Commit graph

127 commits

Author SHA1 Message Date
RickyRister
51365960fe
[Client] Create custom pawn for dev role (#7295)
* [Client] Create new pawn for dev role

* lighten color
2026-09-18 10:58:10 -07:00
BruebachL
7b39cf98d5
[Themes] Add identity default palettes for the image themes (#7280)
* [Themes] Add identity default palettes for the image themes

The Fabric, Leather, Plasma and VelvetMarble themes shipped only zone art and no palette, so their chrome fell back to the bare OS palette. Each theme now ships light and dark curated defaults written in the palette editor's own conventions, with [AppColors] so the home-tab buttons keep the theme's identity over static backgrounds.

- Add palette-default-light.toml / palette-default-dark.toml for the four themes; scheme resolution follows the OS since the themes declare no color scheme.
- Tint the window/base/button chrome and bevels towards each theme's identity: navy cloth (Fabric), black-brown with brass accents (Leather), electric violet with cyan sparks (Plasma), charcoal velvet with slate marble (VelvetMarble).
- Fill [AppColors] AccentStrong / AccentSoft per theme so the home-tab button gradient matches instead of falling back to the default greens.
- Derive Disabled and Inactive groups with the same conventions as PaletteGenerator::fromAccent.

* [Themes] Add home backgrounds for the image themes

* [Themes] Ship Fusion style + scheme backgrounds for the image themes

Address PR review:
- Add theme.cfg ([Style] Name = Fusion, ColorScheme = System) to Fabric,
  Leather, Plasma and VelvetMarble so their curated palettes actually apply.
  Without it the native style paints button chrome from the OS (windowsvista
  on Windows has no dark mode), making the dark palettes' light ButtonText
  unreadable on light buttons.
- Leverage the scheme-variant asset resolution: register home-dark.png and
  home-light.png in resources and add them to the qrc so the built-in home
  background also flips with the palette instead of staying static.
- Fix Leather [Palette.Inactive] Accent, which copied the Active Highlight
  color instead of the theme accent (dark #4a5f8f -> #c9995a, light
  #34508c -> #a5712f) in both palette files.

* [Themes] Align light plasma home background with the dark variant

Recolored the Plasma light home background to mirror the dark one:
brighter violet/cyan blooms, vivid azure spark arcs, and higher accent
saturation against the same pale-lavender key. Brightness is unchanged
so it still reads as a light scheme.

* [Home] Add option to disable the home tab background dim

Adds a 'Dim the home tab background' checkbox to the Home tab settings
page (Appearance). When unchecked, HomeWidget skips the translucent
black overlay it paints over the whole background. Default is on,
preserving current behavior; the home tab repaints live on change.

* Update leather backgrounds

* Update velvet marble backgrounds

* Update light plasma background

* Update light fabric background

* WIP [UI] Theme-aware onboarding banner with frosted light mode

Banner colours now derive from palette tokens at ~60fps (tick-driven,
equality-guarded setters) so scheme switches and live accent-picker
previews apply instantly:

- dark stages: byte-for-byte the original treatment (near-black stage
  from window hue, Highlight accent, white centre halo, vignette 0.62)
- light stages: pastel accent-hue wash instead of a neutral grey copy,
  brightness-lifted accent for additive glow legibility, deep-Highlight
  halo (uGlowColor) instead of white blowout, gentler vignette
  (uVignetteMin 0.88) so corners don't go muddy
- black logo silhouette variant selected on light stages
- theme picker preseeded with brand green (brand_colors.h single source)

WIP notes for next session:
- real-pixel wizard screenshot check still pending (headless capture
  exists: Xvfb :77 + isolated XDG_DATA_HOME; shader vs fallback pixel
  analysis not finished)
- user plans separately: promote Fusion to default theme, Default -> system

* [Themes] Align Fusion accent tokens with the SVG brand gradient

Align AccentStrong (#139740) and AccentSoft (#c9fd62) and the linked
Link/Accent roles with cockatrice.svg's linearGradient4265-7-8 stops so the
identity gradient used by the logo emulation matches the static art the icon
shipped.

* [Onboarding] Draw the banner logo as a static gradient plate

Replace the black/white logo tint switch with a ShaderEffect plate that
repaints the SVG's brand gradient (light AccentSoft -> dark AccentStrong
along the baked-in userSpaceOnUse axis) clipped to the full-color logo's
alpha silhouette, with the white highlight path overlaid on top — matching
the home widget's QPainter composite. The plate is static: no glow or
breathing. Brand colors flow from BannerShaderConfig's new brandStrong/
brandSoft pair instead of the removed logoDark flag, and the background
motifs get a touch more accent so the mark keeps its coloured surround.

* [Home] Draw the featured logo as a theme gradient composite

Repaint cockatrice.svg in Qt instead of showing the baked-in static art:
fill the full-color logo's alpha silhouette with the same brand gradient the
banner plate uses (light AccentSoft grading to dark AccentStrong along the
SVG's userSpaceOnUse axis), then overlay the white highlight path. Renders
an explicit QPixmap so the mark stays crisp at the 200px display size, and
re-seeds it on theme/palette/appearance changes so it never goes stale.

* [Resources] Drop the unused black logo asset

No consumer remains after the banner's logoDark toggle was replaced by the
static gradient plate (unit-tested in d7529e0c6a), so remove
cockatrice-logo-black.svg and its qrc entry.

* [Onboarding] Seed the theme picker from the theme's identity accent

Replace the hardcoded brand-green preseed with the shipped theme's own
AccentStrong (Plasma seeds violet, Fusion green), resolved from the default
palette so auto/user-generated palettes can't mask it, and re-seed whenever
the theme changes so the swatch never goes stale. Also consult the shipped
palette in maybeAutoGeneratePalette so scheme flips don't regenerate a fresh
palette over curated theme colors.

* Regenerate zone assets for Fabric, Leather, VelvetMarble themes

Align zone textures with each theme's palette identity:
- Fabric: linen weave in navy/steel tones (was generic green/blue/red/gray)
- Leather: grain texture in warm brown/amber tones
- VelvetMarble: smooth charcoal marble veining (replaces .jpg with .png)

All zones now have dark + light scheme variants for OS color scheme
adaptation. Plasma zones deferred to separate iteration.

* Regenerate Plasma zone assets: horizontal-hand layout, seamless tiling

Bake each zone's phase from its true world position in the horizontal-hand
layout (player 0, stack 172, table 280, hand 172+406) so the diagonal sheen
continues continuously across zone boundaries. All zones share one
mathematically tileable (1,1) diagonal at frequency 3; playerzone gets a
distinct blue-violet identity and the light scheme gets extra contrast.

* Regenerate VelvetMarble zones: classic Perlin marble, seamless tiling

* Regenerate VelvetMarble zones: domain-warped fractal veins, stone grain

* Promote Fusion to default theme, rename Default to System

Fresh installs and new profiles now default to the Fusion (dark) theme
instead of the platform-native theme. The old "Default" theme is
renamed "System" to better describe its purpose — using the OS-native
Qt style (windowsvista, macOS, etc.).

Existing users who had "Default" selected are automatically migrated
to "System" so they keep their platform-native styling. Users with
an empty or invalid theme name now fall back to Fusion.

* Move checkbox.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-18 15:16:07 +02:00
BruebachL
2b7b4e8168
[App] Add onboarding wizard (#7064)
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* [App] Add onboarding wizard

Took 10 minutes

Took 3 minutes

Took 7 minutes

Took 9 minutes

Took 2 minutes

Took 1 minute


Took 7 minutes

* Adjust CI

Took 14 minutes

Took 56 seconds

Took 2 seconds

Took 3 seconds

* Adjust CI again

Took 14 minutes

Took 2 seconds

* Comments and fixes

Took 9 seconds


Took 1 minute

* Rebase.

Took 5 minutes

Took 50 seconds

Took 15 seconds

* Comments.

Took 7 minutes

* CI lol

Took 3 minutes

* CI again lol

Took 4 minutes

* Drop some settings, add some new ones.

Took 19 minutes

* Resize when expanding section

Took 4 minutes

Took 3 minutes

Took 7 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-24 23:05:58 +02:00
SlightlyCircuitous
bb1a5b33a1
Add generic colorless mana symbol (#6873)
* Add generic colorless mana symbol

* Add generic colorless mana symbol
2026-05-17 19:48:48 +02:00
BruebachL
f8ce5c2e39
[PictureLoader] Allow saving downloaded images to local storage and not just the QNetworkManager cache (#6620)
* [PictureLoader] Allow saving downloaded images to local storage and not just the QNetworkManager cache.

Took 1 hour 11 minutes

Took 4 seconds


Took 25 seconds

* Give people options from a dropdown.

Took 1 hour 6 minutes

Took 3 seconds

* Simplify directory removal code.

Took 5 minutes

Took 8 seconds

* Merge pull request #8

* Create new category for new settings

* Split off storage settings

Took 47 minutes

Took 4 seconds

* Allow toggling between caching methods.

Took 1 hour 30 minutes

Took 9 seconds

* Adjust settings dialog.

Took 5 minutes

Took 59 seconds

Took 22 seconds

Took 6 seconds

* tr() strings

Took 1 minute

Took 6 seconds

* Readjust layout, default naming scheme.

Took 5 minutes

* Add stretch.

Took 9 minutes

* Make scrollable.

Took 2 minutes

* Add icon.

Took 7 minutes

* Change naming to be uniform.

Took 3 minutes

Took 3 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2026-05-16 20:15:10 +02:00
RickyRister
2cb16c9fd0
[CardDatabaseDisplay] Reduce width by using icons (#6603)
* [CardDatabaseDisplay] Reduce width by using icons

* use public domain filter svg icon
2026-02-22 20:54:58 -08:00
BruebachL
29f60c4a67
[VDE] Placeholder image for deck view if deck is empty (#6516)
* [VDE] A stab at things

Took 14 minutes

Took 10 minutes

Took 5 minutes

Took 4 minutes


Took 41 seconds

Took 10 minutes

Took 3 minutes

* [VDE] Use placeholder image for deck view if deck is empty.

Took 15 minutes

Took 9 seconds

Took 5 seconds

* Sort CMakeList correctly.

Took 35 seconds

Took 23 seconds

* Visibility updates got lost in the rebase.

Took 7 minutes

* Same treatment for printing selector.

Took 42 minutes

* Actually add file.

Took 4 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-01-14 14:41:54 +01:00
BruebachL
a4eef648bc
[VDD] Move main type and format filter to quick settings (#6511)
* [VDD] Reorder quick filters

Took 1 hour 10 minutes

Took 5 seconds


Took 49 seconds

* [VDD] Use Font Awesome Icons

Took 49 minutes

Took 5 seconds

* [VDD] Shuffle some widgets around, label things.

Took 31 minutes

Took 5 seconds

* Change buttons to be push rather than toggle.

Took 17 minutes

Took 9 seconds

* Reduce margins, retranslate button texts.

Took 15 minutes

Took 9 seconds

* Actually do it, don't commit the commented out testing version lol

Took 3 minutes

* Start sets in include, correct subtype include/exact match logic.

Took 12 minutes

* Block sync.

Took 16 minutes

Took 8 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-01-14 11:56:09 +01:00
BruebachL
cc5e2ab10a
[VDE] Change sort quick settings button icon from gear to sort arrow (#6514)
* [VDE] Change sort quick settings button icon from gear to sort arrow

Took 12 minutes

* Actually include the icon.

Took 4 minutes

Took 13 seconds

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-01-14 10:05:38 +01:00
BruebachL
846f16ddaa
[DeckEditor] Deck List History Manager. (#6340)
* [DeckEditor] Deck List History Manager.

Took 23 minutes

Took 17 minutes

* Add icons.

Took 2 minutes


Took 3 seconds

* Small fixes.

Took 12 minutes

* Style lint.

Took 48 seconds

* tr() things.

Took 5 minutes

* Add tooltips for buttons.

Took 3 minutes

* Add explanation label to history.

Took 3 minutes

* Refactor to .cpp, delegate undo/redo to manager, don't return memento

Took 8 minutes

* Clear history when setting deck.

Took 6 minutes

* Move to value based stacks.

Took 52 seconds

* Default constructor.

Took 31 seconds

Took 3 minutes

Took 4 minutes

Took 2 minutes

* Have it listen to deck editor additions.

Took 18 minutes

* Don't connect buttons *and* actions.

Took 2 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-11-20 14:54:32 +01:00
Gauwal
e5d5dfa8d8
UI: highlight pinned printings in Printing Selector (#6252)
* UI: highlight pinned printings in Printing Selector

Fixes #5930.

Signed-off-by: Gauwal <gauwain2611@hotmail.com>

* Fix: adjust pin highlighting behavior + making it sharp/not blurry

* Using qceil

* Isolating pin badge init to it's own method + adding comments

* Cleaning up unnecessary #includes

---------

Signed-off-by: Gauwal <gauwain2611@hotmail.com>
2025-11-09 09:53:27 +01:00
BruebachL
93c15c8151
Home tab to replace generic deck editor on startup (#6114) 2025-09-11 15:36:34 -04:00
RickyRister
ab4373d025
Implement replay sharing (#6066)
* new protos

* implement commands on server

* add buttons

* icons

* run formatter

* Message on get replay code failure

* Add new commands to switch statement

* Better failure messages

* Fix permission check query

* Change hash method

* Prevent adding duplicate replays

* Clean up TabReplay ui

* Copy over replay name

* base64 encode the hash

* Shorten hash

* Better failure messages

* change icon back to search icon

* check hash before checking if user already has access

* update share icon

* Update label text
2025-08-24 22:40:44 -04:00
RickyRister
1eee314d17
[VDS] Add ability to search by deck contents (#5943)
* [VDS] Add ability to search by deck contents

* add deck search syntax help

* fix build failure
2025-05-17 22:23:54 -04:00
BruebachL
85a50ce9d5
Generic mana symbols. (#5685)
* Generic mana symbols.

* Update black mana symbol skull and symbol color.

* Update white mana symbol contrast.

* Update black mana symbol contrast.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-03-03 13:12:09 -05:00
RickyRister
448903efe3
Add tip of the day for Expand Card View Window (#5666) 2025-02-28 11:29:09 -05:00
RickyRister
6f5d369416
Add folder dropdown icons to VDS (#5632)
* add svg

* update pixmap cache

* get icon to work

* hide icon when not clickable

* use consistent naming

* use expandOnly because apparently that leads to higher image quality
2025-02-25 18:36:48 -05:00
RickyRister
af68a95964
Add rename action to deck storage tab (#5656)
* add icon

* add rename action
2025-02-25 18:29:07 -05:00
BruebachL
23f4c9c4e4
Tags in deck editor (#5608) 2025-02-12 03:18:00 +00:00
Zach H
2dc614c6b7
Add new Tips of the Day (#5603)
- Thanks WargiCorgi!
2025-02-10 21:22:26 +00:00
BruebachL
7c9bf75393
Overhaul quick settings for VDS and PrintingSelector (#5602)
* Move show folders option next to the search bar.

* Add a new settings button and settings popup, move the folder visibility checkbox there and the ability to hide tags.

* Make popup not close when interacting with child widgets.

* Fix mocks.

* Include cog icon.

* Move PrintingSelector Display options to new quick settings widget.

* Adjust size before first show so as to not overflow.

* Add option to hide card size slider in VDS.

* Qt5 support.

* Fix some warnings by containerizing layouts because addChildLayout is silly.

* Fix an incorrect slot/signal assignment.

* Correct sub-categories for settings to persist them.

* Shuffle some slots and signals around to distinguish between the tag filter and the tags on the deck preview widgets.

* Add a quick setting to draw unused color identities and center them.

* Respect the setting on startup.

* Move card size slider to the quick settings menu.

* Move PrintingSelector card size slider to quick menu, adjust other layout from other options.

* Improve layout, add a gray border.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-02-10 16:50:08 +00:00
Zach H
a6649d5401
Add Judge Pawns (+ Resize Donator Pawns) (#5566) 2025-02-06 05:51:01 +00:00
Zach H
c2292c11a6
Support Purple Heart for Donators (#5560) 2025-02-04 05:06:05 +00:00
RickyRister
9680e47bbc
Deprecate userlevels icons (#5555)
* map old info to colors

* move caching up a level

* delete userlevels folder

* remove default vip color
2025-02-03 05:43:48 +00:00
RickyRister
95cea0f191
Add custom server-side pawn colors (#5543) 2025-02-02 03:25:25 +00:00
BruebachL
7496e79e8c
Add a button to swap the card between mainboard and sideboard to the DeckEditor (#5175)
* Add a button to swap the card between mainboard and sideboard to the deck editor.

* Add new icon to cockatrice.qrc and force update.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-01-05 17:57:37 -05:00
BruebachL
9c38c9ed1b
Differentiate logging in order to silence certain modules. (#5419)
* Differentiate logging in order to silence certain modules.

* Lint cmake.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2025-01-05 17:38:51 -05:00
RickyRister
fa79c5c36a
populate default debug.ini with more values (#5411)
* populate default debug.ini with more values

* move the default debug.ini to a resource
2025-01-03 20:50:30 +00:00
tooomm
9943133d6d
TOTD: Exchange Gitter for Discord, Fix date format (#4920)
* Update tips_of_the_day.xml

* Delete cockatrice/resources/tips/images/gitter.png

* Add Discord icon

* Update cockatrice.qrc

* date format
2023-10-24 14:26:38 +02:00
Jeremy Letto
4899b6cfef
add kosovo flag (#4597)
* add kosovo flag

* add xk and eu flags to cockatrice

Co-authored-by: Jeremy Letto <jeremy.letto@datasite.com>
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2022-03-19 20:07:40 -05:00
ebbit1q
07e6aadbbe
deprecate the gender property from the protocol entirely (#4496)
* deprecate the gender property from the protocol entirely

* use obsolete instead of deprecated

* add the database migration

* update internal database version as well
2021-12-14 01:51:57 -05:00
ebbit1q
9411396b97 rework pt setting (#3584)
* rework pt setting

save pt as a string serverside
set the pt of cards that enter the battlefield to empty (was -1/0)
implement old behaviour as changePT clientside
display old pt to messagelog
add new keybind for new set behaviour (default ctrl+shift+p)
add flow pt actions and keybinds that increase while decreasing
put more braces everywhere
various refactors like adding consts and for loops
remove a single superfluous semicolon
does not change the way pt is displayed client side
does not fix 3455 fully

* fix drawing of pt

remove search for / in carditem's paint() (crash)
ptstring is now always orange unless it's a faceup card with a pt that
matches the cardinfo pt
set changept to remove the pt if the field is empty
set changept to keep the old value if one side is empty
return in changept for +0/+0
clean up some if statements

* return on change to +0/+0

* change log message for empty original pts

* typo

* remove changept

add parsept to unify reading pt strings
change setpt behavior to be an "upgraded" version of the old setpt
add arbitrary strings as anything that starts with /

* clangify

* remove debug lines

* add tip of the day

* add missing images

* clangify
2019-03-03 16:24:57 -05:00
Rob Blanckaert
eb60fec8e2 Filter Strings for Deck Editor search (#3582)
* Add MagicCards.info like fitler parser.

* Use FilterString whenever one of [:=<>] is in the edit box.

* Opts

* Opt

* - Capture errors
- Allow querying any property by full name

* clang format

* Update cockatrice/src/filter_string.cpp

Co-Authored-By: basicer <basicer@basicer.com>

* - Some refactoring for clarity
- More filters
- Add filter help

* Clangify

* Add icon

* Fix test name

* Remove stay debug

* - Add Rarity filter
- Make " trigger filter string mode

* You have to pass both filter types

* clangify

* - Allow filtering by legality
- Import legality into card.xml

* Add format filter to filtertree

* More color search options

* RIP extended

* More fixes

* Fix c:m

* set syntax help parent

* Fix warning

* add additional explanations to syntax help

* Allow multiple ands/ors to be chained

* Cleanup and refactor

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>

* Move utility into guards

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>

* I heard you like refactors so I put a refactor inside your refactor (#3594)

* I heard you like refactors so I put a refactor inside your refactor

so you can refactor while you refactor

* clangify

* Update tab_deck_editor.h
2019-03-01 14:30:32 -05:00
Rob Blanckaert
ea8201af5c Judge mode (#3531)
* Judge mode

* Use seperate judge icon

* Fix clang init ordering complaint

* Create gavel.svg

* Add judge level

* Adjust judge permissions.

* - Tag events caused by judges
- Allow judges access to card right click menus.

* Allow judges to  change phase / turn.

* Remove gavel from pawn

* Make judge action text black.

* Create scales

* Rename scales to scales.svg

* Use scales

* remove gavel

* - Address PR feedback
- Fix sort order

* Zach

* add option to servatrice.ini
2019-02-21 14:00:00 -05:00
Rob Blanckaert
c9c0fb28ee Counter expressions (#3534)
* Add peglib

* - Add expression engine
- Take an expression when setting a counter

* Shift + Click = Middleclick for counters

* minor cleanup for clangify

Signed-off-by: Zach Halpern <ZaHalpern+github@gmail.com>

* Added tip entry
2019-02-02 13:56:49 -05:00
tooomm
b316a5d541 new icons (#3289) 2018-06-17 18:09:58 -04:00
David Szabo
312caae062 Tip of the Day (#3118)
* Basic tip of the day with sample widget added

* "Show tips on startup" option added to settings

* tip cycling implemented

* Structure of the tipOfTheDay class and resource created

* tip getter function modified

* Resources added, feature works properly

* clangified

* accidental modification rolled back

* zach cleanup

* tips to spaces; cmake list combined

* cleanup img

* fix copy

* remove TOTD as QObject so we can copy construct it

* prevent mem leaks in dlg

* changed order of 'next' and 'previous' buttons

* Date and tip numbers added; content wraps around

* useless sizepolicy removed

* link support added & clangified

* Initial tips & memory management updates
2018-03-02 03:11:18 -05:00
woogerboy21
960ecaaeda New privuser gummys (#2305)
* New user gummys based on account privilege level

This change add's new user gummy icons for vip/donator priv levels that
are now available.

YaY for Zach!
2016-12-08 22:52:25 -05:00
Fabio Bas
00e3e63f41 Themes: remove all hardcoded extensions 2015-09-13 00:14:36 +02:00
Fabio Bas
6d7baec37b Merge with master 2015-08-31 22:55:46 +02:00
Fabio Bas
5cfb034452 merged with master 2015-08-31 22:48:14 +02:00
marco
beaa4e9383 Configurable shortcuts 2015-08-16 13:46:57 +02:00
Fabio Bas
f17dec29f6 Reorganized images in subfolders
As per @daenyth’s comment:
https://github.com/Cockatrice/Cockatrice/pull/792#issuecomment-76593730
2015-06-15 14:37:19 +02:00
Fabio Bas
6b8ebe54e9 Theme manager
This is the first implementation of a theme manager. It’s a rebased and
revisited version of #792.
2015-06-15 14:35:58 +02:00
ctrlaltca
262ebe3bf7 Merge pull request #1039 from ctrlaltca/update_oracle
Run oracle from inside cockatrice and improve sets handling;
2015-05-16 18:20:36 +02:00
Fabio Bas
44800df89c Reworked the layout of "edit sets" window 2015-05-14 13:12:24 +02:00
poixen
a8c4e4439c Merge pull request #1055 from poixen/sounds
Refreshing Cockatrice Sound
2015-05-07 08:57:30 +02:00
Matt Lowe
f2a53abcd8 Updated filter svgs
Now uses the same as in the deck editor
2015-05-06 13:25:06 +02:00
Matt Lowe
c64eeb4ebe Added sound settings page
+ added sound setting page
+ added sound setting icon
+ moved sound settings from interface settings

Added master volume

+ added master volume slider.
+ volume can be changed by sliding bar or by using the spin box
+ Preview of  volume will be played when dragging and releasing bar.

Added checks for qt4

Qt4 does not have support for setting the volume without some lengthy
work around, I have disabled volume control for qt4 users and have
mentioned that "Master volume requires qt5".

Updated sfx

+ removed all old sfx
+ added new end step and tap sound
+ tap/endstep sound has a timer on it to prevent spamming
+ test sound engine will now use endstep sound

Made end step sfx softer

end step felt too harsh

Added player joined sound

+ added a sound for when a new player joins a room

Updated

Was missing a sound when a player joins

Made end step softer

Made end step even softer

updated sound again
2015-05-06 12:47:48 +02:00
Matt Lowe
9a36ac8035 Added colored storm counter 2015-04-19 18:14:29 +02:00