Build the card menu's related card actions from complete strings with %1
placeholders instead of appending translated fragments. This also fixes
tr(cond ? "Transform into " : "Attach to "), which lupdate cannot extract:
neither string appears in cockatrice_en@source.ts, so neither was ever
translated.
Give the EDHRec tab title a %1 placeholder so French can render
"EDHRec : %1" instead of concatenating into "EDHRec :CardName".
Keep the colon in tr("Token:") and the leading space in tr(" seconds"),
since that separator is language-specific, and attach //: translator
comments so they are no longer shown out of context on Transifex.
* [Icons] Migrate UI glyphs to palette-token SVGs
Runtime inversion is not a theming system: it rotates hue, breaks duotone art
and mishandles alpha, and a QPixmap snapshot cannot follow a palette change.
Redraw the top-level UI glyph set on a 24x24 grid with `currentColor` as the
paint token, drop Inkscape/Sodipodi cruft, and delete the icons whose metaphor
was duplicated (cogwheel/gear -> settings, scale_balanced -> scales,
update.png -> reload).
Load the glyphs through `loadThemedIcon` so the engine resolves the token from
the palette on every request, and let `themePixmap` use the same resolution for
one-shot pixmaps. `loadColorAdjustedPixmap` is gone; every caller now keeps a
QIcon, which `SettingsButtonWidget::setButtonIcon` accepts instead of a QPixmap.
Content art (mana, counters, countries) keeps its authored colors.
Add a render test covering aspect ratio, palette flips, icon modes and
high-DPI pixmaps.
* [Tests] Keep the icon render test QApplication alive until exit
Creating it as a function-local static tears it down before Qt's library statics
at exit, and libQt6Network then runs QObject destructors against freed memory —
a SEGV the sanitizer leg reports after the tests have already passed. Leak the
application instead, the usual pattern for a test binary.
* [Icons] Render lock and dropdown glyphs through the icon engine
Both generators rendered the sentinel SVG to a fixed height x height pixmap
at DPR 1. The pre-migration path rendered larger and let QIcon scale it, so
on a 2x display the games-list lock (13px) and the banner dropdown arrow
(24px) came back crisp; the new path hands the widget a DPR-1 bitmap that
gets upscaled and blurred.
- The games list asks the themed engine for `icons/lock` directly, so the
item view paints it at the device pixel ratio and the lock also follows
HighlightedText on a selected row.
- The dropdown goes through `loadThemedIcon(...).pixmap(size, dpr)`, which
keeps the glyph's aspect ratio and renders at the requested ratio.
- LockPixmapGenerator has no consumer left, so it and its cache are gone.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles
* [Fonts] Drop unused lambda captures in font-refresh handlers
* [Fonts] Fix pixel sizes and game overlay fonts from review
- Set the sizes the stylesheets carried with setPixelSize() rather than
setPointSize(): home buttons (34), banner (24), home group box (20),
the placeholder labels (14), the analytics drag handle (10), the EDHREC
navigation buttons (24), the user info popup (11/14/11/10/11) and the
game overlays (14/16/12). Points at 96 DPI were ~33% larger.
- The drag/total counters and tally columns keep the monospace family the
stylesheets set, so digit widths stop changing as counts tick and
white-space: pre stays aligned.
- applyDeckListFont() drops the cached tally rows before re-measuring, so
previewing a larger DeckList font no longer leaves the tally clipped.
- Tally labels and the constructor/fontsChanged pairs in the shared-deck
preview, quick setup, analytics panel, home box and public decks build
their font once in a local lambda instead of twice.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Fonts] Migrate CardText surfaces to theme font role
* [Fonts] Keep CardText call sites on the app font and fix px sizes
- CardText's unset fallback is qApp->font() again: only the three counter
painters (paintNumberEllipse, GeneralCounter, PlayerCounter) were Serif
before the role existed, and they now ask for it through
ThemeManager::cardTextFont(). Card names, player names, counters, the
overlay, the Archidekt and EDHREC labels and the completer delegate keep the
app font they used before.
- Use setPixelSize for the EDHREC card name (20px) and commander name (28px)
and details (16px) sizes: the stylesheets said px, and setPointSize made
them about a third larger.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Client] Keep Archidekt navigation tied to its active request [skip ci]
* [Client] Keep Archidekt listing pagination after a failed navigation
Only update list mode and the next-page link when a listing or deck
response is accepted, so a failed deck navigation leaves the existing
listing scrollable. Retry still re-issues the failed request.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Client] Keep Commander Spellbook requests bound to the active deck [skip ci]
* [Client] Restore the bracket info tooltip when idle
retranslateUi() used to install the static "Why this bracket?" tooltip, but it now calls displayEstimate(), which returned early while no estimate existed. That left the info button without its idle tooltip.
Set the fallback where displayEstimate() owns the button's tooltip. An existing estimate still wins, and a language change refreshes the text.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Retranslate all open tabs on language change
* Address review: deeper Visual DB retranslation, index-based Archidekt size logic
In Qt 6, setItemText() on the current item emits currentTextChanged but not
currentIndexChanged, so connecting the Archidekt combos to currentTextChanged
fired a search on every language change. Both combos now use currentIndexChanged,
and buildSearchUrl() compares the size-logic combo by index so translated labels
cannot drop sizeLogic.
* Derive display mode button text in one place
* [Network] Add a configured QNetworkAccessManager factory
Every HTTP caller built its own QNetworkAccessManager, so the system proxy
and a transfer timeout were easy to omit. Add NetworkManagerFactory::create()
as the single place that applies the process-wide proxy configuration and a
transfer timeout, and use it at all 14 construction sites.
Per-site settings such as disk caches and manual redirect policies stay with
their callers.
* [Tests] Link libcockatrice_network into the tests that compile its headers
release_channel.cpp and card_picture_loader_worker.cpp now include
libcockatrice/network/network_manager.h, but the test targets that compile
them only linked libcockatrice_settings, so the include directory never
reached them and every platform failed with "file not found":
loader_local_matching_test and picture_loader_benchmark_test.
libcockatrice_network is an INTERFACE library, so linking it costs these
targets nothing but hands over the include path.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [QtUtils] Add parent lookup, layout clearing, scroll area and monospace helpers
* [QtUtils] Adopt shared Qt helpers across the client
* [QtUtils] Add layout creation and relayout helpers
* Swap parameter order (spacing before margin) and remove static from relayout()
* [QtUtils] Use relayout() after rebuilding dynamic layouts
* [QtUtils] Use makeLayout() for zero-margin layouts
* Consolidate setSpacing() calls into makeLayout() using new parameter order
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list
* [IWYU] Apply include-what-you-use across the tree
Run one whole-tree IWYU pass over the libcockatrice_* libraries, the
Cockatrice client, Oracle, Servatrice and the test suite, so each
translation unit includes what it uses directly and forward-declares
what it does not need.
IWYU only analyses real translation units, never the moc code CMake
generates from Q_OBJECT headers, so it strips includes that moc output
silently relies on. Where a type is passed by value (or nested in a
QList/QMap) in a signal or slot signature, the generated moc code needs
the complete type; those includes are kept with an explanatory
`// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets
such as QSqlDatabase.
A handful of includes are added by hand where callers brace-initialize a
const-reference parameter, which also requires the complete type.
Applied as a single commit on purpose: stripping includes from the
libcockatrice_* headers is precisely what breaks the client, test and
server translation units, and the fixes for those live in the same
translation units. Splitting by component would therefore leave
intermediate commits that do not compile.
All 426 modified Q_OBJECT/Q_GADGET headers were verified to be
moc-self-contained by compiling each generated moc_*.cpp standalone;
several built only because of moc include ordering in
mocs_compilation.cpp before the keep-includes were added.
* [Tooling] Emit public Qt headers and fix IWYU fallout CI found
Three problems the local build could not see, all because a green local
build only proves the configuration it was run under.
Private Qt headers. IWYU emitted private, lowercase Qt headers, and
qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and
Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only
emitted a mapping when the capital header name mirrored the private one
(QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is
wrapped by QtTypes instead, got no mapping and kept the private
spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and
provides the same typedefs either way, and rewrite the 100 affected
includes.
Do not generalize this to "prefer any Qt* wrapper". The table is
generated from whichever Qt is installed, and the wrappers are not
equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so
that heuristic trades one breakage for another. Every other lowercase
header still in the tree has shipped publicly since Qt 5, so those are
left alone.
Platform-guarded includes. IWYU only sees the preprocessor configuration
it is handed, so it dropped an include that only the macOS branch of
main.cpp needs, and the macOS jobs failed on an undeclared
UrlSchemeEventFilter. Restore the include. Force-compiling every file
that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__
reports nothing else, so the macOS branches are covered rather than
assumed.
shellcheck. Drop a leftover variable and stop assigning the
include-what-you-use lookup, which was only ever an existence check.
* [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility
IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert,
QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation.
Qt 6.5 split those declarations out of qglobal.h into separate headers, so
neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we
support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or
directory". qtypes.h is worse still: it only appeared in Qt 6.9.
QtGlobal is the one spelling that works across the whole supported range. It
has been public since Qt 5, defines these declarations itself up to Qt 6.4, and
includes the split headers from Qt 6.5 on, so redirect all eight private
headers to it and collapse the affected includes in the tree.
Curated overrides now take precedence over the name-mirroring rule, which
cannot know about Qt version floors because the mapping is generated from
whatever Qt is installed. That rule was mapping qtversionchecks.h to
<QtVersionChecks> even with an override present, because the override was only
consulted as a fallback. A curated key that matches nothing is now a hard
error rather than a silent fallback, and the redirected headers are no longer
advertised as the home of a symbol.
Verified every Qt include in the tree resolves against the real
qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing.
* [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include
Two more headers IWYU emitted do not exist on Qt 6.4.2:
QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in
qglobal.h directly and the standalone header is a hard error. QtGlobal covers
both, so map qoverload.h to it like the other 6.5+ split headers.
QMetaMethodArgument is never referenced anywhere in the tree. It is a bare
forwarder for qobjectdefs.h that our generator advertised as a class symbol,
which is how IWYU came to add the include at all. The symbol mappings are
generated from header names, so they cannot tell a forwarder that happens to be
capitalised from a real class; removing the unused include is the fix, and the
generic case stays a known limitation of the generator.
Extending the audit to every Q* header (an earlier pass only matched headers
starting with "Qt" or lowercase q*.h, so it missed all of them) against the real
qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and
qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing.
* [Game] Give moc the complete CardItem type in player_actions.h
player_actions.h forward declares CardItem but passes QList<CardItem *> by
value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for
those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu
24.04 fails with "invalid application of 'sizeof' to incomplete type
'CardItem'". Newer Qt tolerates the incomplete type, which is why only the
6.4.2 jobs failed.
Include the defining header with an IWYU pragma keep, matching how the other
MOC-required includes in this area are handled.
* [Game] Give moc the complete ServerInfo_Card type
player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward
declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal
and slot signatures. moc instantiates the metatype for those parameters, which
Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp
fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to
incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the
6.4.2 jobs failed.
Include the generated protobuf header with an IWYU pragma keep, following the
pattern already used for ServerInfo_Player and ServerInfo_User in
game_event_handler.h.
* [Client] Complete the types Qt 6.4 needs for connect and moc
Qt 6.4 expands QMetaType::fromType on the normalised argument list of a
PMF connect and on moc-generated metatypes, which requires sizeof on every
signal and slot parameter. Newer Qt tolerates forward declarations there,
so only the Debian 12 and Ubuntu 24.04 jobs failed, with
"invalid application of 'sizeof' to incomplete type" for QMouseEvent,
QPrinter and GameReplay.
Replace the forward declarations with the real includes:
- QMouseEvent in the nine widget headers that pass it through signals
- QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda
- game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so
the project's game/replay.h only forward declares it and cannot supply
the complete type.
Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2
headers, which reproduces those two CI jobs locally in one pass.
* [Client] Complete Release and QMenu for Qt 6.4 moc and connect
Continuing the Qt 6.4 complete-type sweep:
- window_main.cpp connects ClientUpdateChecker::finishedCheck to
MainWindow::checkClientUpdatesFinished, whose Release * parameter made
moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf
message, so Release likewise needed release_channel.h in the three
headers declaring those signals: window_main.h, dlg_update.h and
client_update_checker.h.
- moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by
TabSupervisor::setMenu and MainWindow::updateTabMenu.
Verified by regenerating moc output with the Debian moc 6.4.2 for all 434
Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612
source TUs, against the Qt 6.4.2 headers: no remaining failures.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
TabEdhRecMain never emitted tabTextChanged, so TabSupervisor::updateTabText
was never called and the tab kept the title it was created with.
addEdhrecMainTab() creates the tab without a card, so every search left the
title reading "EDHRec: " with no card name for the rest of the tab's life.
addEdhrecTab() sets the card before myAddTab(), which is why the older
TabEdhRec tab was never affected.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Ctrl+scroll over a card display now resizes the cards everywhere a card
size slider is shown, matching the standard way of resizing content.
CardSizeWidget learns to forward Ctrl+wheel events onto its slider via an
event filter that is installed on the display container and, when present,
on the scroll area's content widget so the resize intercepts the wheel
event before the view scrolls. The existing slider valueChanged wiring
then rescales the displayed cards.
Applied to the visual deck editor (per card group, covering flat and
overlapped layouts), visual database display, printing selector, sample
hand, visual and public deck storage, Archidekt previews and EDHRec card
displays.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Client] Show localized card names, texts and pictures
Localization wiring now runs end to end: the oracle importer collects
foreignData for the configured language and the client renders it.
- [Oracle] Import localized names and rules texts for the selected cardLang
- single-face cards store their foreignData name and full text
- multi-face (split/adventure/aftermath/prepare) cards collect the joined
name once and join each face's translated text with the same separator
as the English merge; an incomplete translation falls back to English;
the joined text follows the same highest-priority-set policy as the
single-face path and is only collected when localization is enabled
- the wizard switching languages re-imports the card database
- [Client] Display localized card info throughout the client
- card info text/picture widgets and the game board re-render on language
change
- pictures resolve cardLang art through Scryfall's named endpoint using the
localized name, falling back to id-based art when no match exists
- deck editor keeps canonical English names as card identity (EditRole)
while showing localized names (DisplayRole), so decks and wire names
stay stable
- [Card] Add CardLocalization-backed name/text lookup and cards.xml v4
localization elements with a bounded-size translation cache
- [Tests] Cover oracle foreignData import (incl. multi-face joins, priority
and fallback paths), XML v4 localization parsing, deck model localized
display and the language-aware settings default
Existing installations need to re-run Oracle to see translations: localized
data only lands in cards.xml when the Oracle app is started with the
preferred language selected — launch the separate "Oracle" program that
ships with Cockatrice, pick the language in the wizard and let it re-import
the card database.
The client's database cache (cards.xml.cache) is invalidated by the cache
format bump and the source-hash checks, but a cache written before the
re-import can still hold English-only entries (the hash uses file size and
mtime, so a same-size/same-timestamp rewrite may be served as-is); delete
cards.xml.cache and relaunch if no localized names/texts show up after
re-importing.
* [Card] Pass localized card names and texts into CardInfo construction
Address review: instead of constructing the card and then calling
setLocalizedName/setLocalizedText (which emit a cardInfoChanged signal per
language), both constructors, both newInstance overloads and their callers
(cards.xml v4 parser and the binary cache reader) now pass the localized maps
as constructor arguments.
* [Client] Rename LocalizedCard:: helpers namespace to CardLocalization
The namespace now matches its header file name, as the review pointed out;
LocalizedCard reads more like a class or struct. Callers (card info text
widget, board card name rendering) are updated to match.
* [Client] Drop unused info member from the card info text widget
The CardInfoPtr member was only ever initialized to nullptr and never read;
remove it together with its initializer.
* [PictureLoader] Add the localized picture URL explicitly, not implicitly
Address review: silently prepending the Scryfall named-picture URL to the
download list whenever a non-English card language was active was surprising,
consumed quota per card when it failed, and could grab the wrong (canon) art on
name collisions, with no way to turn it off.
The insert is now opt-in and user-controlled: changing the card language adds
the template to the top of the download URLs once (persisted, documented in the
re-import prompt, and editable/removable in the deck editor settings), while the
picture loader no longer injects it at request time.
* [Card] Show card languages in the same native (English) format as the UI
Address review: the card text & images language dropdown listed bare native
names, some in inconsistent lowercase (e.g. "čeština", "español de España"),
which makes the languages easy to mix up for users that do not read the script
(e.g. 日本語 vs 한국어). It now mirrors the UI language dropdown and always pairs
the native name with its English name (e.g. "Deutsch (German)",
"日本語 (Japanese)"), using the same fixed casing.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Replace remaining QPixmap("theme:...") call sites with themePixmap() so icons, replay controls, card backs, and other images resolve to -dark/-light variants under theme schemes. Stem-exact 1:1 migration; behavior unchanged for non-variant themes.
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Add card completion popups to chats and search fields
Completes @mention and [[card]] in chat, and card names in the deck
editor, EDHREC, Archidekt, card art rules, and user card settings
searches. Pops up a styled list with mana pips and a card image
preview, flipping the list order when the popup opens above the text
field.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckEditor] Use CommanderSpellbook.com to estimate bracket if format is 'commander'
Took 2 minutes
Took 16 minutes
* Convert json data holder to structs, rename variables, extract widget
- Extract bracket estimation UI from DeckEditorDeckDockWidget into a
new CommanderBracketWidget
- Move CommanderSpellbook integration settings from CardsDisplaySettings
to DeckEditorSettings (matching the settings refactor on master)
- Rename CommanderSpellbook integration variables to drop the redundant
'DeckEditor' prefix
Took 4 minutes
# Commit time for manual adjustment:
# Took 6 minutes
# Commit time for manual adjustment:
# Took 8 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Settings] Shuffle some settings around
Took 21 minutes
Took 1 hour 25 minutes
* [Settings] Camel case everything
* Revert debug schema change
* Add new classes
* Fix card counters writing to global
* Fix CI tests
* Fix Windows CI
* interface() is a protected keyword for MSVC
Took 5 minutes
Took 5 seconds
* [Settings] Keep menu settings on the appearance settings page
Leave the 'Menu settings' group box on the appearance settings page for
now; relocating it to the user interface settings page will be done in a
separate PR.
Took 6 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [CI] Remove Qt5
Took 10 minutes
Took 9 minutes
* Revert CI failure and fix up comments
Took 4 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Settings] Split cache_settings into multiple files
Took 9 minutes
Took 4 minutes
* [Settings] Fwd declare settings classes in cache_settings
Took 15 minutes
* Fix oracle includes.
Took 8 minutes
* Address comments, fix windows CI
Took 8 minutes
* fix copy constructor visibility
Took 3 minutes
* lint
Took 2 minutes
* Fix native format tests.
Took 5 minutes
* Remove test header guard
Took 4 seconds
* Remove tests invalid in CI environ
Took 24 seconds
* Adjust to rebase.
Took 11 minutes
* Change settings file name.
Took 8 minutes
---------
Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* style: Add braces to all control flow statements
Standardize code style by adding explicit braces to all single-statement
control flow blocks (if, else, for, while) across the entire codebase.
Also documents the InsertBraces clang-format option (requires v15+) for
future automated enforcement.
* InsertBraces-check-enabled
Don't double emit cardClicked and also pass along the mouseEvent so we can check if it's a left or right click.
Took 26 minutes
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [DeckList] Refactor load from plaintext to take normalizer as param
* update usages
* weaken unit test
* weaken unit test more
* revert unit test
* move CardNameNormalizer to libcockatrice_card
* update unit test
* formatting
* [TabArchidekt] Cleaner filters, infinite scrolling, and a "go back button"
Took 46 minutes
Took 5 seconds
* Fix infinite scroll triggering in detail view.
Took 25 minutes
Took 3 seconds
* Use setLabelText() so it's white
Took 2 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [VDE] Deck Analytics Widgets overhaul
Took 2 minutes
Took 3 minutes
Took 3 minutes
* Qt5 version guards.
Took 33 minutes
Took 3 seconds
* Include QtMath
Took 3 minutes
Took 8 seconds
* Use getCards()
Took 4 minutes
* Non pointer stuff
Took 52 seconds
* Add a newline to the tooltip
Took 2 minutes
Took 27 seconds
* Fix build failure on macOS 15
* Rename some things.
Took 17 minutes
Took 11 seconds
Took 18 seconds
* Address overloads, fix default configuration.
Took 1 hour 9 minutes
Took 8 seconds
* Fix mana curve default config.
Took 4 minutes
* Namespace to Qt libs
Took 5 minutes
* Selection overlay is transparent for mouse events.
Took 2 minutes
* Brace initialize.
Took 8 minutes
* Debian 11.
Took 5 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <ricky.rister.wang@gmail.com>
* Stuff
Took 22 minutes
* New layout for commander details.
Took 1 hour 18 minutes
* Update plate to encompass everything, update font sizes.
Took 10 minutes
* Include map.
Took 2 minutes
* Include QSet
Took 5 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [TabArchidekt] Set game format when importing
Took 5 minutes
* Move formats to file.
Took 9 minutes
Took 4 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Deck legality checker.
Took 51 seconds
Took 1 minute
Took 1 minute
Took 5 minutes
Took 3 minutes
* Adjust format parsing.
Took 8 minutes
Took 3 seconds
* toString() the xmlName
Took 4 minutes
* more toStrings()
Took 5 minutes
* Comments
Took 3 minutes
* Layout
Took 2 minutes
* Layout part 2: Electric boogaloo
Took 59 seconds
* Update cockatrice/src/interface/widgets/visual_database_display/visual_database_display_format_legality_filter_widget.cpp
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* Move layout.
Took 4 minutes
Took 10 seconds
* Emit deckModified
Took 6 minutes
* Fix qOverloads
Took 4 minutes
* Fix qOverloads
Took 12 seconds
* Consider text and name in a special way.
Took 11 minutes
* Adjust "Any number of" oracle text
Took 5 minutes
* Store allowedCounts by format
Took 15 minutes
Took 6 seconds
* Only restrict vintage.
Took 2 minutes
* Adjust for DBConverter.
Took 6 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
* [NetworkManager] Set Version string as user agent
Took 13 minutes
* Update in oracle.
Took 14 minutes
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* TabArchidekt and Archidekt API integration.
Took 37 seconds
Took 4 minutes
Took 40 seconds
Took 4 minutes
* Lint.
* Lont.
* Search bar, fancier display, resolve providerId
* Delegate click to base.
* Be explicit for pedantic compilers.
* Liiint.
* Leave them default I guess
* Leave them default I guess
* Small fixes.
* New utility display widgets.
* New style for deck listing.
* Lint.
* Lont.
* Scale things.
* Delegate paint to base.
* Use default Archidekt preview image for decks without featured.
* Consistent sizes.
* Increase font size, qt version guard.
* More version guards.
* Clean up filter layout, use mana symbols.
* Set content margins.
* Refresh on filter change.
* Lint.
* Better elision.
* Query actual new endpoints, new query parameters.
* Doxygen, reorder fields in constructor, readability.
* Update page size doc to min size.
* Update initial min deck size value.
* Add label to page selection.
* Okay, so, people upload a lot of 1 card decks frequently.
* Whoops.
* Add a selection combobox for sorting logic.
* Debounce and limit searches.
* Include.
* Lint.
* Don't imply that Archidekt supports multiple cards/commander names.
* Let's not lambda it and slot it instead.
* Overload.
* Add button to home tab.
Took 8 minutes
* Adjust to selection model change.
Took 5 minutes
* Cleanup auto-generated comments.
Took 8 minutes
* Remember card sizes.
Took 1 minute
* Initialize with correct size.
Took 3 minutes
* Use correct placeholders.
Took 2 minutes
* Style lint.
Took 16 minutes
* Parse double-faced cards correctly.
* Parse double-faced cards correctly.
* Allow TabArchidekt to use VDE group/sort/display buttons
* Lint.
* Indicate that things are clickable.
* Min treshold for nicer display.
* Lint.
* We have good labels at home.
* We do a little linting.
* Qt version guards.
* Qt5 is the devil.
* Update comments.
* Lint comments.
* More doxys.
* One more doxy.
* Lint.
* Update.
* Small fixes.
Took 7 minutes
Took 13 seconds
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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Cleanup] Unused #includes
Took 44 minutes
* [Cleanup] More unused #includes
Took 55 minutes
* [Cleanup] Include QSet
Took 4 minutes
* [Cleanup] Include QDebug in deck_list.cpp
Took 3 minutes
* [Cleanup] Include protocol stuff in servatrice_database_interface.h
Took 3 minutes
* [Cleanup] Include QDialogButtonBox
Took 8 minutes
* [Cleanup] Include QUrl
Took 8 minutes
* [Cleanup] Include QTextOption in header.
Took 3 minutes
* [Cleanup] Include QMap in user_list_manager.h
Took 8 minutes
* [Cleanup] Adjust qjson
Took 8 minutes
* [Cleanup] include button box.
Took 3 minutes
* [Cleanup] Redo fwd declarations.
* [Cleanup] Redo last removed fwd declarations.
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Fix local variable double declaration.
Took 44 seconds
* Mark functions as [[nodiscard]]
Took 31 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>