The 13 libraries using qt6_wrap_cpp(MOC_SOURCES ${HEADERS}) listed their\nheaders twice and depended on a generated source list. Add the headers to the\ntarget sources directly and delete the qt6_wrap_cpp call; AUTOMOC scans them\nand generates the same moc output.\n\nThe change exposed that server_card_counter_test never defined the rng global\nthat the server remote library references; every sibling server test does.\nGive the test the same definition so the target links.\n\nVerification: full client, Oracle, server and test build passed.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Models] Use QCollator for natural, cached sorting
QString::localeAwareCompare rebuilds its collation data for every
comparison, and it compares numbers as text. Keep one QCollator per model,
enable numeric mode, and use it for the card name, set and user name sorts.
Add a test that sorts "Forest 1", "Forest 2", "Forest 10" through
DeckListSortFilterProxyModel and checks the natural order.
* [Models] Sort naturally under the C locale too
Numeric mode only takes effect through a real locale: under the C locale,
which headless CI processes run in, QCollator silently falls back to string
order and sorts "Forest 10" before "Forest 2". That made collator_sort_test
fail on every Linux leg while passing locally.
Add makeNaturalSortCollator(), which enables numeric mode and pins English
only when the process locale is the degenerate one, and build the models'
collators through it. Users with a real locale keep their own collation.
* [Models] Fix compile of natural sorting (QStringView mismatch)
* nit: initialize collators in member initializer lists
* nit: namespace makeNaturalSortCollator under NaturalSort
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Search] Stop allocating per card in card-name completion
CardSearchModel::updateSearchResults() runs on every textEdited()
signal, walks the whole card database and runs Levenshtein against every
matching name. Three costs dominated that path:
1. Every candidate built a QStringList of its searchable names, then
lowercased each name into another QString, only to break out of the
loop after the first hit.
2. The sort comparator called sortableName() for each comparison, which
re-fetched the name (QMap lookup plus QString construction) O(n log n)
times.
3. levenshteinDistance() allocated a full len1 x len2 vector of vectors.
The search model now lowercases the one name it tests directly, stores
the tie-breaking name length once per result, and the comparator only
compares integers. levenshteinDistance() uses the standard two-row
formulation: same result, O(len2) memory instead of O(len1*len2), with
early exits for empty and equal strings.
FilterString query closures get the same treatment:
- Set queries iterate the set map directly instead of materializing
keys()/values() lists for every card.
- Rarity queries iterate printings in place instead of copying them into
a QList<PrintingInfo> first.
- Power/toughness split the string with indexOf and compare QStringViews
instead of allocating a QStringList.
- Field queries do one hash lookup instead of contains() followed by
value().
- Color queries bind the colors string by reference instead of copying.
Verified with filter_string_test (42 tests) and a full client build.
* [Search] Address review comments
- Use std::any_of/std::none_of over the set map's key/value iterators
instead of hand-rolled loops.
- Extract the name matching into matchingLowercaseName() returning
std::optional<QString>.
- Reuse the matched name's length for the distance tie-break instead of
looking the name up again, removing one getLocalizedName() call per card.
- Take the color strings by value; the getters already return by value.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [CardDB] Sort power/toughness without splitting every comparison
When the card database is sorted by the P/T column, lessThan() runs
O(n log n) times over the whole view, and each call split both strings
into a QStringList ("power/toughness") and then read the two elements
back. For the roughly 36k cards in the database that is millions of
list and string allocations, all for a value that contains at most one
separator.
The comparator now locates the single '/' with indexOf and passes the
two halves as QStringView to lessThanNumerically(), which is changed
from QString to QStringView. The numeric parsing, the "1+*" fallback and
the locale-aware tie-break are unchanged, and strings with no separator
or more than one still fall through to the plain string comparison,
exactly as split()-based size checks did before.
lessThanNumerically() also initializes its two bool out-parameters; they
were declared uninitialized, which only worked because toFloat() always
assigns them.
Compared old and new comparator over a corpus of 2024 power/toughness
strings (4096576 ordered pairs, including malformed values): zero
differences. Full build and ctest (628 tests) pass.
* Extract well-formedness checks in P/T comparator
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [CardDB] Reload when the first run enables all sets
checkUnknownSets() enabled every set when none was enabled, but the
database had already been parsed under that empty enablement, so the
parsers had stripped every printing. It only notified the models and never
reloaded, leaving the deck editor's card database display empty until the
next launch.
Route the all-sets-enabled case through the same reload the new-sets path
uses, and skip caching a snapshot whose sets are all disabled.
* [CardDB] Own checkUnknownSets after startup and fix the cache skip
The loader's initialLoadComplete guard skipped checkUnknownSets() on the
first successful load of the session, so a download that landed after
startupConfigCheck() and the onboarding wizard had already run (e.g.
skipping the wizard download and fetching later from the menu) left every
set disabled and the deck editor blank until the next launch. The guard
also let the check run on the worker before the queued snapshot swap, and
alongside reloadCardDatabasesAndNotify()'s own check, double-emitting
cardDatabaseNewSetsFound on manual reloads.
Move the check to the callers that load after startup: the post-update,
custom-import, and spoiler paths run it via a QFutureWatcher once the
finished snapshot has been swapped in, and the loader's synchronous
path-change reload runs it directly.
Judge the cache skip by the parsed sets' own enablement, what the parsers
actually saw, instead of getEnabledSetNames(), which reports empty for the
noop controller even though it enables every set. Wait for the first-run
reparse before opening Manage Sets so the dialog cannot bind to the
pre-reload set instances.
* [CardDB] Queue post-reload check and unblock first-run Manage Sets
reloadCardDatabasesAndNotify() no longer emits cardDatabaseEnabledSetsChanged after the swap's Reset already rebuilt the models (second 36k rebuild froze startup), and its follow-up checkUnknownSets() is queued to the GUI thread so it sees swapped-in data. cardDatabaseAllNewSetsEnabled() chains Welcome/Manage Sets off a QFutureWatcher instead of waitForFinished() blocking the event loop during the reparse.
* [CardDB] Batch the first-run enable-all into a single settings flush
checkUnknownSets() enabled every set with ~3 QSettings rewrite cycles per set (sort key, known, enabled), and each setValue re-opens and re-syncs the whole cardDatabase.ini. With a full database (874 sets) that froze the GUI thread for ~9s after the database download (LagMonitor: event loop stalled for 9129 ms, measured offscreen with a real 59MB cards.xml), reading as a total application hang that recovers on its own.
Persist the enable-all through the controller's batched saveSets() in a single flush instead, mirroring what SetsModel::save() already does: CardSetList::enableAllBatched() assigns fresh sort keys and marks every set known+enabled in memory, then writes all records at once. SetSaveData gains the isKnown flag so the batch covers all three options, and SetsModel::save() passes the sets' known state through (unchanged behavior there).
Also drop the cardDatabaseEnabledSetsChanged emission from the all-sets-enabled branch: the reload chained off cardDatabaseAllNewSetsEnabled rebuilds the models from the re-parsed snapshot via cardDatabaseReset, so emitting both rebuilt the 36k-card models twice on the GUI thread.
Adds a cache-invalidation test driving the real checkUnknownSets() first-run path.
* [CardDB] Batch the new-sets-found enable-all the same way
The first-run batching fixed the 874-set case, but the new-sets-found dialog path (enableAllUnknownSets/markAllSetsAsKnown) still wrote per set and per option, each setValue re-opening and re-syncing the whole cardDatabase.ini. Users with hundreds of custom sets hit the same multi-second GUI stall when answering the dialog.
Persist both through the controller's batched saveSets() in a single flush, writing only changed sets (so the common no-op check skips the flush entirely). Removes the now-unused write-through CardSetList methods (enableAll, enableAllUnknown, markAllAsKnown, guessSortKeys) so the batched flush is the only way to persist bulk set changes.
Extends the test controller mock with per-write/batched-flush counters and adds tests asserting both dialog paths persist with exactly one flush and zero individual writes.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
The executables precompile Qt since #7235, but the libcockatrice_*
static libraries still reparse the full Qt Core stack in every TU.
Measured over the tree after the IWYU pass: 380 MB of header parse in
the libraries, 92% of it reachable from qtcore_pch.h.
- Apply qtcore_pch.h to the 14 Qt Core static library targets
(skips libcockatrice_rng: its SFMT.c is C and cannot use a C++
precompiled header).
- Grow qtcore_pch.h with 25 QtCore headers that IWYU shows are
re-parsed across many TUs and were not already reachable from the
existing list (JSON/QUuid cluster, QSettings, item models,
threading, XmlStream, QTemporaryDir, ...).
- Grow qtwidgets_pch.h with 30 QtGui/QtWidgets headers (dialog
cluster, item views, QImageReader, ...).
Only stable Qt headers go into the PCH, so it rarely invalidates.
Test executables stay PCH-less: 1-3 TUs per target does not amortize
the extra precompile.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list
* [IWYU] Apply include-what-you-use across the tree
Run one whole-tree IWYU pass over the libcockatrice_* libraries, the
Cockatrice client, Oracle, Servatrice and the test suite, so each
translation unit includes what it uses directly and forward-declares
what it does not need.
IWYU only analyses real translation units, never the moc code CMake
generates from Q_OBJECT headers, so it strips includes that moc output
silently relies on. Where a type is passed by value (or nested in a
QList/QMap) in a signal or slot signature, the generated moc code needs
the complete type; those includes are kept with an explanatory
`// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets
such as QSqlDatabase.
A handful of includes are added by hand where callers brace-initialize a
const-reference parameter, which also requires the complete type.
Applied as a single commit on purpose: stripping includes from the
libcockatrice_* headers is precisely what breaks the client, test and
server translation units, and the fixes for those live in the same
translation units. Splitting by component would therefore leave
intermediate commits that do not compile.
All 426 modified Q_OBJECT/Q_GADGET headers were verified to be
moc-self-contained by compiling each generated moc_*.cpp standalone;
several built only because of moc include ordering in
mocs_compilation.cpp before the keep-includes were added.
* [Tooling] Emit public Qt headers and fix IWYU fallout CI found
Three problems the local build could not see, all because a green local
build only proves the configuration it was run under.
Private Qt headers. IWYU emitted private, lowercase Qt headers, and
qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and
Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only
emitted a mapping when the capital header name mirrored the private one
(QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is
wrapped by QtTypes instead, got no mapping and kept the private
spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and
provides the same typedefs either way, and rewrite the 100 affected
includes.
Do not generalize this to "prefer any Qt* wrapper". The table is
generated from whichever Qt is installed, and the wrappers are not
equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so
that heuristic trades one breakage for another. Every other lowercase
header still in the tree has shipped publicly since Qt 5, so those are
left alone.
Platform-guarded includes. IWYU only sees the preprocessor configuration
it is handed, so it dropped an include that only the macOS branch of
main.cpp needs, and the macOS jobs failed on an undeclared
UrlSchemeEventFilter. Restore the include. Force-compiling every file
that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__
reports nothing else, so the macOS branches are covered rather than
assumed.
shellcheck. Drop a leftover variable and stop assigning the
include-what-you-use lookup, which was only ever an existence check.
* [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility
IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert,
QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation.
Qt 6.5 split those declarations out of qglobal.h into separate headers, so
neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we
support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or
directory". qtypes.h is worse still: it only appeared in Qt 6.9.
QtGlobal is the one spelling that works across the whole supported range. It
has been public since Qt 5, defines these declarations itself up to Qt 6.4, and
includes the split headers from Qt 6.5 on, so redirect all eight private
headers to it and collapse the affected includes in the tree.
Curated overrides now take precedence over the name-mirroring rule, which
cannot know about Qt version floors because the mapping is generated from
whatever Qt is installed. That rule was mapping qtversionchecks.h to
<QtVersionChecks> even with an override present, because the override was only
consulted as a fallback. A curated key that matches nothing is now a hard
error rather than a silent fallback, and the redirected headers are no longer
advertised as the home of a symbol.
Verified every Qt include in the tree resolves against the real
qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing.
* [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include
Two more headers IWYU emitted do not exist on Qt 6.4.2:
QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in
qglobal.h directly and the standalone header is a hard error. QtGlobal covers
both, so map qoverload.h to it like the other 6.5+ split headers.
QMetaMethodArgument is never referenced anywhere in the tree. It is a bare
forwarder for qobjectdefs.h that our generator advertised as a class symbol,
which is how IWYU came to add the include at all. The symbol mappings are
generated from header names, so they cannot tell a forwarder that happens to be
capitalised from a real class; removing the unused include is the fix, and the
generic case stays a known limitation of the generator.
Extending the audit to every Q* header (an earlier pass only matched headers
starting with "Qt" or lowercase q*.h, so it missed all of them) against the real
qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and
qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing.
* [Game] Give moc the complete CardItem type in player_actions.h
player_actions.h forward declares CardItem but passes QList<CardItem *> by
value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for
those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu
24.04 fails with "invalid application of 'sizeof' to incomplete type
'CardItem'". Newer Qt tolerates the incomplete type, which is why only the
6.4.2 jobs failed.
Include the defining header with an IWYU pragma keep, matching how the other
MOC-required includes in this area are handled.
* [Game] Give moc the complete ServerInfo_Card type
player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward
declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal
and slot signatures. moc instantiates the metatype for those parameters, which
Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp
fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to
incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the
6.4.2 jobs failed.
Include the generated protobuf header with an IWYU pragma keep, following the
pattern already used for ServerInfo_Player and ServerInfo_User in
game_event_handler.h.
* [Client] Complete the types Qt 6.4 needs for connect and moc
Qt 6.4 expands QMetaType::fromType on the normalised argument list of a
PMF connect and on moc-generated metatypes, which requires sizeof on every
signal and slot parameter. Newer Qt tolerates forward declarations there,
so only the Debian 12 and Ubuntu 24.04 jobs failed, with
"invalid application of 'sizeof' to incomplete type" for QMouseEvent,
QPrinter and GameReplay.
Replace the forward declarations with the real includes:
- QMouseEvent in the nine widget headers that pass it through signals
- QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda
- game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so
the project's game/replay.h only forward declares it and cannot supply
the complete type.
Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2
headers, which reproduces those two CI jobs locally in one pass.
* [Client] Complete Release and QMenu for Qt 6.4 moc and connect
Continuing the Qt 6.4 complete-type sweep:
- window_main.cpp connects ClientUpdateChecker::finishedCheck to
MainWindow::checkClientUpdatesFinished, whose Release * parameter made
moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf
message, so Release likewise needed release_channel.h in the three
headers declaring those signals: window_main.h, dlg_update.h and
client_update_checker.h.
- moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by
TabSupervisor::setMenu and MainWindow::updateTabMenu.
Verified by regenerating moc output with the Debian moc 6.4.2 for all 434
Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612
source TUs, against the Qt 6.4.2 headers: no remaining failures.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Card] Add a setting for the language used in card search
Localized card names and texts can now be searched too, controlled by a
'Language used in card search' toggle (English, selected card language, or
both) on the general settings page. Untranslated cards always keep matching
in English.
Removed the redundant local copy of the URL templates list in the localized
picture loader while here.
* [Card] Bind search language per FilterString instance
The peg parser rules are set up once per process, so the GenericQuery and
OracleQuery rule actions could not capture per-instance state. Instead of
storing the search language in a process-global that FilterString instance
methods mutate, hand it to the rule actions through a thread-local parse
context and copy it into the filter closures they produce. Card evaluation
in FilterString::check no longer reads any process-global state, and each
instance keeps the language it was built with; constructing one instance no
longer changes what unrelated instances (deck filter, drop-to-hand, zone
views) match against.
The card database display model stores the raw query and rebuilds the
FilterString when the search language changes, since the language is now
bound at parse time.
Add tests for the English/Selected/Both search modes, the English fallback
for untranslated cards, and per-instance language independence.
* [Card] Pass the card search language to deck and zone card searches
Wire the two remaining FilterString consumers to the configured card search
language so card-name matches respect it everywhere:
- DeckFilterString now takes the search language and mode, exposes them to its
[[card name]] rule action via a thread-local parse context (same pattern as
FilterString), and the engine's card database uses them for content search.
- ZoneViewZone reads the card language from CardsDisplaySettings when applying
its search filter, and the reveal-zone widget re-applies the active search
when the language setting changes.
- The deck-storage search re-runs its filter against the current card language
setting, including live re-application when the setting changes.
Game-action targeting (DlgMoveTopCardsUntil) intentionally keeps evaluating
against English card names.
* [Card] Rename CardSearchLanguage to SearchLanguageMode
* [Card] Restore displaced namespace doc in card_localization.h
* [Filters] Pass CardSearchLanguage as a single struct
* [CardSearchModel] Match English and localized names in Both mode
Card names are stored in both English and localized forms, so search for
matches in both during the 'Both' search mode instead of checking only
the localized name.
* [CreateTokenDialog] Fetch cardsDisplay settings inside the apply lambda
Avoid capturing the raw settings pointer in the lambda: resolve the card
language and card search language from the settings cache at call time so
the values are always current when the search language is re-applied.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Add card completion popups to chats and search fields
Completes @mention and [[card]] in chat, and card names in the deck
editor, EDHREC, Archidekt, card art rules, and user card settings
searches. Pops up a styled list with mana pips and a card image
preview, flipping the list order when the popup opens above the text
field.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [CI] Remove Qt5
Took 10 minutes
Took 9 minutes
* Revert CI failure and fix up comments
Took 4 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Card Database] Improve loading times through binary cache
Took 10 minutes
Took 9 minutes
Took 16 seconds
* [Card Database] Remove lib qt include
Took 18 minutes
Took 14 seconds
* Downgrade to 6.3 datastream
Took 5 minutes
* go up to 6.4 datastream
Took 1 minute
* Address comments
* Small bug fixes
Took 20 minutes
Took 10 seconds
* More fixes.
Took 4 minutes
Took 4 seconds
* Even more fixes.
Took 11 minutes
Took 4 seconds
* More fixes.
Took 6 minutes
Took 26 seconds
Took 8 minutes
* Namespace instead of class
Took 6 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Reload card db and notify enabled sets change on "Manage Sets" dialog save
Took 1 hour 18 minutes
Took 6 seconds
* Extract to method, also notify on "Reload db" and "new sets found"
Took 3 minutes
Took 4 seconds
* Add an "always enable new sets" fuse to "new sets found" dialog
Took 11 minutes
* Always debounce modelDirty() with dirty() timer.
Took 29 minutes
Took 3 minutes
* Performance improvements for settings by not constructing a new settings object on every single set() call (this forced a sync to/from fs but it seems fine to just rely on Qts own periodic sync?)
Took 23 minutes
Took 3 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Cleanup] Unused #includes
Took 44 minutes
* [Cleanup] More unused #includes
Took 55 minutes
* [Cleanup] Include QSet
Took 4 minutes
* [Cleanup] Include QDebug in deck_list.cpp
Took 3 minutes
* [Cleanup] Include protocol stuff in servatrice_database_interface.h
Took 3 minutes
* [Cleanup] Include QDialogButtonBox
Took 8 minutes
* [Cleanup] Include QUrl
Took 8 minutes
* [Cleanup] Include QTextOption in header.
Took 3 minutes
* [Cleanup] Include QMap in user_list_manager.h
Took 8 minutes
* [Cleanup] Adjust qjson
Took 8 minutes
* [Cleanup] include button box.
Took 3 minutes
* [Cleanup] Redo fwd declarations.
* [Cleanup] Redo last removed fwd declarations.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Split filters into libraries where applicable.
Took 23 minutes
Took 2 minutes
* Include filter string.
Took 5 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Move models to own library.
Took 35 minutes
Took 22 minutes
* Adjust CMakeLists
Took 20 seconds
* Reformat CMakeLists.
Took 2 minutes
* Revert "Reformat CMakeLists."
This reverts commit db5982ad1c.
Took 55 seconds
* Lint an include
Took 17 minutes
Took 9 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>