- Drop !include nsExec.nsh: nsExec is a plugin DLL, not a header, so
makensis aborts before NSIS can build the installer.
- Match processes by image name and executable path under $INSTDIR via
PowerShell, then close (WM_CLOSE) and force-stop only those PIDs, so an
unrelated oracle.exe (Oracle DB) is never killed on a silent /R update.
- Gate the stale-runtime-DLL purge on $INSTDIR\cockatrice.exe existing, so
a first-time install can't recursively delete an unrelated Plugins
directory.
* [Build] Keep Windows installs free of build-tree artifacts
Several Windows packaging gaps could leak Visual Studio CMake build
output into the installed application or the NSIS installer:
- The per-app DLL sweep used
${CMAKE_BINARY_DIR}/${PROJECT_NAME}/${CMAKE_BUILD_TYPE}, which is
empty on multi-config generators, collapsing the recursive
DIRECTORY install into the whole build tree (containing *.dir,
*_autogen, .qt, .qsb, x64, ...). Point it at the real per-config
output with $<TARGET_FILE_DIR:...> and exclude build artifacts.
- install(FILES ${OPENSSL_INCLUDE_DIRS} ...) tried to install OpenSSL
include directories as files. CMake refuses this
("install FILES given directory"); it only slipped through CI
because the vcpkg OpenSSL config leaves the variable empty. Remove it;
fixup_bundle already ships the OpenSSL runtime DLLs.
- The NSIS uninstaller only deleted *.exe/*.dll and a few known files,
so build-tree leftovers survived an uninstall/reinstall cycle. Wipe
the whole directory tree instead.
- Add a Windows CI gate that lists the packaged installer with 7-Zip
and fails the build if any build-tree artifact path is found.
* Update .ci/compile.sh
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* [Build] Rework Windows installer artifact exclusions per review
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
Co-authored-by: tooomm <tooomm@users.noreply.github.com>
* [CI] Remove Qt5
Took 10 minutes
Took 9 minutes
* Revert CI failure and fix up comments
Took 4 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* [Application] Add single instance guard and mime types.
Took 2 hours 39 minutes
Took 18 minutes
Took 5 minutes
Took 12 seconds
Took 11 seconds
* Rework
Took 30 minutes
Took 50 seconds
* Only enforce single instance if launched with arguments.
Took 5 minutes
* Prototype intents
Took 53 minutes
Took 6 seconds
* Connect/disconnect and join game/room intents.
Took 3 hours 14 minutes
Took 2 seconds
Took 15 seconds
* Fix include.
Took 1 minute
Took 23 seconds
Took 2 seconds
* Mac handling.
Took 10 minutes
Took 12 seconds
Took 3 minutes
* Lint.
Took 3 minutes
* Rebase.
Took 3 minutes
Took 17 seconds
* Implement UrlSchemeEventFilter
Took 10 minutes
Took 7 seconds
* Qt Moc
Took 3 minutes
* Modern PList.
Took 21 minutes
Took 1 minute
* Debug output.
Took 6 minutes
Took 19 minutes
* Watch file:// prefix.
Took 15 minutes
Took 7 seconds
* Better handler.
Took 6 minutes
* Don't store reference in member
Took 5 minutes
* Move impl to cpp, fix lifetime issues.
Took 11 minutes
Took 2 minutes
* Better single-instance handoff, url intent harded
copy game link context-menu
Polish for installers
Took 35 minutes
Took 8 seconds
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Add -R option in Windows NSIS script
Took 23 minutes
* Small fix.
Took 3 minutes
---------
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
* Portable mode for windows
* fix start menu in portable mode
* Make gcc an happy puppy
* Clean old installation if we are installing over an old portable mode installation
* Default to Desktop\CockatricePortable
* Settings dialog fixes
* wording
* Change version in about window and installer name
* Change version in about window and installer name
* Cmake get version updates
* dev snapshot format changed
* alignment changes
* main.cpp: removed path checking and db loading
* card database: merge card loading methods into a single one
* settings cache: take care of returning safe paths for decks,
replays, etc..
* main window: if db loading fails (eg. first run), propose to run
oracle
NSIS: propose to run cockatrice instead of oracle
Rework card database loading
* Move carddatabase-related method out of deckeditor tab
* Load cards in another thread and render them progressively
* Optimize database reload after enabled sets change
Fix deck editor column width
* removed the noCard hack.
* getCard() no more creates cards instead of just returning existing
ones
* Fix the “edit tokens” dialog.
* PictureLoader: avoid trying to download twice the same card
* PictureLoader: correct return of card background
* AbstractCardItem: avoid recalculating card color at every paint
Use a different file to save custom tokens
Misc required improvements
* Use nullptr;
* Refactor CardInfoWidget to use CardInfoPicture and CardInfoText
instead of duplicating code;
* Added CardInfo::getColorChar()
* Fixed some potential crashes
* removed dead code related to CardInfoWidget
* Don't require a restart after adding a new custom sets file
* Bump CMake requirements to 3.1
* uninstaller: delete zlib1.dll (first issue in #876)
* require the user to uninstall the old version before installing the
new one
* use project-version as branding name (fourth issue in #876)
Remove argument that if added by default with out having the proper configuration defined during compiling would cause cockatrice to not open properly.
* Move all cmake-related files in a new “cmake” folder
* move nsis files in there, too, since they are templates parsed by cake
* retrieve git version once when cmake is run, and use it for both
creating version_string.h/cpp and for package naming