* Add the option to load decklists from Archidekt, Deckstats, Moxfield, TappedOut in deck editor and lobby.
Took 3 hours 34 minutes
Took 9 seconds
Took 12 seconds
* Properly set quantities.
Took 11 minutes
* Warnings.
Took 5 minutes
* Static regexes.
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* Category loggings and better warnings.
Took 18 minutes
Took 42 seconds
* use loadFromStream_Plain instead of manually adding CardNodes to the DeckList.
Took 30 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* Use enum for ThemeManager brushes
This patch introduces an enum to distinguish the different brushes that
can be set by the theme (hand, stack, etc.) and generic functions taking
the enum rather than having one copy of each function for each brush.
This is preliminary work before merging StackZone and HandZone to
simplify #4974.
* Include <array> header
* Header spacing
* Implement new method for DeckList to return cardlist with providerId, a new carddatabase method to fetch a cardlist with name and providerId and changed PictureLoader to use providerId versions of cards for caching.
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Hide load from remote button in local games.
* Minor fix
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
* Give deckList a signal to emit when the tags change and hook up the display widget to that.
* Reload from file when loading a visual deck to ensure latest changes propagate to the decklist.
* Eliminate loadVisualDeck and use loadDeckFromFile instead.
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* rename method
* delete unused method
* refactor
* increase margins
* change visible buttons depending on if deck is loaded
* correctly send the ReadyStart command on unload
* fix force start button still being visible