Commit graph

289 commits

Author SHA1 Message Date
woogerboy21
91a96643f0 updated filtering code
rewrote filtering code to allow for user input
code only filters on single string at the moment (still needs updated).
2014-06-26 00:38:43 -04:00
Fabio Bas
bab340f7b7 Reworked a bit message handling from previous commit 2014-06-24 18:52:04 +02:00
Fabio Bas
2953c6ba2a Ported servatrice 2014-06-24 18:42:46 +02:00
woogerboy21
ec00bdebed verbose incrementation
removed un-used variables
changed switch case to increase verbose level as loglevel increases
captured unset loglevel to default to highest verbose log level
2014-06-23 09:18:49 -04:00
woogerboy21
46ceeadbbd updated code structure
cleaned code structure up for clarity
2014-06-23 03:41:46 -04:00
woogerboy21
5592346979 added server log filtering
added log filtering based on configuration file setting
0 = log everything
1 = log nothing
2 = chat logging only
2014-06-23 00:07:12 -04:00
Mark Morschhäuser
05f46011eb Fix toLatin1() changes from 6fa94dd to toUtf8(). 2014-06-20 18:16:46 +02:00
Mark Morschhäuser
6fa94dd475 Qt5: toAscii() and fromAscii() Methods are deprecated 2014-06-20 16:55:26 +02:00
Daenyth
347d30a84b Merge branch 'master' of git://github.com/mbruker/Cockatrice 2013-02-27 12:36:14 -05:00
Max-Wilhelm Bruker
ce642e3000 don't use Server_Room::getInfo when updating 2013-02-15 19:31:37 +01:00
Max-Wilhelm Bruker
7a30b827c8 changed Server_Room::gamesMutex to QReadWriteLock 2013-02-11 15:43:31 +01:00
Max-Wilhelm Bruker
b2dbfeb7f3 added thread names (2) 2013-01-27 16:42:53 +01:00
Max-Wilhelm Bruker
ae01144547 added thread names 2013-01-27 16:40:30 +01:00
Max-Wilhelm Bruker
c65f327e71 server crash fixes 2013-01-27 15:15:27 +01:00
Max-Wilhelm Bruker
4f97db62d7 server deadlock fix #2 2013-01-26 17:03:31 +01:00
Max-Wilhelm Bruker
8d596619e7 server deadlock fix 2013-01-26 16:34:24 +01:00
Max-Wilhelm Bruker
d5ccda49a1 server code cleanup 2013-01-23 11:51:59 +01:00
Max-Wilhelm Bruker
2deabebc7c added PasswordHasher::initialize() to make libgcrypt warnings go away 2013-01-12 18:05:08 +01:00
Max-Wilhelm Bruker
915e809eb5 changed user -> id_user in decklist_folders and decklist_files (issue #48) 2013-01-10 00:01:06 +01:00
Max-Wilhelm Bruker
2e06b95e5c deadlock fix 2013-01-09 22:28:49 +01:00
Max-Wilhelm Bruker
43d7cf6a1a removed recursive lock in server; moved object serialisation to worker thread 2012-10-14 13:19:03 +02:00
Daenyth
af09d0d294 Reject more invalid usernames from clients.
Specifically this should cover people connecting with a username of
"\u200C"
2012-07-25 00:12:35 -04:00
Max-Wilhelm Bruker
a1e35ccda5 servatrice: create correct game ids when not using a database 2012-07-17 18:47:00 +02:00
Max-Wilhelm Bruker
c8852b450d don't open database in connection pools if main database connection is not valid 2012-07-17 18:15:10 +02:00
Max-Wilhelm Bruker
e326f9613a added numberPools=0 option to make server unthreaded 2012-06-24 23:49:10 +02:00
Max-Wilhelm Bruker
7d1ad3b4fa Merge branch 'master' of git://github.com/mbruker/Cockatrice into devel 2012-06-10 13:00:58 +02:00
Daenyth
00c03d857e Fix compile error with gcc >= 4.7 2012-06-10 00:11:12 -04:00
Max-Wilhelm Bruker
80439762cf hide login passwords from server log; call logDebugMessage in S_PH thread instead of Server thread 2012-06-03 19:23:15 +02:00
Max-Wilhelm Bruker
d7e7606104 fixed 'open deck in deck editor' option in game, fixed freeze when closing local game 2012-05-28 19:34:07 +02:00
Max-Wilhelm Bruker
9af69f53af server compile fix for older Qt versions 2012-05-28 19:03:05 +02:00
Max-Wilhelm Bruker
9d0133bae6 fix for older Qt versions 2012-05-28 19:01:29 +02:00
Max-Wilhelm Bruker
520300dc86 made server threaded, fixing issue #51 2012-05-28 18:51:58 +02:00
Max-Wilhelm Bruker
b328c1ed4d database interface separated from server, multiple concurrent database connections are now possible 2012-05-28 16:32:45 +02:00
Max-Wilhelm Bruker
2b89c353bf merged security fix from master 2012-05-22 22:18:45 +02:00
Max-Wilhelm Bruker
887ee0e86d fixed server security issue concerning deck deletion 2012-05-22 21:43:22 +02:00
Max-Wilhelm Bruker
981db47f9e initial commit for connection pools 2012-05-20 18:47:28 +02:00
Max-Wilhelm Bruker
b9087715bf fixed issue #42: make 'client deprecated' message work for v13 client <-> v14 server 2012-05-09 23:13:23 +02:00
Max-Wilhelm Bruker
f7975d8ace fixed issue #50: ensure that tcp_nodelay is set 2012-05-09 21:57:06 +02:00
Max-Wilhelm Bruker
0eee6d7ab9 fixed issue #49: when editing a remote deck, be able to directly save it there 2012-05-09 21:52:09 +02:00
Max-Wilhelm Bruker
f6f8ad82b2 server code cleanup 2012-05-01 12:48:59 +02:00
Max-Wilhelm Bruker
e5a0a08569 fixed #43: add delete button to local dir view in deck storage tab and in remote dir view in replays tab 2012-05-01 12:08:09 +02:00
Max-Wilhelm Bruker
7c8b3fc5e3 fixed #45: Terminate servatrice if critical error in e.g. listen() happens during initialization 2012-05-01 10:58:08 +02:00
Max-Wilhelm Bruker
ae19d3dc4b fixed game list update bug, minor optimizations, restrict client protocol output to QT_DEBUG mode 2012-04-06 17:52:23 +02:00
Max-Wilhelm Bruker
f553fd7456 some token code 2012-04-05 11:48:13 +02:00
Max-Wilhelm Bruker
13b992cf12 show ban duration in client 2012-03-31 12:07:25 +02:00
Max-Wilhelm Bruker
d251078feb fixed user list bug in threaded client, fixed buddy list crash in server 2012-03-26 00:54:44 +02:00
Max-Wilhelm Bruker
542fd2c5c8 added menu item: game->game information, issue #1 fixed 2012-03-24 22:09:06 +01:00
Max-Wilhelm Bruker
af8e357487 improved code for automatic joining of persistent games; disconnecting + reconnecting works as it should with ISL 2012-03-18 21:57:21 +01:00
Max-Wilhelm Bruker
5db0fcd6ae cleanups, games work with ISL, now we just need to clean up better when the ISL connection dies 2012-03-18 18:48:14 +01:00
Max-Wilhelm Bruker
c9a8429044 always get next game/replay id from database to avoid id collisions in multi-server mode 2012-03-17 23:01:56 +01:00