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3996 commits
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c99113ab0e
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[Client] Tabbed room channels with unread states and collapsible chat (#7478)
* [Client] Add room channel selector with per-channel chat views
* [Client] Tabbed room channels with unread states, collapse, read-only, banners
Reworks the room chat channel display: channels move out of the combobox
into a tab bar below the message input showing every channel available
to the user.
- Each tab shows its unread message count and is tinted when it holds
unreads or a mention; both colors are user-configurable chat settings
(channelUnreadColor, channelMentionColor) with a settings-page section.
- Clicking the active tab collapses the chat: message view and input
hide and the splitter section minimizes to the tab strip; expanding
restores the previous splitter sizes. Viewing a channel clears its
unread state.
- Channels the user may read but not write (per write_access_level)
show with the message input disabled and a read-only placeholder;
sends are guarded locally, the server still enforces.
- Channel banner_message strings render at the top of their channel
view on join, like the room join message on Main.
- Replayed channel history no longer inflates unread counts; moderation
redaction now applies across all channel views.
* Fixup: keep chat tab bar visible when chat is collapsed
QSplitter children are collapsible by default, so setSizes({1, 0})
hid the whole chat group box including the channel tab bar.
Mark the chat widget non-collapsible so collapsing clamps to its
minimum size (title + tab bar) instead.
* [Room] Explicitly initialize MAIN_CHANNEL per review
* [Room] Address channel tab review follow-ups
- gate @all mentions on moderator/admin sender to match ChatView,
whole-word matching for own name and highlight words
- hide single-channel tab bar so old servers do not show a lone Main
tab that collapses chat on misclick
- capture target ChatView in sendMessage so errors land in the
channel the message was sent from
- share ignore/unregistered filtering between RoomSay and
RoomChannelSay via isRoomMessageIgnored
* [Client] Fix tab_room.cpp formatting per clang-format-18
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: BruebachL <bruebachl@cockatrice.example>
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6c660d6b21
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[Installer][Client] Back up user data before old uninstallers can delete it (#7503)
* [Installer][Client] Back up user data before old uninstallers can delete it * [Installer][Client] Fix stale backup resurrection, batch session backups, extend coverage NSIS: clear stale %TEMP% backup and only arm restore when something was copied, directory-existence checks, back up loose .dec decks, drop downloaded pics but keep pics\CUSTOM. Helper: single session dir per run (ms timestamps), same-basename disambiguation, partial copies still report their location. * [Installer][Client] Fix review findings: throttle backups, NSIS old dir, portable messaging * [Installer][Client] Fix review findings: backup markers, NSIS relocate, size cap * [Installer][Client] Fix review findings: sounds, session coverage, NSIS wording Client: back up data/sounds in portable mode and mention it in the warning; reuse a recent session only when complete and covering the current sources (source manifest), estimate size only for fresh copies, normalize dedup via isInsideDir. Helper: source manifest per session with sessionCoversSources(), clear out-params on all failure paths. NSIS: document defensive portable branch, merge backup over surviving data/ to repair partial deletes, copy (not move) wording in relocate, note .txt exclusion in deck notice. * [Installer][Client] Fix review findings: stale backup, empty reuse, relocate, portable warning NSIS: wipe TEMP backup once per run to avoid resurrecting deleted files, check data dir existence in relocate so dir-only trees are moved. Client: never reuse a recent session for an empty source set, only fall back to a covering session on copy failure, warn fresh portable installs instead of staying silent. * [Installer][Client] Fix review findings: usable session reuse, loose decks, NSIS pics, symlinks * [Installer][Client] Fix portable backup exclusions in offender merge * [Client] Split at-risk data warning into focused helpers Ricky's nit on the 200+ line warnAboutDataPathsInProgramDir: extract collection (portable/installed), backup, message building and dialog into named helpers. No behavior change, all tr() strings untouched. * [Client] Read path settings inside isPortableBackupExcluded * [Client] Make stateless at-risk helpers static * [Client] Extract at-risk data warning out of MainWindow * [Installer][Client] Fix review findings: subdir backup, portable warning, backup API NSIS: - Back up unknown top-level install subdirs (e.g. <installdir>\decks), not just loose deck files, so the 3.1.1 -> new upgrade no longer loses data folders the old RMDir /r deletes before the client ever runs. Payload dirs (plugins/translations/sounds/themes) stay in place to avoid restoring stale DLLs; restore + relocate handle the new backup set and the one-time notice covers both decks and folders. - Restart the %TEMP% backup when the 32/64-bit passes point at different dirs instead of merging (which restored one dir's files into the other); document that only the last pass relocates and the %TEMP% copy is not a durable second copy. Client: - Drop the portable at-risk warning: portable installs never shipped an uninstaller and portable updates preserve data/, so every portable user got a spurious dialog plus daily host-machine copies. - AtRiskDataWarning is now a plain class with Q_DECLARE_TR_FUNCTIONS instead of QObject+Q_OBJECT; logging category renamed to at_risk_data_warning; MainWindow wrapper inlined into startupConfigCheck. - Lower the synchronous startup backup cap 500 -> 200 MB. Utility/tests: - Remove test-only backupAtRiskPath()/findRecentBackupSession() and the no-marker/no-manifest legacy paths; isBackupSessionComplete() now requires the complete marker; tests updated to the plural API. * [Client] Restore collectInstalledAtRiskPaths per review |
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711386574d
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[Client] Tell the user when their playmat art is blocked (#7533)
* [Client] Tell the user when their playmat art is blocked A server DENY rule silently drops banned playmat art: SetPlaymat fails with no handler and DeckSelect strips the mat while answering RespOk. Surface both cases with the same critical message box the banner card art flow uses. DeckSelect strips are detected by comparing the requested mat, passed via PendingCommand extraData, against the server-echoed deck. Notices dedupe per card and reset on success. * [Client] Gate playmat blocked notice on RespFunctionNotAllowed per review Only SetPlaymat with RespFunctionNotAllowed signals a card art DENY rule. Older servers answer RespInvalidCommand and strip the mat from DeckSelect, so drop the DeckSelect comparison to avoid false blacklisted popups on pre-playmat servers. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: BruebachL <bruebachl@users.noreply.github.com> |
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bbe438b09a
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[Completer] Highlight popup rows without rewriting the line edit (#7502)
* [Completer] Highlight popup rows without rewriting the line edit Selecting a popup row with ClearAndSelect emits selectionChanged, which QCompleter turns into highlighted() and QLineEdit turns into setText(). Since |
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456d9d9e70
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[Server] Inform client of login/registration rate limit timeout (#7468)
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* [Security] Add per-address rate limiting for auth endpoints Introduce a thread-safe RateLimiter that tracks attempts per key (IP address) within a sliding time window, and wire it into the authentication endpoints: - Login: failed login attempts from an address are counted; once the configured maximum is exceeded within the window, further logins from that address are rejected with RespTooManyRequests. A successful login clears the failed attempts for that address. - Registration: implement the previously stubbed tooManyRegistrationAttempts, limiting how many accounts can be created per address per window. - Forgot-password: throttle both the email-request and the email-challenge paths per address. New [security] settings with defaults: max_login_attempts_per_ip=5 / login_attempt_window_seconds=900 max_registrations_per_ip=2 / registration_window_seconds=3600 max_forgot_password_requests_per_ip=3 / forgot_password_window_seconds=3600 Adds unit tests for the RateLimiter (window limit, over-limit blocking, clearing, per-key independence). Took 3 minutes * [Server] Fix rate limiter: disable semantics, draining window, bounded keys, pre-work login gate - recordAttempt()/isBlocked() return false when maxAttempts <= 0 or windowSeconds <= 0, so the documented 'set to 0 to disable' actually disables instead of blocking every address permanently - Keys at their limit are rejected without recording, so repeated attempts at the attacker's pace cannot keep sliding the window and holding the lockout open; a block now clears once the recorded attempts age out of windowSeconds - Attempts map is bounded: an opportunistic prune (every 60s) erases keys whose attempts have fully aged out - Login is throttled before the work: isLoginRateLimited() (a new virtual on Server, backed by isBlocked()) gates loginUser(), so a locked-out address no longer burns a database round trip and password verification per attempt - recordAttemptAt()/isBlockedAt() time seams make the sliding-window behaviour deterministically testable; tests rewritten for the real semantics (no reliance on the maxAttempts=0 bug, no sleeps) * [Server] Inform client of login/registration rate limit timeout - Add retryAfterSeconds/retryAfterSecondsAt to RateLimiter to compute seconds until oldest attempt exits the sliding window - Expose loginRateLimitRemainingSeconds via Server/Servatrice - Include denied_end_time (absolute epoch) in RespTooManyRequests for login pre-auth and when transitioning to lockout after failed attempt - Include denied_end_time in registration rate limit response - Client: show retry time for login RespTooManyRequests - Client: simplify registration RespTooManyRequests message to show retry time when provided - Add test for retryAfterSecondsAt * [Client] Restore registration guidance and drop duplicated rate limit reason The registration RespTooManyRequests case now only shows the retry-after copy when the server actually sent a denied_end_time; the per-email account cap path (no end time) falls back to the previous guidance about already having an account and contacting the server operator. Drop the canned denied_reason_str from the new login rate limit branches so the client no longer prints the same sentence twice. * [Server] Exempt trusted_sources from auth rate limits Addresses in security/trusted_sources bypass per-address limits, matching the existing max_users_per_address bypass in initSession. Without this, Webatrice behind local nginx (all clients as 127.0.0.1) would lock out every web user after 5 mistyped passwords, and cap the whole server at 2 registrations / 3 forgot-password requests per window. Adds Servatrice::isRateLimitExempt helper; recordFailedLogin, isLoginRateLimited, recordRegistrationAttempt and recordForgotPasswordAttempt all check it. # Conflicts: # servatrice/src/servatrice.cpp * [Server] Key login rate limit by (address, username) A successful login cleared the whole per-IP failure history, so 4 bad guesses plus 1 self-login (or guest UnknownUser login) from the same address bypassed the limiter. Failures are now bucketed per (address, lowercase username) and a success clears only its own pair. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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213ce691dd
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[Completer] Minimum size popup, fall back to compact design if not possible. (#7111)
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* [Completer] Minimum size popup, fall back to compact design if not possible. Took 15 minutes Took 6 seconds Took 5 minutes * [Completer] Fix popup going offscreen by clamping in screen coordinates The position clamping in applyPopupWidth() was comparing popup->pos() (parent coordinates) against screen->availableGeometry() (screen coordinates). When the parent widget is not at the screen origin the clamping computed a position in the wrong coordinate space, placing the popup offscreen. Convert to global coordinates first, clamp, then map back to parent coordinates. * [Completer] Clamp popup from geometry() in screen coordinates setMinimumWidth() already widens the popup synchronously, so the old width() < minWidth guard never ran and the popup grew past the right screen edge. The popup is also a top-level Qt::Popup window, so move() takes global coordinates and the mapFromGlobal round-trip moved it to the top-left of the screen. Clamp x from geometry() after setMinimumWidth() and move(QPoint(clampedX, popup->y())) directly. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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96b0888a73
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[Oracle] Don't report a cancelled card database update as successful (#7082)
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* [Oracle] Don't report a cancelled card database update as successful (#3470) Took 3 minutes * [Oracle] Only report cancel when nothing was saved yet Rejecting the wizard after SaveSetsPage or a download page already wrote the database to disk still replaced cards.xml on disk, but wasCancelled() forced exit code 1 so Cockatrice skipped the reload. Track successful saves with OracleWizard::markDatabaseSaved() and only treat a cancel as a failure when nothing was saved. * [Oracle] Restore updater stderr in card update error dialog --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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bbf0425655
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[Style] Confirm broken Windows styles with a dialog offering Fusion (#7507)
* [Style] Confirm broken Windows styles with a dialog offering Fusion * [Style] Address review nits on broken style dialog Extract Fusion index lookup into findFusionIndex helper and add all message box buttons before choosing the default button. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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677692500b
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[Game] Raise rubber band above count label and collapse multi-selection on click (#7451)
* [Game] Raise rubber band above count label and collapse multi-selection on click Raise rubber band on start and collapse multi-selection to clicked card when left-clicking an already-selected card with no modifiers. * [Game] Collapse multi-selection on release instead of press Collapsing at press time dropped the selection before the drag started, which broke dragging multiple cards. Keep the selection on press and collapse it on release when the pointer stayed within the drag distance. * [Game] Defer selection collapse until the double-click window passes A release without drag collapsed the multi-selection immediately, so a double-click that followed (playSelected acts on scene()->selectedItems()) only ever saw the single clicked card. When the card handles double-clicks on the selection, arm the collapse on a single-shot timer for QApplication::doubleClickInterval() instead and cancel it from the double-click handler; a new press disarms the other cards and a selection-count guard covers rubber-band/ctrl changes meanwhile. * [Game] Keep sideboard multi-selection on double-click DeckViewCard overrides doubleClickActsOnSelection to preserve the selection, restoring master behavior where double-clicking moves all selected cards between main and side. DeckView cancels any pending collapse before reading the selection. * [Game] Remove duplicated inline selection-collapse declarations * [Game] Fix DeckView collapse call visibility and multi-selection collapse Make cancelPendingSelectionCollapse() public so DeckView can call it on selected DeckViewCards. Always arm the deferred collapse on release instead of skipping cards whose double-click acts on the selection; the double-click-interval timer plus the cancel calls in CardItem::mouseDoubleClickEvent and DeckView::mouseDoubleClickEvent already preserve the selection for double-clicks. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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24874b10cf
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[GameSelector] Persist quick-filter toolbar edits and repair filter settings migration (#7500)
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* [GameSelector] Persist quick-filter toolbar edits and repair filter settings migration - Save game-filter parameters on toolbar changes, debounced with flush on close - Repair pre-camelCase gamefilters.ini keys in place on startup - Map the legacy creator-name filter to hostNameFilter - Balance begin/endFilterChange in GamesProxyModel::refresh - Align the hideIgnoredUserGames default between model and settings - Cover the migration with regression tests * [Review] Address RickyRister comments on filter persistence - Rename game-type prefix constants to SCREAMING_SNAKE to match MIGRATION_SENTINEL_KEY and project style - Document why GameSelector destructor flushes a pending debounced filter save (toolbar path has no other writer) --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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a712553c81
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[CardDB] Reload after the first run enables all sets without freezing startup (#7470)
* [CardDB] Reload when the first run enables all sets checkUnknownSets() enabled every set when none was enabled, but the database had already been parsed under that empty enablement, so the parsers had stripped every printing. It only notified the models and never reloaded, leaving the deck editor's card database display empty until the next launch. Route the all-sets-enabled case through the same reload the new-sets path uses, and skip caching a snapshot whose sets are all disabled. * [CardDB] Own checkUnknownSets after startup and fix the cache skip The loader's initialLoadComplete guard skipped checkUnknownSets() on the first successful load of the session, so a download that landed after startupConfigCheck() and the onboarding wizard had already run (e.g. skipping the wizard download and fetching later from the menu) left every set disabled and the deck editor blank until the next launch. The guard also let the check run on the worker before the queued snapshot swap, and alongside reloadCardDatabasesAndNotify()'s own check, double-emitting cardDatabaseNewSetsFound on manual reloads. Move the check to the callers that load after startup: the post-update, custom-import, and spoiler paths run it via a QFutureWatcher once the finished snapshot has been swapped in, and the loader's synchronous path-change reload runs it directly. Judge the cache skip by the parsed sets' own enablement, what the parsers actually saw, instead of getEnabledSetNames(), which reports empty for the noop controller even though it enables every set. Wait for the first-run reparse before opening Manage Sets so the dialog cannot bind to the pre-reload set instances. * [CardDB] Queue post-reload check and unblock first-run Manage Sets reloadCardDatabasesAndNotify() no longer emits cardDatabaseEnabledSetsChanged after the swap's Reset already rebuilt the models (second 36k rebuild froze startup), and its follow-up checkUnknownSets() is queued to the GUI thread so it sees swapped-in data. cardDatabaseAllNewSetsEnabled() chains Welcome/Manage Sets off a QFutureWatcher instead of waitForFinished() blocking the event loop during the reparse. * [CardDB] Batch the first-run enable-all into a single settings flush checkUnknownSets() enabled every set with ~3 QSettings rewrite cycles per set (sort key, known, enabled), and each setValue re-opens and re-syncs the whole cardDatabase.ini. With a full database (874 sets) that froze the GUI thread for ~9s after the database download (LagMonitor: event loop stalled for 9129 ms, measured offscreen with a real 59MB cards.xml), reading as a total application hang that recovers on its own. Persist the enable-all through the controller's batched saveSets() in a single flush instead, mirroring what SetsModel::save() already does: CardSetList::enableAllBatched() assigns fresh sort keys and marks every set known+enabled in memory, then writes all records at once. SetSaveData gains the isKnown flag so the batch covers all three options, and SetsModel::save() passes the sets' known state through (unchanged behavior there). Also drop the cardDatabaseEnabledSetsChanged emission from the all-sets-enabled branch: the reload chained off cardDatabaseAllNewSetsEnabled rebuilds the models from the re-parsed snapshot via cardDatabaseReset, so emitting both rebuilt the 36k-card models twice on the GUI thread. Adds a cache-invalidation test driving the real checkUnknownSets() first-run path. * [CardDB] Batch the new-sets-found enable-all the same way The first-run batching fixed the 874-set case, but the new-sets-found dialog path (enableAllUnknownSets/markAllSetsAsKnown) still wrote per set and per option, each setValue re-opening and re-syncing the whole cardDatabase.ini. Users with hundreds of custom sets hit the same multi-second GUI stall when answering the dialog. Persist both through the controller's batched saveSets() in a single flush, writing only changed sets (so the common no-op check skips the flush entirely). Removes the now-unused write-through CardSetList methods (enableAll, enableAllUnknown, markAllAsKnown, guessSortKeys) so the batched flush is the only way to persist bulk set changes. Extends the test controller mock with per-write/batched-flush counters and adds tests asserting both dialog paths persist with exactly one flush and zero individual writes. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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1a4d89ff8f
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[Game] Don't alert game tab for spectator activity (#1848) (#7263)
Spectator join/leave events were triggering the game tab's attention indicator (exclamation mark and taskbar alert) for players who often leave the tab open while waiting for an opponent. This made spectator activity a false alarm. Only emit the user event when an actual player joins or leaves, keeping spectator joins/leaves quiet. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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4c5a5e3e55
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[Game] Invalidate view when hiding replaced card menu (#7453)
* [Game] Invalidate view when hiding replaced card menu Hide any visible card menu before replacing and invalidate viewport. * [Game] Fix viewport update compile error in setCardMenu QWidget::update has no QRectF overload, and sceneRect is in scene coordinates rather than viewport coordinates anyway, so invalidate the whole viewport instead. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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5d06bb903d
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[Chat] Fix card completion after an @ mention (#7469)
An open [[ card link now takes precedence over a space-preceded @ mention, so typing an @ before a card no longer shadows the card completer. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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57a6a0d9cb
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[Client] Warn when data paths point inside the program directory (#7473)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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07eb9f0103
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[Report] Prompt for a note on Resolve and drop the redundant option (#7445)
- Remove the third close option (Resolve with note...) so closing a report is one of two clear actions - Make Resolve always prompt for the optional resolution note, matching Dismiss, and rename the button to Resolve... - Halve the resolveReport signature now that every caller prompts Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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38acddeede
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[Report] Add context menu to report queue rows (#7444)
* [Report] Add report reopen action for closed reports - New Command_ReportReopen moderator command (extension 1206) with server handler that reopens resolved/dismissed reports, resets resolution state and notified, and records the reopening note in the audit log - Reopen... button in the report queue action bar, gated to resolved and dismissed reports, with optional note prompt and tooltip - Success confirmations for Assign, Resolve/Dismiss and Reopen now survive the list refresh via a pending status message instead of being clobbered - Dispatch/auth coverage in server_moderator_role_test * [Report] Surface resolution audit info in report details - Add resolved_by_name to ServerInfo_Report and join resolved_by users in the report list, my-list and details queries - Render resolution note and resolved-at/by in the report detail pane instead of duplicating the description into the chat log context * [Report] Add context menu to report queue rows - Open the standard UserContextMenu on right-click/Menu key for the reported user, selecting the row first so the details panel matches the menu target - Carry the reported user's level in ServerInfo_Report so the menu shows the same actions as the user list, with an IsUser fallback for deleted or unregistered users - Wire the Private chat action through TabReport to TabSupervisor and retranslate the menu on live language switches * [Server] Fix reported_user_level column indices in report queries The SELECT lists resolved_by_name at index 10, shifting room_id to 11, replay_id to 12, reported_user_id to 13 and reported_user_admin to 14. The code read 12/13, so 'user exists' meant 'a replay exists' and the admin flags came from the user id (e.g. id 5 -> admin+judge; users without a replay reported as unregistered, hiding registered-only actions). Fixed in cmdReportList and cmdReportMyList, plus the column comment. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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74a6acde91
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[Report] Surface resolution audit info in report details (#7443)
- Add resolved_by_name to ServerInfo_Report and join resolved_by users in the report list, my-list and details queries - Render resolution note and resolved-at/by in the report detail pane instead of duplicating the description into the chat log context Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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4a010bd17f
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[Report] Add report reopen action for closed reports (#7442)
- New Command_ReportReopen moderator command (extension 1206) with server handler that reopens resolved/dismissed reports, resets resolution state and notified, and records the reopening note in the audit log - Reopen... button in the report queue action bar, gated to resolved and dismissed reports, with optional note prompt and tooltip - Success confirmations for Assign, Resolve/Dismiss and Reopen now survive the list refresh via a pending status message instead of being clobbered - Dispatch/auth coverage in server_moderator_role_test Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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efc7e7a079
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fix the desktop file, removing the invalid key (#7406)
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* fix the desktop file, removing the invalid key * Update cockatrice.desktop --------- Co-authored-by: BruebachL <44814898+BruebachL@users.noreply.github.com> |
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be2c16eca5
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[UI] Fix auto-completion acceptance on Space/Tab/Enter (#7466)
* [UI] Fix auto-completion acceptance on Space/Tab/Enter * [UI] Accept current completion when no item selected in popup * [UI] Also accept completion on focus out when none selected * [UI] Keep focus in chat on Tab completion acceptance * [UI] Prevent Tab from moving focus when no completion popup * [UI] Refocus on Tab when completing * [UI] Let focusOut handle Tab completion acceptance * [UI] Restore Tab behavior to match original (handle in focusOut) * [UI] Defer refocus on Tab to avoid focus chain issues * [UI] Auto-select first completion match in popup * [UI] Auto-select first match when completer popup resets * Revert "[UI] Auto-select first match when completer popup resets" This reverts commit |
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b8e8f2c738
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[PrintingSelector] Fix crash setting all printings to preferred (#7467)
getPreferredPrinting returns a null PrintingInfo when a deck card has no database entry or printings. SetProviderIdToPreferred dereferenced getSet() unconditionally, crashing on custom or unresolved cards. Guard against a null preferred set and leave the card's cleared printing data as is. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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1e1f79db0d
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[Windows] Wait for uninstaller, rework .dll bundling, add logging (#7407)
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* [Windows] Purge every runtime DLL on upgrade instead of a named few A user updating from 3.0.2 to 3.1 got "abseil_dll.dll is either not designed to run on Windows or it contains an error" and could not start the client. abseil_dll.dll comes from vcpkg, not Qt. It rides into the install directory on the "*.dll" glob in cockatrice/CMakeLists.txt, alongside libprotobuf.dll, liblzma.dll and z.dll, and none of those were named in the upgrade purge. So on an upgrade the old uninstaller's RMDir /r skipped whichever of them was locked, the purge did not look for them, HasStaleRuntimeFiles did not look for them either, and the installer reported success - having written the new executables next to the previous version's protobuf runtime. Windows then refused to load it. The mask list was also already wrong where it existed: it matches zlib*.dll while vcpkg ships z.dll. Delete every top-level DLL instead of naming library families. The payload is written after the purge, so a DLL the new build still needs is put straight back; what the purge has to guarantee is only that nothing from the previous build is left to be loaded next to the new executables. Enumerated families cannot do that - every transitive dependency that arrives between two releases is one more name to forget, and the three previous rounds of this work each reasoned about Qt because that is what the reports named at the time. HasStaleRuntimeFiles collapses to the matching *.dll probe, so the abort fires on any survivor rather than only on the families it was told about. IsExistingCockatriceInstall stays on Qt6*.dll on purpose: it decides whether a directory is ours at all, and a folder that merely holds some DLLs of its own must not be purged. Qt6*.dll is enough even when only the protobuf runtime survived, because the whole Qt set is mapped by the same process that maps abseil_dll.dll and so is locked or free with it. * [CI] Assert the whole Windows runtime, not just the Qt modules required-qt-runtime.txt listed only the Qt modules COCKATRICE_QT_MODULES names, so it could not see any other runtime go missing. The three previous rounds of installer work all reasoned about Qt*.dll because that was all the build knew how to ask about, and the one runtime that actually broke the reported upgrade - abseil_dll.dll - was outside the set entirely. - Rename it to required-runtime.txt and take the third party runtime names from the vcpkg bin directory the app-local copies come from, so a dependency bump cannot leave the list behind and a versioned name such as libcrypto-3-x64.dll becoming libcrypto-4-x64.dll cannot either - Union the three applications' module lists rather than the client's alone: Servatrice contributes Qt6Sql.dll, servatrice.exe is installed next to cockatrice.exe and cannot start without it, and nothing asserted it - Add Core to the client's module list. It is the one module nothing can do without and it only ever arrived transitively, so Qt6Core.dll was shipped and never checked - the new unknown-runtime check flagged it on the first run - Fail the build on a missing runtime, as before, and warn on a runtime nothing requires. Only the test framework is a hard failure there: "no shipped executable links gtest" is a fact, whereas a runtime missing from the manifest may be one the manifest failed to derive, and a check that has never run before should not be able to block a release The warning is meant to be read. Qt6::Quick pulls in Qml, QmlModels, QmlWorkerScript, QuickBasic, QuickTemplates2 and OpenGL transitively and none are named, so the manifest is known to be a partial list; the first Windows run reports the real one, which is evidence rather than a guess about what Qt links. Fold that back in when it lands. * [CI] Stop deriving the required runtime from the vcpkg bin directory The first Windows run of this check failed, and the seven files it named as missing are not runtime at all: gmock.dll, gmock_main.dll, legacy.dll, libprotobuf-lite.dll, libprotoc.dll and pthreadVC3/VCE3/VSE3.dll. None of them is linked by any shipped executable, so a correct package leaves them out. vcpkg_installed/x64-windows/bin is everything vcpkg installed, not everything the applications import. The protoc compiler, the GoogleMock library, a port tool and three CMake FindThreads probes sit beside the genuine runtimes, and a directory listing cannot tell them apart. Asserting it fails the build over a package that is right - which is what happened, and it is the same mistake as the one that produced this bug report: reasoning about a list of names instead of about the build. The real source of truth is the three executables' import tables, which fixup_bundle already walks to decide what to copy. Until CMake can read that result, the Qt half is what can be derived honestly, from the same module lists the targets are built against. So assert that, and report the rest rather than require it: - Drop the vcpkg bin glob, its gtest filter and the vcpkg-runtime-known marker. All three existed only to support the glob. - Report top level DLLs the manifest does not name without failing. These are expected: protobuf, Abseil, OpenSSL, liblzma, ffmpeg and the Qt debug DLLs all arrive on the build output glob because nothing in the build declares them by name. The list is a report of what the package carries, not a verdict, and it is how the missing Qt6Qml/Quick/OpenGL entries above became visible. - Report a leaked gtest or gmock instead of failing on it. "No shipped executable links this" is a fact, but a check that has never passed on a real package has not earned the right to block a release, and the first run of an enforcing version is exactly when its own wrong assumptions show up. - Skip DLLs under a subdirectory, which are platform plugins rather than imported runtimes, and the NSIS plugins, which extract to $PLUGINSDIR and so reach the comparison looking like payload. Verified against the paths 7-Zip actually listed in the failing package: the check passes on it, still fails when Qt6Sql.dll or the qwindows plugin is removed, and still reports gtest.dll and gmock.dll if either is added. The purge in cmake/NSIS.template.in covers the runtimes the manifest does not name. That fix is independent of any list and is what makes the reported update failure go away. * [Installer] Fix the /R upgrade aborting before it does anything WaitForLauncherToExit read the wrong registers. System.dll writes its .rN outputs to $N and its .RN outputs to $RN, but the wait used p.r0/i.r1 while testing $R1. $R1 therefore stayed empty, and the "did not exit" test compared "" with "0" - true every time. Every in-app update passes /PID=, so every upgrade hit AbortInstall before writing anything; because /R also sets silent, the override just vanished with exit code 1 and no message. The bug came in with #7372 and is inherited by this branch, not introduced by it. Use the uppercase .RN forms, and treat a null or plugin-failed OpenProcess as the launcher already being gone - the case the old ${Errors} check never caught, because System.dll does not set the NSIS error flag from the callee's return value. Also restore the abort dialog for the in-app updater: AbortInstall and the two inline warnings gated their message box on ${IfNot} ${Silent}, which is false for a /R upgrade, so any abort on that path was equally silent. The unattended case is a /S install without /R, not /R, so show the box for $ReinstallMode = 1 or an interactive install. The stale-runtime abort now goes through AbortInstall so that decision lives in one place. * [Installer] Log every upgrade step to %TEMP%\Cockatrice-installer.log * [Installer] Actually append to the upgrade log (FileSeek END) * [Installer] Wait for the old uninstaller before replacing files An NSIS uninstaller copies itself to %TEMP% and runs from there so that it can delete its own directory; the process the installer started exits immediately. A plain ExecWait therefore returns before the uninstall has run, and the temp copy's "RMDir /r $INSTDIR" then executes concurrently with the install section, deleting files the payload just wrote. That is why an upgrade could leave Qt6Core/Gui/Multimedia and the other alphabetically-first DLLs missing while the tail of the directory survived: a recursive delete marching from the front while the final listing ran. Pass _?=$INSTDIR to the old uninstaller so it runs in place and ExecWait actually blocks until the uninstall completes. _?= must be the last argument and unquoted, even for paths with spaces. Applied to both the silent /R path (AutoUninstallIfNeeded) and the interactive path (componentsPagePre). * [Installer] Tighten the wording of the upgrade comments Drop the dash-heavy phrasing from the comments this PR adds, and say plainly in the _?= comment that ExecWait returns before the old uninstaller has run and the temp copy then deletes the payload the section is still writing. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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a44757bd11
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[Client] Improve card database update visibility (#7458)
* [Client] Improve card database update visibility Addresses Cockatrice/Cockatrice#7431. Cockatrice previously offered no in-client feedback while the card database updater ran: the only progress UI lived in the first-run wizard, stderr/stdout were not parsed in interactive runs, and starting a second update with Oracle already open or with a hidden background run active just showed a confusing 'already running' guard - even though Oracle is launched as a separate process with no lifecycle tracking. - Add a status-bar widget (CardDatabaseUpdateStatusBar) that appears while an update runs and shows the Downloading/Parsing/Importing stages with percent progress; it is also used in the quit-confirm prompt so users see an unfinished update before cancelling it. - Parse the updater's PROGRESS lines (new CardUpdateProgressParser, unit-tested) in both foreground and background runs and log stage changes to the new card_database.update category, throttled to at most one line per second; forward Oracle stderr to the logs. - Show a tray balloon when a background update starts and on finish or failure instead of staying silent. - Request a running Oracle instance to raise itself (QLocalServer CockatriceOracleRaise-<user>) when the user starts another update, and demote the 'already running' guard to an informative message only when no running instance can be found. - Emit download/scan/import progress unconditionally from Oracle so interactive and background runs behave the same. - Document the new log category in the troubleshooting guide. * [Client] Address card database update review feedback * [Client] Add setting to control card database update tray notifications * [Client] Address remaining card database update review nits - Rename card_update_progress_parser.{h,cpp} to card_update_progress.{h,cpp} - Store the CardUpdateProgress struct in the status bar widget * Lint. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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6bed5d6f67
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[Style] Warn about the broken Windows native styles and stop resolving System to them (#7461)
* [Style] Fall back to the built-in windows style instead of windowsvista The Windows Vista native style is broken the same way as the Windows 11 one, so the sanitizer now catches both and falls back to the built-in QWindowsStyle instead of the Vista plugin. The style picker no longer offers either. * [Style] Keep Windows native styles selectable but warn about them --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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aaafa72c0e
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[Game] Use native title bar height for ZoneViewWidget close button (#7450)
* [Game] Use native title bar height for ZoneViewWidget close button Compute title bar height from style (PM_TitleBarHeight) instead of hardcoded 24.0 to align hit box with native close button. * [Game] Fix ZoneViewWidget title bar height compile errors Drop the redundant static on the anonymous namespace helper, stop redeclaring titleBarHeight's parameter and reuse tbh in the fallback path, and restore the position clamp that still referenced the removed kTitleBarHeight constant. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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56c456414b
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[Game] Use non-blocking popup for zone context menus (#7452)
Replace QMenu::exec with popup() for zone context menus to avoid blocking the scene. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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95f02ac0a1
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[CardDB] Drop the rebalanced-cards setting entirely (#7457)
* [CardDB] Drop rebalanced-card filtering from the v4 parser Rebalanced cards no longer exist, so the includeRebalancedCards preference has no data to filter. Always keep printings marked isRebalanced and remove the now-unused ICardPreferenceProvider plumbing from CockatriceXml4Parser and CardDatabaseLoader. The setting itself (CardsDisplaySettings, Manage Sets checkbox, Oracle attribute mapping) is removed in a follow-up. * [CardDB] Drop the rebalanced-cards setting entirely Rebalanced Alchemy cards no longer exist, so remove the includeRebalancedCards preference surface: the CardsDisplaySettings getter/setter/signal, the ICardPreferenceProvider and ICardsDisplaySettingsProvider methods, the Manage Sets checkbox, the legacy settings migration mapping, the isRebalanced attribute mapping in the Oracle importer, and the isRebalanced attribute in the v4 schema. Builds on #7448, which already stopped the v4 parser from filtering on the preference. * [CardDB] Drop the unused isOnlineOnly printing property The Arena-card detection switched from isOnlineOnly to isRebalanced in #5778, so nothing has read this printing property since; it only round-trips from the Oracle importer into cards.xml. Remove the importer mapping, the benchmark fixture field and the v4 schema attribute so regenerated databases stop carrying it. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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514014dc00
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[Completer] Stop line edit rewrite on popup highlight (#7447)
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* [Completer] Stop line edit rewrite on popup highlight * [Completer] Extract the completion index into a variable Make the popup selection update readable at a glance. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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d603a2bb6a
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[Tooling] Apply include-what-you-use across the tree (#7396)
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list * [IWYU] Apply include-what-you-use across the tree Run one whole-tree IWYU pass over the libcockatrice_* libraries, the Cockatrice client, Oracle, Servatrice and the test suite, so each translation unit includes what it uses directly and forward-declares what it does not need. IWYU only analyses real translation units, never the moc code CMake generates from Q_OBJECT headers, so it strips includes that moc output silently relies on. Where a type is passed by value (or nested in a QList/QMap) in a signal or slot signature, the generated moc code needs the complete type; those includes are kept with an explanatory `// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets such as QSqlDatabase. A handful of includes are added by hand where callers brace-initialize a const-reference parameter, which also requires the complete type. Applied as a single commit on purpose: stripping includes from the libcockatrice_* headers is precisely what breaks the client, test and server translation units, and the fixes for those live in the same translation units. Splitting by component would therefore leave intermediate commits that do not compile. All 426 modified Q_OBJECT/Q_GADGET headers were verified to be moc-self-contained by compiling each generated moc_*.cpp standalone; several built only because of moc include ordering in mocs_compilation.cpp before the keep-includes were added. * [Tooling] Emit public Qt headers and fix IWYU fallout CI found Three problems the local build could not see, all because a green local build only proves the configuration it was run under. Private Qt headers. IWYU emitted private, lowercase Qt headers, and qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only emitted a mapping when the capital header name mirrored the private one (QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is wrapped by QtTypes instead, got no mapping and kept the private spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and provides the same typedefs either way, and rewrite the 100 affected includes. Do not generalize this to "prefer any Qt* wrapper". The table is generated from whichever Qt is installed, and the wrappers are not equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so that heuristic trades one breakage for another. Every other lowercase header still in the tree has shipped publicly since Qt 5, so those are left alone. Platform-guarded includes. IWYU only sees the preprocessor configuration it is handed, so it dropped an include that only the macOS branch of main.cpp needs, and the macOS jobs failed on an undeclared UrlSchemeEventFilter. Restore the include. Force-compiling every file that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__ reports nothing else, so the macOS branches are covered rather than assumed. shellcheck. Drop a leftover variable and stop assigning the include-what-you-use lookup, which was only ever an existence check. * [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert, QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation. Qt 6.5 split those declarations out of qglobal.h into separate headers, so neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or directory". qtypes.h is worse still: it only appeared in Qt 6.9. QtGlobal is the one spelling that works across the whole supported range. It has been public since Qt 5, defines these declarations itself up to Qt 6.4, and includes the split headers from Qt 6.5 on, so redirect all eight private headers to it and collapse the affected includes in the tree. Curated overrides now take precedence over the name-mirroring rule, which cannot know about Qt version floors because the mapping is generated from whatever Qt is installed. That rule was mapping qtversionchecks.h to <QtVersionChecks> even with an override present, because the override was only consulted as a fallback. A curated key that matches nothing is now a hard error rather than a silent fallback, and the redirected headers are no longer advertised as the home of a symbol. Verified every Qt include in the tree resolves against the real qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing. * [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include Two more headers IWYU emitted do not exist on Qt 6.4.2: QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in qglobal.h directly and the standalone header is a hard error. QtGlobal covers both, so map qoverload.h to it like the other 6.5+ split headers. QMetaMethodArgument is never referenced anywhere in the tree. It is a bare forwarder for qobjectdefs.h that our generator advertised as a class symbol, which is how IWYU came to add the include at all. The symbol mappings are generated from header names, so they cannot tell a forwarder that happens to be capitalised from a real class; removing the unused include is the fix, and the generic case stays a known limitation of the generator. Extending the audit to every Q* header (an earlier pass only matched headers starting with "Qt" or lowercase q*.h, so it missed all of them) against the real qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing. * [Game] Give moc the complete CardItem type in player_actions.h player_actions.h forward declares CardItem but passes QList<CardItem *> by value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu 24.04 fails with "invalid application of 'sizeof' to incomplete type 'CardItem'". Newer Qt tolerates the incomplete type, which is why only the 6.4.2 jobs failed. Include the defining header with an IWYU pragma keep, matching how the other MOC-required includes in this area are handled. * [Game] Give moc the complete ServerInfo_Card type player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal and slot signatures. moc instantiates the metatype for those parameters, which Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the 6.4.2 jobs failed. Include the generated protobuf header with an IWYU pragma keep, following the pattern already used for ServerInfo_Player and ServerInfo_User in game_event_handler.h. * [Client] Complete the types Qt 6.4 needs for connect and moc Qt 6.4 expands QMetaType::fromType on the normalised argument list of a PMF connect and on moc-generated metatypes, which requires sizeof on every signal and slot parameter. Newer Qt tolerates forward declarations there, so only the Debian 12 and Ubuntu 24.04 jobs failed, with "invalid application of 'sizeof' to incomplete type" for QMouseEvent, QPrinter and GameReplay. Replace the forward declarations with the real includes: - QMouseEvent in the nine widget headers that pass it through signals - QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda - game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so the project's game/replay.h only forward declares it and cannot supply the complete type. Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2 headers, which reproduces those two CI jobs locally in one pass. * [Client] Complete Release and QMenu for Qt 6.4 moc and connect Continuing the Qt 6.4 complete-type sweep: - window_main.cpp connects ClientUpdateChecker::finishedCheck to MainWindow::checkClientUpdatesFinished, whose Release * parameter made moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf message, so Release likewise needed release_channel.h in the three headers declaring those signals: window_main.h, dlg_update.h and client_update_checker.h. - moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by TabSupervisor::setMenu and MainWindow::updateTabMenu. Verified by regenerating moc output with the Debian moc 6.4.2 for all 434 Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612 source TUs, against the Qt 6.4.2 headers: no remaining failures. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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d0991b68f6
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[EDHRec] Update tab title when a card is searched (#7408)
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TabEdhRecMain never emitted tabTextChanged, so TabSupervisor::updateTabText was never called and the tab kept the title it was created with. addEdhrecMainTab() creates the tab without a card, so every search left the title reading "EDHRec: " with no card name for the rest of the tab's life. addEdhrecTab() sets the card before myAddTab(), which is why the older TabEdhRec tab was never affected. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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a8e9eb3c1b
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Update translation source strings (#7397) | ||
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5dc5390880
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Fix and rework client updater logic (#7038)
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* first version * combined logic + better regex * Simplify, we only support 64bit, installer prevents wrong installs * lint + fix Linux versions (missing declaration) * update regex * improve/add comments * comments * ReleaseChannel: parse non-numeric OS versions on Windows Server QSysInfo::productVersion() returns "Server 2022" on Windows Server, so splitting on '.' and calling toInt() made the version unparseable and disabled the in-client updater there. Extract the first numeric token instead; Server 2022 becomes 2022 and matches the Win10 assets. * ReleaseChannel: don't offer 64-bit assets on 32-bit Windows The old downloadMatchesCurrentOS() had an explicit 32-bit branch that only accepted "32bit" assets. Restore that guard: 32-bit Windows builds return no match instead of being offered the 64-bit Win10 installer that won't run. * ReleaseChannel: only query the OS version on updater platforms The in-client updater only ships assets for macOS and Windows, but the host system version was still being resolved on every platform, including Linux where it is never used. Compute it only under the Q_OS_MACOS / Q_OS_WIN guards. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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0934380a5c
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[Translations] Load Qt's own translations and build ours with the binary (#7384)
* [Translations] Load Qt's own translations and build ours with the binary Three separate bugs kept translations from working. installNewTranslator() loaded the application translation into qtTranslator. QTranslator discards its previous contents on every load, so that wiped the qt_<lang>.qm loaded one line earlier and installed an empty translator instead. Qt's own strings were never translated on any platform. Give each file its own translator. QLibraryInfo::path(TranslationsPath) was the only directory searched for Qt's translations. A relocated Qt can report a path that does not exist: the KDE Flatpak runtime reports /usr/translations while its files live in /usr/share/qt6/translations. Probe the usual install layouts and only hand back the ones that exist. The .qm files were attached to the default build target only, so building the executable on its own left it without any translations and the language selector empty. Attach them to the target as well. Move the shared lookup into TranslationLoader so client and Oracle cannot drift again, and have it report a missing translation at debug level. An unset language is the default for English, which has no file to begin with, and warning about it only added noise to every fresh debug log. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> * [Tests] Define main() in translation_loader_test Without a GTest installation the fallback in tests/CMakeLists.txt links only gtest, not gtest_main, so the test has to bring its own main(). Every other test already does; only this one relied on the distribution package and failed to link on CI. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> * [Tests] Put the translation loader fixture next to the test executable A multi-config generator (MSBuild, Xcode) writes the executable to a per-config subdirectory while the .qm stays in the current binary directory, so applicationDirPath() never saw the fixture and ABuildTreeFindsTheTranslationsNextToTheExecutable failed on Windows. * [Translations] Depend on Qt's lrelease target and skip the loader test without lrelease Attaching the .qm custom commands to a second custom target races with Qt's own <Project>_lrelease target on MSBuild/Makefiles and is rejected by Xcode, so depend on Qt's target instead. Only build the translation loader test when Qt6::lrelease is available. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ZeldaZach <zahalpern+github@gmail.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> |
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3aba1ef929
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[Settings] Back up the settings folder before migrating (#7386)
* [Settings] Back up the settings folder before migrating The per-file settings migration only preserved global.ini, as global.ini.old. Everything else the migrations write was overwritten in place with no way back: the legacy migration and the 17 per-domain migrateXxxSettings functions all write straight into the per-domain .ini files, so any of them that got a key mapping wrong silently replaced a working file. The re-migration path is the sharpest case, because migrateSettingsFromGlobalIni() runs again whenever an older build wrote non-sentinel keys back into global.ini, and those values then land on top of per-domain files the user had already edited. Snapshot the whole settings folder before either migration runs, into a timestamped sibling settings-backup-<yyyyMMdd-HHmmss>. A sibling rather than a child, so a backup is never copied into the next backup and the "Open Settings Folder" action keeps showing only live files. Keep every snapshot; settings files are kilobytes, so growth is not a concern. SettingsMigration::isMigrationPending() gates the copy so a normal start creates nothing. It reuses the same condition migrateSettingsFromGlobalIni() uses to decide whether it has work, factored into a shared helper so the two cannot drift, and it ignores the legacy migration on an empty profile where that migration only writes its sentinel. The backup itself skips a folder whose files are all empty, which covers a fresh profile whose global.ini was created but never written. A failed copy logs a warning and returns an empty path rather than aborting the migration, since a full disk or an unwritable data folder must not leave the client unable to start. global.ini.old still works as the single-file escape hatch. Document the folder layout, the automatic backups, and the fact that migrations only run forwards, so users know to copy the settings folder before downgrading to a version that cannot read the per-group files. * [Client] Match the desktop file name case for the portal app ID QGuiApplication::setDesktopFileName() was given "Cockatrice"/"Oracle" while the installed desktop entries are cockatrice.desktop and oracle.desktop. Linux paths are case-sensitive, so xdg-desktop-portal failed the app-info lookup for "Cockatrice" and Qt warned on every QDesktopServices call that it could not register with the host portal. The same string becomes the xdg-shell appId, so the window icon lookup failed on Wayland for the same reason. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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b8b81170bf
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[Client] Show card names in the game log and [card] tags in the chosen card language (#7387)
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The game log translates its sentences, zone names and counter names, but every card name was rendered as the raw canonical name straight from the server. The card board and the card info text already went through CardLocalization::displayName(), so the log was the odd one out. cardLink() used one string for both the card:// href and the visible label, which left no room for a localized label. Split the two: the href keeps the canonical name because ChatView::mousePressEvent feeds it straight to showCardInfoPopup for lookup, while the label goes through the display language. Same split for [card] chat tags in ChatView::appendCardTag. Sanitize the name while building the link. logUndoDraw already did this by hand and had drifted into its own non-italic copy of cardLink(); route it back through the helper. Add CardLocalization::displayNameFor() for callers that only hold a canonical name and need no CardInfoPtr of their own. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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014983b5bc
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[Theme] Carry Default theme directory customizations over to System (#7385)
* [Theme] Carry Default theme directory customizations over to System The Default -> System rename rewrote the stored theme name but left the user profile's themes/Default directory behind, so anyone who had customized zone graphics, stylesheets or palettes there silently lost them. Migrate the directory alongside the name. Rename it when System does not exist yet, otherwise merge file by file without overwriting what System already has, then drop the legacy directory. Users who already ran the rename get their customizations back on the next start, and a hand-made Default folder of a user on another theme is left untouched. * [Tests] Give theme_migration_test an explicit main and gate it on WITH_CLIENT The build machines that cannot find GTest fall back to the downloaded googletest, which links the bare gtest library without gtest_main. Every other test defines its own main() for that reason; this one did not, so Debian 13, Fedora 44 and Ubuntu 26.04 failed to link it. The test compiles client sources, so -DTEST=1 -DWITH_CLIENT=0 has no way to build it. Gate the subdirectory on WITH_CLIENT like the other client-source test. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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add65caae5
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[Client] Hand off single-instance payloads outside the readyRead signal (#7373)
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* [Client] Hand off single-instance payloads outside the readyRead signal Opening a cockatrice:// link from outside a running client showed the "Join game ...?" confirmation and then crashed on both answers. The join reached the server first, so the other players saw the user join and immediately disconnect. SingleInstanceManager::handleNewConnection() emitted filesReceived from inside the forwarding socket's readyRead lambda and only disconnected afterwards. A joingame link makes the handler show a modal QMessageBox, which runs a nested event loop. The sending instance exits as soon as it has the acknowledgment, so the socket was disconnected and deleteLater'd inside that loop: it died in the middle of its own readyRead signal, and both this lambda and Qt's signal dispatch kept using the freed memory. Disconnect right after the acknowledgment and emit filesReceived through a queued call, so no handler and no nested event loop ever runs inside the socket's signal. Guarding the disconnect call alone is not enough, since Qt still touches the socket after the lambda returns. Add a regression test that reproduces the nested-event-loop hand-off. * [Tests] Apply cmake-format to the single-instance test wiring * [Client] Defer the single-instance socket teardown past the readyRead frame The forwarded payload is emitted synchronously from inside the forwarding socket's readyRead, which is what lets the modal "Join game?" confirmation appear. A handler can spin a nested event loop, and the sending instance exits as soon as it has the ACK, so the socket is disconnected and deleteLater'd while that loop runs. Control then returns to this frame with the socket already destroyed, and the inline disconnectFromServer() touched freed memory. Queue the teardown instead and guard it with a QPointer taken before the handlers run -- building the guard afterwards is itself a use-after-free, since QPointer dereferences the pointer it is constructed from. The payload still reaches the handlers synchronously, so the confirmation is unchanged. The regression test covers both halves: the handlers must run while the socket is still connected, and the socket must not be torn down until the readyRead frame has returned. * Lint. * [Client] Only delete the single-instance socket outside the readyRead frame The auto-delete on `disconnected` was the remaining use-after-free. A handler may spin a nested event loop (the modal "Join game?" box), the sending instance exits as soon as it has the ACK, and so the peer closes while that loop runs. deleteLater() issued from inside such a loop is not deferred to the outer loop: Qt frees the object as soon as the nested loop unwinds, which is still inside this readyRead emission, so Qt's own signal dispatch and the handler lambda both keep using a freed socket. When the notification happens to arrive late the bug hides, which is why this only reproduced on some platforms. Drop the auto-delete and let the queued teardown own the socket's lifetime: it disconnects and then deletes, once the frame has unwound. The QPointer guard was necessary but not sufficient -- it stopped us dereferencing a dead pointer, not the socket being freed underneath the frame. The test waits on the socket's destroyed signal instead of polling, so the teardown assertion does not depend on platform event timing. * [Client] Do not queue the single-instance socket teardown The previous commit moved the deleteLater() off the disconnected signal and into a queued invocation, believing that "queued" meant "after the readyRead frame returns". It does not. A queued call is delivered by whichever event loop is running, and the modal "Join game?" box runs a nested one -- so the teardown was still executed inside the readyRead emission, which is exactly the use-after-free it claimed to prevent. Queueing was never necessary. Because nothing connects deleted/close to the socket's disconnected signal any more, no nested loop can free it while the handlers run, and emit filesReceived() is synchronous: once it returns, the frame has unwound and the socket can be closed and deleted inline. The QPointer stays, covering the one case that remains -- the primary shutting down while the confirmation box is open, since QLocalServer destroys its pending connections. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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4ce2e8c3d3
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[UserList] Fix join/spectate from the profile hover card doing nothing (#7383)
The games list in the profile hover card offered "Join game" and "Spectate", but UserInfoPopup::joinGameRequested was only forwarded to an identical UserListWidget::joinGameRequested signal that nothing connected to. Clicking either entry sent no command, opened no tab and showed no error. Route the request to TabSupervisor, which owns the join flow. The popup's games list spans every room the user is in, so the target room may not be open yet; IntentJoinServerGame already joins the room first and retries, which is why this goes through the intent rather than straight to GameSelector. Extract the intent construction that joinReportGame already had into a shared joinGameByIntent helper instead of duplicating it. Also stop disabling "Join game" for games that are full or already running. GameSelector::joinGame() offers to join as a spectator in that case, so a greyed-out entry read as a dead button; GameSelector's own context menu never disables it either. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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750d5b3c21
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[Client] Add option to use game time in game log timestamps (#7265)
* [Client] Add option to use game time in game log timestamps (#2202) Game log timestamps showed the local clock time, which is meaningless in a replay or in a log read after the fact — nobody can tell when a play happened relative to the game. Add a "Use game time instead of local time in game logs" setting. When enabled, the message log stamps entries with the elapsed game time (HH:MM:SS since the game started); regular chat views keep the local clock. * [Game] Move formatElapsedTime helper out of public slots (#2202) The message log needs the HH:MM:SS formatter used by the game timer, but it lives in GameState's public slots, tying a pure formatting helper to the signal-slot machinery. Move formatElapsedTime into a public section of GameState so the log can call it directly, and add the missing trailing newline to game_state.cpp. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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ffcb9094ca
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[Replay] Fix cards accumulating in zone view when rewinding (#7357)
* [Replay] Fix cards accumulating in zone view when rewinding * rename method |
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ecd955bc60
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[Installer] Wait on the launching process so auto-updates cannot write over a mixed Qt runtime (#7372)
* [Installer] Abort instead of installing over leftover runtime files
The silent upgrade could leave a mix of old and new Qt DLLs next to the new
executables, which is what makes the next start fail with "The procedure entry
point X could not be located in the dynamic link library ...Qt6QuickWidgets.dll"
or "The code execution cannot proceed because Qt6Multimedia.dll was not found".
The check that was supposed to catch this probed only Qt6Core.dll and
Qt6Network.dll, so it was blind to the two files the reports name. It also only
warned and then installed anyway, so a caught problem was still compounded.
- Scan every file the purge targets with FindFirst, which takes the same
wildcards the Delete/RMDir calls use, instead of two hardcoded names
- Widen IsExistingCockatriceInstall from Qt6Core.dll to Qt6*.dll so a directory
left holding only some Qt modules is still recognised as an install
- Gate the scan on that, so a first-time install into a directory that happens to
hold unrelated Qt5 DLLs is not turned into an abort
- Abort with a non-zero exit code instead of warning, so the new payload is
never written next to files of the previous version
- Skip the message box on an unattended /S install, which would block on it
forever, matching the two existing abort sites
* [Installer] Cancel a silent upgrade when the running-instance guard fails
The running instance guard is what stands between a locked install directory
and the mixed Qt DLL set that breaks the next start, but it failed open in two
places and let the install carry on anyway:
- powershell.exe could not be started: the check warned and returned
- the process lookup answered "could not determine": WaitForAppToClose returned
on $R0 != 1, so "unknown" was treated exactly like "not running"
On a silent upgrade there is nobody at the keyboard to close the applications in
response to that warning, which is precisely the state in which the launcher was
still holding its Qt DLLs mapped.
- Treat "could not determine" as its own state rather than folding it into "not
running", in all three places WaitForAppToClose inspects the result
- Cancel a silent upgrade in both cases; keep an interactive install on the
existing warn-and-continue path, since refusing there would leave an installer
that can never complete and the stale-runtime check still applies
- Route every abort through one AbortInstall so the dialog-vs-silent decision
lives in a single place, and stop the two pre-existing warning dialogs that a
/S install without /R would have blocked on forever
* [Installer] Wait on the process that launched the update installer
The in-app updater starts the installer and only then quits itself, so the
installer has to decide whether the launching process is still alive while it is
running. It did that by polling powershell.exe for an image name under the
install directory, which is a proxy for the real question - is the process that
started me still holding its Qt DLLs mapped - and a proxy that can answer "not
running" or "could not determine" while the process is very much alive. Either
answer let the install carry on into the mixed Qt DLL set.
Take /PID= from the command line and wait on that process handle directly:
- OpenProcess with PROCESS_SYNCHRONIZE only, which is all that is needed to wait
and the least likely to be refused for an unrelated reason
- WaitForSingleObject for the same 60 s the name based check allows, so a client
slow to flush its card database is not squeezed
- Treat an unopenable handle as "already exited", which is what it means for a
dead process
- Cancel the upgrade if the launcher has not exited, rather than replacing files
it is still using
Run it before EnsureAppsNotRunning, not after: it needs no powershell.exe, so it
is the one check that still works on a machine where the process lookup cannot
run, and it is what lets that case keep upgrading instead of being cancelled by
what was only ever a proxy for it. Keep an older client, which passes no /PID=,
on the existing path.
An older installer ignores /PID=, and /D= stays the last parameter either way.
* [Client] Pass our process id to the update installer
The updater starts the installer and only then quits itself, so the installer
begins replacing files while this process still has every Qt runtime DLL mapped,
and a mapped DLL cannot be deleted. It has to work out that it must wait, and
until now all it had was its own image name to go on.
Pass /PID= so it can wait on this process directly instead of guessing, and
cancel the update rather than replace files this process is still using. /D=
stays the last parameter, which NSIS requires.
* [CI] Fail the build when the installer is missing a Qt runtime DLL
The Windows payload is assembled by globbing every *.dll out of the build output
directories, so nothing but luck decides whether a module the client links
statically - Qt6Multimedia.dll, Qt6QuickWidgets.dll - reaches the installer at
all. A module that is left out is invisible until a user installs an update and
the client then refuses to start, with "The code execution cannot proceed because
Qt6Multimedia.dll was not found" or a missing procedure entry point in a
Qt6QuickWidgets.dll carried over from the previous version.
Derive the required list from SERVATRICE_QT_MODULES, COCKATRICE_QT_MODULES and
ORACLE_QT_MODULES, the same module lists the targets are actually built against,
so it cannot drift from what the binaries need, and write it next to the CMake
cache as required-qt-runtime.txt. Add the platform plugin, without which the
client cannot start at all.
Assert it in the existing 7-Zip pass that already rejects build-tree artifacts,
comparing exact relative paths so a same-named file in the wrong directory does
not satisfy a requirement, and normalizing the archive's own separators so it
does not matter which one NSIS chose. Missing manifest, missing entry or missing
7-Zip-independent failures all stop the build rather than warn, which is the
whole point: the previous check already failed hard for artifacts, and a warning
here is what let a broken package ship.
* [Client] Point the Windows qt.conf translations path at the real one
The Windows qt.conf carried Translations = Resources/translations, copied from
the macOS bundle block, but the Windows install has no Resources directory: the
.qm files are installed to COCKATRICE_WIN32_QM_INSTALL_DIR, which is
translations, and main.cpp looks for them at applicationDirPath() +
"/translations". Leave the macOS value alone, which is correct for it.
* [Installer] Close the /? help string so the installer compiles again
The last line of the continued MessageBox string ended in $\n\" instead of $\n".
NSIS reads \" as an escaped quote, so the string never terminated and makensis
rejected the script, which took the CPack packaging step down with it. The
Windows build failed on "Problem running NSIS command" before ever reaching the
new required-runtime check.
* [Installer] Give FindFirst the two arguments it takes
FindFirst takes the pattern and the output variable and leaves the search
handle in $0. There is no handle argument, and FindNext taking only a variable
is the giveaway: the handle has to live somewhere implicit, and it is $0.
The call passed three arguments, so makensis rejected the script and the CPack
packaging step failed with "Problem running NSIS command" before ever reaching
the required-runtime check.
This was not only a compile error. The handle variable was never populated, so
the stale-runtime check that commit
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1365f3cb49
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[Avatar] Cap user avatar upload resolution at 1024x1024 (#7353)
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* [Avatar] Cap user avatar upload resolution at 1024x1024 * Remove stylesheet. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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2632f8a040
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[Client/Server] Keep non-deck files out of the deck storage (#7352)
The local deck and replay browsers list every file in the folder, so a stray file (e.g. a PNG screenshot of a deck) can be parsed as a garbage plaintext deck, opened in the editor, and uploaded. The server also accepts oversized deck payloads with only silent truncation. Hide files that are not in a supported deck/replay format in the two QFileSystemModel views (directories stay visible), skip them when opening, reject them when uploading, and make the server reject deck uploads larger than MAX_FILE_LENGTH instead of truncating them. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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fa8220df3c
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[Client] Exit deterministically when launching the update installer (#7309)
* [Client] Exit deterministically when launching the update installer * [Client] Only quit when the main window close is accepted Wait for MainWindow::close() to be accepted before quitting after the update installer is launched. When the close is vetoed (a running card DB update, open games, or an unsaved deck), keep running and tell the user the installer is already waiting, instead of exiting over their answer. Also fix the comment so it does not claim settings are saved on the vetoed path. * [Client] Only quit on update when the shutdown actually ran MainWindow::closeEvent has a static re-entrancy guard that returns early on a second close event, leaving it in its default accepted state. DlgUpdate reached from a nested event loop while a shutdown prompt was up could then get close() == true with no shutdown work done (no settings flush, no tab shutdown) and tear down the process behind an unanswered prompt. Add MainWindow::closeForUpdate(), which reports false when a close is already in progress or was vetoed, and gate the update-exit on it. * [Client] Use QCoreApplication::exit() to leave on update QCoreApplication::quit() only asks the application to quit and can be interrupted if a top-level window refuses its close event. On the update path the process must actually leave so its Qt DLLs are unlocked before the installer starts replacing files - apply the exit(0) variant both on the accepted-close path and the fallback where no MainWindow was ever closed. * [Client] Warn that the update installer force-closes within a minute Telling the user Cockatrice just 'stays open for now' is misleading: the installer launched by #7308 waits only about 60 s for a graceful close before it force-terminates the process, which would lose unsaved work. State the deadline and tell the user to save and close before then. * [Client] Warn that a vetoed update is cancelled, not forced The warning on the veto path promised the opposite of what the installer does: WaitForAppToClose in #7308 never force-closes cockatrice.exe ($AllowForceClose is 0), it aborts the update after 60 s so no unsaved data is lost. A user who is told Cockatrice will be terminated in a minute hurries to close it, only to find the update already given up. State the real outcome instead: the installer waits about a minute for a close, and the update is cancelled if that does not happen. * [Client] Warn about a waiting installer without blocking it CloseMatchingApps in #7308 sends the WM_CLOSE once and the wait loop only polls IsAppRunning afterwards, but QMessageBox::warning is application modal and QGuiApplicationPrivate::processCloseEvent drops spontaneous close events for windows blocked by a modal widget. The veto path therefore swallowed the installer's one and only request, so even a user who resolved the blocker and closed the app still ended in the 60 s timeout. Move the warning into warnInstallerIsWaiting() and show it modeless, so the main window stays able to answer the installer while the message is up. * [Client] Close the parent on the no-MainWindow update fallback The fallback branch exits the process without closing anything, so it skips the settings flush and tab shutdown this change exists to get in front of the installer - the opposite of the fix if a call site ever stops passing a MainWindow. Close the parent widget first, like the code before this change did, and only then leave unconditionally: the parent is the one that knows how to shut down gracefully, and the deterministic exit is what the installer needs. * Add override. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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7c9dc303f8
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[Game] Make 'Put top cards on stack until...' history case-sensitive (#7358)
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e9cd9453ea
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[Startup] Run the onboarding wizard before the first-run set dialog (#7349)
On a clean install, checkUnknownSets() fired before the onboarding wizard, so the legacy 'all the sets have been enabled' welcome and the Manage Sets dialog appeared first - with no card data there are no sets to manage yet. Defer the set check until after the wizard closes, suppress its dialogs while onboarding runs, and enable newly downloaded sets silently instead. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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bc26e19564
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[DeckEditor] Highlight card name in VDE quick search after adding (#7350)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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a9b38ec0e1
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[UserList] Sort developers below judges (#7347)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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712ca61a9e
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[Themes] Encode home backgrounds as JPEG to slim the repo (#7346)
The home background PNGs shipped since #7280 total ~67 MB and bloat every clone and pull for other devs. Encode them as JPEG at quality 95 (matching resolution, visually lossless at 40-48 dB PSNR since the art is noise-heavy renders PNG cannot compress) for ~79% size reduction. The scheme-variant and theme asset resolution already probe .jpg, so only the qrc entries needed updating. Refs #7327 Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |