* feat(game): add drag selection counter overlay
Display count of selected cards inside the lasso during drag selection.
Count appears near cursor, repositioning to stay within selection bounds.
Includes SelectionRubberBand subclass to allow label to appear above band.
QRubberBand calls raise() in showEvent/changeEvent to stay on top - this
subclass suppresses that behavior so dragCountLabel can be visible.
Adds user setting to enable/disable the drag count overlay.
* feat(game): add persistent selection counter overlay.
Display total count of selected cards in bottom-right corner when multiple cards are selected.
Updates on selection changes and window resize.
The counter connects to QGraphicsScene::selectionChanged to stay up-to-date without requiring manual refresh.
Adds user setting to enable/disable the total count overlay.
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Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* [HomeTab] Add setting to display card info in bottom right for non-theme backgrounds
Took 43 minutes
Took 9 seconds
* [HomeTab] Also hide shuffle frequency setting on theme background source.
Took 3 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [TabRoom] Add a setting to hide the new filter toolbar
Took 56 minutes
Took 4 seconds
* Proper macro.
Took 5 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* protocol changes
* servatrice changes
* add new setting
* implement client side with static 4 phases
* reading the code explains the code
* add subphases to phase.cpp
* use new subphase definition