When a player left, GameScene::removePlayer iterated zoneViews while close()
synchronously removed the current view from that list. A judge with several open
views of the departing player (e.g. library and hand) only had the first one
closed; the remaining views were skipped and left pointing at a player that was
about to be deleted, crashing the client on the next access.
- GameScene::removePlayer: iterate over a copy of zoneViews
- GameScene::toggleZoneView: same fix for the identical iteration bug
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [GameScene] Sever connections properly.
Took 2 minutes
Took 54 minutes
* [GameScene] Sever animated item destroy connections at teardown
Fix crash when a replay's board is closed (GameScene teardown abort).
The old QObject::disconnect(nullptr, nullptr, this, nullptr) is invalid per
Qt docs (the sender must never be nullptr), so it never severed the PMF
destroyed -> GameScene::removeAnimatedItem connections that fire when
QGraphicsScene::~QGraphicsScene -> clear() destroys the remaining items.
Store the QMetaObject::Connection handle for each animated item and
disconnect them all in ~GameScene via the connection-handle overload.
Dedup connections on the connection map rather than animatedItems, since
the animation timer clears animatedItems on completion, which let a
re-registered item (e.g. a life counter flashed repeatedly) accumulate
orphaned duplicate destroyed connections that survived teardown.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game] Playmats
Took 19 seconds
Took 1 minute
* [Playmats] Add fixed override and configurable fallbacks to settings.
Took 29 minutes
Took 43 seconds
* Add main to test.
Took 1 minute
Took 29 seconds
* Move settings to own group
Took 11 minutes
* Some attempts to refresh macOS compositor
Took 2 minutes
* Try something else
Took 17 minutes
* Don't manipulate live list
Took 11 minutes
* Change things about resolution, address comments.
Took 45 minutes
Took 12 minutes
* Comments.
Took 14 minutes
Took 8 seconds
* Re-order settings menu location
Took 2 minutes
* Rename PlaymatResolution to Info and add enums
Took 8 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Add an arrow draw animation setting
- New arrowDrawAnimation cards-display setting, default on
- The arrow draw animation checkbox joins the animation settings group
- Visual Deck Storage selection animation checkbox moves next to the
other animation checkboxes, and the enable/disable-all buttons now
cover it and the arrow animation
Took 2 minutes
Took 21 minutes
Took 7 minutes
Took 11 minutes
Took 20 seconds
* Animate arrows drawing from start to target
- The arrow stroke reveals itself along the arc with an eased timing,
followed by a short light sheen that sweeps down the shaft
- The arrow head pops in once the reveal reaches it, then the whole
arrow fades from its initial glow
- Decay is driven by GameScene's shared animation timer through the
IAnimatedItem interface (QElapsedTimer based), respecting the
arrowDrawAnimation setting
- GameScene adds the arrow item to the scene before starting its
animation so the item is registered against a valid scene
Took 6 minutes
Took 1 minute
* Defer animation start so arrows don't start halfway materialized
Took 13 minutes
* Don't draw tip/shaft outline
Took 12 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Introduce generic IAnimatedItem interface for scene animations
GameScene's shared 10ms animation timer previously only knew about
CardItems (cardsToAnimate). Generalize it so any scene item can tick on
the shared timer instead of owning its own QTimer:
- New IAnimatedItem interface with a single animationEvent() tick.
- GameScene tracks animated items in a QHash keyed by QObject and
auto-unregisters items when they are destroyed, so an item deleted
mid-animation (concede, removePlayer, deleteLater) can never leave a
dangling pointer in the set.
- GameScene::~GameScene disconnects incoming connections before the
animation timer is deleted; all timer stops are null-guarded so
destruction ordering no longer matters.
- AbstractCardItem implements IAnimatedItem with a no-op tick so the
existing tap-animation registration path keeps working; CardItem
overrides it with the real rotate animation.
Took 5 minutes
* Add Enable/Disable all animations buttons to settings
The animation settings group gets two push buttons that toggle every
per-effect animation checkbox at once. The base branch carries the
buttons and the shared slots; per-effect toggles (life counter,
battlefield, arrow draw) are added by the feature branches on top.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Settings] Shuffle some settings around
Took 21 minutes
Took 1 hour 25 minutes
* [Settings] Camel case everything
* Revert debug schema change
* Add new classes
* Fix card counters writing to global
* Fix CI tests
* Fix Windows CI
* interface() is a protected keyword for MSVC
Took 5 minutes
Took 5 seconds
* [Settings] Keep menu settings on the appearance settings page
Leave the 'Menu settings' group box on the appearance settings page for
now; relocating it to the user interface settings page will be done in a
separate PR.
Took 6 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Settings] Split cache_settings into multiple files
Took 9 minutes
Took 4 minutes
* [Settings] Fwd declare settings classes in cache_settings
Took 15 minutes
* Fix oracle includes.
Took 8 minutes
* Address comments, fix windows CI
Took 8 minutes
* fix copy constructor visibility
Took 3 minutes
* lint
Took 2 minutes
* Fix native format tests.
Took 5 minutes
* Remove test header guard
Took 4 seconds
* Remove tests invalid in CI environ
Took 24 seconds
* Adjust to rebase.
Took 11 minutes
* Change settings file name.
Took 8 minutes
---------
Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Game][Player] Pull out graphics_items out of player_logic
Took 25 seconds
Took 9 minutes
* [Game] Move graphics files into game_graphics
Took 1 minute
Took 2 minutes
Took 23 seconds
Took 1 minute
Took 2 seconds
* Include.
Took 4 minutes
Took 3 minutes
Took 4 minutes
Took 1 minute
Took 3 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 09:51:13 +02:00
Renamed from cockatrice/src/game/game_scene.cpp (Browse further)