* refactoring
* allow for creation of games as spectator
allow setting the amount of games per user to none
remove limit on amount of games when creating a game as judge as
spectator
* refactor common/server_player.cpp
* do not close games with spectating host automatically
* remove check that filters out 0 player games
this check didn't really do anything, deleted games are removed before
it would be reached
* don't transfer host to spectators
this seems to cause a bug, also present on master
* Part 1 for #3067: Basic combo box (dropdown) filtering mechanism for game age.
* Apply suggestions from draft review
# Conflicts:
# cockatrice/src/gamesmodel.cpp
# cockatrice/src/gamesmodel.h
* switch to using QTime
* check for games older than a day
* formatting for casts and more unnecessary cosmetic changes
* ebbit1q fixes
Co-authored-by: ebbit1q <ebbit1q@gmail.com>
* Fix#3957: Properly set filters to defaults on initial load and disable "Clear filters" button if filters are set to defaults
* Reuse resetFilterParameters() in GamesProxyModel constructor, and remove "off" designation for player min/max (as a default of 1/99 is enforced by the UI).
* New user gummys based on account privilege level
This change add's new user gummy icons for vip/donator priv levels that
are now available.
YaY for Zach!
+ No longer get "5hrs" and "5+ hrs" instead will be "4hrs" and "5+ hrs".
+ Refactored into an else-if with a single return.
+ removed comments
+ removed code from namespace and added to class
The problem was converting a negative int to an unsigned int. This was
resulting in a value of: (2^32) - n. Meaning that the room age was
extreamly old. After 48s the delay from the server will catch up and the
time diff will be 0 rather than negative, which is why after 48s the
room will change from 5+ hours to <1 min.
+ removed password column
+ added a lock svg to restrictions if pw is needed
+ added "password" to restrictions if pw is needed
+ added user pawn to creator tab
+ reformatted code for easy adaptation later