:33:47 +02:00
BruebachL
74a6acde91
[Report] Surface resolution audit info in report details (#7443)
- Add resolved_by_name to ServerInfo_Report and join resolved_by users in
  the report list, my-list and details queries
- Render resolution note and resolved-at/by in the report detail pane
  instead of duplicating the description into the chat log context

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 15:29:09 +02:00
BruebachL
4a010bd17f
[Report] Add report reopen action for closed reports (#7442)
- New Command_ReportReopen moderator command (extension 1206) with server
  handler that reopens resolved/dismissed reports, resets resolution state
  and notified, and records the reopening note in the audit log
- Reopen... button in the report queue action bar, gated to resolved and
  dismissed reports, with optional note prompt and tooltip
- Success confirmations for Assign, Resolve/Dismiss and Reopen now survive
  the list refresh via a pending status message instead of being clobbered
- Dispatch/auth coverage in server_moderator_role_test

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-11 15:28:45 +02:00
BruebachL
d0fc27e3a8
[Security] Harden network input handling and websocket proxying (#7076)
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- TCP client connections: reject messages whose declared length is
  negative or exceeds a 1.5MB cap immediately instead of buffering
  indefinitely, preventing unbounded memory growth and the previously
  stuck state caused by negative lengths overflowing the int header.
- ISL connections: apply the same length validation with a 4MB cap,
  disconnecting the peer on an implausible length.
- Websockets: only trust the forwarded client-address header (e.g.
  X-Forwarded-For) when the websocket connection originates from an
  address in security/trusted_sources. Previously any client could
  spoof its address to bypass bans, user limits and rate limiting.

Took 3 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-08 23:18:47 +02:00
BruebachL
d603a2bb6a
[Tooling] Apply include-what-you-use across the tree (#7396)
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list

* [IWYU] Apply include-what-you-use across the tree

Run one whole-tree IWYU pass over the libcockatrice_* libraries, the
Cockatrice client, Oracle, Servatrice and the test suite, so each
translation unit includes what it uses directly and forward-declares
what it does not need.

IWYU only analyses real translation units, never the moc code CMake
generates from Q_OBJECT headers, so it strips includes that moc output
silently relies on. Where a type is passed by value (or nested in a
QList/QMap) in a signal or slot signature, the generated moc code needs
the complete type; those includes are kept with an explanatory
`// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets
such as QSqlDatabase.

A handful of includes are added by hand where callers brace-initialize a
const-reference parameter, which also requires the complete type.

Applied as a single commit on purpose: stripping includes from the
libcockatrice_* headers is precisely what breaks the client, test and
server translation units, and the fixes for those live in the same
translation units. Splitting by component would therefore leave
intermediate commits that do not compile.

All 426 modified Q_OBJECT/Q_GADGET headers were verified to be
moc-self-contained by compiling each generated moc_*.cpp standalone;
several built only because of moc include ordering in
mocs_compilation.cpp before the keep-includes were added.

* [Tooling] Emit public Qt headers and fix IWYU fallout CI found

Three problems the local build could not see, all because a green local
build only proves the configuration it was run under.

Private Qt headers. IWYU emitted private, lowercase Qt headers, and
qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and
Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only
emitted a mapping when the capital header name mirrored the private one
(QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is
wrapped by QtTypes instead, got no mapping and kept the private
spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and
provides the same typedefs either way, and rewrite the 100 affected
includes.

Do not generalize this to "prefer any Qt* wrapper". The table is
generated from whichever Qt is installed, and the wrappers are not
equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so
that heuristic trades one breakage for another. Every other lowercase
header still in the tree has shipped publicly since Qt 5, so those are
left alone.

Platform-guarded includes. IWYU only sees the preprocessor configuration
it is handed, so it dropped an include that only the macOS branch of
main.cpp needs, and the macOS jobs failed on an undeclared
UrlSchemeEventFilter. Restore the include. Force-compiling every file
that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__
reports nothing else, so the macOS branches are covered rather than
assumed.

shellcheck. Drop a leftover variable and stop assigning the
include-what-you-use lookup, which was only ever an existence check.

* [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility

IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert,
QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation.
Qt 6.5 split those declarations out of qglobal.h into separate headers, so
neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we
support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or
directory". qtypes.h is worse still: it only appeared in Qt 6.9.

QtGlobal is the one spelling that works across the whole supported range. It
has been public since Qt 5, defines these declarations itself up to Qt 6.4, and
includes the split headers from Qt 6.5 on, so redirect all eight private
headers to it and collapse the affected includes in the tree.

Curated overrides now take precedence over the name-mirroring rule, which
cannot know about Qt version floors because the mapping is generated from
whatever Qt is installed. That rule was mapping qtversionchecks.h to
<QtVersionChecks> even with an override present, because the override was only
consulted as a fallback. A curated key that matches nothing is now a hard
error rather than a silent fallback, and the redirected headers are no longer
advertised as the home of a symbol.

Verified every Qt include in the tree resolves against the real
qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing.

* [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include

Two more headers IWYU emitted do not exist on Qt 6.4.2:

QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in
qglobal.h directly and the standalone header is a hard error. QtGlobal covers
both, so map qoverload.h to it like the other 6.5+ split headers.

QMetaMethodArgument is never referenced anywhere in the tree. It is a bare
forwarder for qobjectdefs.h that our generator advertised as a class symbol,
which is how IWYU came to add the include at all. The symbol mappings are
generated from header names, so they cannot tell a forwarder that happens to be
capitalised from a real class; removing the unused include is the fix, and the
generic case stays a known limitation of the generator.

Extending the audit to every Q* header (an earlier pass only matched headers
starting with "Qt" or lowercase q*.h, so it missed all of them) against the real
qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and
qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing.

* [Game] Give moc the complete CardItem type in player_actions.h

player_actions.h forward declares CardItem but passes QList<CardItem *> by
value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for
those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu
24.04 fails with "invalid application of 'sizeof' to incomplete type
'CardItem'". Newer Qt tolerates the incomplete type, which is why only the
6.4.2 jobs failed.

Include the defining header with an IWYU pragma keep, matching how the other
MOC-required includes in this area are handled.

* [Game] Give moc the complete ServerInfo_Card type

player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward
declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal
and slot signatures. moc instantiates the metatype for those parameters, which
Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp
fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to
incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the
6.4.2 jobs failed.

Include the generated protobuf header with an IWYU pragma keep, following the
pattern already used for ServerInfo_Player and ServerInfo_User in
game_event_handler.h.

* [Client] Complete the types Qt 6.4 needs for connect and moc

Qt 6.4 expands QMetaType::fromType on the normalised argument list of a
PMF connect and on moc-generated metatypes, which requires sizeof on every
signal and slot parameter. Newer Qt tolerates forward declarations there,
so only the Debian 12 and Ubuntu 24.04 jobs failed, with
"invalid application of 'sizeof' to incomplete type" for QMouseEvent,
QPrinter and GameReplay.

Replace the forward declarations with the real includes:

- QMouseEvent in the nine widget headers that pass it through signals
- QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda
- game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so
  the project's game/replay.h only forward declares it and cannot supply
  the complete type.

Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2
headers, which reproduces those two CI jobs locally in one pass.

* [Client] Complete Release and QMenu for Qt 6.4 moc and connect

Continuing the Qt 6.4 complete-type sweep:

- window_main.cpp connects ClientUpdateChecker::finishedCheck to
  MainWindow::checkClientUpdatesFinished, whose Release * parameter made
  moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf
  message, so Release likewise needed release_channel.h in the three
  headers declaring those signals: window_main.h, dlg_update.h and
  client_update_checker.h.
- moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by
  TabSupervisor::setMenu and MainWindow::updateTabMenu.

Verified by regenerating moc output with the Debian moc 6.4.2 for all 434
Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612
source TUs, against the Qt 6.4.2 headers: no remaining failures.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-08 11:13:50 +02:00
BruebachL
2632f8a040
[Client/Server] Keep non-deck files out of the deck storage (#7352)
The local deck and replay browsers list every file in the folder, so a
stray file (e.g. a PNG screenshot of a deck) can be parsed as a garbage
plaintext deck, opened in the editor, and uploaded. The server also
accepts oversized deck payloads with only silent truncation.

Hide files that are not in a supported deck/replay format in the two
QFileSystemModel views (directories stay visible), skip them when opening,
reject them when uploading, and make the server reject deck uploads larger
than MAX_FILE_LENGTH instead of truncating them.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-27 21:32:49 +02:00
BruebachL
eae9591a17
[Server/Client] Unify report categories (#7345)
* [Server/Client] Unify report categories into one shared source of truth

* Lont.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-24 18:37:54 +02:00
BruebachL
073ec29c4d
[Server] Add deck share links and public deck visibility (#7241)
* [Server] Add deck share links and public deck visibility

* Address server review comments for deck share links

* Document transaction teardown in deck share rollback paths

* Address second round of deck share review comments

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-20 20:22:16 +02:00
BruebachL
202a5ac958
[Client/Server/Protocol] Surface live metrics in the Developer tab (#7212)
* [Server] Instrument command processing, game starts, and event loops

Add a lock-free MetricsRegistry that accumulates per-command processing
times in preallocated histogram slots (one per protobuf command type,
bucketed at 1/5/10/25/50/100/250/500/1000/2500/5000 ms +Inf). The
hot-path observeCommand() uses only relaxed atomic adds — no locks,
no allocations, no cache-line ping-pong beyond the unavoidable counter
updates.

Wire the registry into AbstractServerSocketInterface::processCommandContainer()
so every processed command is attributed with its container's wall-clock
time. When a container exceeds metrics/slow_command_ms (default 500),
a warning is logged including the connected username.

Add an EventLoopWatchdog heartbeat that runs on every socket pool thread.
If a heartbeat overshoots metrics/stall_warn_ms (default 2000 ms), the
overshoot is recorded in atomic counters and a warning is logged. Both
thresholds are configurable in servatrice.ini; setting stall_warn_ms to 0
disables the watchdogs entirely.

Track game-start durations via a separate histogram in MetricsRegistry.
Server_Game::startGameNow() measures the time from zone creation through
player materialization and reports it via Server::observeGameStartDurationMs().

Add a live card-count gauge: Server_Game exposes getCardsInGame() and
Servatrice::getCardsInGamesTotal() sums across all running games under
the appropriate read locks.

Include a standalone metrics_registry_test (Google Test) that validates
empty registries, single/multi-sample histograms, kind encoding,
overflow-slot collapse, negative-duration clamping, gauge rendering,
and the game-start histogram separation.

Took 10 minutes

* [Client/Server/Protocol] Surface live metrics in the Developer tab

Extend Response_GetServerStats with live counters from the in-process
MetricsRegistry: cards in games, event loop stall totals/worst,
total commands processed, average command time, active command types,
and game-start count/duration. Add a repeated CommandStats message
carrying per-command breakdowns (kind, extension number, resolved
protobuf name, count, total ms) for every type that has seen at
least one sample.

Server-side cmdGetServerStats() populates all new fields after the
existing DB uptime snapshot query, resolving protobuf extension names
via the descriptor pool for human-readable labels like
session/Command_Ping.

Expand TabDeveloper with two tables: an overview section (existing
DB stats plus the new live metrics) and a per-command breakdown table
(Command / Count / Total ms / Avg ms) sorted by total_ms descending
so the hottest commands surface first.

Took 55 minutes

Took 47 seconds

* [Server] Drop dead Prometheus histogram, add developer command metrics, fix watchdog init order

- metrics_registry: remove toPrometheusText/appendCumulativeBuckets and the time-bucket histogram that nothing in production ever emitted (the future /metrics exporter can bring it back); keep counts/totals read by the Developer tab
- Fix +Inf bucket routing that never incremented, and its test that locked the bug in
- Instrument developer_command container (kind 6) in processCommandContainer and stats label resolution
- Read metrics/{slow_command_ms,stall_warn_ms} at the top of initServer() so stall_warn_ms=0 disables the watchdogs before pool threads start
- Shrink KindStride to 1280 (largest extension in use is 1206) with a static_assert; document scrape cost of getCardsInGamesTotal; note slow_command logging has no rate limit in servatrice.ini.example

* [Tests] Give metrics_registry_test an explicit main

* [Server] Record only the dispatched command family; drop unused totals

processCommandContainer recorded every family in a container even though
the base if/else-if dispatch processes at most one. An unauthenticated
client could batch a session command (login) with fabricated developer,
moderator, and admin entries and forge genuine-looking samples that were
never executed or authorized. Mirror the base's selection, skip when the
handler was already deleted, and skip entries whose extension number is
-1 (which would otherwise wrap into the previous kind's id range).

[Server] Drop dead process-lifetime byte/uptime counters

txBytesTotal/rxBytesTotal added an atomic RMW to every socket write and
read for counters nothing consumes (cmdGetServerStats fills tx_bytes,
rx_bytes, and uptime_secs from the DB snapshot). Remove the two atomics
and the getTxBytesTotal/getRxBytesTotal/getUptimeSeconds getters; the
incTxBytes/incRxBytes slots and mutexes remain for the ISL legacy
counters.

[Protocol] Document kind 5 as developer in CommandStats

NumKinds is 6 and the server emits kind_index = 5 for developer
commands; the comment stopped at 4.

* [Client] Togglable auto-refresh for Developer stats tab

* [Oracle] Fix clang-format alignment of card type priority list

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-11 17:18:56 +02:00
BruebachL
d5d99e4dfb
[Server/Client/Protocol] Add developer staff role (#7211)
* [Server/Client/Protocol] Add developer staff role

Introduce a Developer staff level (proto flag 32, DB admin bit 8) that
sits between admin and moderator: no kick/ban/warn/report/admin powers,
but gets server log access via a new developer command container family
(GET_SERVER_STATS, VIEWLOG_HISTORY) and an idle-timeout exemption.

- Protocol: IsDeveloper flag, developer_commands.proto envelope,
  Command_GetServerStats/Command_GetLogHistory, Response_GetServerStats,
  Command_AdjustMod.should_be_developer
- Servatrice: fail-closed developer dispatcher, uptime snapshot handler,
  shared log history handler reuse, bit-8 DB mapping
- Client: burgundy pawn/badge/labels/sort order, prepareDeveloperCommand,
  minimal Developer stats tab, log tab access, promote/demote actions

Took 24 minutes

Took 18 seconds

* [Server/Client/Protocol] Address developer role review feedback

Address ZeizaZach's review of the developer staff role:

- Nudge the developer log query to exclude private chat and sender IPs
  (the ModeratorCommand path still sees everything).
- Deduplicate Command_GetLogHistory into Command_ViewLogHistory, which now
  extends both ModeratorCommand (ext) and DeveloperCommand (dev_ext); the
  client picks the DeveloperCommand-scoped extension by extendee, and the
  server reads it via the extension number.
- Pull the uptime snapshot SQL into Servatrice_DatabaseInterface as
  getLatestUptimeSnapshot() and widen the reported counters to 64-bit.
- Document the admin bitfield (1 admin, 2 moderator, 4 judge, 8 developer)
  and add a server-side test for the developer command path.

* Add missing trailing newline to user_context_menu.cpp

* Remove stale includes of deleted command_get_log_history proto

The Command_GetLogHistory message was folded into Command_ViewLogHistory,
which deleted command_get_log_history.proto, but serversocketinterface
still #included its generated header. Fresh CI builds fail on the missing
file; local builds masked it by reusing a previously generated header.

* [Server] Exclude chat rows when private-chat filter is bypassable

A developer who omits log_location entirely — or sends only "chat" —
leaves chatType, gameType, roomType all false, so getMessageLogHistory
skips the target_type clause and returns every row, private messages
included. When !allowPrivateChat the server now forces game+room when
no surviving location was requested, guaranteeing the query always
carries a target_type restriction.

[Client] Demote mod+dev to moderator path in log-tab dispatch

The developer command family is strictly weaker than the moderator one
(no private chat, no sender_ip, ip filter ignored), so granting the
developer bit to an existing moderator must not silently strip their
capabilities. useDeveloperCommands is now true only when the user holds
the developer bit and not the moderator bit.

[Client] Hide the IP-address filter for developer log tab users

The developer path ignores the ip_address query field server-side.
Showing the field lets a developer type an IP and get results that are
silently unfiltered by it rather than an empty result set — reads as a
broken filter. Hide labelFindIPAddress/findIPAddress alongside the
privateChat checkbox.

* Developer pawn is silver.

* [Client] Fix indentation of merged Card Art Rules / Developer tabs

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-11 17:18:56 +02:00
BruebachL
ed4eb1cb31
[Server/Client/Protocol] Reporting users + moderation queue functionality (#7091)
Some checks are pending
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* [Server/Client/Protocol] Reporting users + moderation queue functionality

Took 6 minutes

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Took 30 seconds

Took 16 seconds

* CI Fix

Took 6 minutes

* CI Fix

Took 6 minutes

* [Protocol] Add moderation investigation commands

Adds the protocol layer for the moderation investigation suite:
- Command_GetUserSessions/GetUserAlts/GetModeratorLastLogins/ResetUserPassword/RemoveUserAvatar (1013-1017)
- Response extensions 1215-1219 with ServerInfo messages for sessions, alts, and staff logins
- last_login on Response_ReportUserInfo and warning_il on Response_WarnList

Took 2 minutes

* [Utility] Add warning categories parser with infraction levels

Parses the server's 'officialwarnings' setting (comma-separated, optional
'|IL' suffix) into WarningCategory structs so the client can display the
infraction level of each warning category. Includes GTest coverage.

* [Server] Add moderation investigation tools

Implements the server side of the moderation suite:
- getUserSessions/getUserAlts/getModeratorLastLogins/removeUserAvatar DB methods
- Handlers for all five new commands with audit records (PASSWORD_RESET,
  REMOVE_USER_AVATAR); password resets return a generated temporary password
- cmdGetWarnList now reports per-category infraction levels from the
  officialwarnings setting; cmdReportUserInfo reports last_login
- Update servatrice.ini.example with the warning taxonomy
- Password/avatar mutations report RespNameNotFound when the user does not exist

* [Client] Add moderation tab with investigate, password reset, and avatar removal

- New Moderation tab: search a user to show account info, alternate
  accounts, login sessions, and staff last logins; actions to reset the
  user's password (shows the generated temporary password) and remove the
  user's avatar
- 'Investigate user' entry in the user context menu opens the tab pre-loaded
  for that user
- Warning dialog shows the infraction level of each warning category
- Tab wired into TabSupervisor with a moderator-gated menu action, shortcut,
  and tabs.ini persistence (default closed)

* [Server/Client/Protocol] Address PR #7091 review: security, bug, and perf fixes

Security:
- Promote RESET_USER_PASSWORD to admin-only dispatch (was moderator-accessible)
- Reject password reset on users with equal/higher privilege than caller
- Notify affected user via Event_NotifyUser::CUSTOM when password is reset
- Add server-side category whitelist for reports
- Drop reporter name fallback in comment/details authorization (ID-only)
- Force password change: new DB column + login enforcement + client disconnect

Bugs:
- XSS via QTextEdit::append() → insertPlainText() in report tab and utils
- allNotified initialized to true even with empty recipients list
- Warning combo box: use currentData() instead of baked-in display text
- Report resolution now records who resolved (resolved_by column + audit)

Performance:
- IP-correlation subquery: add 6-month window + LIMIT 200
- getUserSessions: clamp limit to 500

Non-blocking:
- Palette-aware colors in report_utils.cpp (dark/light mode)
- Report list pagination: offset/limit fields + total_count in response
- SessionCommand enum gap comment for reserved values 1201-1203

Schema: 36→37 (force_password_change), 37→38 (resolved_by)

Took 12 minutes


Took 16 seconds

* Fix macOs pedantry

Took 5 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-21 15:00:13 +02:00
BruebachL
d93f63050c
[Server] Fix unauthenticated crash via replay submit code (#7072)
cmdReplaySubmitCode dereferenced userInfo without an authentication
guard, allowing an unauthenticated connection with a valid replay code
to segfault the server. Add the same authState != PasswordRight guard
used by all other replay handlers, and gate session command dispatch on
a pre-auth whitelist so future handlers cannot be reached before login.

Took 2 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-14 08:56:54 +02:00
BruebachL
27fb5e51de
[Security] Redact sensitive user data from client-visible responses (#7077)
The getUserInfo command for a user that is not currently online returned
the full database record, including the account id, the email address
and the stored client id, to any logged-in requester. Mirror the
redaction already applied to online users via copyUserInfo(): the id and
email are only ever exposed to the account owner, and the client id only
to moderators.

The buddy/ignore add-to-list event likewise returned the target user's
email address and client id to the requester. The list entry only needs
the public profile fields, so strip the email and client id from it as
well.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-08 17:32:39 +02:00
DawnFire42
18b23b19a7
Split trice_limits.h into dedicated headers (#7025)
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* Split trice_limits.h into dedicated headers

* Updated docstrings
2026-06-29 14:37:52 -07:00
BruebachL
6dc974a05d
[UserListDelegate] Consider providerId (#7018)
Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de>
2026-06-27 11:23:55 -04:00
BruebachL
2914874720
[Room][UserList] Introduce style delegate (#6981)
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* [Room] Additionally show a tab for friends and ignored users instead of just all online users.

Took 21 minutes


Took 12 minutes

* [Room][UserList] Introduce style delegate for user list
- Allow users to set a card name and parameters as their background banner
- Allow mods to white/blacklist cards
- Allow toggling back to the old display style

Took 7 minutes

Took 28 seconds

Took 2 minutes

Took 2 minutes

* Right checkstate.

Took 14 minutes


Took 2 minutes

* Utility for test.

Took 9 minutes

Took 8 seconds

Took 2 seconds

* Lint.

Took 10 minutes

* Algorithm for sql schema migration

Took 13 minutes

* Use {prefix}, bound card name, return errors.

Took 27 seconds

* Convert queue to while loop.

Took 19 seconds

* Hover popup.

Took 36 minutes

Took 1 minute

* More granular signals, popup for user info.

Took 25 minutes

Took 8 seconds

Took 16 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-26 20:52:24 -04:00
DawnFire42
33e0f8699b
Standardize Doxygen documentation (#6885) 2026-05-21 22:58:07 +02:00
DawnFire42
aadee34238
style: Add braces to all control flow statements (#6887)
* style: Add braces to all control flow statements

  Standardize code style by adding explicit braces to all single-statement
  control flow blocks (if, else, for, while) across the entire codebase.

  Also documents the InsertBraces clang-format option (requires v15+) for
  future automated enforcement.

* InsertBraces-check-enabled
2026-05-16 19:19:53 +02:00
ebbit1q
3ec9ae9772
fix compiling on arch (#6768)
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* fix compiling on arch

* redo all the logging in affected files
2026-04-05 21:52:46 +02:00
RickyRister
70f9982c29
Bump minimum Qt version from 5.8 to 5.15 (#6442)
* Bump minimum Qt version from 5.8 to 5.15

* remove version check

* remove version checks
2025-12-23 09:58:23 -08:00
tooomm
8485bbe575
Docs: Use Doxygen \todo comments (#6421)
* format todo comments for doxygen

* Mention Todo List & link search
2025-12-15 00:13:16 +01:00
BruebachL
1ef07309d6
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212)
---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2025-10-09 07:36:12 +02:00
ebbit1q
f0c3860032
squash #6156 (#6161)
* move common server files

* update includes with move

* create participant, move code

* fix linker errors

* fix regressions

* mark function as override to make clang happy

* split out spectator to new file

* forgot to add to cmakelists

* autocompleter picking wrong casing for var name

* clean up forwards declarations in player

* fix includes in game
2025-09-20 14:37:12 +02:00
BruebachL
2eba126ed7
Modularize and Doxygen decklist.cpp (#6099) 2025-09-04 22:52:46 -04:00
RickyRister
ab4373d025
Implement replay sharing (#6066)
* new protos

* implement commands on server

* add buttons

* icons

* run formatter

* Message on get replay code failure

* Add new commands to switch statement

* Better failure messages

* Fix permission check query

* Change hash method

* Prevent adding duplicate replays

* Clean up TabReplay ui

* Copy over replay name

* base64 encode the hash

* Shorten hash

* Better failure messages

* change icon back to search icon

* check hash before checking if user already has access

* update share icon

* Update label text
2025-08-24 22:40:44 -04:00
RickyRister
c148c8df7f
replace foreach macro with standard for each loop (#5485) 2025-01-17 05:18:15 +00:00
Zach H
1f58f7e93d
Support Mod/Admin Notes Section (#5361) 2024-12-28 18:05:49 +00:00