Commit graph

84 commits

Author SHA1 Message Date
BruebachL
d603a2bb6a
[Tooling] Apply include-what-you-use across the tree (#7396)
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list

* [IWYU] Apply include-what-you-use across the tree

Run one whole-tree IWYU pass over the libcockatrice_* libraries, the
Cockatrice client, Oracle, Servatrice and the test suite, so each
translation unit includes what it uses directly and forward-declares
what it does not need.

IWYU only analyses real translation units, never the moc code CMake
generates from Q_OBJECT headers, so it strips includes that moc output
silently relies on. Where a type is passed by value (or nested in a
QList/QMap) in a signal or slot signature, the generated moc code needs
the complete type; those includes are kept with an explanatory
`// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets
such as QSqlDatabase.

A handful of includes are added by hand where callers brace-initialize a
const-reference parameter, which also requires the complete type.

Applied as a single commit on purpose: stripping includes from the
libcockatrice_* headers is precisely what breaks the client, test and
server translation units, and the fixes for those live in the same
translation units. Splitting by component would therefore leave
intermediate commits that do not compile.

All 426 modified Q_OBJECT/Q_GADGET headers were verified to be
moc-self-contained by compiling each generated moc_*.cpp standalone;
several built only because of moc include ordering in
mocs_compilation.cpp before the keep-includes were added.

* [Tooling] Emit public Qt headers and fix IWYU fallout CI found

Three problems the local build could not see, all because a green local
build only proves the configuration it was run under.

Private Qt headers. IWYU emitted private, lowercase Qt headers, and
qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and
Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only
emitted a mapping when the capital header name mirrored the private one
(QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is
wrapped by QtTypes instead, got no mapping and kept the private
spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and
provides the same typedefs either way, and rewrite the 100 affected
includes.

Do not generalize this to "prefer any Qt* wrapper". The table is
generated from whichever Qt is installed, and the wrappers are not
equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so
that heuristic trades one breakage for another. Every other lowercase
header still in the tree has shipped publicly since Qt 5, so those are
left alone.

Platform-guarded includes. IWYU only sees the preprocessor configuration
it is handed, so it dropped an include that only the macOS branch of
main.cpp needs, and the macOS jobs failed on an undeclared
UrlSchemeEventFilter. Restore the include. Force-compiling every file
that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__
reports nothing else, so the macOS branches are covered rather than
assumed.

shellcheck. Drop a leftover variable and stop assigning the
include-what-you-use lookup, which was only ever an existence check.

* [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility

IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert,
QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation.
Qt 6.5 split those declarations out of qglobal.h into separate headers, so
neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we
support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or
directory". qtypes.h is worse still: it only appeared in Qt 6.9.

QtGlobal is the one spelling that works across the whole supported range. It
has been public since Qt 5, defines these declarations itself up to Qt 6.4, and
includes the split headers from Qt 6.5 on, so redirect all eight private
headers to it and collapse the affected includes in the tree.

Curated overrides now take precedence over the name-mirroring rule, which
cannot know about Qt version floors because the mapping is generated from
whatever Qt is installed. That rule was mapping qtversionchecks.h to
<QtVersionChecks> even with an override present, because the override was only
consulted as a fallback. A curated key that matches nothing is now a hard
error rather than a silent fallback, and the redirected headers are no longer
advertised as the home of a symbol.

Verified every Qt include in the tree resolves against the real
qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing.

* [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include

Two more headers IWYU emitted do not exist on Qt 6.4.2:

QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in
qglobal.h directly and the standalone header is a hard error. QtGlobal covers
both, so map qoverload.h to it like the other 6.5+ split headers.

QMetaMethodArgument is never referenced anywhere in the tree. It is a bare
forwarder for qobjectdefs.h that our generator advertised as a class symbol,
which is how IWYU came to add the include at all. The symbol mappings are
generated from header names, so they cannot tell a forwarder that happens to be
capitalised from a real class; removing the unused include is the fix, and the
generic case stays a known limitation of the generator.

Extending the audit to every Q* header (an earlier pass only matched headers
starting with "Qt" or lowercase q*.h, so it missed all of them) against the real
qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and
qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing.

* [Game] Give moc the complete CardItem type in player_actions.h

player_actions.h forward declares CardItem but passes QList<CardItem *> by
value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for
those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu
24.04 fails with "invalid application of 'sizeof' to incomplete type
'CardItem'". Newer Qt tolerates the incomplete type, which is why only the
6.4.2 jobs failed.

Include the defining header with an IWYU pragma keep, matching how the other
MOC-required includes in this area are handled.

* [Game] Give moc the complete ServerInfo_Card type

player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward
declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal
and slot signatures. moc instantiates the metatype for those parameters, which
Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp
fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to
incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the
6.4.2 jobs failed.

Include the generated protobuf header with an IWYU pragma keep, following the
pattern already used for ServerInfo_Player and ServerInfo_User in
game_event_handler.h.

* [Client] Complete the types Qt 6.4 needs for connect and moc

Qt 6.4 expands QMetaType::fromType on the normalised argument list of a
PMF connect and on moc-generated metatypes, which requires sizeof on every
signal and slot parameter. Newer Qt tolerates forward declarations there,
so only the Debian 12 and Ubuntu 24.04 jobs failed, with
"invalid application of 'sizeof' to incomplete type" for QMouseEvent,
QPrinter and GameReplay.

Replace the forward declarations with the real includes:

- QMouseEvent in the nine widget headers that pass it through signals
- QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda
- game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so
  the project's game/replay.h only forward declares it and cannot supply
  the complete type.

Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2
headers, which reproduces those two CI jobs locally in one pass.

* [Client] Complete Release and QMenu for Qt 6.4 moc and connect

Continuing the Qt 6.4 complete-type sweep:

- window_main.cpp connects ClientUpdateChecker::finishedCheck to
  MainWindow::checkClientUpdatesFinished, whose Release * parameter made
  moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf
  message, so Release likewise needed release_channel.h in the three
  headers declaring those signals: window_main.h, dlg_update.h and
  client_update_checker.h.
- moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by
  TabSupervisor::setMenu and MainWindow::updateTabMenu.

Verified by regenerating moc output with the Debian moc 6.4.2 for all 434
Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612
source TUs, against the Qt 6.4.2 headers: no remaining failures.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-08 11:13:50 +02:00
BruebachL
ef68a7bdcc
[Card] Add a setting for the language used in card search (#7314)
* [Card] Add a setting for the language used in card search

Localized card names and texts can now be searched too, controlled by a
'Language used in card search' toggle (English, selected card language, or
both) on the general settings page. Untranslated cards always keep matching
in English.

Removed the redundant local copy of the URL templates list in the localized
picture loader while here.

* [Card] Bind search language per FilterString instance

The peg parser rules are set up once per process, so the GenericQuery and
OracleQuery rule actions could not capture per-instance state. Instead of
storing the search language in a process-global that FilterString instance
methods mutate, hand it to the rule actions through a thread-local parse
context and copy it into the filter closures they produce. Card evaluation
in FilterString::check no longer reads any process-global state, and each
instance keeps the language it was built with; constructing one instance no
longer changes what unrelated instances (deck filter, drop-to-hand, zone
views) match against.

The card database display model stores the raw query and rebuilds the
FilterString when the search language changes, since the language is now
bound at parse time.

Add tests for the English/Selected/Both search modes, the English fallback
for untranslated cards, and per-instance language independence.

* [Card] Pass the card search language to deck and zone card searches

Wire the two remaining FilterString consumers to the configured card search
language so card-name matches respect it everywhere:

- DeckFilterString now takes the search language and mode, exposes them to its
  [[card name]] rule action via a thread-local parse context (same pattern as
  FilterString), and the engine's card database uses them for content search.
- ZoneViewZone reads the card language from CardsDisplaySettings when applying
  its search filter, and the reveal-zone widget re-applies the active search
  when the language setting changes.
- The deck-storage search re-runs its filter against the current card language
  setting, including live re-application when the setting changes.

Game-action targeting (DlgMoveTopCardsUntil) intentionally keeps evaluating
against English card names.

* [Card] Rename CardSearchLanguage to SearchLanguageMode

* [Card] Restore displaced namespace doc in card_localization.h

* [Filters] Pass CardSearchLanguage as a single struct

* [CardSearchModel] Match English and localized names in Both mode

Card names are stored in both English and localized forms, so search for
matches in both during the 'Both' search mode instead of checking only
the localized name.

* [CreateTokenDialog] Fetch cardsDisplay settings inside the apply lambda

Avoid capturing the raw settings pointer in the lambda: resolve the card
language and card search language from the settings cache at call time so
the values are always current when the search language is re-applied.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-21 08:50:48 +02:00
BruebachL
59dd052143
[DeckEditor] Restore auto-scroll when adding cards (#7317)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-19 09:55:30 +02:00
BruebachL
1c93309952
[Client] Show localized card names, texts and pictures (#7294)
* [Client] Show localized card names, texts and pictures

Localization wiring now runs end to end: the oracle importer collects
foreignData for the configured language and the client renders it.

- [Oracle] Import localized names and rules texts for the selected cardLang
  - single-face cards store their foreignData name and full text
  - multi-face (split/adventure/aftermath/prepare) cards collect the joined
    name once and join each face's translated text with the same separator
    as the English merge; an incomplete translation falls back to English;
    the joined text follows the same highest-priority-set policy as the
    single-face path and is only collected when localization is enabled
  - the wizard switching languages re-imports the card database

- [Client] Display localized card info throughout the client
  - card info text/picture widgets and the game board re-render on language
    change
  - pictures resolve cardLang art through Scryfall's named endpoint using the
    localized name, falling back to id-based art when no match exists
  - deck editor keeps canonical English names as card identity (EditRole)
    while showing localized names (DisplayRole), so decks and wire names
    stay stable

- [Card] Add CardLocalization-backed name/text lookup and cards.xml v4
  localization elements with a bounded-size translation cache

- [Tests] Cover oracle foreignData import (incl. multi-face joins, priority
  and fallback paths), XML v4 localization parsing, deck model localized
  display and the language-aware settings default

Existing installations need to re-run Oracle to see translations: localized
data only lands in cards.xml when the Oracle app is started with the
preferred language selected — launch the separate "Oracle" program that
ships with Cockatrice, pick the language in the wizard and let it re-import
the card database.

The client's database cache (cards.xml.cache) is invalidated by the cache
format bump and the source-hash checks, but a cache written before the
re-import can still hold English-only entries (the hash uses file size and
mtime, so a same-size/same-timestamp rewrite may be served as-is); delete
cards.xml.cache and relaunch if no localized names/texts show up after
re-importing.

* [Card] Pass localized card names and texts into CardInfo construction

Address review: instead of constructing the card and then calling
setLocalizedName/setLocalizedText (which emit a cardInfoChanged signal per
language), both constructors, both newInstance overloads and their callers
(cards.xml v4 parser and the binary cache reader) now pass the localized maps
as constructor arguments.

* [Client] Rename LocalizedCard:: helpers namespace to CardLocalization

The namespace now matches its header file name, as the review pointed out;
LocalizedCard reads more like a class or struct. Callers (card info text
widget, board card name rendering) are updated to match.

* [Client] Drop unused info member from the card info text widget

The CardInfoPtr member was only ever initialized to nullptr and never read;
remove it together with its initializer.

* [PictureLoader] Add the localized picture URL explicitly, not implicitly

Address review: silently prepending the Scryfall named-picture URL to the
download list whenever a non-English card language was active was surprising,
consumed quota per card when it failed, and could grab the wrong (canon) art on
name collisions, with no way to turn it off.

The insert is now opt-in and user-controlled: changing the card language adds
the template to the top of the download URLs once (persisted, documented in the
re-import prompt, and editable/removable in the deck editor settings), while the
picture loader no longer injects it at request time.

* [Card] Show card languages in the same native (English) format as the UI

Address review: the card text & images language dropdown listed bare native
names, some in inconsistent lowercase (e.g. "čeština", "español de España"),
which makes the languages easy to mix up for users that do not read the script
(e.g. 日本語 vs 한국어). It now mirrors the UI language dropdown and always pairs
the native name with its English name (e.g. "Deutsch (German)",
"日本語 (Japanese)"), using the same fixed casing.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-18 12:03:07 +02:00
BruebachL
a85203e457
Migrate theme asset loads to scheme-variant resolution (#7209-2) (#7276)
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Replace remaining QPixmap("theme:...") call sites with themePixmap() so icons, replay controls, card backs, and other images resolve to -dark/-light variants under theme schemes. Stem-exact 1:1 migration; behavior unchanged for non-variant themes.

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-11 17:59:57 +02:00
BruebachL
0d09e633e3
[Client] Expose custom zone management in the deck editor (#7205)
* [Client] Expose custom zone management in the deck editor

Wires the state layer into every editor surface that shows deck zones.

- Deck dock: context menu on zones gains New/Rename/Delete/Change
  board actions, with per-zone submenus for adding cards.
- Card database dock and visual database display gain an add-to-zone
  submenu listing custom zones per board plus a create-zone entry.
- All prompt call sites pass validateNewZoneName so duplicates and
  reserved names are rejected inline before Ok unlocks.
- Rename reuses the same dialog in name-only mode, keeping one
  validation contract for every zone-name entry point.
- Change board marks the current board instead of offering a no-op,
  and the state layer refuses moves onto boards holding a same-named
  zone from imported decks.

* [DeckEditor] Address custom-zone menu and export review feedback

* [DeckLoader] Keep the sideboard marker and block ordering when exporting nested zones

- saveToStream_DeckZone threads the owning board zone name down to the card
  writer, so cards in a custom zone under the sideboard keep their SB:
  prefix instead of being re-imported into the maindeck
- nested sub-zones are collected during the loop and written after the
  parent zone's own header and cards, so they no longer read as part of the
  zone printed before them

* [DeckEditor] Fix move-to-zone menu use-after-free and per-zone enabled state

- resolve the card name/provider/collector number before createNewCustomZone
  rebuilds the model tree, then re-find the refreshed index via findCard and
  move it (mirrors the decrementCard re-find pattern)
- the enabled test now compares the card's own zone (nearest custom-zone
  ancestor, else its board), matching moveCardToZone's lookup, so moving a
  card out of a custom zone back to the board root is offered and the card's
  own zone is disabled

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-05 22:00:21 +02:00
BruebachL
9677fad342
[Client] Add zone management to the deck state manager (#7204)
* [Client] Add zone management to the deck state manager

State-layer operations for custom deck zones, plus the shared prompt
dialog that later editor menus will call into.

- moveCardToZone relocates every copy of a card row into any zone,
  refusing non-card rows and tokens so miswired selections can never
  shred a group or turn tokens into deck cards. The current zone is
  found by walking ancestors, which also handles legacy top-level
  zones.
- createCustomZone, renameCustomZone, moveCustomZone and
  removeCustomZone wrap the tree API with memento history, model
  rebuilds and deck hash refreshes via modifyTree.
- Same-board zone moves return success without minting a history
  entry, keeping the undo log honest.
- promptForNewZone asks for a name and the parent zone, keeps Ok
  disabled until the trimmed name passes a caller-supplied validator
  (shown inline as an error), and reports its own translation context.

Took 14 minutes

# Commit time for manual adjustment:
# Took 6 minutes

# Commit time for manual adjustment:
# Took 33 seconds

* [DeckEditor] Address zone-management review feedback

- Expose DecklistNodeTree::hasZoneName and use it in validateNewZoneName
  so the uniqueness scan covers custom zones on every board, not just the
  standard ones.
- Hide the board selector in the rename dialog path where it is not used.
- Emit deckHashChanged after refreshDeckHash so the deck hash label stays
  current after zone create/rename/move/remove.

* [DeckEditor] Notify card set changes after zone edits and drop the board scan

- modifyTree emits cardNodesChanged alongside deckHashChanged so the
  banner-card combo and printing in-deck counts refresh after removing a
  zone that still holds cards
- DecklistNodeTree::findCustomZoneByName is public and moveCustomZone uses
  it, locating zones under non-standard boards (e.g. tokens) instead of
  scanning only main/side/maybeboard

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-09-05 22:00:21 +02:00
BruebachL
b3e126f904
[VDS] Drive folder and preview widgets from the model (#7106)
* [VDS] Drive folder and preview widgets from the model (MVC views)

Took 16 minutes

Took 8 minutes

Took 3 minutes


Took 11 minutes

* Rebase whoopsie

Took 4 minutes

* Hide widgets instead of destroying, go back to signals, rename for consistency.

Took 13 minutes

Took 4 seconds

Took 26 minutes

Took 5 seconds

# Commit time for manual adjustment:
# Took 9 minutes

* Make VDS startup smooth: batch deck loads, guard preview resizes

- Move color identity computation into the background load task and apply
  finished deck loads in bounded batches per event loop turn, so finishing
  hundreds of loads at once cannot stall the UI thread
- Skip redundant resize work in DeckPreviewWidget when the banner width did
  not change, and collect the clamped children once instead of searching the
  widget tree on every layout pass

Took 19 minutes

# Commit time for manual adjustment:
# Took 3 minutes

* [VDS] Expose filter matches as a proxy role instead of dropping rows

The folder display scanned source-model rows and probed acceptance with
mapFromSource(...).isValid(), reaching into both models for one answer.

The proxy now keeps every row and exposes each row's search/tag/color
filter result through FilterMatchRole. The folder display and the tag
filter read everything off proxy indexes, and hidden previews keep their
sorted position in the flow layout instead of being appended at the end.

Took 11 minutes

* [VDS] Bound pending-load drain by time and make row lookups O(1)

The fixed DECK_LOADS_PER_TURN = 24 cap had no measured basis. It was guessed and existed
because every applied load emitted dataChanged into each DeckPreviewWidget,
whose handler resolved its own row with an O(n) linear scan per widget.

The model now maintains a file path -> row hash kept in sync across scans,
renames and deletions, so rowForFilePath is O(1) and the fan-out cost is
gone at its source. The drain applies finished loads until a small time
budget per event loop turn runs out, so throughput self-tunes instead of
relying on an arbitrary count.

* Actual minimal fix for resize squishing

Took 20 minutes

* Fix color widget sizing

Took 16 minutes

* [BannerWidget] Also set a max height

Took 4 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-25 19:23:16 +02:00
BruebachL
9eafd90a91
[Game] Playmats (#7101)
* [Game] Playmats

Took 19 seconds

Took 1 minute

* [Playmats] Add fixed override and configurable fallbacks to settings.

Took 29 minutes

Took 43 seconds

* Add main to test.

Took 1 minute

Took 29 seconds

* Move settings to own group

Took 11 minutes

* Some attempts to refresh macOS compositor

Took 2 minutes

* Try something else

Took 17 minutes

* Don't manipulate live list

Took 11 minutes

* Change things about resolution, address comments.

Took 45 minutes

Took 12 minutes

* Comments.

Took 14 minutes

Took 8 seconds

* Re-order settings menu location

Took 2 minutes

* Rename PlaymatResolution to Info and add enums

Took 8 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-21 10:40:49 +02:00
BruebachL
827e44a4d3
[DeckEditor] Use CommanderSpellbook.com to estimate bracket if format is 'commander' (#6415)
* [DeckEditor] Use CommanderSpellbook.com to estimate bracket if format is 'commander'

Took 2 minutes

Took 16 minutes

* Convert json data holder to structs, rename variables, extract widget

- Extract bracket estimation UI from DeckEditorDeckDockWidget into a
  new CommanderBracketWidget
- Move CommanderSpellbook integration settings from CardsDisplaySettings
  to DeckEditorSettings (matching the settings refactor on master)
- Rename CommanderSpellbook integration variables to drop the redundant
  'DeckEditor' prefix

Took 4 minutes

# Commit time for manual adjustment:
# Took 6 minutes

# Commit time for manual adjustment:
# Took 8 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-09 00:46:17 +02:00
BruebachL
adf574e038
[Settings] Shuffle some settings around (#7084)
* [Settings] Shuffle some settings around

Took 21 minutes


Took 1 hour 25 minutes

* [Settings] Camel case everything

* Revert debug schema change

* Add new classes

* Fix card counters writing to global

* Fix CI tests

* Fix Windows CI

* interface() is a protected keyword for MSVC

Took 5 minutes

Took 5 seconds

* [Settings] Keep menu settings on the appearance settings page

Leave the 'Menu settings' group box on the appearance settings page for
now; relocating it to the user interface settings page will be done in a
separate PR.

Took 6 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-08 22:27:41 +02:00
BruebachL
12f0f59453
[Settings] Split cache_settings monolith into multiple SettingsManager sub-classes (#7050)
* [Settings] Split cache_settings into multiple files

Took 9 minutes

Took 4 minutes

* [Settings] Fwd declare settings classes in cache_settings

Took 15 minutes

* Fix oracle includes.

Took 8 minutes

* Address comments, fix windows CI

Took 8 minutes

* fix copy constructor visibility

Took 3 minutes

* lint

Took 2 minutes

* Fix native format tests.

Took 5 minutes

* Remove test header guard

Took 4 seconds

* Remove tests invalid in CI environ

Took 24 seconds

* Adjust to rebase.

Took 11 minutes

* Change settings file name.

Took 8 minutes

---------

Co-authored-by: Lukas Brübach <lukas.bruebach@bdosecurity.de>
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-07-27 11:25:39 +02:00
DawnFire42
18b23b19a7
Split trice_limits.h into dedicated headers (#7025)
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* Split trice_limits.h into dedicated headers

* Updated docstrings
2026-06-29 14:37:52 -07:00
kongwu
f72c82d0f9
[DeckEditor] Replace mainboard/sideboard with tokensboard for tokens (#6971)
* [DeckEditor] Replace mainboard/sideboard with tokensboard for token cards (#6546)

* [PrintingSelector] Replace std::tuple with ZoneCounts struct for readability (#6546)
2026-06-09 20:46:43 -07:00
RickyRister
c14a008080
[TabDeckEditor] Refactor card database view into own class (#6967)
* rename method

* [TabDeckEditor] Refactor card database view into own class

* fix include guard

* directly get key signals for eventFilter

* fix includes
2026-06-05 10:20:46 -07:00
RickyRister
29cc622ce3
[TabDeckEditor] Refactor: Create shared CardDatabaseModel for tab (#6968) 2026-06-05 09:21:13 -07:00
RickyRister
86256602ff
[TabDeckEditor] Refactor to use signal instead of calling tab (#6965)
* [TabDeckEditor] Refactor to use signal instead of calling tab

* update docs

* fix cardInfoRequest
2026-06-03 10:41:55 -07:00
RickyRister
f52dc6dda8
[TabDeckEditor] Refactor: consolidate add/decrement card signals (#6961) 2026-06-02 20:13:39 -07:00
RickyRister
3fa377a11c
[TabDeckEditor] Refactor check ctrl to be on click (#6956) 2026-05-31 03:44:40 -07:00
DawnFire42
33e0f8699b
Standardize Doxygen documentation (#6885) 2026-05-21 22:58:07 +02:00
DawnFire42
aadee34238
style: Add braces to all control flow statements (#6887)
* style: Add braces to all control flow statements

  Standardize code style by adding explicit braces to all single-statement
  control flow blocks (if, else, for, while) across the entire codebase.

  Also documents the InsertBraces clang-format option (requires v15+) for
  future automated enforcement.

* InsertBraces-check-enabled
2026-05-16 19:19:53 +02:00
RickyRister
b66743c83c
[DeckEditor] Refactor searchEdit highlighting after add card (#6874)
* [DeckEditor] Refactor searchEdit highlighting after add card

* make searchEdit private
2026-05-11 20:23:12 -07:00
RickyRister
15a1d5440b
[DeckEditor] Fix undo/redo resetting deck sorting (#6673) 2026-03-08 23:50:54 +01:00
RickyRister
0f2899b5c7
[DeckEditor] Alternate row colors in history list (#6626) 2026-02-22 22:11:10 +01:00
RickyRister
a7bb5254a3
[VDE] Fix Qt warnings in log (#6605)
* [VDE] Fix Qt warnings in log

* fix button size
2026-02-19 08:32:56 +01:00
RickyRister
88d0ebb12d
[TabDeckEditor] Fix printingSelector dock close button not working (#6604) 2026-02-19 00:50:11 +01:00
RickyRister
c02cf5e89e
[VDE] Fix crash from alt-click when card has unknown set (#6566) 2026-01-25 01:36:10 -08:00
RickyRister
3c48d92663
[DeckEditor] Show info in PrintingSelector dock when override printings enabled (#6554)
* don't hide printing selector dock

* extract warning message to separate file

* create printing disabled info widget
2026-01-24 02:20:16 -08:00
RickyRister
999733fc0f
[VDE] Fix right click to remove card not working (#6549)
* fix typo

* fix crash
2026-01-23 09:18:05 +01:00
RickyRister
57e6c91689
[TabDeckEditor] Automatically sync view menu actions (#6522) 2026-01-15 21:05:19 -05:00
RickyRister
0deaa9d9b4
[DeckEditor] Don't change widget focus when adding card (#6503) 2026-01-09 18:27:54 -08:00
RickyRister
192dac0396
[DeckListModel] Consolidate methods and signals for card change (#6466) 2026-01-05 18:28:59 +01:00
RickyRister
85c9d8a9ff
[DeckEditor] Fix tokens being added to maindeck (#6495) 2026-01-05 01:18:38 -08:00
RickyRister
ee2699413c
[TabDeckEditor] Make card database a dock widget (#6472)
* [TabDeckEditor] Make card database a dock widget

* delete eventFilter implementation in abstract
2026-01-05 00:06:22 -08:00
RickyRister
bbd8671e6e
[DeckDockWidget] Fix VDE crash due to not mapping proxy index (#6479) 2026-01-02 14:32:22 +01:00
RickyRister
987fe9c9e2
[DeckDockWidget] clean up grouping and format sync (#6467)
* [DeckDockWidget] clean up grouping and format sync

* refresh legalities in rebuildTree

* extract applyActiveGroupCriteria

* Fix build failure
2025-12-31 23:35:43 -08:00
RickyRister
b2dd8eed3f
[TabDeckEditor] Create class to centralize deck state (#6459)
* create new file

* use QSharedPointer in DeckListModel

* [TabDeckEditor] Create class to centralize deck state

* delete method

* update docs
2025-12-31 17:54:47 +01:00
RickyRister
968be8a06f
Fix bug with next/prev buttons in PrintingSelector (#6453)
* Hacky fix and debug messages

* remove debug

* add todo
2025-12-31 12:00:23 +01:00
RickyRister
daa7db7ce3
[DeckDockWidget] Fix tree unexpanding when changing group by (#6458) 2025-12-29 22:43:34 -08:00
RickyRister
296866a675
[DeckListModel] Refactor api for offset count (#6454) 2025-12-29 17:19:03 +01:00
RickyRister
96c82a0377
[Refactor] Clean up some PrintingSelector widgets (#6451)
* remove currentZone from PrintingSelector

* don't store constructor args in fields if they're just passed

* simplify some methods

* refactor

* clean up initializeFormats

* more refactoring in CardAmountWidget
2025-12-29 12:03:44 +01:00
RickyRister
ca3f6bba02
[Refactor] Move prev/next card logic out of PrintingSelector (#6450) 2025-12-26 13:29:35 +01:00
RickyRister
421d6b334a
[DeckDockWidget] Correctly handle auto-expanding tree (#6446)
* move method

* remove expandAll calls

* update recursiveExpand

* Refactor DeckModel access

* [DeckDockWidget] Correctly handle auto-expand
2025-12-23 16:21:47 +01:00
RickyRister
01e8e4d589
[DeckDockWidget] Fix swap not auto-expanding tree (#6443) 2025-12-23 15:45:27 +01:00
RickyRister
be17ee1902
[DeckListModel] Refactor to use column num constants (#6441) 2025-12-23 06:07:39 -08:00
RickyRister
e80f13b78e
[DeckDockWidget] Refactor to move down some methods in AbstractTabDeckEditor (#6444)
* move actSwapCard down

* rename method

* move actAddCard down
2025-12-22 05:48:55 -08:00
RickyRister
c12f4e9d2a
[DeckListModel] remove more access to underlying decklist for iteration (#6436)
* [DeckListModel] remove more access to underlying decklist for iteration

* remove one last direct iteration of decklist
2025-12-21 16:19:57 -08:00
RickyRister
a0f977e80c
[DeckList] refactor: pass DeckList by const ref (#6437)
* [DeckList] refactor: pass DeckList by const ref

* Change getDeckList to return a const ref
2025-12-21 16:19:33 -08:00
RickyRister
d6db21419c
[Refactor] Pass around LoadedDeck instead of DeckLoader (#6422) 2025-12-20 13:39:00 +01:00
BruebachL
ccdda39e78
Deck format legality checker (#6166)
* Deck legality checker.

Took 51 seconds

Took 1 minute

Took 1 minute

Took 5 minutes

Took 3 minutes

* Adjust format parsing.

Took 8 minutes


Took 3 seconds

* toString() the xmlName

Took 4 minutes

* more toStrings()

Took 5 minutes

* Comments

Took 3 minutes

* Layout

Took 2 minutes

* Layout part 2: Electric boogaloo

Took 59 seconds

* Update cockatrice/src/interface/widgets/visual_database_display/visual_database_display_format_legality_filter_widget.cpp

Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>

* Move layout.

Took 4 minutes


Took 10 seconds

* Emit deckModified

Took 6 minutes

* Fix qOverloads

Took 4 minutes

* Fix qOverloads

Took 12 seconds

* Consider text and name in a special way.

Took 11 minutes

* Adjust "Any number of" oracle text

Took 5 minutes

* Store allowedCounts by format

Took 15 minutes

Took 6 seconds

* Only restrict vintage.

Took 2 minutes

* Adjust for DBConverter.

Took 6 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: RickyRister <42636155+RickyRister@users.noreply.github.com>
2025-12-13 15:17:55 +01:00