Commit graph

2343 commits

Author SHA1 Message Date
RickyRister
d26f96db9e
Add keyboard shortcuts for replays (#5136)
* add keyboard shortcut for play/pause

* add keyboard shortcut for fast-forward

* make shortcuts rebindable

* run formatter
2024-10-20 16:41:59 +02:00
LunaticCat
fa999880ee
Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2024-10-20 10:11:35 -04:00
RickyRister
d1e0f9dfc5
fix bug (#5133) 2024-10-19 20:18:35 -04:00
RickyRister
2d86938375
Consolidate play/pause buttons in replays (#5131)
* Consolidate play/pause buttons in replays

* always enable fast forward button

* run formatter
2024-10-19 20:18:01 -04:00
ebbit1q
4865269a73
don't delete "" (#5135) 2024-10-19 13:06:18 +02:00
RickyRister
43b997fe40
follow symlinks when iterating through the custom image folder (#5126) 2024-10-11 04:27:24 +00:00
Polty
44e92f61ca
#3945 deck list: Navigation keys (PageUp/Down, Home/End) (#5103)
* #3945 deck list: Navigation keys (PageUp/Down, Home/End) interact with the deck list.

* make Home/End work normally when there is text in the search textbox

* fix debug build, explicit cast from int to Qt::Key enum
2024-10-09 23:11:12 +02:00
Alexander Choi
b4bfa17cee
In-game message macros available immediately in active games (#5113)
* In-game message macros available immediately in active games

* fix formatting

* init sayMenu actions with sayMenu as parent
2024-10-09 23:08:57 +02:00
Alexander Choi
b704216553
fix macro shortcuts so that Ctrl+1 is not double-assigned (#5112) 2024-09-15 16:55:30 -04:00
ebbit1q
ef4413633a
fix regression in #4762 to _fill_with_ template (#5083)
fixes #5062
2024-07-29 01:20:50 +00:00
Zach H
e261e16d99
Re-Add ability to share editable deck views (#5060)
- Rolls back 6811819161
- Follow up to adbb607700
2024-06-24 21:52:11 +00:00
ZeldaZach
f04702fdd1
Backwards Compatibility for rolling dice 2024-06-16 21:10:07 -04:00
Zach H
b7fbc12ac0
Allow Judges to see all information, regardless of room settings (#5053) 2024-06-16 19:12:37 -04:00
Zach H
ce8092318e
Allow up to 100 dice to be rolled at a time (#5047)
* Allow up to 100 dice to be rolled at a time
- Fix #4276
2024-06-12 08:37:04 -04:00
ebbit1q
f174614496
assign new arrow id when arrow is moved to transformed card (#5012)
* add timeout to settingscache

* assign new arrow id when arrow is moved to transformed card

fixes bug introduced in #4907
fixes #5008
2024-03-27 14:47:00 +01:00
Basile Clement
6d032c378f
Improve drag & drop behavior (#4963)
* Improve drag & drop behavior

This patch tweaks the drag & drop behavior (in particular, the grid
placement) to be more intuitive. More precisely, with this patch the
drag & drop will:

 - Only use the "hot spot" (i.e. position of the cursor on the card)
   for zones where the card is actually displayed around the cursor (in
   particular, not on the table where the card snaps to the grid).

 - Use better boundaries computed with respect to the center of the
   card (rather than its top left corner) for determining which grid
   cell a card should go to

 - Align behavior of the preview and the actual effect when overflow of
   the 3-card stacks occurs

 - Avoid visual glitches where the cursor ends up outside of the card or
   at incorrect offsets when moving the mouse too fast (which translates
   to overflows of the hot spot computation)

* Address review comments

 - Use simpler computation for restricting hotSpot range
 - Prevent dropping cards onto full 3-card slots
2024-01-01 16:51:36 -05:00
ebbit1q
fa727524dc
make cards on the stack slightly overlap to stress order (#4930)
* make cards on the stack slightly overlap to stress order

dragging cards to the stack now places the card at the location it is
dropped

* make default play action append to stack

* add vertical overlap to settings and vertical hand

* Update cockatrice/src/dlg_settings.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Fix format

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
Co-authored-by: ZeldaZach <zahalpern+github@gmail.com>
2023-12-15 14:00:58 -05:00
ebbit1q
28f80e18a0
add ctrl enter as shortcut for ok when setting annotation (#4929) 2023-12-15 13:55:11 -05:00
ebbit1q
4acc8bfe80
put cards on top in a random order (#4960) 2023-12-15 13:51:21 -05:00
Basile Clement
cb18a55338
Support fractional scaling when scaling card images (#4962)
Fixes #4880
2023-12-14 14:24:35 +01:00
Zach H
b73ef58567
Support WebP format for Card Images (#4950)
- Fix #4939
2023-12-09 00:52:14 -05:00
Zach H
519531f3a0
Support escaping single and double quotes in Deck Editor Search Regex Strings (#4948)
- Fix #4946
2023-12-09 00:51:54 -05:00
tooomm
4b8e47d079
Update default theme name (#4944) 2023-11-20 01:01:42 +01:00
tooomm
3e8adae3de
Rename "stack until found" feature (#4871)
* Rename "stack until found" feature

* lint
2023-10-25 18:43:57 +02:00
tooomm
9943133d6d
TOTD: Exchange Gitter for Discord, Fix date format (#4920)
* Update tips_of_the_day.xml

* Delete cockatrice/resources/tips/images/gitter.png

* Add Discord icon

* Update cockatrice.qrc

* date format
2023-10-24 14:26:38 +02:00
tooomm
a5706a47af
Include missing strings for translation (#4919) 2023-10-19 21:58:38 +02:00
Zach H
186f4289e9
Address /W4 compiler warnings for Windows (#4910) 2023-10-15 20:31:13 -04:00
Zach H
c1b0d50237
Handle Qt6.6 Deprecations (#4908) 2023-10-13 20:53:47 -04:00
tooomm
56d21321d0
remove translation string (#4860) 2023-08-18 12:34:54 -04:00
ebbit1q
90679d5669
fix issues with #4648 (#4864) 2023-08-18 12:34:17 -04:00
Zach H
8c539351e3
Fix Mac Builds (#4844) 2023-08-06 22:45:45 -04:00
ebbit1q
e3552fc0ae
add more default shortcuts (#4349)
* add more default shortcuts

replace the ctrl a look at top of library shortcut with ctrl shift n
use ctl a for draw arrow
replace ctrl shift b for toggle sideboard lock
use ctrl b for move card to bottom of library
use ctrl shift l for start local game
add keyboard shortcuts for all 3 counter colors using , . / keys
use ctrl [ ] \ for the "other" counter
add ctrl = as an easy alternative to ctrl + for people without keypads
( on linux ctrl alt keypad + is a special key that is reserved in x
  it produces the XF86_Next_VMode keyboard event which isn't bindable )
use alt u for toggling untapping
use alt l for peeking at cards
use ctrl alt u for unattaching cards
use alt n for set annotation
use alt y for milling one card

* use alt f for flipping cards
2023-08-06 17:56:24 -04:00
ebbit1q
244cb847fb
replace trayicon activation with menu actions (#4632) 2023-08-06 17:55:02 -04:00
ebbit1q
7c20e9ab34
add move cards from top of library until dialog (#4648)
a bit of a hack, the client will use the play top card action and then
compare it with the propmpted expression, as if you were cascading
normally but really fast

the new keybind for this is ctrl shift y

I have ratelimited the action to 10 cards a second
2023-08-06 17:53:07 -04:00
ebbit1q
cb52605928
use a regex to remove all reserved characters from file names (#4804) 2023-08-06 17:46:22 -04:00
ebbit1q
afb7c35cfd
add a way to replace the user facing list of disallowed words (#4807) 2023-08-06 17:45:37 -04:00
ebbit1q
70ab02987a
save sets dialog size (#4791)
* save sets dialog size

* reset sorting when restoring

* add to gitignore
2023-04-29 23:10:59 -04:00
ebbit1q
421da882d8
qt 6.5 compatibility (#4796)
* remove metatypes definitions

* deprecation of QApplication::setActiveWindow
2023-04-29 23:09:26 -04:00
ebbit1q
9ce450d0b0
add _substr_[pos]_[len] to picture download templates (#4762) 2023-04-01 22:29:57 -04:00
tooomm
304ed3cd60
UI: User info dialog updates (#4533) 2023-04-01 21:50:49 -04:00
Basile Clement
55a2f75d16
Make cards rounded (#4765)
* Make cards rounded

Magic cards have rounded corners, and playing cards tend to have rounded
corners as well, but Cockatrice currently displays rectangular cards.

This can cause visual glitches when using image scans where the border
does not extend in the corner, and for this reason Cockatrice always
draws a (rectangular) border around the card to try and make it look a
bit better.

In this patch I take a different approach: rather than try to make
rounded pegs, er, cards, go into a square hole, the hole is now rounded.
More precisely, the AbstractCardItem now has a rounded rectangular shape
(with a corner of 5% of the width of the card, identical to that of
modern M:TG physical cards).

As a side effect, the card drawing gets a bit simplified by getting rid
of transformPainter() when drawing the card outline and using the
QPainter::drawPixmap overloads that takes a target QRectF instead.  This
means we no longer have to bother about card rotation when painting
since that's taken care of by the Graphics View framework (which
transformPainter() undoes).

* format

* Also give PileZone rounded corners

* Forgot untap status + bits of CardDragItem

* fix deckviewcard calculations

* Rounded CardInfoPicture
2023-03-07 01:41:08 +01:00
Basile Clement
c14936c63c
PictureLoader: Replace downloadedPics cache with QNetworkCache (#4756)
* PictureLoader: Replace downloadedPics cache with QNetworkCache

Currently when the "Download card pictures on the fly" option is
enabled, Cockatrice stores downloaded pictures into a downloadedPics
sub-folder, keyed on set and card name. If a picture is found in that
folder, we never try to download a picture for that card ever again
(until it is reprinted in a more recent set, I guess).

This has the unfortunate consequence that if you change the URLs for
downloading card images, the changes are not applied to cards that
already have their picture downloaded. In particular, if you use
localized card pictures (through !sflang!), you get a mix of cards in
different languages depending on the currently configured language at
the time each card was downloaded.

This patch removes that mechanism in favor of setting a
QNetworkDiskCache on the QNetworkAccessManager used by the PictureLoader
to download pictures. The QNetworkDiskCache caches the picture keyed on
their URL: if the URL changes, a new request will be made. In
particular, if you use picture URLs with !sflang! and change the
language, pictures for the current language will be downloaded even for
cards that already have a picture. The QNetworkDiskCache is configured
with a maximum size of 4GB, which should be enough to hold one
high-quality JPEG for each M:TG card in existence.

Note that this does not affect the existing mechanism for defining
custom card art, either through the CUSTOM directory or the set-based
one.  Cockatrice will still read existing cards in the downloadedPics
directory as before, it will just no longer write into that directory
(since pictures are cached by the QNetworkDiskCache instead). To fully
switch to the new cache, users should use the "Delete Downloaded Images"
button in the settings: it will clear the QNetworkDiskCache but also
remove the downloadedPics directory.

* Do not use system cache dir for portable installs

* Add settings for network cache size

* Delete corrupted cache entries

* Use old-style connect() syntax (Qt5 build failure)

* Add setNetworkCacheSizeInMB to test mocks

* setTransferTimeout was added in Qt 5.15

* Improve logging messages

We now have the following messages

 - "Trying to download picture from url: URL" before loading a picture
   when picture download is enabled
 - "Trying to load picture from cache: URL" before loading a picture
   when picture download is disabled (i.e. cache-only offline mode)
 - "Removing corrupted cache file for url URL and retrying (ERR)" when
   when we fail to load a picture from the cache. Usually, this should
   be due to the timeout, in which case ERR will be "Operation
   Canceled".
 - "Download failed for url URL (ERR)" when there was an error
   downloading a picture from the network (ERR is the error message)
 - "Following redirect to URL" and "Following cached redirect to URL"
   when following a redirect (from network/from cache)
 - "Image successfully downloaded from URL" and "Image successfully
   loaded from cached url at URL" on success
 - "Possible cached/downloaded picture at URL could not be loaded" on
   ImageReader error

* Clarify that network cache is on disk

Also migrate "Delete Downloaded Image" to a "Clear" button right next to
the network cache size.

* Remove qPrintable

* Move pixmap cache settings to card sources

* qDebug().nospace()

* some formatting on debug messages

* format

* inverted condition

---------

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2023-03-03 16:55:17 +01:00
Basile Clement
42e7a8b423
Better support Double-Faced Cards (#4753)
* Better support Double-Faced Cards

This patch allows cards to be (virtually) transformed into other cards
while preserving their state, essentially implemeting the MTG mechanic
of the same name.

On the server side, this is implemented by allowing cards to be "stashed
away". A card that is stashed away is not in any zone, but is instead
owned by another card. When a token is destroyed due to a zone change,
if it had a card stashed away, that card is placed in the target zone
instead of the token.

On the database side, `attach="transform"` is used on `<reverse>` and
`<reverse-related>` to indicate that the created token should be
transformed this way.

Old servers ignore the new field in `Command_CreateToken` and will
perform a regular attachment, as currently.

* Address review comments

* Prevent tokens from being stashed

* format.sh
2023-03-03 16:54:51 +01:00
Basile Clement
9a7b15d19b
Allow revealing specific cards from hand and library (#4743)
Currently Cockatrice allows revealing the whole hand, or one card at
random from the hand. Sometimes, a player needs to reveal a specific
card from their hand instead, which is not supported. To achieve a
similar effect, players usually move the corresponding card (or cards)
to a public zone, then back to their hand. While this works, it is
unsatisfactory (compared to a regular reveal, you can't keep the
"revealed" window around, for one) and somewhat unintuitive.

This patch adds a "Reveal to..." menu to cards and card selections in
the player's hand or in custom zones (this includes looking at the
player's library). This menu allows revealing a card or set of cards to
any given player, or to all players.

To implement this functionality at the protocol level, the existing
RevealCards command is extended to support revealing multiple specific
cards. This is done by making `card_id` a non-packed repeated field in
the `Command_RevealCards` and `Event_RevealCards` protobufs.  Using a
non-packed repeated fields allows maintaining backwards compatibility:
an empty optional field is encoded the same way as an empty non-packed
list, an optional field with a value is encoded the same way as a
one-element non-packed list, and when decoding a multi-elements
non-packed list as an optional, only the last item in the list is read.

Since the RevealCards command already exists, and due to the compatible
encodings, a new client connecting to an old server can reveal a single
specific card from their hand. When trying to reveal multiple cards at
once, the old server will only see the request for one of the cards to
be revealed, and the player will have to reveal each card separately.

On the other hand, `Event_RevealedCards` already has an explicit list of
cards revealed by the server, and the `card_id` field is only used when
exactly one card has been revealed: thus, old and new clients will
behave identically when receiving a new `Event_RevealedCards`. In
particular, if a player using a new client reveals multiple cards from
their hand on a new server, another player using an old client will
correctly see all the revealed cards.

The approach used to build the "Reveal to..." menu is slightly different
from the approach used to build other player selection menus. Because
the "Reveal to..." menu is specific to each card, but must also be
updated whenever a player is added to or removed from the game, I chose
to re-create it on the fly whenever a card is clicked, as that seemed
the safest way to avoid both memory leaks and inconsistent state given
my understanding of the code.
2023-02-07 17:12:04 -05:00
Basile Clement
00c9efe541
Enable buttons for current game when receiving server response (#4737)
* Enable buttons for current game when receiving server response

Previously, upon joining a game, we were unconditionally re-enabling the
"Join" button in the lobby, even if it was not enabled in the first
place, causing #4698. This could also lead to issues where if the user
selects a different game after joining (which they can do in case of
e.g. network connectivity issues), the "Join as spectator" button could
get incorrectly disabled.

This fixes #4698 by re-enabling the buttons based on the state of the
currently selected game at the time the response is received. This also
avoids inconsistencies if a different game has been selected in between
joining and receiving a response from the server.

* Typo: enable gameButton in enableButtons

The "create game" button was incorrectly being disabled in enableButtons
whereas (as the name indicates) it should have been enabled

* Remove misleading comment about race conditions
2023-02-06 13:49:45 +01:00
cajun
44d1ab348b
Add Oracle support for persistent & Fix persistent on reverse-related (#4742)
* fix persistent reverse-related

* create relations from spellbook property

* run format.sh
2023-02-06 07:00:54 -05:00
Zach H
f25e4785ae
FIX #4665: Address missing sound on Qt5 Builds (#4733)
* FIX #4665: Address missing sound on Qt5 Builds

* FIX #4665: Address missing sound on Qt5 Builds

* Include both engines
2023-02-05 22:05:47 -05:00
Zach H
4c290aec57
Fix #4706: don't replace ampersands when loading from plain text (#4734)
* Fix #4706: Exit linting early if a card with the exact name is found first

* Remove ampersand conversion

* put back

* Update tests

* Format

* don't use qsizetype

---------

Co-authored-by: ebbit1q <ebbit1q@gmail.com>
2023-01-30 00:37:28 +01:00
SlightlyCircuitous
e9f1992c7f
Add URL to explain message macros (#4712)
* Add URL Link to Explain Message Macros

* Add URL Link to Explain Message Macros

* Revert custom shortcuts wiki link

* Conform to formatting guidelines
2022-12-11 23:54:06 +01:00
ebbit1q
3d4858b840
use qt6 in arch builds (#4691)
* use qt6 in arch builds

* fix 6.4.0 deprecations
2022-10-31 23:26:13 +01:00