RickyRister
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a9b3be33e0
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Refactor: Represent cardName + providerId with CardRef struct (#6039)
* card_ref.h
* update CardDatabase signatures
* make everything compile
* rename methods
* add docs
* mark stuff const
* set cardRef in CardItem
* cleanup
* fix build failure
* Fix builds on mac
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Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
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2025-07-15 22:14:02 -04:00 |
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RickyRister
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44ac782978
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Move card_item and related to src/game/board (#5867)
* move files
* update includes
* update cmake
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2025-04-20 14:37:52 +00:00 |
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Basile Clement
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be28d50997
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Revert "Use native hover events (#5722)" (#5757)
This reverts commit e4f40a82a2.
This change had unintended consequences in the hover behavior, reverting
for now.
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2025-03-21 00:25:20 +00:00 |
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Basile Clement
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e4f40a82a2
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Use native hover events (#5722)
* Use native hover events
* Update cockatrice/src/game/cards/abstract_card_item.cpp
* Reorder
---------
Co-authored-by: Zach H <zahalpern+github@gmail.com>
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2025-03-15 19:07:51 +00:00 |
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RickyRister
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d951b082c4
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Add setting to hide visual deck storage in game lobby (#5570)
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2025-02-06 13:44:33 +00:00 |
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RickyRister
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66e2e7a473
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add missing override and explicit specifiers to all classes in src/game (#5511)
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2025-01-22 12:57:56 +00:00 |
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RickyRister
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686645c1e4
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refactor DeckViewContainer into own file (#5455)
* cut-and-paste
* remove some includes
* move refreshShortcuts
* move deck_view into src/game/deckview
* move deck_view_container to src/game/deckview
* fix build failure
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2025-01-14 07:00:09 +00:00 |
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